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AT&T Signs Up As The First U.S. Carrier To Launch The World’s Best Gaming Phone, Razer Phone 2
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Razer, the leading global lifestyle brand for gamers, and AT&T are pleased to announce the AT&T variant of Razer Phone 2 will be sold on the AT&T website and at select AT&T retail stores throughout the USA.
AT&T will be the first US carrier for Razer Phone 2, marking the first major carrier agreement for Razer since entering the U.S. mobile market in 2017.
Michael Breslin, Razer Mobile’s Global Head of Sales & Marketing, said: “We at Razer are honored to begin a strategic collaboration with AT&T to grow the mobile esports and gaming market with the flagship power of the Razer Phone 2.”
Distribution at select exclusive AT&T retail and mobile stores commences on November 16, with initial rollout through West Coast AT&T stores equipped with unique Razer displays. Razer Phone 2 will also be available online at att.com. On AT&T NEXT, the Razer Phone 2 is $26.67 a month over 30 months. (Terms and conditions apply. Interested parties may go to att.com/razerphone2 for details.)
Razer Phone 2 can support AT&T DirecTV streaming with extraordinary performance, featuring high dynamic range (HDR) technology and the industry’s fastest refresh rate, and Dolby® enhanced sound.
GAME ON, TOGETHER
The Razer and AT&T collaboration brings together two industry leaders in gaming and mobility to accelerate the growth of mobile gaming in the United States. The mutual focus is on creating great experiences for mobile gamers by promoting mobile esports successes, integrating home Internet and network capabilities for high-performance gaming, and educating the gaming community about developments in the mobile gaming industry.
Razer and AT&T will co-host events at AT&T retail locations, inviting customers to experience their favorite games on Razer Phone 2.
The first event is slated for November 16 at the AT&T Seattle Lounge and includes a “How to be a Pro Gamer” panel featuring world-class esports competitors and gaming industry luminaries.
RAZER PHONE 2
The Razer Phone 2 is the very definition of flagship performance and true mobile gaming.
It boasts the only true 120 Hz display, resulting in silky-smooth action without any lag or stuttering. Combining the 5.7″ display’s 120Hz framerates with a 50 percent brighter screen than the one in the first Razer Phone, the Razer Phone 2 continues to take the lead in mobile gaming.
The first Razer Phone made history by being able to churn out audio at record levels without distortion. The Razer Phone 2 is even louder and clearer than before, thanks to upgraded hardware and Dolby Atmos.
The Razer Phone 2 offers up to 30 percent more performance than its predecessor, thanks to the combination of the latest components and thermal cooling solutions. The Qualcomm 845 Snapdragon chipset and Adreno 630 graphics processing unit (GPU) blaze through the most demanding apps, their performance enhanced by the Razer vapor chamber cooling system which provides industry-leading thermal cooling.
The Razer Phone 2 improves its imaging capabilities with a new rear dual-camera setup that offers a 12 MP wide-angle lens with optical image stabilization (OIS) and a 12 MP telephoto lens with 2x zoom. Be it fast action or low-light scenes, the Sony IMX sensors are tuned to capture low-noise images with a wide gamut of colors. On the front, the 8 MP camera supports video streaming at full HD resolution, a boon for all live-streaming professionals.
The Razer Phone 2 is now powered by Razer Chroma, the world’s most popular RGB lighting system for gamers. The rear of the phone features the Razer triple-headed snake logo that glows in 16.8 million colors to provide app notifications (such as Facebook comments or WhatsApp messages). Razer Chroma also allows you to customize lighting effects such as Static, Spectrum Cycling and Breathing.
The Razer Phone 2 packs a 4,000 mAH capacity battery for all-day gaming and entertainment needs, and Razer continues to improve battery efficiency. Wireless charging is now enabled on the Razer Phone 2 with its new glass back. Razer has announced a new wireless charger featuring Chroma.
If you prefer plugging in a USB-C cable, Qualcomm QuickCharge 4+ allows users to charge the phone from a flat battery to 50 percent charge within just 30 minutes.
The Razer Phone 2 has also been tested for IP67 resistance to dust and water.
As the pioneer in PC esports and now mobile esports, Razer continues to work with the largest number of game publishers in the industry to bring about the best gaming experiences.
The Razer Phone 2 has been optimized for today’s hottest mobile titles like “PlayerUnknown Battlegrounds Mobile (PUBG Mobile),” “Rival Crimson x Chaos,” “Marvel Future Fight,” “Guns of Boom,” “RuneScape” and more.
