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Esports One Partners with Riot Games Brazil
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Esports One has partnered with Riot Games Brazil to bring real-time stats & data to their League of Legends broadcasts through their flagship product, OneConsole.
Esports One, the data and analytics company changing the way fans watch and engage with esports, announces a partnership with Riot Games, a global game developer and pioneer in the esports industry. The partnership kicks off in Brazil and adds real-time stats and insights to Riot Games broadcasting.
There are a number of ways to capture and analyze what happens in a League of Legends match: Manual human input, pulling data from the game publisher API, and reading local game files from a player’s computer to name just a few. Esports One, whose focus is on real-time analysis, took a more customizable route, utilizing proprietary computer vision technology and machine learning to capture & analyze what is happening in a professional esports match. The partnership supplies Riot Games Brazil’s broadcasters with real-time stats and insights, improving the commentating experience, and ultimately, the fan experience.
“We began testing Esports One’s OneConsole at the start of the 2018 CBLoL season. Their team worked closely with us to identify new and exciting statistical insights that lend themselves to great storytelling,” said Carlos Antunes, Head of Esports at Riot Games Brazil. “Recently we started implementing OneConsole features into our live broadcasts; being able to analyze every event in real-time has facilitated an entirely new level of commentary and been eye-opening for myself and the broadcast team. We’re excited to see what the future holds for Riot Games Brazil and Esports One!”
To kick off, Esports One has given Riot’s CBLoL team access to OneConsole, the company’s custom-built broadcaster console, providing a powerful database and dashboard of live statistics. It is designed to be a second-monitor experience for commentators, providing an easy way to view in-depth analytics and story points during live games.
“Solidifying a partnership with one of the largest game publishers in the world is a testament to the quality of the team and product that we’ve built at Esports One. I’ve worked with Riot Games ever since I got my start in esports almost a decade ago, and their company-wide value of ‘players first’ aligns perfectly with our mission to enrich esports experiences through real-time data and analytics. We’re eager to see where the future takes us as we continue to lead the charge of innovation in esports,” said Matthew Gunnin, Founder & CEO of Esports One.
Let’s take a real example from a match between team Vivo Keyd and the CNB Esports Club in Riot Games Brazil’s professional league. Early in the game, one of Vivo Keyd’s star players secures a major objective which is immediately recognized by Esports One’s OneConsole. Esports One captures and analyzes the details, including the game time, and all data related to the team and players involved. Commentators are presented with the summary milliseconds after the objective is taken, including key data points such as:
Vivo Keyd takes the first dragon 41.67% of games
Vivo Keyd wins 80% of the games played where they took the first dragon of a game
The time to take the first dragon in this game was 7:47 faster than the league average
One of the key areas that OneConsole shines is pinpointing and relating interesting data points to eachother. For instance, “Vivo Keyd secured the first baron of the game at 21:13.” is much less interesting than “At 21:13, Vivo Keyd secured the first baron of the game seven minutes and twenty four seconds faster than the league average (28:37) and win 80% of their games after securing this objective.” To learn more visit esportsone.com
About Esports One:
Esports One leverages data and analytics to enhance the way fans watch and engage with esports. Through proprietary computer vision technology, machine learning, and historical data sets, Esports One offers real-time, interactive tools for event broadcasters, streamers and fans in esports. The company plans to add support for additional esports game titles in early 2019. Esportspedia, the leading wiki for competitive esports, is a subsidiary of Esports One. Founded in 2017 by Matthew Gunnin, Esports One is headquartered in Santa Monica, CA.
About League of Legends Esports Leagues:
League of Legends is a premier global sport with 14 professional esports leagues, 113 professional teams, and over 850 salaried athletes worldwide, overseen and operated by Riot Games. League of Legends esports games are broadcast live to millions of fans in 18 different languages across the globe.
The League of Legends World Championship tournament consistently reaches new viewership milestones each year, easily rivaling those of major traditional sporting event finals; for example, Worlds 2017 reached a total of 1.2 billion hours watched over the course of the 21-day competition, with the most-watched match pulling in over 80 million live unique viewers.
Source: Latest News on European Gaming Media Network

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ANJ Sanctions Committee Imposes €800,000 Fine on SPS Betting
On 22 January 2025, the Sanctions Committee of the French National Gambling Authority (ANJ) met to examine a procedure referred by the ANJ Board concerning the operator SPS Betting, which had allegedly failed to comply with its obligations relating to the self-exclusion system offered to players on the Unibet website and application. The Committee confirmed the breaches and imposed a public penalty of €800,000, justified by the large number of players who were unable to benefit from this protection system. This decision, which is unprecedented in its scope, is a reminder of the Committee’s commitment to penalising operators who fail to meet their obligations to prevent excessive gambling.
In 2021, following reports, the ANJ services discovered a computer malfunction on the “Unibet.fr” application and website for devices using the iOS operating system. According to estimates by the ANJ and the operator, several thousand players who had requested self-exclusion for a period ranging from several weeks to several months were likely to have been able to play again within a few days. In fact, players self-exclusion requests made in months were automatically converted to days. Therefore, a player who requested a twelve-month self-exclusion was only self-excluded for twelve days.
