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Yggdrasil Q3 2018 financial update
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Business highlights Q3 2018 (Q3 2017)
- 13 new license agreements signed (10)
- 3 new games launched: Penguin City, Hanzo’s Dojo and Wolf Hunters (3). Launch event for Nitro Circus – Yggdrasil’s first ever branded game partnership
- UK legal entity created, certified to launch in Spain, entry into Czech Republic through Tipsport agreement and entry into Taiwan with social gaming operator XSG
- Launch of casino games fan site (Yggdrasil Casino)
- Number of FTEs 272 (170)
- Player rounds increased by 51% to 1,534 million (1,019 million)
- Mobile share of EGW was 65% (59%)
Financial highlights Q3 2018 (Q3 2017)
- Total operating revenues increased by 62% to MSEK 71.5 (44.1)
- EBIT increased by 26% to MSEK 19.3 (15.3)
- EBIT margin amounted to 27% (35%)
Financial highlights January-September 2018 (January-September 2017)
- Total operating revenues increased by 66% to MSEK 195.8 (117.9)
- EBIT increased by 21% to MSEK 49.7 (41.2)
- EBIT margin amounted to 25% (35%)
Notable events after the quarter
- Signed ATG and Svenska Spel in Sweden ahead of the re-regulation in 2019. Also signed Veikkaus in Finland
- Kick-off in Poland for all employees
Comment on Q3 2018 by founder and CEO Fredrik Elmqvist
“On behalf of the whole team at Yggdrasil I am pleased to announce yet another eventful quarter characterized by continued expansion and signing of several new partnerships. End user activity measured by player rounds reached 1,534 million during the quarter, representing an uptick of 51% from the same period last year. Revenues for the quarter grew by 62% compared to 2017 to MSEK ~72and EBIT by 26% to MSEK ~19, representing an EBIT margin of 27% while being in a high growth mode. We continued to fully emphasize our expansional focus by making investments for the future, both in the business and into new products.
During the quarter we signed several high-profile customers and our very first social gaming partnership in Asia through a deal with Taiwanese operator XSG. In Europe we signed among other Tipsport in the Czech Republic, Intralot in Italy and became certified in Spain – all important building blocks of our long-term strategy and commitment to expand our regulated market footprint. I am also thrilled to announce that we have signed with ATG and Svenska Spel in Sweden and Veikkaus in Finland after the close of the quarter. We have also established a local presence in the highly important UK market to improve our commercial reach to new candidates for our YGS Masters program.
The third quarter was also active in terms of business development and investments in new products. We continued to grow the organisation and have welcomed 29 new Yggdrasilians during the quarter and the total number of employees now amount to 272 – up by 102 from the end of the same period last year! I am delighted to steer such a diverse team of world class talent, where people are encouraged to challenge both themselves and Yggdrasil in a truly open and multinational environment. On the product side we have ramped up our games development phase and we have more games in the pipeline than ever before, while we continue to stay true to our DNA by only bringing the best content to the market and not losing focus on quality.
With the first nine months of the year behind us I am excited on the opportunities and challenges ahead. We continue to put full emphasize on growth and making investments into the organisation to stay at the forefront as a true industry innovator and to pave the way for our continued journey.”
Fredrik Elmqvist, Malta, October 2018
About Yggdrasil:
Yggdrasil is a provider of superior online gaming solutions for igaming operators. The business was founded in 2013 and has since emerged as one of the industry’s most respected and acclaimed suppliers. Yggdrasil operates a highly scalable business model and covers three product verticals: Casino Slots, Table Games and Bingo, in addition to the business verticals: Yggdrasil White Label Studios, YGS Masters and Yggdrasil Dragons. Since its inception, Yggdrasil has embarked on a solid growth trajectory enabled by a strong corporate culture focused on innovation, creativity, quality and technology leadership. Yggdrasil is headquartered in Sweden and has offices in Malta (operational HQ), Poland and Gibraltar.
