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Caesars Entertainment Reports Financial Results for the Third Quarter of 2018

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Caesars Entertainment Reports Financial Results for the Third Quarter of 2018Reading Time: 17 minutes

 

Caesars Entertainment Corporation reported third quarter of 2018 results as summarized in the discussion below, which highlights certain GAAP and non-GAAP financial measures on a consolidated basis.

 

Third Quarter GAAP Highlights

  • Third quarter net revenues increased $1.19 billion, from $0.99 billion to $2.19 billion, due to the inclusion of the results of CEOC, LLC (“CEOC”), which emerged from bankruptcy in the fourth quarter of 2017, and the inclusion of the results of Centaur Holdings, LLC (“Centaur”), which was acquired during the quarter.
  • Third quarter operating profit increased 176%, or $148 million, from $84 million to $232 million.
  • Third quarter net income attributable to Caesars was $110 million, compared to a net loss of $433 million in the prior year. Basic earnings per share totaled $0.16.
  • Caesars Entertainment completed the acquisition of Centaur on July 16, 2018.
  • Caesars Entertainment increased its Share Repurchase Program authorization to $750 million and repurchased approximately 28 million shares during the quarter for approximately $280 million.

Enterprise-wide Highlights (Non-GAAP)

  • Enterprise-wide net revenues increased 2.9%, or $62 million, from $2.12 billion to $2.19 billion. Enterprise-wide hold adjusted net revenues increased 2.2%, or $48 million, from $2.16 billion to $2.21 billion.
  • Enterprise-wide adjusted EBITDAR decreased 2.1%, or $13 million, from $613 million to $600 million. Enterprise-wide hold adjusted EBITDAR decreased 2.7%, or $17 million, from $633 million to $616 million.
  • Enterprise-wide and Las Vegas adjusted EBITDAR were both approximately flat to down 1% on a year over year basis when adjusting for hold and a favorable credit in bad debt expense.
  • Enterprise-wide adjusted EBITDAR margin declined 140 basis points to 27.5%. Despite headwinds in Las Vegas, our Las Vegas adjusted EBITDAR margin was 33.7%.
  • Excluding Centaur, marketing costs decreased 10.0%, or $57 million, including $32 million of contra-revenue, reflecting the Company’s continued focus in this area.

“We executed well during the quarter despite a challenging operating environment in Las Vegas and Atlantic City, and we are optimistic about the opportunities ahead,” said Mark Frissora, President & Chief Executive Officer. “Third quarter net income was $110 million compared to a loss of $433 million in the prior year period, benefiting from the consolidation of CEOC and acquisition of Centaur. Despite soft demand in Las Vegas during the third quarter, our booking pace is up meaningfully in the fourth quarter and we expect to deliver approximately 4% to 6% adjusted EBITDAR growth for the full year. Our results demonstrated continued broad-based strength across our regional properties and momentum in our operational efficiency efforts. Our performance this quarter shows the benefits of our portfolio approach and the balance between destination and regional assets.”

Mr. Frissora continued, “We are making important progress against our growth strategy with the integration of Centaur, expansion of our U.S. sports betting business and the creation or renewal of partnerships with six professional sports organizations. We have the right strategies in place and are confident in our ability to create value for shareholders over the long-term, as evidenced by our repurchase of $311 million in shares year to date.”

Additional Development

Recently, the Company received a letter from Golden Nugget, LLC proposing that Caesars acquire substantially all of Golden Nugget’s restaurant, hospitality, entertainment and gaming businesses in exchange for a significant minority of Caesars’ common shares.

The Board considered the proposal, in consultation with its legal and financial advisors, and determined that it is not consistent with the Company’s plans to create and enhance shareholder value over the long term. The Board has informed Golden Nugget of its decision.

Consistent with its fiduciary duties, the Board continues to be open to reasonable alternatives to enhance long-term shareholder value.

Basis of Presentation

In accordance with U.S. GAAP, the results of CEOC and certain of its U.S. subsidiaries were not consolidated with Caesars from January 15, 2015 until October 6, 2017. Additionally, Caesars deconsolidated the results of its Horseshoe Baltimore property in the third quarter of 2017. Note that certain additional non-GAAP financial measures have been added to highlight the results of the Company including CEOC. “Enterprise-wide” results reported herein include CEOC as if its results were consolidated during all periods, but remove the deconsolidated Horseshoe Baltimore property from all periods presented. On July 16, 2018, Caesars completed the acquisition of Centaur. “2018 Data Excluding Centaur” removes the post-acquisition results of Centaur from Caesars’ consolidated results. See the tables at the end of this press release for the reconciliation of non-GAAP to GAAP presentations. GAAP and Enterprise-wide results include Caesars Acquisition Company (“CAC”) for all periods presented because CEC’s merger with CAC was accounted for as a reorganization of entities under common control. The intent of the Enterprise-wide information is to illustrate certain comparable results based on the current consolidation structure. For Enterprise-wide result reconciliations by region, see the historical information supplement in the Investor Relations section of www.caesars.com.

Caesars also adopted ASC 606: Revenue from Contracts with Customers, effective January 1, 2018, using the full retrospective method, which requires the Company to recast each prior reporting period presented consistent with the new standard.

See Supplemental Information in this release for information regarding our forecasted adjusted EBITDAR growth and why we are unable to reconcile it to GAAP.

Financial Results

Caesars views each casino property as an operating segment and aggregate such casino properties into three regionally-focused reportable segments: (i) Las Vegas, (ii) Other U.S. and (iii) All Other, which is consistent with how Caesars manages the business. The results of our reportable segments presented below are consistent with the way management assesses these results and allocates resources, which is a consolidated view that adjusts for the effect of certain transactions among reportable segments within Caesars. “All Other” includes managed, international and other properties as well as parent and other adjustments to reconcile to consolidated Caesars results.

Net Revenues (1)


Three Months Ended September 30,

Enterprise-wide
Three Months Ended September 30,

(Dollars in millions)

2018

2017

$ Change

% Change

2018

2017

$ Change

% Change

Las Vegas

$

910

$

687

$

223

32.5%

$

910

$

932

$

(22)

(2.4)%

Other U.S.

1,125

284

841

**

1,125

1,038

87

8.4%

All Other

150

22

128

**

150

153

(3)

(2.0)%

Caesars

$

2,185

$

993

$

1,192

120.0%

$

2,185

$

2,123

$

62

2.9%

_____________________

(1) See the Reconciliation of Net Income/(Loss) Attributable to Caesars Entertainment Corporation to Adjusted EBITDAR, which includes a reconciliation for Enterprise-wide net revenues and adjusted EBITDAR.

** Percentage is not meaningful.

The inclusion of CEOC’s and Centaur’s results increased CEC net revenues by $1.19 billion. The year-over-year comparison is not meaningful due to the magnitude of consolidating CEOC’s portfolio.