For players who wish to take a break from gambling because they feel vulnerable or need to take a step back, the legislator has introduced a system of self-exclusion from gambling.
Online gambling operators must provide players with a mechanism enabling them to request their exclusion from gambling. Players are free to determine the duration of their exclusion, which must be a minimum of 24 hours and a maximum of 12 months.
The malfunction at Unibet occurred from 2 March 2021 to 11 December 2022 before being fixed by the operator. However, during an update, the malfunction reappeared and affected players playing on an iOS device from 29 December 2022 to 2 February 2023. In total, the anomaly persisted for almost 22 months.
In view of these repeated malfunctions and given their duration and seriousness, particularly regarding the prevention of excessive gambling, the Sanctions Committee confirmed the breaches observed and imposed the following penalties:
• A fine of 800,000 euros;
• The publication of the decision in the Official Journal of the French Republic;
• The display, from 17 to 31 March 2025, on the homepage of the ‘Unibet.fr’ website and the Unibet applications, of a box mentioning this sanction and referring to the press release published on the ANJ website;
• The publication of the non-anonymised decision on the ANJ website, from the date it is pronounced and for one year (until 3 March 2026). After this date, the decision published on the ANJ website and on Légifrance, as well as the associated press release, will no longer allow the operator to be identified.
This decision may be appealed to the Conseil d’État within two months of its notification.
The post ANJ Sanctions Committee Imposes €800,000 Fine on SPS Betting appeared first on European Gaming Industry News.
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Prepare for a canine frenzy in Relax Gaming release Purrrminator
Relax Gaming, the iGaming aggregator and supplier of unique content, is sending players on a mission they’ll never fur-get as they clean up the streets of pesky pooches in Purrrminator.
This 6×4 Connected Ways slot can see players net up to 5,000x their stake, Free Spins and an innovative Reverse Avalanche mechanic.
The Reverse Avalanche feature sees all winning symbols locked in place and retained whilst new symbols drop A round only ends when no more matching symbols land on the reels.
Free Spins start off with a pick and click mini game where players can win up to 20 spins. An enlarged reel area with a 6×5 grid offers players the best chance of impressive winning combinations. Players in certain jurisdictions can also buy into the bonus for a total of 50x their stake.
Shelley Hannah, CPO at Relax Gaming, said: “The pound awaits! This quirky release offers a whole load of fun. We hope that players enjoy playing the role of an evil cat and expert dog catcher as they play their way towards purrrfect wins with medium high volatility.”
Relax Gaming provides more than 4,000 online casino games, from its high-performing proprietary slots to a significant, varied library of content from hand-picked third-party studios via its partnership programmes.
The post Prepare for a canine frenzy in Relax Gaming release Purrrminator appeared first on European Gaming Industry News.
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IGT Wins Seven Awards at the 2025 EKG Slot Awards Show
International Game Technology has won seven awards at the 2025 EKG Slot Awards Show. The EKG Slot Awards Show is a performance-based, annual programme produced by Eilers & Krejcik Gaming (EKG) that recognizes excellence in slot game development in the casino gaming industry. IGT won the most awards of any gaming industry supplier, taking home trophies for seven of the program’s 25 categories.
IGT won the following categories at the 2025 EKG Slot Awards Show:
• Top Performing NEW Premium Game: Tiger and Dragon Cash on Reels
• Most Innovative Land-Based Game: Tiger and Dragon Cash on Reels
• Top Performing 3rd Party IP Branded Game: Whitney Houston Slots
• Top Performing Game – EMEA: Magic Treasures Dragon
• Top Performing NEW Video Poker/Keno Game: Mega Hot Poker
• Top Performing NEW Online Table Game: Blackjack Poker & Pairs Surrender
• Best Overall Supplier of Online Content: IGT PlayDigital
“IGT winning seven awards at the 2025 EKG Slot Awards Show is a significant achievement that speaks to our performance momentum across multiple product categories and the immense talent and dedication of IGT employees worldwide. We look forward to continuing to help our customers benefit from these strong IGT themes in 2025 and beyond via follow-up games for Tiger and Dragon, Whitney Houston Slots, Magic Treasures and Mega Hot Poker,” said Nick Khin, IGT President, Global Gaming.
“It was exciting to see IGT PlayDigital honored at the 2025 EKG Slot Awards Show in the most esteemed iGaming category, ‘Best Overall Supplier of Online Content,’ and recognized with the ‘Top Performing NEW Online Table Game’ award for Blackjack Poker & Pairs Surrender. Developing and delivering market-leading content and performance tools is a cornerstone of IGT PlayDigital’s strategy and I wish to congratulate the entire team on these remarkable accomplishments,” said Gil Rotem, IGT PlayDigital President.
The post IGT Wins Seven Awards at the 2025 EKG Slot Awards Show appeared first on European Gaming Industry News.
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