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World’s First Animated Livestream To Feature Streamer Ninja, Rapper Logic And Adult Swim’s Rick And Morty Playing Fallout 76

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World's First Animated Livestream To Feature Streamer Ninja, Rapper Logic And Adult Swim's Rick And Morty Playing Fallout 76Reading Time: 4 minutes

 

Stream Conceived by Esports Agency Ader Airs November 8 on Twitch and Mixer

 

Gaming and animations fans are about to experience an industry first: a livestream where human and animated gamers play against each other. The groundbreaking livestream will feature popular streamer Tyler “Ninja” Blevins; one of hip-hop’s most successful artists, Logic; and the characters of television powerhouse Rick and Morty playing Bethesda Game Studios®‘ latest entry in the Fallout® universe, Fallout® 76.

The historic livestream event was conceived by Ader, the leading full-service esports agency connecting brands and publishers with the global gaming community. Designed to be an immersive experience, the concept for the livestream is to enable both the gamers and the user community to interact with the animated characters in a live gaming environment.

The livestream will stream Thursday, November 8 on Twitch and Mixer at 9:00 p.m. ET / 6:00 p.m. PT.

“We’re excited to provide Rick and Morty fans with the opportunity to interact with these iconic characters live as they join Ninja and Logic in the first multiplayer Fallout experience,” said Justin Warden, CEO of Ader. “Gaming audiences are interested in new and unique ways to connect with their favorite gamers, so we focus on creating experiences for our brand and publisher partners that are not only highly engaging but also push the boundaries creatively.”

Fallout 76 is the online prequel to the Fallout franchise where every surviving human is a real person. Discover a new and wild wasteland in the heart of West Virginia in what is the largest, most detailed open world in series history. Reclamation Day, 2102. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers — chosen from the nation’s best and brightest – emerge into post-nuclear America. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats.

Fallout 76 releases worldwide on Wednesday, November 14.

“We’re thrilled to be a part of this unprecedented Fallout 76 streaming event with my absolute favorite TV show characters, Rick and Morty, the world’s biggest streamer in Ninja, and of course Logic, the chart-topping rapper from our very own hometown,” said Pete Hines, SVP of Global Marketing and Communications at Bethesda. “Ader has outdone themselves. We promise you’ve never seen anything like this before.”

Rick and Morty is the Emmy-winning, hit animated comedy series on Turner’s Adult Swim that follows a sociopathic genius scientist who drags his inherently timid grandson on insanely dangerous adventures across the universe. The number one comedy on television in 2017, and most watched show with young adults during its third season, Rick and Morty has also broken new ground by connecting with fans across multiple online and in-person platforms, making it a natural partner for this gaming industry first.

“Adult Swim is always looking for new ways to create immersive, fan-first content. What could be better than the top personalities from the best show around, streaming, and music coming together in one epic gaming event,” said Jill King, senior vice-president of marketing and partnerships for Adult Swim.

Liquid Advertising represented Bethesda Softworks in dealings with Turner. Production service provided by Thunder Studios under Ader’s direction.

 

About Ader
Ader is the leading full-service esports agency connecting brands and publishers with the global gaming community, with clients including Audi, Disney, Coca-Cola, Marvel, Tencent, Amazon, Hershey’s and Miller Lite. Backed by proprietary real-time analytics, a custom creative team and an ecosystem of 2000+ influencers who are watched by 500+ million unique viewers, Ader is uniquely positioned to help brands reach a mass gaming audience through high-impact campaigns, experiences, events and influencers. Founded in 2015 as the first marketplace to connect brands with e-sports influencers on Twitch, Ader has a deep understanding of how brands can authentically engage with gamers across eSports, mobile, gaming and social media platforms.

About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in LondonParisFrankfurt, Eindhoven, Hong KongTokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®Fallout®, DOOM®QUAKE®Wolfenstein®Dishonored®The Evil Within™Prey® and RAGE®.

About Bethesda Game Studios
Bethesda Game Studios is the award-winning development team known around the world for its groundbreaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™,the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios.