Enterprise-wide net revenues improved $62 million driven primarily by an $87 million increase in Other U.S. revenues resulting from the acquisition of Centaur. Excluding Centaur, Other U.S. net revenues were $1.02 billion for the third quarter of 2018, a decrease of $18 million from 2017 primarily due to increased competition in Atlantic City. Las Vegas net revenues decreased $22 million primarily due to weaker demand in the leisure segment from a citywide lack of events and conventions in the quarter and unfavorable hold. Las Vegas ADR remained flat while RevPAR decreased 3.6%. Las Vegas occupancy was 92.8% in the quarter, down from 96.1% in 2017. All Other net revenues remained essentially flat year over year.

Hold had a favorable impact of $10 million to $14 million compared to the prior year and was $20 million to $25 million below our expectations.

Income/(Loss) from Operations


Three Months Ended September 30,

Enterprise-wide
Three Months Ended September 30,

(Dollars in millions)

2018

2017

$ Change

% Change

2018

2017

$ Change

% Change

Las Vegas

$

141

$

107

$

34

31.8%

*

*

*

*

Other U.S.

172

47

125

**

*

*

*

*

All Other

(81)

(70)

(11)

(15.7)%

*

*

*

*

Caesars

$

232

$

84

$

148

176.2%

*

*

*

*

_____________________

* Adjustments to property, plant, and equipment (“PP&E”) at emergence distorts year-over-year comparability of Enterprise-wide income/(loss) from operations.

** Percentage is not meaningful.

The consolidation of CEOC’s results contributed $104 million to income from operations while the post-acquisition results of Centaur contributed $22 million to income from operations in 2018, partially offset by a decrease of $6 million in income from operations due to the deconsolidation of Horseshoe Baltimore’s results subsequent to August 31, 2017. Excluding CEOC, Centaur and Horseshoe Baltimore, income from operations increased $28 million primarily as a result of lower accelerated depreciation in 2018 compared with 2017 due to the removal and replacement of certain assets in connection with ongoing property renovation projects and nonrecurring charges in the prior year to exit the fully bundled sales system of NV Energy, partially offset by a decrease in net revenues in the Las Vegas region as discussed above.

Net Income/(Loss) Attributable to Caesars


Three Months Ended September 30,

Enterprise-wide
Three Months Ended September 30,

(Dollars in millions)

2018

2017

$ Change

% Change

2018

2017

$ Change

% Change

Las Vegas

$

58

$

107

$

(49)

(45.8)%

*

*

*

*

Other U.S.

35

70

(35)

(50.0)%

*

*

*

*

All Other

17

(610)

627

**

*

*

*

*

Caesars

$

110

$

(433)

$

543

**

*

*

*

*

_____________________

* Adjustments to PP&E, debt, and the financial obligation at emergence distorts year-over-year comparability of Enterprise-wide net income/(loss).

** Percentage is not meaningful.

In addition to the $148 million increase in income from operations discussed above, nonrecurring restructuring expenses of approximately $448 million in 2017 primarily drove the year-over-year fluctuation in net income/(loss) attributable to Caesars. In 2018, we also benefitted from other income of $97 million due to a change in the fair value of the derivative liability related to the conversion option of CEC’s 5.00% convertible senior notes maturing in 2024 (the “CEC Convertible Notes”) as well as an increase of $66 million in our income tax benefit primarily due to the deferred tax benefit in 2018 from the partial release of the federal valuation allowance upon the acquisition of Centaur. These increases were partially offset by an increase of $221 million in interest expense primarily as a result of our failed sale-leaseback financing obligations with VICI Properties Inc. (“VICI”) that began incurring interest in the fourth quarter of 2017.

Adjusted EBITDAR (1)


Three Months Ended September 30,

Enterprise-wide
Three Months Ended September 30,

(Dollars in millions)

2018

2017

$ Change

% Change

2018

2017

$ Change

% Change

Las Vegas

$

307

$

235

$

72

30.6%

$

307

$

332

$

(25)

(7.5)%

Other U.S.

310

74

236

**

310

280

30

10.7%

All Other

(17)

(5)

(12)

**

(17)

1

(18)

**

Caesars

$

600

$

304

$

296

97.4%

$

600

$

613

$

(13)

(2.1)%

_____________________

(1) See the Reconciliation of Net Income/(Loss) Attributable to Caesars Entertainment Corporation to Adjusted EBITDAR, which includes a reconciliation for Enterprise-wide net revenues and adjusted EBITDAR.

** Percentage is not meaningful.

Enterprise-wide adjusted EBITDAR declined $13 million, primarily as a result of lower hotel revenues in the Las Vegas region and increased competition in Atlantic City. Excluding Centaur, Other U.S. adjusted EBITDAR was $278 million for the third quarter of 2018, which was relatively flat as compared to 2017 despite the decrease in revenues which were offset by marketing and labor efficiency improvements. All Other adjusted EBITDAR decreased by $18 million year over year due to higher non-recurring corporate costs in the prior year and lower than normal insurance expense in the prior year due to large claims that settled significantly lower than reserved.

Hold had a favorable impact of $0 to $5 million compared to the prior year and was $15 million to $20 million below our expectations.

Cash and Available Revolver Capacity

(In millions)

September 30, 2018

Cash and cash equivalents

$

1,563

Revolver capacity

1,200

Revolver capacity drawn or committed to letters of credit

(186)

Total Liquidity

$

2,577

 

Conference Call Information

Caesars Entertainment Corporation (NASDAQ: CZR) will host a conference call at 2:30 p.m. Pacific Time, Thursday, November 1, 2018, to discuss its third quarter results, certain forward-looking information and other matters related to Caesars Entertainment Corporation, including certain financial and other information. The press release, webcast, and presentation materials will be available on the Investor Relations section of www.caesars.com.

If you would like to ask questions and be an active participant in the call, you may dial 877-637-3723, or 832-412-1752 for international callers, and enter Conference ID 4894346 approximately 10 minutes before the call start time. A recording of the live call will be available on the Company’s website for 90 days after the event.

 

About Caesars:

Caesars Entertainment is the world’s most diversified casino-entertainment provider and the most geographically diverse U.S. casino-entertainment company. Caesars Entertainment is mainly comprised of two wholly owned operating subsidiaries: CEOC, LLC and Caesars Resort Collection, LLC. Since its beginning in Reno, Nevada, in 1937, Caesars Entertainment has grown through development of new resorts, expansions and acquisitions and its portfolio of subsidiaries now operate 49 casinos in 13 U.S. states and five countries. Caesars Entertainment’s resorts operate primarily under the Caesars®, Harrah’s® and Horseshoe® brand names. Caesars Entertainment’s portfolio also includes the Caesars Entertainment UK family of casinos. Caesars Entertainment is focused on building loyalty and value with its guests through a unique combination of great service, excellent products, unsurpassed distribution, operational excellence and technology leadership. Caesars Entertainment is committed to environmental sustainability and energy conservation and recognizes the importance of being a responsible steward of the environment. For more information, please visit www.caesars.com.

