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British Esports Association announces Advisory Board changes and new volunteers

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The British Esports Association, the not-for-profit body set up to promote grassroots esports in the UK, has announced several industry members have taken up voluntary positions at the organisation.

There are three new additions to the Advisory Board, which meets quarterly and discusses areas of developments and focus for the Association. The new members are Mary Antieul, Darren “Slammer” Newnham and David Yarnton, who come with years of experience in the UK games industry.

Mary oversees esports strategy, operations and partnerships at GAME across the Belong arenas and Insomnia Gaming Festival; Darren Newnham is a business development professional who heads up Nexus, which brings teams, organisations, brands and players together; David Yarnton has been involved in the games industry for more than 30 years, having held senior positions at Gfinity, Nintendo and more, and is currently involved with esports platform and consultancy Edge Esports.

The new Advisory Board members replace esports host and Code Red Esports MD Paul “Redeye” Chaloner, PC Gamer deputy editor Philippa Warr and Twitch’s EMEA senior director of partnerships Chris Mead, who have stepped back from the board over the past year. The British Esports Association thanks them for their valuable contribution.

The other Advisory Board members include Ceirnan “Excoundrel” Lowe, Heather “Naysayerz” Dower, Michael “Odee” O’Dell, Craig “Wizzo” Fletcher, Ryan Hart, Andrew Nixon, Josh Williams, Carleigh Morgan and Mark “Garvey” Candella.

David Yarnton said: “In the last few years esports has seen a rapid growth in its popularity and created huge amounts of interest amongst the wider community. There are many people who are looking to learn more about esports and understand the benefits it offers, such as helping to develop teamwork and create communities.

“Having been involved in the video games and esports industries for many years, it is good to be able give something back and help the British Esports Association in its efforts with the grassroots of esports.”

Mary Antieul commented: “I’m very excited about joining the British Esports Association board and look forward to working with the other board members to improve the opportunities for grassroots esports players in the UK.”

Darren Newnham added: “As a lifelong gamer and games industry professional I’m excited and honoured to be given the chance to be part of the British Esports Association at such an exciting time for our industry.”

Elsewhere, the British Esports Association has made additions to its team of voluntary game advisers, who provide input and expertise to help the Association understand each game’s developments and its community effectively.

Renault Sport Team Vitality’s Rocket League team manager Mike “Gregan” Ellis has become British Esports’ Rocket League adviser, while Barrage Esports player James “Governor” Gove has become a League of Legends adviser.

Gregan said: “It’s great to be part of British Esports Association and bring more Rocket League info to the team. Rocket League is a great game to bridge the gap between esports and mainstream media. I am glad I can support esports through this role with my love and knowledge of Rocket League and experience in the scene.”

In addition, the first British Esports Championships for schools and colleges got underway earlier this month, and a team of volunteer admins are working with British Esports student esports coordinator Natacha Jones and epicLAN to manage the tournament platform and student teams taking part.

The admins are James “Governor” Gove (League of Legends), Alice Leaman (Overwatch) and Douglas “Riddle” Packham (Rocket League).

British Esports chair Andy Payne OBE commented: “We’re delighted to announce our new Advisory Board members and other volunteers to the Association. Please join us in welcoming them.

“We value everyone’s input and look forward to working together to help promote, improve and inspire through grassroots esports in the UK.”

 

About the British Esports Association:

The British Esports Association is a not-for-profit organisation established in 2016 to support and promote esports in the UK.

As a national body, its aims are to foster future British talent, increase the awareness of esports and provide expertise and advice. It’s focused on the grassroots level of esports and runs Championships in schools and colleges.

The Association hopes to help educate the masses – including parents, teachers, media and government – around what esports is and its benefits. Its three goals are to Promote, Improve and Inspire.