Source: Latest News on European Gaming Media Network

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Arizona Department of Gaming Releases March Sports Betting Figures
Bettors in Arizona wagered approximately $887 million on sports in March of 2025, according to a new report by the Arizona Department of Gaming. This represents an approximate 16.8% increase when compared to March of 2024.
The state collected approximately $2.5 million in privilege fees in the month. You can view the full March report on the ADG website.
See reports below.
The post Arizona Department of Gaming Releases March Sports Betting Figures appeared first on European Gaming Industry News.
Latest News
Inside the Matrix: A Conversation with EveryMatrix Founders on Europe, Expansion, and Staying Hands-On
By Maria Emma Arnidou, Event Marketing Director at HIPTHER, for the European Gaming Media
During the recent EveryMatrix Media Day at the company’s opening of their new London office, Co-Founders Ebbe Groes (CEO) and Stian Hornsletten sat down with press to share key insights into their strategic vision. In this exclusive Q&A, we explore their views on the European Market, the evolution of EveryMatrix’s business model, leadership philosophy, and the company’s experience in the ever-evolving U.S. market.
Europe is filled with local heroes. It’s far more fragmented than most people think.
You discussed emerging markets in your presentation. What about Europe – is it considered saturated, or are there still areas of growth?
Ebbe Groes: I really don’t think Europe is saturated at all. In fact, big parts of it are still underdeveloped. Take France for example, it doesn’t allow online casino. Germany has effectively banned it. That’s two of Europe’s three largest economies where casino is either outlawed or nearly impossible. So yes, there is still plenty of room for growth.
Stian Hornsletten: And the market is getting more concentrated around a few bigger players, but even then, it’s not as centralized as in the U.S.
Ebbe Groes: Exactly. Europe is filled with local heroes. You won’t find many players dominating across the board. Kindred, Betsson – they’re strong, but when you go country by country and look at market share, the picture is very fragmented. Even with the economies of scale in marketing – say you sponsor a Premier League team – you’re still not getting the full return unless you’re present across multiple markets. That’s what makes Europe so different from the U.S., where a few big players hold all the cards.
We started with a sportsbook. Now we’re building an ecosystem.
EveryMatrix today operates across multiple verticals with a deeply diversified portfolio. Was this the vision from the start, or did it evolve as the company grew?
Stian Hornsletten: The vision definitely evolved quickly as we grew. We started with OddsMatrix, a B2B sportsbook product that was meant to be an off-the-shelf, managed solution – something that didn’t exist back then. Within a year, we had already expanded into turnkey and PAM solutions. By 2010–2011, we had launched the CasinoEngine and started specializing in product verticals.
We’ve always been very innovation-driven. We keep developing new products – some of which are still under wraps – and R&D remains one of the most exciting parts of what we do. Today, most of our top 10 clients are turnkey. While we still offer standalone modules, our growth has come from cross-vertical synergy.
Despite this scale and complexity, you both remain deeply involved in the company’s day-to-day operations. How do you manage to stay on top of everything across products, people, and processes?
Ebbe Groes: It helps that we’ve been here from the start. I wouldn’t want to be hired into this role now and try to learn everything from scratch – but I’ve had 18 years to absorb it all. We’ve built the company in a way that each vertical operates almost like its own business. For example, the sports division has its own CTO, product team, trading team, and even its own support function. That independence gives us breathing room.
It allows me to focus on high-level strategy, like acquisitions – take FSB, for instance. That required a lot of focus at the start, but eventually it will transition into the core business and require less direct involvement.
Stian Hornsletten: Over the years, we’ve also developed strong planning, reporting, and KPI structures across the business. That consistency makes it easier to monitor everything and integrate new divisions. Whether we open a new office or onboard a new team, we already have the systems in place to support them.
Ebbe Groes: And the same goes for finance and HR. When we opened the London office, the HR team already knew how to handle it – we’d opened three the year before. That kind of maturity allows us to move fast without creating chaos.
