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AT&T Signs Up As The First U.S. Carrier To Launch The World’s Best Gaming Phone, Razer Phone 2

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AT&T Signs Up As The First U.S. Carrier To Launch The World's Best Gaming Phone, Razer Phone 2Reading Time: 5 minutes

 

Razer™, the leading global lifestyle brand for gamers, and AT&T are pleased to announce the AT&T variant of Razer Phone 2 will be sold on the AT&T website and at select AT&T retail stores throughout the USA.

AT&T will be the first US carrier for Razer Phone 2, marking the first major carrier agreement for Razer since entering the U.S. mobile market in 2017.

Michael Breslin, Razer Mobile’s Global Head of Sales & Marketing, said: “We at Razer are honored to begin a strategic collaboration with AT&T to grow the mobile esports and gaming market with the flagship power of the Razer Phone 2.”

Distribution at select exclusive AT&T retail and mobile stores commences on November 16, with initial rollout through West Coast AT&T stores equipped with unique Razer displays. Razer Phone 2 will also be available online at att.com. On AT&T NEXT, the Razer Phone 2 is $26.67 a month over 30 months. (Terms and conditions apply. Interested parties may go to att.com/razerphone2 for details.)

Razer Phone 2 can support AT&T DirecTV streaming with extraordinary performance, featuring high dynamic range (HDR) technology and the industry’s fastest refresh rate, and Dolby® enhanced sound.

GAME ON, TOGETHER

The Razer and AT&T collaboration brings together two industry leaders in gaming and mobility to accelerate the growth of mobile gaming in the United States. The mutual focus is on creating great experiences for mobile gamers by promoting mobile esports successes, integrating home Internet and network capabilities for high-performance gaming, and educating the gaming community about developments in the mobile gaming industry.

Razer and AT&T will co-host events at AT&T retail locations, inviting customers to experience their favorite games on Razer Phone 2.

The first event is slated for November 16 at the AT&T Seattle Lounge and includes a “How to be a Pro Gamer” panel featuring world-class esports competitors and gaming industry luminaries.

RAZER PHONE 2

The Razer Phone 2 is the very definition of flagship performance and true mobile gaming.

It boasts the only true 120 Hz display, resulting in silky-smooth action without any lag or stuttering. Combining the 5.7″ display’s 120Hz framerates with a 50 percent brighter screen than the one in the first Razer Phone, the Razer Phone 2 continues to take the lead in mobile gaming.

The first Razer Phone made history by being able to churn out audio at record levels without distortion. The Razer Phone 2 is even louder and clearer than before, thanks to upgraded hardware and Dolby Atmos.

The Razer Phone 2 offers up to 30 percent more performance than its predecessor, thanks to the combination of the latest components and thermal cooling solutions. The Qualcomm 845 Snapdragon chipset and Adreno 630 graphics processing unit (GPU) blaze through the most demanding apps, their performance enhanced by the Razer vapor chamber cooling system which provides industry-leading thermal cooling.

The Razer Phone 2 improves its imaging capabilities with a new rear dual-camera setup that offers a 12 MP wide-angle lens with optical image stabilization (OIS) and a 12 MP telephoto lens with 2x zoom. Be it fast action or low-light scenes, the Sony IMX sensors are tuned to capture low-noise images with a wide gamut of colors. On the front, the 8 MP camera supports video streaming at full HD resolution, a boon for all live-streaming professionals.

The Razer Phone 2 is now powered by Razer Chroma, the world’s most popular RGB lighting system for gamers. The rear of the phone features the Razer triple-headed snake logo that glows in 16.8 million colors to provide app notifications (such as Facebook comments or WhatsApp messages). Razer Chroma also allows you to customize lighting effects such as Static, Spectrum Cycling and Breathing.

The Razer Phone 2 packs a 4,000 mAH capacity battery for all-day gaming and entertainment needs, and Razer continues to improve battery efficiency.  Wireless charging is now enabled on the Razer Phone 2 with its new glass back. Razer has announced a new wireless charger featuring Chroma.

If you prefer plugging in a USB-C cable, Qualcomm QuickCharge 4+ allows users to charge the phone from a flat battery to 50 percent charge within just 30 minutes.

The Razer Phone 2 has also been tested for IP67 resistance to dust and water.

As the pioneer in PC esports and now mobile esports, Razer continues to work with the largest number of game publishers in the industry to bring about the best gaming experiences.

