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McLaren Shadow Project Middle-East Finals at The Avenues Bahrain

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  • Live finals to be held on 23 November at The Avenues, Bahrain with 16 contestants competing for a chance to represent the Middle East in the McLaren Shadow Project world finals
  • An entire week-end of fun for families and friends
  • A chance to play against and learn from professional champion Olli Pahkala from McLaren Shadow F1 esports team

 

The countdown to the Middle-East finals of the McLaren Shadow Project is well underway as 16 esports hopefuls prepare to battle on 23 November for the chance to represent the region in the 2019 world finals at the McLaren Technology Centre in the UK in January 2019. The winner of the McLaren Shadow Project championship will get a seat in the team’s new F1 esports team and join the McLaren esports development programme where they will hone their skills and work with the McLaren F1 team.


Launched in July 2018, Shadow Project Middle-East is the result of a dynamic partnership between Bahrain-based Atyaf e-Racing, McLaren and UK-based motorsport agency MPA Creative to discover the Middle East’s next eracing star.

The event will be run from Thursday, 22 November until Saturday, 24 November at The Avenues Bahrain, Gate 3.

Olli Pahkala, a relative “veteran” of the esports scene, has become one of its most prominent figures after finishing third in the prestigious 2014-2016 iRacing World Championship Grand Prix Series before earning a semi-final spot in the 2017 Visa Vegas eRace. He will be available to meet visitors and share his expertise and experience in the world of sim racing.

“We are excited to see the first Shadow Project event come to life here in Bahrain,” said Dr Mohamed Ahmed Jumaan, Co-Founder and Director of Atyaf e-sports. “We have a long-term plan for this programme and together with our partners McLaren we are keen to see this grow around the region. We will also be following our winner through the competition in the UK and will promote his experience to our local enthusiasts to encourage participation in future activities and maybe find a star of the future!”

Atyaf e-Racing has also planned a number of fun activities for the public: a retro-gaming display will enable parents and kids to discover the world of gaming from early games such as Super Mario Kart, and various old consoles and TV sets. There will also be a free-to-play area where visitors can practice their skills on Xbox One and Forza Motorsport 7.

On Saturday, the main stage will open to the public, enabling friends and families to compete against one another in mini racing tournaments.

Last, but not least, a specially imported road safety simulator will provide insight and education into safe driving behaviour through virtual reality practice.

Dr. Mohamed also wanted to express his appreciation for the support this event has received from Tamkeen, Gulf Air, DHL and from the many technology suppliers present at the event.

 

About McLaren Shadow Project
‘McLaren Shadow Project’ is a virtual racing programme that shadows McLaren’s real world. The champion of McLaren Shadow Project 2018 will win a place on the new McLaren esports team and go on to race online against the best teams in the world. The winner will also win access to the McLaren esports development programme,.

About TIG Holdings
TIG Holding WLL is a Bahrain-based group investing in technology ventures. It is notably active in TV and Home Entertainment services, web application development and has recently entered the esports arena through a dedicated subsidiary Atyaf e-sports.

About MPA
Founded in 1984 by Jonathan Gill and Jeremy Clarkson, Motoring Press Agency (MPA) is an award-winning agency providing motorsport media, PR, communications and management services. MPA Creative in its existing form was founded by Deborah Tee in 2008 before expanding to include MPA Commercial in 2015 as a ‘sister’ agency with the arrival of former Haymarket Motorsport Director Ian Burrows and former IMG and MSV business development manager Daniel Bailey. 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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REGISTRATION NOW OPEN FOR GLOBAL GAMING EXPO 2025

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Gaming’s Premier Global Event Celebrates 25 Years of Excellence in Las Vegas, Oct. 6-9

Registration is now open for G2E 2025, presented by the American Gaming Association (AGA) and organized by RX. Celebrating its 25th anniversary, Global Gaming Expo continues to act as a catalyst for innovation and excellence, setting the benchmark for the industry standard as the global gaming community convenes at The Venetian Expo from Oct. 6-9. Exhibitors, media, and attendees can find more information and register now by visiting globalgamingexpo.com.

Supported by the Association of Gaming Equipment Manufacturers (AGEM), this historic year features exciting new additions to the show-floor experience, including the high-stakes Dealer Championship and reimagined iGaming Hub in the iGaming Zone.

“G2E 2025 is unlike any year before. Introducing the latest innovations, immersive experiences and business-driving programs, G2E is the place for the international gaming community to look ahead and network in a way that can only happen in person,” said Korbi Carrison, RX’s Event Vice President for G2E.

For 25 years, G2E has been the most influential trade event for the legal, regulated global gaming industry, fostering innovation and driving growth across casinos, hospitality, technology, iGaming, sports betting and more. The event will welcome over 25,000 industry professionals from more than 120 countries, regions and territories, and nearly 400 exhibitors showcasing the latest global gaming technologies.

“As the event that shapes the future of gaming, G2E fosters an environment that empowers and celebrates the decision makers driving the legal, regulated industry forward at a pivotal time,” said Maureen Beddis, AGA’s Senior Vice President of Membership and Events. “This year’s show is the culmination of 25 years of innovation and progress – and the can’t-miss event of the year for anyone invested in shaping what’s next for gaming.”