 

 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Galaxsys Presents Slap Shot – A New Slap-Tastic Turbo Game

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Galaxsys, an innovative games studio known for its creativity and commitment to innovation, has just launched its latest turbo game, Slap Shot. This new release combines a simple yet exciting concept with engaging mechanics to offer a thrilling experience for players.
About Slap Shot
The game challenges players to deliver the perfect slap to their opponent using customisable features. Players specify their desired bet amount, choose their slap tools and characters, and aim to deliver a successful slap to win. With customisable options allowing players to select their preferred tools and characters, each round is a satisfying adventure.
Bonus rounds appear when players deliver a powerful hit that disorients the opponent or purchase a bonus round, adding an extra layer of excitement.
Features & Highlights
Slap Shot offers a wide range of in-game features and highlights, creating a truly engaging experience for players. Here are the main highlights of this turbo game by Galaxsys.
Character Customisation
Slap Shot lets players personalize their experience by choosing their characters and slapping tools, making each round more fun and engaging.
Bonus Mode
Bonus rounds appear when players deliver a powerful hit that disorients the opponent or when they purchase a bonus round.
Engaging Gameplay and Animations
With a focus on player satisfaction, Slap Shot features a visually appealing and user-friendly design.
Auto Bet
The feature allows players to switch to the mode where the system places bets automatically.
Staying true to Galaxsys’ dedication to delivering unique and memorable games, Slap Shot is a standout addition to the studio’s growing portfolio.

The post Galaxsys Presents Slap Shot – A New Slap-Tastic Turbo Game appeared first on European Gaming Industry News.

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SUPERSCALE RAISES $1.2 MILLION FOR GAME BUSINESS ANALYTICS ‘SUPERPLATFORM’

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 SuperScale, the game business analytics company, announces it has secured an investment round of $1.2 million to support the launch and rapid expansion of SuperPlatform, the ultimate game business analytics platform.

SuperPlatform solves a critical industry challenge: aligning changes in game business strategy from top to bottom with consistent and trustable data that is always up-to-date. The platform provides executives with a single source of reliable, standardized business insights from across the organization in order to execute data-backed strategies with coherence and confidence. After a soft launch in August 2024, 60 studios are already using SuperPlatform to understand their entire business in one integrated platform.

The fresh funding round was led by existing investors including Across Private Investments, LevelUp Ventures, Zero One Hundred, and Venture to Future Fund, along with new investor Strecko Investments. Following the successful soft launch and strong market adoption of SuperPlatform, SuperScale has already become cashflow positive and is extending the current funding round by a further $2.15 million by the end of 2024, positioning the company for sustained success.

The no-SDK SuperPlatform integration ensures consistency of business data from over 40 sources across marketing, product, and finance, providing an all-in-one, AI-powered view of games business performance. It brings games studios and publishers all the flexibility and data ownership of an internal solution at a fraction of the cost of today’s fragmented tools. SuperPlatform includes advanced features such as predictive modeling, automated data health monitoring, and hundreds of standardized use cases—all tailored to the unique needs of individual decision makers inside game organizations of all sizes.

A standout feature of SuperPlatform is its ‘Command Center’ which enables gaming executives and investors to model shifts in strategy, and execute them across their organizations. Whether a CEO of an indie studio focused on maximizing short-term cash flow or a Portfolio GM aiming to boost first-year profits in a larger gaming organization, SuperPlatform provides decision-makers with the accurate success criteria needed to align their teams with the organization’s goals.

Ivan Trančík, Founder and CEO of SuperScale, commented:

“Apple’s privacy changes and the post-pandemic slump rocked the games industry. CEOs, CFOs and investors have been kept up at night, scrambling to implement radically different business strategies across their organizations. By consolidating essential tools and analytics into one platform, we give studios of all sizes the peace of mind to trust their business data again, while reducing the need for multiple platform tools or costly internal solutions.”

He added:

“SuperPlatform is our flagship SaaS offering and is the culmination of eight years of  internal development, encompassing all the tools and models developed by SuperScale. It has already delivered record profits to our partners as part of our existing complementary solutions and, by offering it as a unified platform, we can empower a much broader range of studios to achieve unprecedented results.”