The Elder Scrolls, Skyrim, Oblivion, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, PsychoBreak, Tango, Tango Gameworks, MachineGames, Prey, Nuka Cola, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout and its related logos (including Vault Boy) are registered trademarks or trademarks of Bethesda Softworks LLC in the United States and/or in other countries. id, id Software, id Tech, DOOM, QUAKE, Wolfenstein, RAGE and their related logos are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.

About Adult Swim
Adult Swim (AdultSwim.com), launched in 2001, is Turner’s network offering original and acquired animated and live-action series for young adults.  Airing nightly from 8 p.m. to 6 a.m. (ET/PT), Adult Swim is basic cable’s #1 network with persons 18-34 and 18-49 and is seen in 94 million U.S. homes.

Turner, a WarnerMedia company, is a global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content. These efforts are fueled by data-driven insights and industry-leading technology. Turner owns and operates some of the most valuable brands in the world, including Adult SwimBleacher ReportBoomerangCartoon NetworkCNNELEAGUEFilmStruckGreat Big StoryHLNiStreamPlanet, TBS, Turner Classic Movies (TCM)TNTtruTV and Turner Sports.



Source: Ader


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George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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FROM PIXELS TO POLICY – THE ULTIMATE SHOWCASE OF EUROPE’S VIDEO GAMES SECTOR

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Today, Video Games Europe is proud to launch the ‘Pixels to Policy’ campaign – a comprehensive showcase of the economy, the jobs, the games, and the vast consumer choices provided by Europe’s creative and digital trailblazing video game sector.

The campaign strives to explain the industry to people who aren’t familiar with video games – and to ensure that policymakers around Europe are well-informed about an industry that creates a pastime enjoyed by 54% of Europe’s population, employs 116,419 skilled workers and has a revenue of 26.8 bn Euros.

Video Games Europe’s CEO, Simon Little, said: “It can be difficult to explain the multi-faceted nature of video games and the sector as a whole – especially to people who may not have picked up a pad, or turned on a PC or console to experience the many joys and benefits of video game play.  We hope that this campaign will enlighten, inform and inspire.”

The campaign will explain:

  1. the industry makeup and how games are made.
  2. what PEGI is and how it strives to protect those who play online.
  3. the many business models and why they have been created.
  4. the huge consumer choice available, may it be genres of games, platforms to play them on, free or paid games, games for an older audience or for all ages, in-game activities, single or multi-player games, and much more.

The post FROM PIXELS TO POLICY – THE ULTIMATE SHOWCASE OF EUROPE’S VIDEO GAMES SECTOR appeared first on European Gaming Industry News.

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Boomerang Partners’ highlights from SBC Summit 2025 – two SBC awards, Golden Boomerang League, raffle of sports memorabilia, and unique booth performances

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Boomerang Partners participated in the SBC Summit Lisbon from September 16th to 18th, one of the main events in the iGaming and online betting industry. The event was attended by over 30,000 delegates, with over 1,500 visiting Boomerang Partners at Booth F1. It became a focal point for exhibition visitors, thanks to interactive activations, unique performances by artists, and a raffle featuring authentic memorabilia from sports legends.

Unique booth concept and theatrical performances

The SBC Summit marked a significant milestone for Boomerang Partners. The company presented its client portfolio of brands and competitive advantages. Over the three days of the event, over 210 business meetings were held at its booth, and 15 partnership agreements were signed. The booth was decorated in accordance with the ‘Boomerang Arena’ concept, showcasing Boomerang’s commitment to sports, innovation, and development. It featured three unprecedented live performances by professional artists, which attracted the attention of hundreds of Summit participants. These unique performances have all the potential to become a new trend in the industry.

Online raffle of sports memorabilia

One of the key elements of the Boomerang Partners booth decoration was the photo zone with a memorabilia gallery of sports items that belonged to star athletes. On September 17th, an online raffle was held, where participants could win an item previously owned by legends Rafael Nadal, Cristiano Ronaldo, Tyson Fury, and Fernando Alonso. 86 people participated in the raffle by following the entry requirements. On September 16th or 17th (before 4:00 PM), they took a photo of the booth’s photo zone and posted it on their Instagram stories or LinkedIn, tagging the Boomerang Partners account. The winner was selected via random draw using certified tools and announced at the booth and on Boomerang’s social media. He chose Cristiano Ronaldo Framed Football as the prize.