Forward Looking Information

This release includes “forward-looking statements” intended to qualify for the safe harbor from liability established by the Private Securities Litigation Reform Act of 1995. You can identify these statements by the fact that they do not relate strictly to historical or current facts. We have based these forward-looking statements on our current expectations about future events. Further, these statements contain words such as “may,” “continue,” “focus,” “will,” “expect,” “believe,” “positioned,” “initiatives,” “execute,” or “strategy,” or the negative or other variations thereof or comparable terminology. In particular, they include statements relating to, among other things, future actions, new projects, strategies, future performance, the outcomes of contingencies, such as legal proceedings, and future financial results of Caesars. These forward-looking statements are based on current expectations and projections about future events.

Investors are cautioned that forward-looking statements are not guarantees of future performance or results and involve risks and uncertainties that cannot be predicted or quantified, and, consequently, the actual performance of Caesars Entertainment may differ materially from those expressed or implied by such forward-looking statements. Such risks and uncertainties include, but are not limited to, the following factors, and other factors described from time to time in Caesars Entertainment’s reports filed with the Securities and Exchange Commission (including the sections entitled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” contained therein):

  • our ability to respond to changes in the industry, particularly digital transformation, and to take advantage of the opportunity for legalized sports betting in multiple jurisdictions in the United States (which may require third-party arrangements and/or regulatory approval);
  • development of our announced convention center in Las Vegas, CAESARS FORUM, and certain of our other announced projects are subject to risks associated with new construction projects, including those described below;
  • we may not be able to realize the anticipated benefits of our acquisition of Centaur, including anticipated benefits from introducing table games to the acquired properties, which is subject to approvals and may not occur;
  • completion of the sale of Harrah’s Philadelphia Casino and Racetrack to VICI is subject to customary closing conditions, including certain regulatory approvals and third party approvals, which may not be satisfied;
  • the impact of our new operating structure following CEOC’s emergence from bankruptcy;
  • the effects of local and national economic, credit, and capital market conditions on the economy, in general, and on the gaming industry, in particular;
  • the effect of reductions in consumer discretionary spending due to economic downturns or other factors and changes in consumer demands;
  • the ability to realize improvements in our business and results of operations through our property renovation investments, technology deployments, business process improvement initiatives and other continuous improvement initiatives;
  • the ability to take advantage of opportunities to grow our revenue;
  • the ability to use net operating losses to offset future taxable income as anticipated;
  • the ability to realize all of the anticipated benefits of current or potential future acquisitions;
  • the ability to effectively compete against our competitors;
  • the financial results of our consolidated businesses;
  • the impact of our substantial indebtedness, including its impact on our ability to raise additional capital in the future and react to changes in the economy, and lease obligations and the restrictions in our debt and lease agreements;
  • the ability to access available and reasonable financing or additional capital on a timely basis and on acceptable terms or at all, including our ability to refinance our indebtedness on acceptable terms;
  • the ability of our customer tracking, customer loyalty, and yield management programs to continue to increase customer loyalty and hotel sales;
  • changes in the extensive governmental regulations to which we are subject and (1) changes in laws, including increased tax rates, smoking bans, regulations, or accounting standards, (2) third-party relations, and (3) approvals, decisions, disciplines and fines of courts, regulators, and governmental bodies;
  • compliance with the extensive laws and regulations to which we are subject, including applicable gaming laws, the Foreign Corrupt Practices Act and other anti-corruption laws, and the Bank Secrecy Act and other anti-money laundering laws;
  • our ability to recoup costs of capital investments through higher revenues;
  • growth in consumer demand for non-gaming offerings;
  • abnormal gaming holds (“gaming hold” is the amount of money that is retained by the casino from wagers by customers);
  • the effects of competition, including locations of competitors, growth of online gaming, competition for new licenses, and operating and market competition;
  • our ability to protect our intellectual property rights and damages caused to our brands due to the unauthorized use of our brand names by third parties in ways outside of our control;
  • the ability to timely and cost-effectively integrate companies that we acquire into our operations;
  • the ability to execute on our brand licensing and management strategy is subject to third party agreements and other risks associated with new projects;
  • not being able to realize all of our anticipated cost savings;
  • the potential difficulties in employee retention, recruitment, and motivation;
  • our ability to retain our performers or other entertainment offerings on acceptable terms or at all;
  • the risk of fraud, theft, and cheating;
  • seasonal fluctuations resulting in volatility and an adverse effect on our operating results;
  • any impairments to goodwill, indefinite-lived intangible assets, or long-lived assets that we may incur;
  • construction factors, including delays, increased costs of labor and materials, availability of labor and materials, zoning issues, environmental restrictions, soil and water conditions, weather and other hazards, site access matters, and building permit issues;
  • the impact of adverse legal proceedings and judicial and governmental body actions, including gaming legislative action, referenda, regulatory disciplinary actions, and fines and taxation;
  • acts of war or terrorist incidents (including the impact of the recent mass shooting in Las Vegas on tourism), severe weather conditions, uprisings, or natural disasters, including losses therefrom, losses in revenues and damage to property, and the impact of severe weather conditions on our ability to attract customers to certain facilities of ours;
  • fluctuations in energy prices;
  • work stoppages and other labor problems;
  • our ability to collect on credit extended to our customers;
  • the effects of environmental and structural building conditions relating to our properties and our exposure to environmental liability, including as a result of unknown environmental contamination;
  • a disruption, failure, or breach of our network, information systems, or other technology, or those of our vendors, on which we are dependent;
  • risks and costs associated with protecting the integrity and security of internal, employee and customer data;
  • access to insurance for our assets on reasonable terms; and
  • the impact, if any, of unfunded pension benefits under multi-employer pension plans.

Any forward-looking statements are made pursuant to the Private Securities Litigation Reform Act of 1995 and, as such, speak only as of the date made. Caesars Entertainment disclaims any obligation to update the forward-looking statements. You are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date stated or, if no date is stated, as of the date of this release.