The Razer Phone 2 is the only phone officially certified by Netflix for HDR (high dynamic range) video content and Dolby Surround 5.1 audio content.
Included with the phone are Razer Cortex and Razer Theme Store apps. Razer Cortex will help users organize their games on their phone as well as recommend the latest games optimized for 120 Hz gaming. It will also optimize the Razer Phone 2’s performance for different games, either with easy presets or manual settings.
The Razer Theme Store on the Razer Phone 2 offers exclusive themes and wallpapers featuring today’s top gaming titles. Today gamers can already enjoy themes featuring “Vainglory,” “Arena of Valor,” “Tekken,” “Guns of Boom,” “Gear Club” and “Titan Assault,” and you can soon download “PUBG Mobile” themes.
RAZER PHONE 2 TECHNICAL SPECIFICATIONS
A full list of Razer Phone 2 features and technical specifications is available at https://www.razer.com/mobile/razer-phone-2.
SAFE HARBOR
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Razer Inc.’s expectations, plans, intentions or strategies regarding the future, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Razer Inc.’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the factors identified in the risk factors sections of Razer Inc.’s most recent annual report. The forward-looking statements in this release are based upon information available to Razer Inc. as of the date of this release, and Razer Inc. does not assume any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Razer Inc. and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
ABOUT RAZER:
For more information about Razer, interested parties may go to www.razer.com/about-razer.
© 2018 Razer Inc. All rights reserved. Razer, the triple-headed snake trademark, and For Gamers. By Gamers. and other marks are trademarks or service marks of Razer (Asia-Pacific) Pte. Ltd. All other marks contained herein are the property of their respective owners.
ABOUT AT&T:
AT&T Inc. (NYSE:T) helps millions around the globe connect with leading entertainment, business, mobile and high speed internet services. We have the nation’s largest and most reliable network** and the best global coverage of any U.S. wireless provider. We’re one of the world’s largest providers of pay TV. We have TV customers in the U.S. and 11 Latin American countries. Nearly 3.5 million companies, from small to large businesses around the globe, turn to AT&T for our highly secure smart solutions.
AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information about AT&T products and services is available at about.att.com. Follow our news on Twitter at @ATT, on Facebook at facebook.com/att and on YouTube at youtube.com/att.
© 2018 AT&T Intellectual Property. All rights reserved. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. All other marks contained herein are the property of their respective owners.
Source: Razer
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SUPERSCALE RAISES $1.2 MILLION FOR GAME BUSINESS ANALYTICS ‘SUPERPLATFORM’
SuperScale, the game business analytics company, announces it has secured an investment round of $1.2 million to support the launch and rapid expansion of SuperPlatform, the ultimate game business analytics platform.
SuperPlatform solves a critical industry challenge: aligning changes in game business strategy from top to bottom with consistent and trustable data that is always up-to-date. The platform provides executives with a single source of reliable, standardized business insights from across the organization in order to execute data-backed strategies with coherence and confidence. After a soft launch in August 2024, 60 studios are already using SuperPlatform to understand their entire business in one integrated platform.
The fresh funding round was led by existing investors including Across Private Investments, LevelUp Ventures, Zero One Hundred, and Venture to Future Fund, along with new investor Strecko Investments. Following the successful soft launch and strong market adoption of SuperPlatform, SuperScale has already become cashflow positive and is extending the current funding round by a further $2.15 million by the end of 2024, positioning the company for sustained success.
The no-SDK SuperPlatform integration ensures consistency of business data from over 40 sources across marketing, product, and finance, providing an all-in-one, AI-powered view of games business performance. It brings games studios and publishers all the flexibility and data ownership of an internal solution at a fraction of the cost of today’s fragmented tools. SuperPlatform includes advanced features such as predictive modeling, automated data health monitoring, and hundreds of standardized use cases—all tailored to the unique needs of individual decision makers inside game organizations of all sizes.
A standout feature of SuperPlatform is its ‘Command Center’ which enables gaming executives and investors to model shifts in strategy, and execute them across their organizations. Whether a CEO of an indie studio focused on maximizing short-term cash flow or a Portfolio GM aiming to boost first-year profits in a larger gaming organization, SuperPlatform provides decision-makers with the accurate success criteria needed to align their teams with the organization’s goals.
Ivan Trančík, Founder and CEO of SuperScale, commented:
“Apple’s privacy changes and the post-pandemic slump rocked the games industry. CEOs, CFOs and investors have been kept up at night, scrambling to implement radically different business strategies across their organizations. By consolidating essential tools and analytics into one platform, we give studios of all sizes the peace of mind to trust their business data again, while reducing the need for multiple platform tools or costly internal solutions.”
