Latest News
LucidSound Brings Gaming Audio to ‘The Wall’, Announcing an eSports Partnership with Caesars Entertainment
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Newly Supercharged LS25 eSports Gaming Headset Drives Gaming Audio at The Wall Gaming Lounge, Taking Competitive eSports To New Heights at The Rio All-Suite Hotel & Casino
LucidSound®, the fastest growing brand in gaming headsets, announced today that LucidSound has been selected as the official headset of Caesars Entertainment new eSports venue at the Rio All-Suite Hotel & Casino.
Driven by the growing popularity of eSports and inspired by competitive gamers from across the globe, The Rio All-Suite Hotel & Casino has introduced the first phase of Las Vegas’ newest interactive space by Hybrid One: The Wall Gaming Lounge. Partnering with the leaders in PC gaming, Alienware, powered by NVIDIA GeForce® GTX® GPUs, The Wall is the first permanent eSports venue for Caesars Entertainment. A multi-phased, 24,000 square-foot project, The Wall is now open and boasts ample gaming and lounge space highlighted by 30, high performance Alienware gaming PCs. A number of console gaming stations are also available.
The gaming station at The Wall is equipped with the all-new LucidSound LS25 eSports Gaming Headset. Featuring the signature LucidSound control scheme, gamers can adjust their audio simply by turning their ear-cup, an innovative solution, vital to competitive play, that allows gamers to remain focused on the action.
Driving innovation in eSports audio, the LS25 is designed to offer even greater audio performance. Improved 50mm drivers offers substantially better audio fidelity, allowing gamers to pinpoint team-mates and opponents during tournament play. A re-engineered headband provides increased strength to survive extended gaming sessions, and new, easily interchangeable ear-cups actively resist sweat and provide memory-foam comfort to the gamer.
“The team at Caesars Entertainment have designed an innovative new space to support competitive play that can be enjoyed by gamers of all levels,” said Chris Von Huben, CEO of LucidSound. “LucidSound is delighted to be part of this trailblazing experience, drawing gamers into the action with unparalleled audio provided by our LS25 headsets.”
Available now at GameStop, Amazon and other leading gaming retailers, the LS25 delivers advanced technology designed for tournament play. Key features include:
- A remarkably clear sound stage so that gamers can easily identify teammates, opponents and audio cues providing the difference between victory and defeat
- Powerful 50mm High-Fidelity speakers with Neodymium magnets, specifically engineered for gaming
- Designed for long-play sessions the LS25 uses advanced memory foam ear cushions that conform to the individual user and offer superior comfort
- Dual mics allowing players the option of using the integrated discrete mic (Ideal for phone calls and casual chat) or the unidirectional, flexible boom mic for intense gaming sessions
- Direct to PC connection via a 3.5mm audio jack, ensuring a simple connection to any gaming rig
- Proprietary control system, allowing gamers to adjust volume simply by twisting the ear cup
- Fully compatible with PC, Xbox One (including Xbox One X), PlayStation®4, Nintendo® Switch
and mobile platforms
The LS25 is available now at www.lucidsound.com and participating retailers for a MSRP of $79.99.
About LucidSound
LucidSound is committed to designing premium quality audio products for gamers. Every team member of LucidSound hails from a gaming audio background with a vision to deliver world-class audio to the interactive entertainment sector. Uncompromising in its insistence for audio excellence, the Company crafts audio products specifically for the needs of gamers and everyday life. Strikingly different in appearance from traditional gaming hardware, the LucidSound family of products unlocks the emotion and intensity of modern gaming audio, elevating the experience for gamers everywhere.
Source: LucidSound
Source: Latest News on European Gaming Media Network

Latest News
GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID
– 80% of gamers encounter cheating in online games –
– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating
Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.
The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.
The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.
Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”
Key findings of Gaming’s Cheating Crisis Report:
- Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
- The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
- Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
- Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.
Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.
The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.
Latest News
Newzoo x Tebex Report: How Gamers Are Spending in 2025
How players pay is changing, and so is how much they spend.
Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.
“Unlocking Games Revenue: Player Behavior and Payment Trends in the West”
Key Findings:
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NA is the top spending region globally:
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NA average: $324.9 per payer
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EU average: $125.4 per payer
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Motivations for spending differ by region:
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NA has a desire for expression:
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34% of players spend to unlock exclusive content and 29% to personalize characters
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EU has a value-driven behavior:
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28% of players citing special offers or good prices as their top reason to spend.
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EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)
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NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.
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In LATAM, Africa, and APAC: local wallets are becoming the go-to payment method
The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.
Latest News
Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr
Board approves stock split and 1:1 bonus issue
Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.
PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.
Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEO, Nazara Technologies Ltd.
The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:
- Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
- Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.
The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.
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