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Association of Gaming Equipment Manufacturers (AGEM) Releases October 2018 Index

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The AGEM Index decreased in October 2018. The composite index finished the month at 452.16 points, a decline of 40.87 points or 8.29 percent, compared to September 2018. The AGEM Index reported a year-over-year decrease for the first time after 36 consecutive months of year-over-year increases. The AGEM Index decreased by 23.18 points, or 4.88 percent, on a year-over-year basis.

During the latest period, two of the 13 global gaming equipment manufacturers reported month-to-month increases in stock price. Eleven manufacturers reported decreases in stock price during the month.

The major stock market indices saw declines during the month. The S&P 500 reported a month-to-month decrease of 6.94 percent to 2,711.74. The Dow Jones Industrial Average dropped 5.07 percent to 25,115.76, while the NASDAQ decreased 9.20 percent during the period to 7,305.90.

Positive contributors to the October 2018 AGEM Index included the following:

  • Astro Corp. (Taiwan: 3064) contributed 0.10 points due to a 15.92 percent increase in stock price to NT$ 18.20.
  • TransAct Technologies (TACT) reported a 2.08 percent increase in stock price to $14.70, contributing 0.04 points.

Selected negative contributors included the following:

  • With its stock price falling 6.82 percent to AU$ 26.50, Aristocrat Leisure Limited (ASX: ALL) contributed negative 16.39 points.
  • Crane Co. (CR) reported a 11.50 percent decrease in stock price to $87.04, contributing negative 9.67 points.

 

AGEM October 2018 Index
Association of Gaming Equipment Manufacturers. Source: Association of Gaming Equipment Manufacturers

 

AGEM October 2018 Index Association of Gaming Equipment Manufacturers – Source: Association of Gaming Equipment Manufacturers

 

Scientific Games (SGMS) recently released its financial results for the third quarter of 2018. On a year-over-year basis, revenue increased 6.8 percent from $768.9 million to $821.0 million. Net losses, however, also increased from $59.3 million to $351.6 million due to $338.7 million of restructuring and other charges, as well as an unfavorable verdict in a legal matter. Despite increased losses, consolidated adjusted earnings before interest, taxes, depreciation and amortization (consolidated adjusted EBITDA) increased by 8.9 percent from $299.0 million to $325.7 million on a year-over-year basis. Consolidated adjusted EBITDA margins also improved on a year-over-year basis, increasing from 38.9 percent to 39.7 percent.

PlayAGS Inc. (AGS) also released its third quarter financial results during the last month. Total revenue increased by 33.8 percent on a year-over-year basis, growing from $56.4 million to $75.5 million. Revenue growth is attributable to sales growth in the Canadian market and continued demand for the Orion Portrait and Orion Slant cabinet. Total adjusted EBITDA also increased by 14.2 percent on a year-over-year basis, growing from $29.4 million to $33.6 million, which was primarily driven by revenue growth. Total adjusted EBITDA margins decreased to 44 percent from 52 percent a year prior. This was primarily related to lower-margin equipment sales making up a larger portion of the company’s revenue than before.

Agilysys Inc. (AGYS) announced financial results for the second quarter of its fiscal year 2019. Total net revenue increased 13.5 percent on a year-over-year basis to a record $34.2 million from $30.1 million. Net revenue increased due to growth in third-party hardware sales and the increased number of customers. Gross profit also increased on a year-over-basis by 15.5 percent from $15.4 million to $17.7 million, and gross profit margins increased from 51.0 percent to 51.9 percent. Gross profit margins increased due to decreases in costs of goods sold for professional services and support, maintenance and subscription services. Cost of good sold did increase, however, for the products themselves.

TransAct Technologies (TACT) also released its financial results for the third quarter of 2018. Net sales increased by 2.0 percent, growing from $15.5 million to a $15.8 on a year-over-year basis. Total sales growth is primarily attributable to growth in the company’s Casino and Gaming segment, which experienced a 63 percent increase in domestic sales and a 58 percent increase in international casino and gaming sales. Gross profit increased 6.7 percent on a year-over-year basis from $7.5 million to $8.0 million, and gross profit margins increased on a year-over-year basis from 48.4 percent to 58.5 percent, which was attributed to a larger portion of higher-margin products in its sales mix and a lower share of lower-margin lottery printers in its sales mix.