The Razer Phone 2 has been optimized for today’s hottest mobile titles like “PlayerUnknown Battlegrounds Mobile (PUBG Mobile),” “Rival Crimson x Chaos,” “Marvel Future Fight,” “Guns of Boom,” “RuneScape” and more.

The Razer Phone 2 is the only phone officially certified by Netflix for HDR (high dynamic range) video content and Dolby Surround 5.1 audio content.

Included with the phone are Razer Cortex and Razer Theme Store apps. Razer Cortex will help users organize their games on their phone as well as recommend the latest games optimized for 120 Hz gaming. It will also optimize the Razer Phone 2’s performance for different games, either with easy presets or manual settings.

The Razer Theme Store on the Razer Phone 2 offers exclusive themes and wallpapers featuring today’s top gaming titles. Today gamers can already enjoy themes featuring “Vainglory,” “Arena of Valor,” “Tekken,” “Guns of Boom,” “Gear Club” and “Titan Assault,” and you can soon download “PUBG Mobile” themes.

RAZER PHONE 2 TECHNICAL SPECIFICATIONS

A full list of Razer Phone 2 features and technical specifications is available at https://www.razer.com/mobile/razer-phone-2.

SAFE HARBOR

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Razer Inc.’s expectations, plans, intentions or strategies regarding the future, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Razer Inc.’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the factors identified in the risk factors sections of Razer Inc.’s most recent annual report. The forward-looking statements in this release are based upon information available to Razer Inc. as of the date of this release, and Razer Inc. does not assume any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Razer Inc. and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

ABOUT RAZER:

For more information about Razer, interested parties may go to www.razer.com/about-razer.

© 2018 Razer Inc.  All rights reserved. Razer™, the triple-headed snake trademark, and For Gamers. By Gamers.™ and other marks are trademarks or service marks of Razer (Asia-Pacific) Pte. Ltd. All other marks contained herein are the property of their respective owners.

 

ABOUT AT&T:

AT&T Inc. (NYSE:T) helps millions around the globe connect with leading entertainment, business, mobile and high speed internet services. We have the nation’s largest and most reliable network** and the best global coverage of any U.S. wireless provider. We’re one of the world’s largest providers of pay TV. We have TV customers in the U.S. and 11 Latin American countries. Nearly 3.5 million companies, from small to large businesses around the globe, turn to AT&T for our highly secure smart solutions.

AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information about AT&T products and services is available at about.att.com. Follow our news on Twitter at @ATT, on Facebook at facebook.com/att and on YouTube at youtube.com/att.

© 2018 AT&T Intellectual Property. All rights reserved. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. All other marks contained herein are the property of their respective owners.

 

Source: Razer

 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Fast Track AI to change the face of iGaming CRM

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Fast Track will unveil its new AI-driven natural language platform on 2 September during its annual Fast Track House event in Malta. The launch will also be streamed live online from 4 PM CEST, giving the iGaming industry an exclusive first look at the future of player engagement.

For the past decade, Fast Track has pioneered real-time data integration, the Singularity Model, the only Gameplay Risk Engine, and Rewards, the first AI-ready gamification system. Each innovation has moved the company closer to its vision: to digitalise the iGaming industry and deliver the first self-learning engagement platform.

Fast Track AI is trained on over 10 years of iGaming expertise and designed to transform how CRM teams work. It can perform technical analysis on terabytes of real-time data, deliver advanced insights into CRM performance and player behaviour, and uniquely take direct action on those insights across the platform.

“This isn’t just AI added to CRM. This is CRM re-engineered for the natural language era,” said Simon Lidzén, CEO and Co-Founder of Fast Track.

“Even your wildest imagination can only take you so far; minds have been bound by constraints for so long that it is hard to picture the full power of Fast Track AI. You simply need to see it to believe it. This is why I am organising a live session to unveil it; to showcase what a native iGaming CRM, built on the most comprehensive real-time data infrastructure together with the Singularity Model, is capable of. I urge the whole industry to sign up.” Lidzén added.

The big reveal will take place during the Fast Track House event in Malta and will be streamed live online. The broadcast begins at 4:00 PM CEST on 2 September. 

Registration is now open: https://app.livestorm.co/fast-track/fast-track-ai-in-action

 

The post Fast Track AI to change the face of iGaming CRM appeared first on European Gaming Industry News.