CAESARS ENTERTAINMENT CORPORATION

CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME/(LOSS)

(UNAUDITED)

Three Months Ended September 30,

Nine Months Ended September 30,

(In millions, except per share data)

2018

2017

2018

2017

Revenues

Casino

$

1,102

$

389

$

3,147

$

1,199

Food and beverage

408

206

1,182

617

Rooms

395

253

1,150

742

Other revenue

213

145

600

409

Management fees

16

46

Reimbursed management costs

51

151

Net revenues

2,185

993

6,276

2,967

Operating expenses

Direct

Casino

625

210

1,756

659

Food and beverage

284

143

823

426

Rooms

123

83

359

245

Property, general, administrative, and other

467

247

1,340

724

Reimbursable management costs

51

151

Depreciation and amortization

295

150

843

348

Corporate expense

79

40

237

129

Other operating costs

29

36

128

53

Total operating expenses

1,953

909

5,637

2,584

Income from operations

232

84

639

383

Interest expense

(341)

(120)

(1,005)

(409)

Restructuring and support expenses and other

109

(448)

338

(2,319)

Loss before income taxes

(484)

(28)

(2,345)

Income tax benefit/(provision)

111

45

134

(34)

Net income/(loss)

111

(439)

106

(2,379)

Net (income)/loss attributable to noncontrolling interests

(1)

6

(1)

7

Net income/(loss) attributable to Caesars

$

110

$

(433)

$

105

$

(2,372)

Earnings/(loss) per share – basic and diluted

Basic earnings/(loss) per share

$

0.16

$

(2.90)

$

0.15

$

(15.97)

Diluted earnings/(loss) per share

0.14

(2.90)

0.15

(15.97)

Weighted-average common shares outstanding – basic

681

149

692

148

Weighted-average common shares outstanding – diluted

835

149

697

148

Comprehensive income/(loss)

Foreign currency translation adjustments

$

2

$

$

(17)

$

Change in fair market value of interest rate swaps, net of tax

11

24

Other

1

Other comprehensive income, net of income taxes

13

8

Comprehensive income/(loss)

124

(439)

114

(2,379)

Amounts attributable to noncontrolling interests:

Foreign currency translation adjustments

1

4

Comprehensive loss attributable to noncontrolling interests

6

3

7

Comprehensive income/(loss) attributable to Caesars

$

124

$

(433)

$

117

$

(2,372)

 

CAESARS ENTERTAINMENT CORPORATION

CONSOLIDATED CONDENSED BALANCE SHEETS

(UNAUDITED)

(In millions)

September 30, 2018

December 31, 2017

Assets

Current assets

Cash and cash equivalents ($17 and $58 attributable to our VIEs)

$

1,563

$

2,558

Restricted cash

123

116

Receivables, net

472

494

Due from affiliates, net

4

11

Prepayments and other current assets ($3 and $2 attributable to our VIEs)

178

239

Inventories

40

39

Total current assets

2,380

3,457

Property and equipment, net ($84 and $57 attributable to our VIEs)

16,029

16,154

Goodwill

4,083

3,815

Intangible assets other than goodwill

3,008

1,609

Restricted cash

40

35

Deferred income taxes

2

2

Deferred charges and other assets ($46 and $0 attributable to our VIEs)

424

364

Total assets

$

25,966

$

25,436

Liabilities and Stockholders’ Equity

Current liabilities

Accounts payable ($3 and $3 attributable to our VIEs)

$

325

$

318

Accrued expenses and other current liabilities ($1 and $0 attributable to our VIEs)

1,260

1,326

Interest payable

135

38

Contract liabilities

154

129

Current portion of financing obligations

15

9

Current portion of long-term debt

164

64

Total current liabilities

2,053

1,884

Financing obligations

9,957

9,355

Long-term debt

8,811

8,849

Deferred income taxes

716

577

Deferred credits and other liabilities

1,262

1,474

Total liabilities

22,799

22,139

Stockholders’ equity

Caesars stockholders’ equity

3,079

3,226

Noncontrolling interests

88

71

Total stockholders’ equity

3,167

3,297

Total liabilities and stockholders’ equity

$

25,966

$

25,436

 

CAESARS ENTERTAINMENT CORPORATION

CONSOLIDATED CONDENSED STATEMENTS OF CASH FLOWS

(UNAUDITED)

Nine Months Ended September 30,

(In millions)

2018

2017

Cash flows provided by operating activities

$

692

$

263

Cash flows from investing activities

Acquisition of Centaur, net of cash and restricted cash acquired

(1,578)

Acquisitions of property and equipment, net of change in related payables

(342)

(245)

Payments to acquire certain gaming rights

(10)

Deconsolidation of subsidiary cash

(57)

Proceeds from the sale and maturity of investments

30

28

Payments to acquire investments

(19)

(21)

Cash flows used in investing activities

(1,919)

(295)

Cash flows from financing activities

Proceeds from long-term debt and revolving credit facilities

1,167

585

Debt issuance costs and fees

(5)

(19)

Repayments of long-term debt and revolving credit facilities

(1,116)

(673)

Proceeds from sale-leaseback financing arrangement

508

Distribution of CIE sale proceeds

(63)

Proceeds from the issuance of common stock

4

7

Repurchase of common stock

(311)

Taxes paid related to net share settlement of equity awards

(12)

(8)

Financing obligation payments

(11)

Contributions from noncontrolling interest owners

20

Distributions to noncontrolling interest owners

(6)

Cash flows provided by/(used in) financing activities

244

(177)

Net decrease in cash, cash equivalents, and restricted cash

(983)

(209)

Cash, cash equivalents, and restricted cash, beginning of period

2,709

4,658

Cash, cash equivalents, and restricted cash, end of period

$

1,726

$

4,449

Supplemental Cash Flow Information:

Cash paid for interest

$

782

$

319

Cash paid for income taxes

5

3

Non-cash investing and financing activities:

Change in accrued capital expenditures

51

2

Deferred consideration for acquisition of Centaur

66

CAESARS ENTERTAINMENT CORPORATION
SUPPLEMENTAL INFORMATION
RECONCILIATION OF NET INCOME/(LOSS) ATTRIBUTABLE TO CAESARS ENTERTAINMENT CORPORATION TO ADJUSTED EBITDAR

Property earnings before interest, taxes, depreciation and amortization, and rent (“EBITDAR”) is presented as a measure of the Company’s performance. Property EBITDAR is defined as revenues less property operating expenses and is comprised of net income/(loss) before (i) interest expense, including finance obligation expenses, net of interest capitalized and interest income, (ii) income tax provision, (iii) depreciation and amortization, (iv) corporate expenses, (v) certain items that the Company does not consider indicative of its ongoing operating performance at an operating property level, and (vi) lease payments associated with our financing obligation.

In evaluating property EBITDAR you should be aware that, in the future, the Company may incur expenses that are the same or similar to some of the adjustments in this presentation. The presentation of Property EBITDAR should not be construed as an inference that future results will be unaffected by unusual or unexpected items.

Property EBITDAR is a non-GAAP financial measure commonly used in our industry and should not be construed as an alternative to net income/(loss) as an indicator of operating performance or as an alternative to cash flow provided by operating activities as a measure of liquidity (as determined in accordance with accounting principles generally accepted in the United States (“GAAP” or “U.S. GAAP”)). Property EBITDAR may not be comparable to similarly titled measures reported by other companies within the industry. Property EBITDAR is included because management uses property EBITDAR to measure performance and allocate resources, and believes that property EBITDAR provides investors with additional information consistent with that used by management.

