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Putting Players at the Heart of Games

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TIGA Publishes Detailed Report on Safeguarding Players

 Leading UK studios and tech companies share insights, advice and best practise for keeping your players protected while in your online game or when wearing a VR headset

 

TIGA, the trade association representing the video games industry, has published a new report sharing best practice guidance to help developers and publishers keep players safe in their video games.

Much of the report, titled Safeguarding Players: Responsibility and Best Practice, focuses on policing and safeguarding player communities in online games. Additionally, its remit also includes the unique challenges VR brings with regard to the wellbeing and safety of users.

With insight and comment from leading UK studios including Jagex, nDreams and Lockwood Publishing, as well as technology outfits like Spirit AI, the report is packed with meaningful advice, as well as insights into how the most experienced are getting player safeguarding right.

The report recommends that games businesses should:

  • Pre-empt the way content can be abused;
  • Make the standard of acceptable behaviour explicit;
  • Make reporting technologies and systems of protection clear;
  • Provide the player community with the tools they need;
  • Understand the parasitic website challenge; and
  • Consider the distinct impact of VR.

Dr Richard Wilson OBE, TIGA CEO, said:

“This report provides best practice guidance to help developers and publishers keep players safe in their video games. Thanks to all our contributors, it will serve as a practical guide to preventing and responding to the likes of online bullying, toxic behaviour, inappropriate use-generated content and more. There is detailed guidance on how teams of every size can meet the challenge of policing 1000s-strong communities with only a handful of staff. We have also included spotlights on how VR changes online behaviour’s potential impact, and explored the additional ramifications of physical safety and comfort in virtual reality content.

“The report also touches on related issues such as parasitic websites that target developer’s audiences, and links to resources on some of the most troubling online behaviour. We hope that this report helps more games businesses to keep their players safe.”

Safeguarding Players: Responsibility and Best Practice is freely available now, and should prove invaluable to anybody making, publishing or serving a game with any online element, and those crafting VR content.

 

Source: TIGA


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Flutter Entertainment named as headline sponsor of ICE Sustainable Gambling Zone

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Clarion Gaming has announced that Flutter Entertainment, the parent company of the world’s leading online sports betting and iGaming operator, will be the headline sponsor of the Sustainable Gambling Zone (SGZ) at ICE Barcelona, the world’s biggest gambling technology exhibition which will be attended by 55,000 gambling industry professionals.

Flutter, which has been a long-term supporter of Clarion Gaming’s safer gambling undertakings, is also making a donation to ICE Barcelona’s safer gambling charity fund as well as having its own stand to showcase how Flutter is changing the game for good by providing education, tools and support to help everyone Play Well, on the SGZ.

In 2022 Flutter introduced its Play Well strategy to support its customers in making informed choices and managing their betting and play responsibly. Flutter set itself the target of having 75% of active online customers using a Play Well tool by 2030. By the end of Q2 this year (2024), 47.5% of customers were already engaged with these tools – double from FY 2022 – marking steady progress towards our goal. This effort has been supported by a significant investment – over $101m in 2023 – in research, product development and marketing.

Ewa Bakun, Clarion Gaming’s Director of Industry Insight and the person responsible for introducing the Consumer Protection Zone to the ICE show floor in 2018 said: “I am absolutely delighted to be able to confirm Flutter as our headline sponsor. I regard this as being a game-changer for SGZ which is being officially launched in Barcelona after undergoing a re-brand. The rebranding to the Sustainable Gambling Zone, which was a decision taken in partnership with our industry stakeholders reflects a deeper understanding of the importance of early interaction. By focusing on the identification of potential risks earlier in the player journey, it’s possible to prevent harm before it escalates.”

Jane Palles, Group Head of Safer Gambling, Flutter added: “Our customers are at the heart of everything we do, and we want them to have an entertaining, positive experience with us. We start 2025 with a continued focus on player wellbeing. This sponsorship underscores our dedication to sustainability”.

“Play Well focuses on fostering a positive and responsible gaming environment, with initiatives like enhanced customer tools, personalized risk monitoring, and partnerships with expert organizations.

“We are delighted to be supporting the new Sustainable Gambling Zone at ICE Barcelona and will showcase our continued efforts, share insights, and collaborate with stakeholders to drive forward the shared mission of safer gambling for all.”

The 2025 ICE Sustainable Gambling Zone will occupy 490sqm of space and located in the Fast Forward area of the showfloor, underlining the importance the industry places on sustainability and player protection. As well as featuring a total of 26 safer gambling bodies including Spanish organisations ASENCAS and FEJAR the SGZ will host three days of educational content including two dedicated to consumer protection and one to ESG.

 

The post Flutter Entertainment named as headline sponsor of ICE Sustainable Gambling Zone appeared first on European Gaming Industry News.

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Slots Capital Casino Unwraps 30 Free Spins on Souls of the Dead Slot for Players

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From January 16-22, claim 30 Spins on festive slot Souls of the Dead by Rival Gaming

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The post Slots Capital Casino Unwraps 30 Free Spins on Souls of the Dead Slot for Players appeared first on European Gaming Industry News.

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Massive Gaming, Neowiz, and Kangwon Land Launched ‘Shen Shou Wan fu’ Slot Machine Offline

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  • ‘Shen Shou Wan fu’ is an online slot game that features three powerful guardians, symbolizing immense wealt
  • Now available as physical slot machines in offline casinos through a collaboration with Kangwon Land
  • MVG plans to expand distribution with exclusive B2B rights to online channels for slot games

Massive Gaming(“MVG”) announced that it has launched the ‘Shen Shou Wan fu (神兽万福)’ slot game, co-developed with Neowiz, MVG’s parent company, and Kangwon Land, which hosts the only casino in South Korea open to locals. The game is now available in offline venues as slot machines.

 

 

‘Shen Shou Wan fu’ is an online slot game featuring motifs of the Golden Dragon (JIN LONG), Phoenix (FENGHUANG), and Haetae (XIEZHI), which symbolize luck and prosperity.

The slot machine debuted in offline casino venues. Key personnel from MVG and Neowiz worked closely on the art resources and software design of ‘Shen Shou Wan fu’, ensuring a seamless integration of creative and technical expertise. Kangwon Land managed the slot machine’s hardware design and manufacturing. This launch marks the first commercialization of software-based products through public-private collaboration in South Korea’s casino market.

After successfully establishing ‘Shen Shou Wan fu’ in the Korean market, MVG is ready to leverage this success for aggressive global sales. Holding exclusive rights to the slot game, MVG plans to expand its presence in the regulated gaming market by targeting key regions with strategic marketing and distribution.

A representative stated, “We are pleased to showcase our slot game in offline casinos with Kangwon Land,” adding plans to introduce diverse content for global markets.

 

The post Massive Gaming, Neowiz, and Kangwon Land Launched ‘Shen Shou Wan fu’ Slot Machine Offline appeared first on European Gaming Industry News.

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