The AGEM Index
The Association of Gaming Equipment Manufacturers (AGEM) produces the monthly AGEM Index that comprises 13 global gaming suppliers throughout the world. A total of eight suppliers are based in the United States and are listed on the NYSE, Nasdaq or OTC market, while two trade on the Australian exchange, one on the Tokyo exchange, and another trades on the Taiwan OTC exchange. The index is computed based on the month-end stock price (adjusted for dividends and splits) of each company and weighted based on approximation of market capitalization. Market capitalizations for manufacturers trading on foreign exchanges have been converted to US dollar-equivalents as of month-end for comparability purposes. The AGEM Index is based on a 100-point value as of January 2005.

About AGEM
AGEM is an international trade association representing manufacturers of electronic gaming devices, systems, lotteries, and components for the gaming industry. The Association works to further the interests of gaming equipment manufacturers throughout the world. Through political action, tradeshow partnerships, information dissemination and good corporate citizenship, the members of AGEM work together to create benefits for every company within the organization. Together, AGEM and its member organizations have assisted regulatory commissions and participated in the legislative process to solve problems and create a positive business environment.

AGEM Index
The AGEM index and overview is prepared by Applied Analysis (AA). AA is a Nevada-based advisory services firm providing consultation services for public and private entities. The company utilizes extensive experience in economics, information technology and finance to provide a wide range of services, including urban economic consulting, financial advisory services, market analysis, public policy analysis, hospitality industry and gaming consulting, and information system and technology consulting.

AGEM Membership Roster

AGEM Gold Members: AGS, Ainsworth Game Technology, Aristocrat Technologies, Everi, International Game Technology (IGT), Konami Gaming, Merkur Gaming, NOVOMATIC Group, Scientific Games and Sega Sammy Creation
AGEM Silver Members: Action Gaming, Aruze Gaming America, Betson Enterprises, Casino Technology, Crane Payment Innovations (CPI), Gaming Partners International (GPI), Inspired Gaming, JCM Global, Ortiz Gaming, Quixant PLC, Suzo-Happ Group, TCSJohnHuxley, TransAct Technologies and Zitro
AGEM Bronze Members: Abbiati Casino Equipment, Ace Systems Mx, Alfastreet, Amatic Industries, APEX gaming, Atlas Gaming, Astro Corp., BetConstruct, Bingotimes Digital Technology, Cammegh Limited, Century Gaming Technologies, CG Technology (CGT), Cole Kepro International, DR Gaming Technology (DRGT), Euro Games Technology (EGT), Exacta Systems, FBM, Galaxy Gaming, Gamblit Gaming, GameCo, Gaming Arts, Gaming Support, Glory Global Solutions, Grand Vision Gaming, Incredible Technologies, Interblock USA, Jackpot Digital, Jumbo Technology, Matsui Gaming Machine Co., Metronia, Patriot Gaming & Electronics, PDS Gaming, RCT Gaming, Spintec, Table Trac, Weike Gaming Technology, Wells-Gardner Technologies, Win Systems and Worldpay Gaming
AGEM Associate Members: 3M Touch Systems, Adlink Technology, Advantech-Innocore, Agilysys, ArdentSky, Arrow International, Asimex Global, Atrient, Automated Cashless Systems, Automated Systems America, Inc. (ASAI), Axiomtek, BDO USA, British Group Interactive (BGI), Capco, Carmanah Signs, Catapult Global, CDC Gaming Reports, CMC Trading Engineering (International) Ltd, Comer Holdings, Comtrade Gaming, Cooper Levenson, Deloitte LLP, Digital Instinct, DiTronics Financial Services, Dominode, Duane Morris LLP, E4 Gaming, EFCOtec Corporation, Eilers & Krejcik Gaming, Elite Gaming Technology, Fantini Research, Finnegan, Henderson, Farabow, Garrett & Dunner, Fox Rothschild, G2 Game Design, Gambling Compliance, Gamesman, Gaming Capital Group, GAN, Ganlot, Gary Platt Manufacturing, Gasser Chair Company, Genesis Interactive Technologies, GET IN Global, Global Gaming Business (GGB) Magazine, Global Gaming Group (G3), Greenberg Traurig, GSL Gaming Group, House Advantage, Howard & Howard, Impact Display Solutions, Intel, IPS, James Industries, James Industry Research Group, Jones Walker, JP Morgan Chase, KEY-BAK, Kiron Interactive, Kontron, Lazcano Sámano, Lewis Roca Rothgerber Christie, Lightstone Solutions, Majestic Realty, Millennial Esports, NanoLumens, Nanoptix, Olsen Gaming / Spectronix, Outpost Creative, Patir Casino Seating, Plus Studios, Portilla Ruy-Díaz y Aguilar, Posiflex Business Machines, Proforma GPS, Regulatory Management Counselors (RMC), Rising Digital, RMMC, RSM US LLP, SAP, SCA Gaming, Sightline Payments, Southco, Southwest Manufacturing Services, Spin Games, StylGame USA, Taft Stettinius & Hollister, Talent Associates, The Bright Group, The United States Playing Card Company, Touch Dynamic, Tournament One, TOVIS, TraffGen USA, Veridocs, Wells Fargo, Yogonet, Young Electric Sign Company (YESCO) and Zebra Technologies