Adjusted EBITDAR is defined as EBITDAR further adjusted to exclude certain non-cash and other items as exhibited in the following reconciliation, and is presented as a supplemental measure of the Company’s performance. Management believes that adjusted EBITDAR provides investors with additional information and allows a better understanding of the results of operational activities separate from the financial impact of decisions made for the long-term benefit of the Company. In addition, compensation of management is in part determined by reference to certain of such financial information. As a result, we believe this supplemental information is useful to investors who are trying to understand the results of the Company.

Adjusted EBITDAR margin is calculated as adjusted EBITDAR divided by net revenues. Adjusted EBITDAR margin is included because management uses adjusted EBITDAR margin to measure performance and allocate resources, and believes that adjusted EBITDAR margin provides investors with additional information consistent with that used by management.

Because not all companies use identical calculations, the presentation of adjusted EBITDAR and adjusted EBITDAR margin may not be comparable to other similarly titled measures of other companies.

In addition, we present adjusted EBITDAR, further adjusted to (i) show the impact on the period of the hold we achieved versus the hold we expected, (ii) show the impact of certain favorable bad debt expense in the prior period and/or (iii) exclude the results of Centaur. Management believes presentation of this further adjusted information allows a better understanding of the materiality of those impacts relative to the Company’s overall performance.

Caesars is unable to reconcile the expected adjusted EBITDAR growth range for the full year, which is a forward-looking non-GAAP measure, to its nearest GAAP measure because the nearest GAAP financial measure is not accessible on a forward-looking basis. Because the items noted below are expected to have a material effect on the GAAP results, the nearest GAAP financial measure, Net income, is unavailable without an unreasonable effort:

  • fair value adjustments and the related income statement effects required as a result of fluctuation in the trading value of the convertible debt;
  • the amount of face value of the convertible debt which is converted to shares at the discretion of the holders of the convertible debt; and
  • three call properties which can be sold and leased back from VICI.

The following tables reconcile net income/(loss) attributable to the companies presented to property EBITDAR and adjusted EBITDAR for the periods indicated.

CAESARS ENTERTAINMENT CORPORATION

SUPPLEMENTAL INFORMATION

RECONCILIATION OF NET INCOME/(LOSS) ATTRIBUTABLE TO CAESARS ENTERTAINMENT CORPORATION TO ADJUSTED EBITDAR

Three Months Ended September 30, 2018

Three Months Ended September 30, 2017

(Dollars in millions)

Las Vegas

Other U.S.

All Other (f)

CEC

Las Vegas

Other U.S.

All Other (f)

CEC

Net income/(loss) attributable to Caesars

$

58

$

35

$

17

$

110

$

107

$

70

$

(610)

$

(433)

Net income/(loss) attributable to noncontrolling interests

1

1

(6)

(6)

Income tax benefit

(111)

(111)

(45)

(45)

Restructuring and support expenses and other (a)

(4)

(105)

(109)

(20)

468

448

Interest expense 1

87

137

117

341

3

117

120

Depreciation and amortization 2

149

129

17

295

124

24

2

150

Corporate expense

79

79

40

40

Other operating costs (b)

13

6

10

29

2

1

33

36

Property EBITDAR

303

307

25

635

233

72

5

310

Corporate expense

(79)

(79)

(40)

(40)

Stock-based compensation expense (c)

2

2

13

17

1

7

8

Other items (d)

2

1

24

27

1

2

23

26

Adjusted EBITDAR

$

307

$

310

$

(17)

$

600

$

235

$

74

$

(5)

$

304

Net revenues

$

910

$

1,125

$

150

$

2,185

$

687

$

284

$

22

$

993

Adjusted EBITDAR margin (e)

33.7%

27.6%

(11.3)%

27.5%

34.2%

26.1%

(22.7)%

30.6%

Interest expense on debt

$

2

$

$

114

$

116

$

$

3

$

117

$

120

Interest expense on financing obligations

85

137

3

225

1Interest expense

$

87

$

137

$

117

$

341

$

$

3

$

117

$

120

Cash payments on financing obligations (incl. principal)

$

50

$

81

$

$

131

$

$

$

$

Depreciation expense

$

97

$

56

$

17

$

170

$

124

$

24

$

2

$

150

Depreciation on failed sale-leaseback assets

52

73

125

2Depreciation and amortization

$

149

$

129

$

17

$

295

$

124

$

24

$

2

$

150

 

CAESARS ENTERTAINMENT CORPORATION

SUPPLEMENTAL INFORMATION – 2018 DATA EXCLUDING CENTAUR

RECONCILIATION OF NET INCOME/(LOSS) ATTRIBUTABLE TO CAESARS ENTERTAINMENT CORPORATION TO ADJUSTED EBITDAR

Three Months Ended September 30, 2018

Three Months Ended September 30, 2018

(Dollars in millions)

CEC

Less:
Centaur

CEC
Excluding
Centaur

Las Vegas

Other U.S.

All Other (f)

CEC
Excluding
Centaur

Net income attributable to Caesars

$

110

$

(22)

$

88

$

58

$

13

$

17

$

88

Net income attributable to noncontrolling interests

1

1

1

1

Income tax benefit

(111)

(111)

(111)

(111)

Restructuring and support expenses and other (a)

(109)

(109)

(4)

(105)

(109)

Interest expense

341

341

87

137

117

341

Depreciation and amortization

295

(8)

287

149

121

17

287

Corporate expense

79

79

79

79

Other operating costs (b)

29

(2)

27

13

4

10

27

Property EBITDAR

635

(32)

603

303

275

25

603

Corporate expense

(79)

(79)

(79)

(79)

Stock-based compensation expense (c)

17

17

2

2

13

17

Other items (d)

27

27

2

1

24

27

Adjusted EBITDAR

$

600

$

(32)

$

568

$

307

$

278

$

(17)

$

568

Net revenues

$

2,185

$

(105)

$

2,080

$

910

$

1,020

$

150

$

2,080

Adjusted EBITDAR margin (e)

27.5%

30.5%

27.3%

33.7%

27.3%

(11.3)%

27.3%

 

CAESARS ENTERTAINMENT CORPORATION

SUPPLEMENTAL INFORMATION – ENTERPRISE-WIDE 2017 DATA

RECONCILIATION OF NET INCOME/(LOSS) ATTRIBUTABLE TO CAESARS ENTERTAINMENT CORPORATION TO ADJUSTED EBITDAR

Three Months Ended September 30, 2017

Three Months Ended September 30, 2017

(Dollars in millions)

CEC

CEOC

Less: Baltimore

Enterprise-
wide

Las Vegas

Other U.S.