“In Europe we have 150 competitors in content; in the U.S., maybe 10.”
And what about the U.S. – a market many see as the holy grail of iGaming? What’s your current position there?
Ebbe Groes: To be honest, the U.S. was a tough lesson. We entered hoping to provide a full turnkey solution, but the market didn’t evolve the way we expected. Many well-funded B2C operators pulled out, and that left little demand for companies like us to offer the full stack. We pivoted to focus on one thing: our own gaming content.
Stian Hornsletten: We’re now live in four out of five regulated U.S. states for our own content, and we have agreements with all the major operators. Some new games from SlotMatrix are set to launch by summer, and they’ve already shown strong performance elsewhere – which gives us hope. If we manage to capture even 1–2% market share with our own content, that would already be meaningful.
But it’s been a long and costly process. Every state has its own regulatory requirements, separate hosting, and certification needs. And if one state’s not ready, operators won’t promote your games nationally. It’s frustrating, but it also reduces competition. In Europe we have 150 competitors in content; in the U.S., maybe 10. So if we can endure, there’s long-term potential.
The post Inside the Matrix: A Conversation with EveryMatrix Founders on Europe, Expansion, and Staying Hands-On appeared first on European Gaming Industry News.
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SOFTSWISS Takes Home Four Awards In One Night
SOFTSWISS, a global provider of iGaming software solutions, has won two prestigious trophies at the EGR Marketing & Innovation Awards 2025. These recognitions come alongside two more accolades at Malta’s iGaming Excellence Awards 2025.
EGR Marketing & Innovation Awards
Hosted annually, the EGR Marketing & Innovation Awards honour the most innovative and effective campaigns and teams in online gaming. Recognising success across marketing, creative execution, customer engagement, and commercial results, the awards are regarded as one of the industry’s top accolades.
This year marks the third consecutive win for SOFTSWISS, following previous victories for its standout campaigns, Bringing the Heat in 2023 and Grab Success in 2024. The judges praised the SOFTSWISS marketing team with the Marketing Team of the Year Award for showing a clear passion for their brand and a creative use of new technologies and data analytics.
In addition to leading the team’s collective success, Valentina Bagniya, CMO at SOFTSWISS, was personally recognised as the best B2B Marketer of the Year for her role in transforming SOFTSWISS’ marketing function into a brand powerhouse.
“Thank you to the EGR jury team for this wonderful recognition. Winning Marketing Team of the Year is an extraordinary achievement that highlights our strength and dedication as a team. Additionally, receiving B2B Marketer of the Year is a deeply meaningful acknowledgement of our collective efforts,” says Valentina Bagniya. “These awards are not about individual achievements; they reflect the creativity, commitment, and passion of our entire marketing team.”
Malta’s iGaming Excellence Awards
SOFTSWISS also received major recognition at Malta’s Gaming Excellence Awards 2025. Ivan Montik, Founder of SOFTSWISS, was honoured with the Lifetime Achievement Award for exceptional contributions to the iGaming industry over the course of his career. Meanwhile, Rubens Barrichello, ex-Formula 1 pilot and Non-Executive Director in Latin America at SOFTSWISS, was named Best iGaming Influencer of the Year, celebrating his significant impact through content creation, marketing, and online presence.
Valentina Bagniya comments: “It’s significant that our colleagues Ivan Montik and Rubens Barrichello received recognition at Malta’s Gaming Excellence Awards 2025, demonstrating how our leadership vision is increasingly recognised and valued by industry professionals. Moving forward, we remain dedicated to expanding our expertise and actively contributing to the advancement of our industry.”
On 3-4 July, the SOFTSWISS team will be attending iGB Live in London, ready to share their insights and expertise with interested attendees.
About SOFTSWISS
SOFTSWISS is an international technology company with over 15 years of experience developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 30,000 casino games, the Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team counts over 2,000 employees.
The post SOFTSWISS Takes Home Four Awards In One Night appeared first on European Gaming Industry News.
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