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TSG Group’s financial results for Q2 2025: solid foundations, transformation of core titles and global debut of Trophy Hunter.

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In Q2 2025, Ten Square Games consistently executed its plan to transform its core titles and further expanded the flight simulator segment, with a particular focus on Wings of Heroes. The share of TSG Store in Group bookings reached new record levels.

The Company successfully prepared for the launch of its newest game, Trophy Hunter, on the global market and made significant progress in developing Real Combat Simulator. Although in the short term the effects of these efforts are not yet fully visible in q/q results, on a y/y basis – in H1 2025 – the Group recorded clear improvement in adjusted EBITDA and net profit, and generated a strong cash position.

“Our strategy is clear – the transformation of our core titles, accelerating the growth of Wings of Heroes, and bringing new projects to market. The past quarter showed that we are making real progress in each of these areas, even if the effects are not always immediately visible. That is why we are especially pleased with the successful launch of Trophy Hunter – our first new title since 2022. Players received it very positively, and early KPIs demonstrate clear growth potential. The progress achieved so far strengthens our conviction that the path we have chosen for the Group’s development is the right one.” – said Andrzej Ilczuk, CEO of Ten Square Games S.A.

Transformation of core titles

In H1 2025, Group bookings amounted to PLN 171.9 million, down 12.3% y/y, driven by declines in both core titles. In Fishing Clash, bookings reached PLN 101.4 million in H1, including PLN 48.7 million in Q2 2025 alone. Hunting Clash generated bookings of PLN 33.9 million in H1, of which PLN 15.2 million came in Q2 2025.

The Group continued the transformation process in both titles, aimed at halting the decline in bookings and rebuilding monetization potential. Key actions included extensive testing of player segmentation and offers, as well as improving the early-game user experience. During the period, user acquisition spending was significantly reduced. This was a deliberate decision which, while lowering bookings in the short term, is designed to increase the effectiveness of marketing investments in the longer perspective.

A return to higher marketing spend is planned once key game metrics, in particular early retention, improve. Enhancing the early-stage player experience remains a critical element of the transformation process. According to the Management Board, the tests already show initial positive signals, although full effects will take more time as the solutions are extended to larger groups of players who account for a significant share of Group bookings.

Growth of projects with increasing importance: Wings of Heroes, Real Flight Simulator and TSG Store

Titles in the flight simulator segment maintained positive y/y growth in bookings. In H1 2025, Wings of Heroes achieved bookings of PLN 13.6 million, up 111.7% y/y, while Real Flight Simulator generated PLN 10.5 million (+7.9% y/y). In Q2 2025, bookings for these projects reached PLN 6.3 million and PLN 5.2 million respectively. Both projects will soon deliver new updates to players.

TSG Store approached the strategic threshold of 25% share in Group bookings – in June 2025 the ratio stood at 23.4%. The share reached 32.9% in Fishing Clash and 21.7% in Hunting Clash. Record results of TSG Store were driven primarily by systematic in-house development, including the introduction of a unique currency in Hunting Clash, a redesigned store in Fishing Clash, and the implementation of a loyalty system for customers. An important external factor was also a U.S. federal court ruling allowing direct in-app communication with players using Apple devices in the USA about the store’s offer.

New projects: successful global debut of Trophy Hunter and development of Real Combat Simulator

On July 3, 2025, the global premiere of Trophy Hunter took place – Ten Square Games’ first new release since October 2022. Early retention and monetization metrics outperform the Group’s previous titles and highlight the game’s growth potential. The Company is supporting its development with marketing campaigns whose budgets are gradually increasing. The product roadmap for H2 2025 assumes rapid enrichment of the game with new content and features designed to strengthen its community aspects and differentiate Trophy Hunter from competitors. The team’s top priority at this stage is to support player retention and engagement. As of August, the development team has been expanded to 11 people. Trophy Hunter operates on a hybrid model, generating revenues from both in-app purchases and ads.

At the same time, Real Combat Simulator, developed by the Group’s subsidiary Rortos, is progressing. Work is currently underway on an update introducing multiplayer mode and new content – a key stage bringing the project closer to global launch.

Solid foundations and financial flexibility

“In the first half of 2025, Ten Square Games’ financial results improved year-on-year despite a decline in bookings. This improvement was largely driven by reduced marketing spend and strong cost discipline across other areas. During this period, we once again allocated a record-high dividend to our shareholders, while the strength of our business model was confirmed by a solid cash position that ensures financial flexibility for the future,” said Magdalena Jurewicz, CFO of Ten Square Games S.A.