All Other (f)

Enterprise-
wide

Net income/(loss) attributable to Caesars

$

(433)

82

$

3

$

(348)

$

177

$

226

$

(751)

$

(348)

Net income/(loss) attributable to noncontrolling interests

(6)

2

6

2

2

2

Income tax (benefit)/provision

(45)

(4)

(49)

1

(50)

(49)

Restructuring and support expenses and other (a)

448

37

(12)

473

(1)

(26)

500

473

Interest expense

120

57

(3)

174

1

9

164

174

Depreciation and amortization

150

84

(5)

229

147

60

22

229

Corporate expense

40

38

78

78

78

Other operating costs (b)

36

37

73

4

4

65

73

Property EBITDAR

310

333

(11)

632

328

276

28

632

Corporate expense

(40)

(38)

(78)

(78)

(78)

Stock-based compensation expense (c)

8

(1)

7

1

(1)

7

7

Other items (d)

26

25

1

52

3

5

44

52

Adjusted EBITDAR

$

304

$

319

$

(10)

$

613

$

332

$

280

$

1

$

613

Net revenues

$

993

$

1,175

$

(45)

$

2,123

$

932

$

1,038

$

153

$

2,123

Adjusted EBITDAR margin (e)

30.6%

27.1%

22.2%

28.9%

35.6%

27.0%

0.7%

28.9%

_____________________

(a)

2018 amount primarily represents a change in fair value of our derivative liability related to the conversion option of the CEC Convertible Notes; 2017 amount primarily represents CEC’s costs in connection with the restructuring of CEOC.

(b)

Amounts primarily represent costs incurred in connection with the development activities and reorganization activities, and/or recoveries associated with such items.

(c)

Amounts represent stock-based compensation expense related to shares, stock options, restricted stock units, and performance stock units granted to the Company’s employees.

(d)

Amounts represent add-backs and deductions from adjusted EBITDAR permitted under certain indentures. Such add-backs and deductions include litigation awards and settlements, costs associated with CEOC’s restructuring and related litigation, severance and relocation costs, sign-on and retention bonuses, permit remediation costs, and business optimization expenses.

(e)

Adjusted EBITDAR margin is calculated as adjusted EBITDAR divided by net revenues.

(f)

Amounts include eliminating adjustments and other adjustments to reconcile to consolidated CEC and Enterprise-wide adjusted EBITDAR.

 

CAESARS ENTERTAINMENT CORPORATION

SUPPLEMENTAL INFORMATION

RECONCILIATIONS OF ENTERPRISE-WIDE HOLD ADJUSTED REVENUE AND HOLD AND BAD DEBT ADJUSTED EBITDAR

Three Months Ended September 30, 2018

Three Months Ended September 30, 2017

(Dollars in millions)

Enterprise-wide

Unfavorable
Hold

Bad Debt
Expense (1)

Adjusted Enterprise-
wide

Enterprise-
wide

Unfavorable
Hold

Bad Debt
Expense (1)

Adjusted
Enterprise-
wide

$ Change

% Change

Net revenues (2)

$

2,185

$

23

N/A

$

2,208

$

2,123

$

37

N/A

$

2,160

$

48

2.2%

Adjusted EBITDAR (2)

600

16

N/A

616

613

20

N/A

633

(17)

(2.7)%

Adjusted EBITDAR – Las Vegas (3)

307

15

6

328

332

(5)

327

1

0.3%

Adjusted EBITDAR (3)

600

16

6

622

613

20

(5)

628

(6)

(1.0)%

_____________________

(1)

Higher collections than normal in Q3 2017 resulted in increased bad debt expense year over year.

(2)

Adjusted for unfavorable hold.

(3)

Adjusted for unfavorable hold and bad debt expense.

 

Source:  Caesars Entertainment Corporation


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Marketing the Game: How iGaming Brands Win Players and Partners in 2025

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At EvenBet Gaming, we see firsthand how the marketing landscape is changing. Insights from our iGaming Future 2026 report show that in 2025, success comes from connection, not noise.

As regulations tighten, acquisition costs rise, and audiences scatter across platforms, the brands that win are those that blend precision with personality. Today’s players and partners expect authenticity over aggression and storytelling over sales pitches. Campaigns are no longer about mass impressions but about micro-moments – tailored, data-driven interactions that feel personal, even at scale.

The winners listen first, analyze second, and act third – turning insight into engagement. In this landscape, connection is the foundation of sustainable growth.

The Split Game: B2B vs. B2C

In B2B, the battleground is trust. CEOs and decision-makers are drowning in noise – from events to endless newsletters. What cuts through? Case studies that show ROI, product demos that feel real, and personal networks built at ICE or SiGMA. Social media remains the undisputed king here: 49% of iGaming executives use it as their primary info source, followed by in-person networking and industry events. Long-form content still works – when it’s insightful, not promotional. To stand out in B2B marketing, brands should focus on:

  • Building thought leadership through expert commentary and research-backed insights that prove credibility;
  • Nurturing long-term relationships via community-led webinars, roundtables, and co-marketing projects that drive collaboration;
  • Leveraging data storytelling – turning complex metrics into simple, visual narratives that help decision-makers act fast.

B2C, by contrast, is all about emotion and immediacy – but with a sharper distinction between markets and business models. The latest EvenBet Gaming Social Media Report shows that while short-form and community-driven content remains key, the dominance of platforms differs markedly. In Europe – LinkedIn leads the way as a professional and networking hub, reflecting a B2B-oriented focus on authority building, lead generation, and industry-specific engagement. In Asia – Facebook and Instagram dominate, highlighting a strategy centered on community connection, targeted advertising, and broad audience engagement, with Telegram also playing a significant role. For B2C operators – visual storytelling and entertainment-led platforms such as Instagram, Facebook, and TikTok continue to drive emotional engagement, while for B2B providers – LinkedIn holds an undisputed lead, supported by Instagram and Telegram as complementary channels. The formula, therefore, is not simply to be social-first, but to be strategically social – prioritizing community and visual impact in B2C, and credibility and professional engagement in B2B.

AI and Automation – The New Marketers

According to EvenBet’s iGaming Future 2026 report, AI has moved from buzzword to backbone – redefining how brands attract, convert, and retain players. Predictive analytics now segment audiences before login, while machine learning powers adaptive CRM systems that personalize offers and retention bonuses in real time. In marketing operations, AI delivers measurable impact through:

  • Dynamic pricing and bonus optimization – adjusting rewards by player value and engagement;
  • Content intelligence – automating localization and campaign creation, cutting production time by up to 60%;
  • Ad fraud prevention – identifying fake traffic before it drains budgets;
  • Predictive churn analysis – triggering personalized retention actions;
  • Voice and visual recognition – tracking live reactions and sentiment to optimize creative on the fly.