He added:
“SuperPlatform is our flagship SaaS offering and is the culmination of eight years of internal development, encompassing all the tools and models developed by SuperScale. It has already delivered record profits to our partners as part of our existing complementary solutions and, by offering it as a unified platform, we can empower a much broader range of studios to achieve unprecedented results.”
Michal Csonga, partner at Zero One Hundred, said:
“SuperScale has executed a stellar corporate and product transformation during the most turbulent period in the history of the gaming industry. They have consolidated years of expertise into one software platform. SuperPlatform saves game studios and developers significant time and costs and increases profits drastically. We are thrilled to support this success story that is reshaping this global industry.”
Founded in 2015, SuperScale has long been known for offering a suite of solutions to game developers and publishers, powered by the proprietary analytics technology that now underpins SuperPlatform. By making it available to all on a subscription basis, SuperScale completes its transition from a service-based to a SaaS (software-as-a-service) model. To find out how SuperPlatform can unlock your game’s true potential, simply copy the link of your game in the Google Play or App Store into the platform’s Revenue Uplift calculator.
The post SUPERSCALE RAISES $1.2 MILLION FOR GAME BUSINESS ANALYTICS ‘SUPERPLATFORM’ appeared first on European Gaming Industry News.
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GR8 Tech Closes the Year at SiGMA Europe 2024 with Industry Success
SiGMA Europe 2024 closed the year with a bang, and GR8 Tech seized the spotlight, leaving a lasting impression on industry leaders and professionals. The event proved pivotal for GR8 Tech, with nearly 300 meetings showcasing robust interest in its offerings. Of these, 15 discussions are already progressing toward long-term agreements, laying the groundwork for expanded partnerships and future business launches. The event highlighted the demand for customizable iGaming solutions and GR8 Tech’s impactful presence at the year’s grand finale.
Kiril Nestorovski, Sales Director at GR8 Tech: “What’s really grabbed attention in SiGMA Europe is our openness to discuss and be flexible, but what truly surprises people is the quality of our products. I’ve had clients react with phrases like, “Can I touch the screen to see if it’s real?” when they saw our demos. That kind of response speaks volumes about the impact our products have, especially in the sportsbook area.”
Sharing Expertise: Panel Discussion Takeaways
At the “Trends and Predictions for 2025” panel, GR8 Tech CEO Evgen Belousov and other industry leaders shared insights into esports and sportsbooks’ future, spotlighting AI-driven personalization, opinion-based betting, and esports as key disruptors.
The panelists drew a fascinating parallel between sportsbooks and streaming platforms. As competition intensifies, operators are now juggling multiple feed suppliers to deliver exclusive, tailored content. Much like streaming services fighting for exclusive rights, sportsbooks are investing in diverse and unique betting experiences to stand out. Diversification is now becoming essential for staying relevant in the market.
Belousov explored how sportsbooks are evolving from casino add-ons to profitable standalone ventures, redefining their role within the iGaming ecosystem. The panel underscored AI’s transformative impact on player acquisition, gamification, CRM, and risk management – all the areas where GR8 Tech leads the way with practical innovations aimed at increasing operators’ profitability.
Opinion-based betting – wagering on elections or entertainment outcomes – emerged as a rising trend, appealing to younger, tech-savvy players seeking interactive experiences. Esports also increased its role as a game-changer, with younger generations gravitating toward familiar titles like Dota 2 and Counter-Strike over traditional sports.
Focus for 2025: Driving Innovation
Yevhen Krazhan, CBDO at GR8 Tech: “As we wrap up 2024, I’m proud to say that GR8 Tech has exceeded expectations, performing at 150% of our initial goals. The demand and interest in our solutions have been overwhelming, and we’re excited to see how the trends of reactivation and investment growth continue into 2025. With strong momentum from events like SiGMA and the upcoming ICE, we are poised for another successful year. Our strategic focus remains clear – leading the charge as a global sportsbook platform. We’re ready for what lies ahead, and we’re confident that 2025 will be another great year for GR8 Tech.”
As the year comes to a close, the partnerships forged at SiGMA Europe 2024 have paved the way for GR8 Tech’s next major event: ICE 2025. Building on this year’s success, GR8 Tech will showcase its cutting-edge solutions and push iGaming boundaries, solidifying its industry leadership. Stay tuned for exciting developments and join us at ICE 2025!
The post GR8 Tech Closes the Year at SiGMA Europe 2024 with Industry Success appeared first on European Gaming Industry News.
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