In H1 2025, adjusted EBITDA of the Ten Square Games Group reached PLN 57.6 million, up 5.0% y/y. In Q2 2025, adjusted EBITDA stood at PLN 27.0 million – broadly in line with last year, but down 11.4% compared to Q1 2025. Net profit in H1 2025 increased 18.7% y/y to PLN 47.4 million, while in Q2 it amounted to PLN 20.0 million, lower both y/y and q/q.

Operating cash flow in January–June 2025 amounted to PLN 56.3 million, of which PLN 26.3 million was generated in Q2. In the same period, the Company paid a dividend of PLN 100 million and settled an earn-out payment of PLN 14.7 million to the former owners of Rortos. Regular generation of cash from operations provides the Group with solid financial foundations, enabling simultaneous investment in growth and sharing profits with shareholders.

 

The post TSG Group’s financial results for Q2 2025: solid foundations, transformation of core titles and global debut of Trophy Hunter. appeared first on European Gaming Industry News.

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Kantar Finds Security Driving iGaming, SOFTSWISS Leading Loyalty

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SOFTSWISS, a global tech provider with over 15 years of iGaming expertise, shares first takeaways from a Kantar-led qualitative study conducted at iGB L!VE London, showing that security, reliability and revenue-growth potential are the most influential criteria when selecting iGaming software partners. The findings also place SOFTSWISS first by Net Promoter Score (NPS) – the industry benchmark for client loyalty and advocacy.

Designed as an event-based, face-to-face qualitative survey, the Kantar study explored how operators, game providers, and iGaming tech companies make procurement and partnership decisions. Across the total sample, respondents most frequently ranked safety and security of operations as the number-one driver, followed by a reliable partner with a strong market reputation and the ability to open up new revenue opportunities. Close behind were stable, low-downtime infrastructure and a high level of client service – signalling that risk mitigation and dependable delivery are the baseline for partnership decisions, with growth enablement expected rather than optional.

The study revealed a clear divide in priorities between final decision-makers and decision influencers. Influencers place comparatively more weight on the “everyday assurances” of an iGaming platform, like: 

  1. Security 
  2. Client service 
  3. Optimised service infrastructure 

Final decision-makers look further out, prioritising: 

  1. Stable infrastructure with minimal downtime 
  2. Clear business-growth levers 
  3. A reliable partner with a strong market reputation 

For vendors, the takeaway is to address both sides: demonstrate service excellence to operational stakeholders and prove resilience, scalability and go-live readiness to executive sponsors.

Olga Resiga, Chief Business Development Officer at SOFTSWISS, said: “Security and reliability are now the non-negotiables of iGaming procurement. What Kantar’s work highlights is the two-lens buying logic: operational teams evaluate partners on day-to-day assurance – robust security, responsive support and efficient infrastructure – while final decision-makers judge long-term resilience, Tier-1 launch readiness and the capacity to unlock new revenues. Our roadmap is built for both: verifiable security and service benchmarks today, coupled with proven high-load performance and compliance for tomorrow’s growth.”

Net Promoter Score, calculated as the share of promoters minus detractors, is a widely used indicator of client loyalty. SOFTSWISS achieved the highest NPS in the evaluated set. In open responses, clients most often described SOFTSWISS as a “reputable company” and “most reliable”, repeatedly citing “reliability” as the key reason for high ratings. Beyond NPS, SOFTSWISS was most frequently associated with a broad range of strengths: safety and security, a reliable partner with strong market standing, stable and low-downtime tech infrastructure, and a high level of client service.

SOFTSWISS continues to share market-ready expertise with industry stakeholders. Recent resources include the Sportsbook Online Calculator and the iGaming in LatAm Report, both available on the SOFTSWISS website.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience developing innovative solutions for the iGaming industry. SOFTSWISS provides certified software for managing iGaming projects. The company’s product portfolio includes the Casino Platform, the Game Aggregator with over 30,000 casino games, the Affilka affiliate platform, the Sportsbook Software and the Jackpot Aggregator. The expert team counts over 2,000 employees.

The post Kantar Finds Security Driving iGaming, SOFTSWISS Leading Loyalty appeared first on European Gaming Industry News.

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