In B2B, AI turns marketing from broadcast to conversation – analyzing partner behavior, flagging high-value leads, and automating follow-ups. The brands that master real-time data interpretation lead the race. In iGaming, AI doesn’t just predict behavior – it shapes it.

Social Channels – The Real Arena

Social platforms have evolved far beyond advertising spaces. They’ve become the central nervous system of iGaming marketing. In 2025, social media is a living ecosystem where customer acquisition, brand positioning, community building, and market research all merge. Every platform has its rhythm and audience psychology; successful brands know how to play them like instruments in the same orchestra.

Whether a B2B partnership or a B2C retention campaign, the rule is simple: go where your audience lives, speak their language, and deliver value before the pitch. How each key platform shapes the iGaming marketing mix? Read here.

LinkedIn – the B2B Heartbeat

This is where credibility is built and deals are born. For iGaming providers, affiliates, and tech companies, LinkedIn serves as the top channel for partnerships, thought leadership, and lead generation. Sharing industry insights, case studies, and event takeaways reinforces authority and keeps brands visible among decision-makers. Paid targeting tools also allow for pinpoint precision, ensuring that every ad or article reaches the right vertical – from operators to regulators.

YouTube & Twitch – Where Entertainment Meets Education

As highlighted in EvenBet’s iGaming Future 2026 report, streaming has become a key growth channel for iGaming brands. YouTube anchors long-form storytelling – developer insights, product demos, and CEO interviews that build credibility. According to the EvenBet Gaming Social Media Report, YouTube accounts for 14% in Europe and 15% in Asia, showing near-equal relevance across regions and reinforcing its universal value for both markets.

Twitch, mentioned in iGaming Future 2026 alongside YouTube Live and Kick, plays a pivotal role in real-time engagement – driving live gameplay, poker tournaments, and influencer collaborations that enhance transparency and community connection. While no percentage data is provided for Twitch, the report emphasizes streaming as a natural fit for gambling content and audience interaction.

Together, these platforms turn audiences into participants – transforming content from promotion into experience.

TikTok & Instagram – Short, Raw, and Honest

Authenticity wins here. These platforms thrive on short-form, story-driven content that prioritizes emotion over polish. According to the EvenBet Gaming Social Media Report (p. 58), Instagram ranks second in both regions – 22% in Europe and 20% in Asia – while TikTok shows stronger traction in Asia (9%) than in Europe (5%), underscoring its growing influence among younger, mobile-first audiences.

Behind-the-scenes clips, quick tips, and relatable humor consistently outperform corporate messaging. Interactive ad formats like reels and hashtag challenges help iGaming brands spark viral loops, amplify influencer reach, and turn curiosity into action.

In a mobile-first world, these platforms don’t just advertise – they convert. The brands that master them know one truth: social is the marketplace, the focus group, and the loyalty engine all at once.

Customer Access and Personalization

Today’s players expect the brand to recognize them before signing in. The data backs it up: operators using personalized onboarding see up to 37% higher retention. Hybrid campaigns – connecting online and live play – are rising fast. A push notification might lead to an app bonus, unlocking a live event seat. That seamless loop is where loyalty lives. For iGaming operators, personalization now stretches far beyond “Hello, [Name]”:

  • Behavioral segmentation uses AI to analyze time-of-day habits, game preferences, and betting velocity – letting brands tailor every interaction, from welcome bonuses to tournament invites;
  • Cross-channel identity mapping ensures players get a consistent experience across web, app, email, and live venues – no duplicate offers, no irrelevant messages;
  • Progressive profiling builds player personas gradually through engagement, balancing data collection with trust. This creates a 360° view without overwhelming the user with long forms;
  • Experience-based incentives are replacing static bonuses. For example, completing a “10-hand challenge” online could unlock real-world prizes or exclusive event tickets.

What Next?

As highlighted in EvenBet’s iGaming Future 2026 report, the next phase of iGaming marketing – especially in B2B – is built on access, insight, and shared growth. Partners no longer want to be sold to; they want to collaborate, learn, and co-create. Loyalty now comes from ecosystems of mutual value, not discounts or outreach volume. Next-gen B2B engagement revolves around:

  • Micro-communities on Slack, Discord, or LinkedIn – invite-only spaces where suppliers, affiliates, and operators exchange insights and form strategic alliances;
  • Account-based marketing (ABM) powered by AI – integrating CRM and social data to tailor outreach, improving conversion rates by up to 50%;
  • Virtual demos and co-branded webinars – frictionless entry points for collaboration that combine live interaction with analytics-driven follow-up;
  • Shared data dashboards – transparency as the new trust currency, providing partners with real-time access to KPIs and campaign metrics.

In both B2C and B2B, the rule holds: the closer you get to your audience or partner, the harder it is for them to leave.

Innovation: Beyond Buzzwords

Gamification has become the universal language of engagement – missions, badges, leaderboards, loyalty loops. AI adds the adaptive layer; players evolve in real time. This same logic applies in marketing: adaptive storytelling that shifts with user behavior. The future? Predictive personalization. The line between “targeting” and “understanding” is getting thinner, and the best marketers are crossing it first. The new generation of gamified marketing goes beyond points and badges – it builds ecosystems of continuous engagement:

Category Tool / Mechanism Description & Benefits
B2C (Players) Dynamic Missions AI-driven missions that adapt to player behavior in real time – e.g., switching from “daily spins” to “multi-table hands” based on user habits. Keeps engagement personal and relevant.
Reward Tiers & Progression Paths Data-driven systems that reward consistency, not just spend. Players advance through experience-based milestones, improving long-term retention.
Social Competition Leaderboards, team missions, and community milestones create peer motivation. Increases engagement by up to 40% vs. solo play.
Narrative Gamification Marketing campaigns unfold as storylines – every message or promo feels like a new chapter in the player’s journey. Builds emotional attachment.
AR & VR Integration Combines real-world activity (QR scans, event participation) with digital rewards, creating immersive cross-channel brand experiences.
Predictive Personalization AI anticipates player mood and intent, adapting visuals, tone, and offers before behavior shifts. Moves from reactive to proactive marketing.
B2B (Partners) Partner Scoreboards Tracks campaign performance – traffic, conversion, retention. Encourages friendly competition and higher partner productivity.
Gamified Learning Platforms Turns product training and onboarding into missions, quizzes, and leaderboards. Boosts learning retention and team motivation.
Incentive Ecosystems Partners earn tiered rewards – access to beta tools, co-marketing funds, or exclusive insights – based on measurable performance metrics.
Community Challenges Affiliates or resellers compete in group KPIs (e.g., “Top Q3 Converters”). Builds engagement and shared achievement culture.
AI Engagement Analytics AI monitors partner engagement levels, offering personalized feedback, goal suggestions, and reward triggers automatically.