Awards and recognition

For the second year in a row, Boomerang-Bet, a product from Boomerang Partners’ client portfolio, has won the prestigious ‘Rising Star in Sports Betting’ (Operator) award. The SBC awards jury’s recognition duly appreciates the brand’s advantages.

The jury at the SBC Awards also recognized Boomerang Partners’ well-thought-out strategy for developing its presence on social media. The company received the ‘Social Media Campaign of the Year’ award for the success of its two YouTube channels. At the beginning of 2025, each channel surpassed 100,000 subscribers and was awarded the YouTube Silver Play Button. Nine months prior, videos on both channels had garnered over 200 million views.

Additionally, Darina Sharban, Boomerang Partners affiliate team lead, took the Silver Place in the ‘Affiliate marketing manager of the year’ nomination.

Golden Boomerang League

Also, at the SBC Summit, attendees visiting the Boomerang Partners booth learned more about the new sports traffic tournament, Golden Boomerang League, and registered as participants. The tournament runs until October 31st and offers participants a chance to compete for direct entry to the Golden Boomerang Awards 2026 and a 2x AC Milan Experience, including flights, accommodation, and AC Milan home match access. To qualify for the prize draw, affiliates must generate 20+ sports FTDs on brands from Boomerang’s portfolio.

Anton Eshtokin, Chief Marketing Officer of Boomerang Partners, commented: “We are pleased with Boomerang Partners’ participation in the SBC Summit Lisbon. The ‘Boomerang Arena’ concept of our booth, the unique performances by artists, and the raffle of memorabilia from sports legends garnered significant attention. The booth visitors showed a keen interest in the brands from our client portfolio and the opportunities for collaboration. We are thrilled to win two prestigious SBC awards. This means we are moving in the right direction, and the industry recognizes it. We will continue to progress.”

The SBC Summit was an opportunity for Boomerang Partners to once again demonstrate their status as a leader in sports affiliate marketing. The company was one of the leading newsmakers of the event and set a new trend in the industry by combining marketing and art with performances from professional dancers.

About Boomerang

Boomerang Partners is a rapidly growing global brand offering a wide range of services. Boomerang is the Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards — a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Boomerang launched six new products in 2024, contributing to a nearly 1.5-fold increase in product users.

Boomerang’s client portfolio contains 13 brands offering affiliate and entertainment services across 40+ markets in compliance with local regulations. These products provide personalized bonuses and 24/7 multilingual support.

The post Boomerang Partners’ highlights from SBC Summit 2025 – two SBC awards, Golden Boomerang League, raffle of sports memorabilia, and unique booth performances appeared first on European Gaming Industry News.

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UK Gambling Commission to close Advisory Board for Safer Gambling

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The UK Gambling Commission has announced that the Advisory Board for Safer Gambling (ABSG) will close following the completion of its original remit.

ABSG was established to provide oversight and challenge in relation to the National Strategy to Reduce Gambling Harms. With the conclusion of that strategy and the delivery of key milestones, the Commission has determined that the time is right to bring ABSG’s work to a close and to focus on new arrangements better aligned to the next phase of research and regulation.

Over the course of its work, ABSG has contributed to several important developments in gambling regulation, including:

  • recognition of gambling harms as a public health issue
  • ensuring the voices of those with lived experience are included in policy and regulation through the creation of the Lived Experience Advisory Panel (LEAP)
  • supporting the introduction of the statutory levy to fund independent research, education and treatment.

The Commission will now begin work to establish a new research-focused expert group to support the expanded role of research made possible through levy funding.

Andrew Rhodes, Chief Executive of the Gambling Commission, said: “ABSG has played an important role in shaping how we think about gambling harms, and embedding lived experience perspectives into regulation. I want to thank all current and former members for their contribution and commitment.

“As we move into a new phase with the implementation of research programmes funded by the statutory levy, our priority is to ensure we have the right expert input to help inform our work. This is the right time to close ABSG and establish new arrangements that reflect the future needs of our gambling regulation and research.”

Helen Child, Head of Governance said: “ABSG have made a huge contribution to gambling regulation and the Commission. I am grateful for the insight, engagement and challenge each and every member has provided.”

The post UK Gambling Commission to close Advisory Board for Safer Gambling appeared first on European Gaming Industry News.

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