For More Information, Contact:
Marcus Prater, Executive Director
P.O. Box 50049, Henderson, NV 89016-0049
702.812.6932 |


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Soft2Bet’s Motivational Engineering Gaming Application (MEGA) recognised by SiGMA Europe Awards

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Soft2Bet’s API-based, standalone product MEGA was recognised as the “Unique Selling Point” at the B2B SiGMA Europe Awards ceremony that took place in Malta on November 11. The award once again highlights Soft2Bet’s focus on innovation and data-driven iGaming solutions that drive engagement and player retention levels. 

The prize rewards companies that have led the industry in providing unique and innovative products to players. It also recognises high level execution of strategic goals and the ability of companies like Soft2Bet to provide cutting-edge solutions and launch ground-breaking innovations that drive engagement and revenues for its B2B partners. This latest SiGMA Europe prize also complements the numerous nominations and awards it has won in recent years at the EGR Nordics, SBC, Global Gaming, iGaming Sword and other high level industry awards.

Martin Collins, Chief Business Development Officer at Soft2Bet, commented: “It’s always a great satisfaction to receive an award that recognises all the work that has been put into delivering MEGA. As a company that is firmly focused on the future, Soft2Bet continually innovates and enhances the user experience to produce strong growth and revenues.”

This SiGMA Europe Award recognises Soft2Bet’s significant contribution in online gambling and follows the SiGMA East Europe Outstanding Contribution in Gaming Award the company received for Soft2Bet Invest, the iGaming Innovation Fund it launched this year that provides financial and business support to iGaming and casual gaming entrepreneurs who have the same drive for innovation and growth as Soft2Bet.

The post Soft2Bet’s Motivational Engineering Gaming Application (MEGA) recognised by SiGMA Europe Awards appeared first on European Gaming Industry News.

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SOFTSWISS Expands Men’s Health Initiative with Global Movember

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SOFTSWISS, a leading iGaming software provider, is strengthening its commitment to men’s health with an expanded lineup of activities for Movember, an ambitious initiative focused on saving the lives of men all around the world.

Building on the success of its debut participation in 2023, the company is stepping up its efforts to support both physical and mental well-being while encouraging open communication among employees. With the slogan ‘Talk It Out! Act It Out!’, the 2024 campaign highlights the importance of addressing critical health issues, including prostate and testicular cancer, as well as mental health challenges. Launched two decades ago, Movember has grown into a global movement with over five million supporters, aiming to measurably improve health outcomes for men by 2030.