Ultimately, gamification in iGaming marketing has shifted from “adding fun” to engineering motivation. It’s about designing systems where engagement becomes the most natural move. When rewards, progress, and storytelling align seamlessly with user behavior, participation stops feeling like marketing and starts feeling like entertainment. The brands that master this balance turn every interaction into a self-sustaining loop of curiosity, reward, and loyalty – where players don’t just play the game, they live inside it.

Final Hand

In 2025, iGaming marketing is a blend of human intuition and machine precision. The era of mass messaging is over – success now means balancing data with emotion and automation with authenticity. In B2B, growth comes from trust, transparency, and measurable ROI rather than lead volume. In B2C, players expect instant personalization, dynamic engagement, and brands that speak their language – making AI-driven personalization and social-first storytelling essentials, not extras.

The strongest brands will merge both worlds, using AI to amplify empathy and data to sharpen creativity. In a market flooded with content, relevance is survival – and trust is the true currency of differentiation.

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GR8 Tech Challenges Operators to Face Their Fears This Halloween

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This Halloween season, GR8 Tech dares the iGaming world to face its darkest fears. The company has launched an interactive campaign titled “What Scares Operators Most?”, inviting operators to explore the challenges that haunt their daily operations—and to discover how the right solution can turn those fears into fuel for growth.

The mysterious, immersive journey highlights iGaming’s most chilling pain points, and each revealed fear leads to actionable insights and practical solutions, guiding operators toward the tools and strategies that keep their businesses bulletproof, no matter what monsters lurk in the data.

“Fear is a powerful teacher,” said Yevhen Krazhan, CSO at GR8 Tech. “Every operator faces moments that test their systems and their strategy. Our Halloween campaign acknowledges those fears and shows that with the right partner, they’re entirely conquerable.”

On the GR8 Tech website, visitors can flip cards, uncover their personalized iGaming “fear,” access GR8 Tech’s expert take on how to overcome it, and view materials that discuss the problem in more detail. They can also share their results or book a meeting to discuss real-world solutions.

Operators brave enough to fight their fears are encouraged to continue the conversation in person at SiGMA Central Europe 2025, Booth 5028. Because in the world of iGaming, even the scariest nightmares can turn into winning stories.

The post GR8 Tech Challenges Operators to Face Their Fears This Halloween appeared first on European Gaming Industry News.

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Week 43/2025 slot games releases

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Here are this weeks latest slots releases compiled by European Gaming

Relax Gaming is opening the hatch to Frank’s Diner, an apocalyptic slot where Split Symbols, reel multipliers, and Gold Wild re-spins deliver the potential for sizzling wins. Split Symbols take centre stage, with two or three identical single symbols landing on the same reel, forming double or triple stacks that immediately multiply the number of ways to win.

BC.GAME has released Tim & Larry, a new in-house developed slot combining traditional video slot mechanics with a cartoon-inspired theme centered around a kitchen standoff between a cat and a mouse. The game features high volatility, a theoretical RTP of 96.91%, and a capped maximum payout of 15,000× the base bet.

Inspired Entertainment, Inc., is excited to announce the launch of Werewolf It Up! featuring Cash Bank and Zeus Legends of Olympus featuring Triple Hit Combo across the UK and Malta iGaming markets. Packed with captivating visuals and engaging gameplay, this online and mobile slot duo is designed to deliver strong results for operators and offers the best in iGaming entertainment for players.

TaDa Gaming invites players to spin for royal rewards in Crown of Fortune, a vibrant 5×3 slot featuring expanding Wilds, locking respins and dazzling payout potential of up to 1000x the bet. Blending nostalgic fruit slot charm with polished, modern mechanics, Crown of Fortune captures the timeless allure of classic gameplay—enhanced by Wild-driven action.

SlotMatrix has launched its latest exclusive title, Aphrodite’s Fortune, an enchanting slot that invites players into the goddess’s golden garden of love and wealth. Set among the clouds of Mount Olympus, Aphrodite’s Fortune celebrates beauty, fortune, and celestial power in a stunning 10,000-ways-to-win format.

Have you got what it takes to take on the Prize Ladder and come out on top? That’s the question players must answer before taking on the latest classic slot title from in-demand content house, Northern Lights Gaming. Bright lights and big wins are the order of the day in Prize Ladder, a game-show style blockbuster that promises twists and turns from the very first game round to the last.

Gaming Corps is preparing to enchant players this October with the launch of its latest slot, 3 Pots of Potions. Arriving just ahead of Halloween, the high-volatility release combines imaginative design with feature-rich gameplay and the potential to conjure wins of up to 10,000x the stake.

Get ready for a spine-tingling splash with Fish Tales: Halloween from Booming Games! This spooky twist on the beloved Fish Tales: Monster Bass takes you to a haunted underwater world where ghoulish fish and creepy cash prizes await. The beloved spook-tacular mechanics remain intact, but with an eerie makeover—fog-drenched waters, zombified fish, and a fang-tastic new design.

Evoplay has released Young Buffalo Coins, the second instalment in its popular Young Buffalo series. Following the success of the original title, the new game takes players back to the wild prairies for another action-packed adventure, combining fast-paced gameplay, sticky coins, and big jackpot opportunities.

Online casino operators can give their players the fright of their lives with Midnight Queen, the latest slot launch from in-demand iGaming content provider, ICONIC21. Midnight Queen is a Vampire-themed slot that’s perfect for entertaining players during the Halloween season and beyond.

TaDa Gaming has returned to the savannah with intriguing new release Golden Explorer. A rich trove of multiplier gemstones sparkling with additional random multiplier bonuses can burst on to the screen, enhancing the win potential and delivering vivid and exciting gameplay for 96.99% and a max win of 30,000x.

To celebrate the launch of Reactoonz 100, Play’n GO’s iconic slot character Garga reached a max altitude of 37,753 metres (117,300 ft) in a two-hour flight to set a world record and become the first slot character ever in space. Play’n GO, the world’s leading casino entertainment provider, has today announced that one of the most iconic characters in slots, Garga, has set a world record by becoming the first slot character in space.

Tom Horn Gaming is expanding its portfolio with the release of 243 Zeus Fruits, a slot that combines two proven player favourites – fruit slots and Greek mythology. The game delivers short feature cycles, multipliers, and higher stakes through the supplier’s QuickX mechanic.

Amusnet invites players into a realm of mystery and midnight thrills with Vampire Dice, its latest Online Casino portfolio addition. This captivating dice-themed game combines gothic elegance, thrilling features and an immersive atmosphere where every roll reveals secrets of the night.

SlotMatrix has embraced the Halloween spirit with its latest exclusive release, Ghost Pigger. Combining high energy rhythm and rewarding gameplay in a disco-fuelled haunted house, Ghost Pigger makes for a truly unique slot experience. The 96.09% RTP, medium volatility, and maximum win potential of up to 13,712x keep the players engaged.

 

The post Week 43/2025 slot games releases appeared first on European Gaming Industry News.

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