Michal Csonga, partner at Zero One Hundred, said:

“SuperScale has executed a stellar corporate and product transformation during the most turbulent period in the history of the gaming industry. They have consolidated years of expertise into one software platform. SuperPlatform saves game studios and developers significant time and costs and increases profits drastically. We are thrilled to support this success story that is reshaping this global industry.”

Founded in 2015, SuperScale has long been known for offering a suite of solutions to game developers and publishers, powered by the proprietary analytics technology that now underpins SuperPlatform. By making it available to all on a subscription basis, SuperScale completes its transition from a service-based to a SaaS (software-as-a-service) model. To find out how SuperPlatform can unlock your game’s true potential, simply copy the link of your game in the Google Play or App Store into the platform’s Revenue Uplift  calculator.

The post SUPERSCALE RAISES $1.2 MILLION FOR GAME BUSINESS ANALYTICS ‘SUPERPLATFORM’ appeared first on European Gaming Industry News.

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GR8 Tech Closes the Year at SiGMA Europe 2024 with Industry Success

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SiGMA Europe 2024 closed the year with a bang, and GR8 Tech seized the spotlight, leaving a lasting impression on industry leaders and professionals. The event proved pivotal for GR8 Tech, with nearly 300 meetings showcasing robust interest in its offerings. Of these, 15 discussions are already progressing toward long-term agreements, laying the groundwork for expanded partnerships and future business launches. The event highlighted the demand for customizable iGaming solutions and GR8 Tech’s impactful presence at the year’s grand finale.

Kiril Nestorovski, Sales Director at GR8 Tech: “What’s really grabbed attention in SiGMA Europe is our openness to discuss and be flexible, but what truly surprises people is the quality of our products. I’ve had clients react with phrases like, “Can I touch the screen to see if it’s real?” when they saw our demos. That kind of response speaks volumes about the impact our products have, especially in the sportsbook area.”

Sharing Expertise: Panel Discussion Takeaways

At the “Trends and Predictions for 2025” panel, GR8 Tech CEO Evgen Belousov and other industry leaders shared insights into esports and sportsbooks’ future, spotlighting AI-driven personalization, opinion-based betting, and esports as key disruptors.

The panelists drew a fascinating parallel between sportsbooks and streaming platforms. As competition intensifies, operators are now juggling multiple feed suppliers to deliver exclusive, tailored content. Much like streaming services fighting for exclusive rights, sportsbooks are investing in diverse and unique betting experiences to stand out. Diversification is now becoming essential for staying relevant in the market.

Belousov explored how sportsbooks are evolving from casino add-ons to profitable standalone ventures, redefining their role within the iGaming ecosystem. The panel underscored AI’s transformative impact on player acquisition, gamification, CRM, and risk management – all the areas where GR8 Tech leads the way with practical innovations aimed at increasing operators’ profitability.

Opinion-based betting – wagering on elections or entertainment outcomes – emerged as a rising trend, appealing to younger, tech-savvy players seeking interactive experiences. Esports also increased its role as a game-changer, with younger generations gravitating toward familiar titles like Dota 2 and Counter-Strike over traditional sports.

Focus for 2025: Driving Innovation

Yevhen Krazhan, CBDO at GR8 Tech: “As we wrap up 2024, I’m proud to say that GR8 Tech has exceeded expectations, performing at 150% of our initial goals. The demand and interest in our solutions have been overwhelming, and we’re excited to see how the trends of reactivation and investment growth continue into 2025. With strong momentum from events like SiGMA and the upcoming ICE, we are poised for another successful year. Our strategic focus remains clear – leading the charge as a global sportsbook platform. We’re ready for what lies ahead, and we’re confident that 2025 will be another great year for GR8 Tech.”

As the year comes to a close, the partnerships forged at SiGMA Europe 2024 have paved the way for GR8 Tech’s next major event: ICE 2025. Building on this year’s success, GR8 Tech will showcase its cutting-edge solutions and push iGaming boundaries, solidifying its industry leadership. Stay tuned for exciting developments and join us at ICE 2025!

The post GR8 Tech Closes the Year at SiGMA Europe 2024 with Industry Success appeared first on European Gaming Industry News.

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