G2E 2025 will reflect the industry’s growth with a diverse range of offerings and experiences:

  • New this year, the G2E Dealer Championship marks the nation’s first competition of its kind, celebrating the skill and professionalism of top land-based U.S. casino dealers.
  • The all-new Meeting Zone, where AI-driven matchmaking ensures attendees make the most of their time, with seamless scheduling through the G2E mobile app for business connections tailored to professional goals.
  • The G2E Networking Lounge returns as a hub for engagement and collaboration, offering a dedicated space for meaningful conversations across the G2E community.
  • Debuting this year, the G2E Media Zone offers state-of-the-art studio space for media partners to conduct interviews, produce content, and connect with industry leaders. Space is available for hourly booking throughout the event.
  • The 2025 education program features over 100 sessions and 330 speakers, offering insights from leading voices across gaming.
  • A reimagined iGaming Zone delivers immersive opportunities to experience the latest advancements in legal, online gaming – from cutting-edge technology to expert-led conversations and networking in the iGaming Hub.

Education sessions will run from Oct. 6-9, and the expo hall will be open from Oct. 7-9. For more information and to register for G2E 2025, visit globalgamingexpo.com.

 

The post REGISTRATION NOW OPEN FOR GLOBAL GAMING EXPO 2025 appeared first on European Gaming Industry News.

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Betsson Group Rolls Out Its Flagship Offering in Lithuania

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Betsson Group has today launched its flagship brand, Betsson, in Lithuania, marking a new chapter in the Group’s ongoing strategy to unify and elevate its brand presence globally. The rebrand sees the former Betsafe operation transition to the Betsson brand, further strengthening the company’s positioning in regulated markets.

Betsson Group first entered the Lithuanian market in 2016 through the acquisition of TonyBet, which was rebranded as Betsafe the following year. Since then, the brand has gone from strength to strength, establishing itself as one of the leading operators in the country. The transition to Betsson reflects the Group’s ambition to bring even greater consistency, scalability, and brand recognition to its operations across regulated markets. For Lithuanian customers, it ensures the same trusted and seamless gaming experience – now backed by the strength of a globally recognised brand, with expanded resources, international partnerships, and unique fan engagement opportunities.

Jesper Svensson, CEO at Betsson Group, commented, “Lithuania has been an important market for us over the years, and this rebrand is a natural next step in our journey. By aligning our presence in the market under the Betsson brand, we can tap into broader marketing synergies, strengthen our global identity, and continue offering the same great service that our customers know and trust.”

The rebrand reflects Betsson’s ongoing investment in Lithuania, where the company moved into a larger office in Vilnius’ Central Business District just over two years ago. Today, the office is home to around 40 employees working across commercial, payments and support functions.

Over the years, the Group has also built strong local partnerships that demonstrate its commitment to sport. Betsafe is the title sponsor of the Lithuanian Basketball League (Betsafe-LKL), one of the most competitive leagues in the region. The brand also supports both the men’s and women’s Lithuanian national basketball teams, and is a proud sponsor of football club FC Žalgiris.

This brand transition also aligns with Betsson Group’s broader international marketing strategy. The Group is actively investing in high-profile sports sponsorships, including partnerships with Boca Juniors and Racing Club in Argentina, Inter in Italy, Atlético Nacional in Colombia and several other clubs across Europe and Latin America. These global initiatives not only raise brand awareness but also bring added value to local markets like Lithuania through stronger brand recognition and cross-market campaigns.

The post Betsson Group Rolls Out Its Flagship Offering in Lithuania appeared first on European Gaming Industry News.

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ELA Games Unveils Revamped Client Area – A Redesigned Hub For B2B Customers

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ELA Games, an innovative iGaming game development studio, has redeveloped its comprehensive Client Area. These changes package crucial assets and data regarding the studio’s games and content in an intuitive and informative manner.

The new Client Area includes the following information:

  • Roadmap: B2B clients can now learn about the studio’s plans before they’re revealed to the public. Here, clients can access upcoming games, their information and the company’s forthcoming business plans.
  • Game Info: Clients can view ELA Games’ content stats in one consolidated section. They can sort each game by certain metrics, such as RTP%, volatility and more.
  • Licensing Info: ELA Games currently has licenses for various regions across Europe, including Malta, Romania, Denmark, and Sweden. Clients can view all the games available in each region to better understand the scope of content applicable to their platforms.
  • Visual Assets: Clients can access every game’s visual elements for promotional and marketing purposes and game demos.

ELA Games has grown substantially since its inception, with a significant increase in production output. With more visually-rich content and more technical details for clients to digest, having a consolidated and centralised Client Area that includes all relevant information for B2B clients is essential.

Yaroslav Soloshenko, Business Development Manager of ELA Games, commented on the new improvements, “The Client Area is a useful hub where all our onboarded clients can view game details, our studio’s plans and download any visual assets. This consolidated section makes it easier for operators to interact with our brand and make the most out of our content more effectively. We look forward to making more additions to the improved Client Area as we continue to grow and expand our portfolio.”

The post ELA Games Unveils Revamped Client Area – A Redesigned Hub For B2B Customers appeared first on European Gaming Industry News.

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