This year, eleven SOFTSWISS’ senior and middle managers have stepped forward as project ambassadors, using their social media platforms to raise awareness. The popular Moustache Challenge will also feature participants starting November clean-shaven and proudly showcasing their moustaches at the month’s end. New activities include launching an anonymous mental health support channel for SOFTSWISS’ staff in collaboration with an online psychological counselling service. Additionally, to fully bring the campaign to life across SOFTSWISS offices, a table football tournament will be held in Warsaw, Poznan, and Tbilisi.

Ivan Montik, Founder of SOFTSWISS, commented: “Without good health, we cannot thrive in life or in business. In our busy lives, it is too easy to overlook our well-being. At SOFTSWISS, we wholeheartedly embrace the ‘WE CARE’ value – not only in our work but also in caring for ourselves and each other. This Movember, we encourage everyone to take a moment to reflect on what truly matters. Prioritising self-care is essential for building a successful future. Together, we can foster a culture of health and well-being that strengthens our community.”

Movember is part of a broader set of impactful initiatives supported by SOFTSWISS, including global health campaigns like Pink October, during which the company reimburses ultrasound and mammogram tests for its female employees. SOFTSWISS’ commitment to fostering top-tier working conditions has been well-noticed in the iGaming industry. Earlier this year, the company was honoured with the prestigious “Employer of the Year” nomination win at the SBC Awards.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience in developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 23,500 casino games, the Affilka Affiliate Platform, the Sportsbook software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.

The post SOFTSWISS Expands Men’s Health Initiative with Global Movember appeared first on European Gaming Industry News.

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IESF Concludes 16th Ordinary General Meeting in Riyadh

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The International Esports Federation (IESF) held its 16th Ordinary General Meeting (OGM) on November 18, bringing together over 150 delegates from the member federations in Riyadh, Saudi Arabia.

Before the official start of the assembly, IESF welcomed representatives from the Saudi Olympic & Paralympic Committee (SOPC) and the Esports World Cup Foundation (EWCF). Abdulaziz Baeshin, CEO of SOPC presented Saudi Arabia’s progress in Esports and sports development and their vision moving forward. Frank Weber, Director of Corporate Marketing at EWCF discussed the success of the EWCF and highlight upcoming plans for the future.

In his opening speech, IESF President HRH Prince Faisal bin Bandar bin Sultan Al Saud expressed gratitude for the number of delegates who attended the assembly. He reflected on the federation’s success and achievements over the past year, the key areas for improvement, and the necessity of continued close collaboration among members.

The first session of the assembly continued with reviewing motions submitted by the members and voting on their acceptance or rejection. The members also voted to grant Full Membership status to Canada, Germany, Latvia, and Malta.

The second session of the OGM was dedicated to electing key positions within the IESF Board and committees. The results are:

  • Board Member: Mr. Samart Benjamin Assarasakorn

  • Treasurer: Mr. Daniel Wen Jun Loy

Membership Committee Members:

  • Mr. Soufiane El Filali

  • Mr. Jaroslav Melishek

Audit, Risk, and Governance Committee:

  • Chair: Mr. Tomas Gabris

  • Members: Mr. Jacopo Ierussi and Mr. Stevan Nenad Rosic

Regulatory Committee Chair:

  • Mr. Ido Orel Brosh

In his concluding statement, IESF General Secretary Boban Totovski congratulated the assembly on a productive and democratic meeting. He expressed his appreciation for the valuable insights shared by members and their dedication to the growth of the IESF.

“This year’s assembly demonstrated the strength of our community and the shared vision that drives IESF forward. I thank everyone for their contributions to a democratic and smooth process, and I look forward to welcoming more member federations to our family next year and even greater success” said Totovski.

The OGM 2024 in Riyadh was another step forward in IESF’s mission to unite the Esports world under a shared vision. With the growing number of national federations, the IESF continues to cement its role as the largest Esports family.

The post IESF Concludes 16th Ordinary General Meeting in Riyadh appeared first on European Gaming Industry News.

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