Latest News
SitNPlay Games expands open beta
Reading Time: 2 minutes
SitNPlay Games announced that it has expanded the open beta for its platform that enables players to create ad-hoc eSports competitions for real money prizes.
SitNPlay Games recently graduated from the MIT Play Labs accelerator program while securing seed funding from Play Labs, Seraph, NorthBay, and investor Rajeev Surati to fuel company growth. In August 2018, the initial open beta launched featuring the popular eSports multiplayer first-person shooter game Counter-Strike: Global Offensive (CS:GO). Since the open beta started, more than 10,000 players have created over 15,000 ad-hoc matches and 1,000 tournaments to win real money prizes. eSports semi-pros and enthusiasts from around the world are invited to join the growing open beta.
More than 10,000 players in the open beta have already launched over 15,000 ad-hoc matches and 1,000 tournaments to win real money playing competitive CS:GO, with more eSports enthusiasts invited to join today.
SitNPlay Games’ platform enables players to create lobbies to play on-demand matches anytime, anywhere. eSports players can then seamlessly create free and pay-to-enter competitive matches, leagues and tournaments for real money prizes. The platform also provides tournament matches, gaming server rental, giveaways and league management.
Leandro Gabrielzyk, CEO and co-founder of SitNPlay Games, said: “The billion-dollar eSports market attracts a large segment of enthusiasts who aspire to be paid professionals, but don’t yet have the skillsets to compete above the amateur level in order to monetize their time and skills. Less than 1% of the world’s top eSports players actually achieve professional status and can make a full-time income from competing. We are serving the millions of aspiring eSports players around the world with a seamless solution to compete and earn real money prizes for their skills.”
Riz Virk, executive director of MIT Play Labs, said: “As eSports has grown and evolved as an industry, opportunities have quickly emerged for innovative technology to progress and capture its full market potential. SitNPlay Games is enabling a massive segment of enthusiasts to compete and monetize with its eSports competitive play platform, and I look forward to how the platform will evolve and grow in the coming months.”
SitNPlay Games offers eSports players a robust platform for launching competitive matches and tournaments on a global scale, including:
• Ad-hoc Matches: Challenge players to put more at stake and get rewarded with real money. Create challenge matches and wait for an opponent to accept. Win and receive prizes that can be cashed out with real money.
• Tournaments: Play in knockout rounds. The round winners advance to the next stage, until only one player is the overall winner of the tournament, receiving the title of champion and a real cash prize.
• Server rental: Rent CS:GO servers anytime in order to practice without hassle and no long-term commitments. Players only pay for what is needed. It’s easy to rent a server and there is no setup fee.
• Giveaways: Win prizes that are given away to active players. The more active a player is, the higher chances are to win.
Source: Latest News on European Gaming Media Network
Latest News
AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players
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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.
At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.
After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.
Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.
Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”
The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.
Latest News
UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling
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The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.
The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.
Over the past months, the Commission has published three reports examining:
Part 1: Consumer awareness, drivers and motivations
Part 2: Consumer engagement and trends
Part 3: Disruption of illegal online gambling
This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.
Understanding the challenge
The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.
The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.
Building on progress
Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.
The series has found that:
• consumer motivations to use illegal sites are varied — there is no single driver of engagement
• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness
• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally
• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected
• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.
A shared responsibility
The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.
Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.
“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.
“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”
Next steps
Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.
The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.
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NuxGame Wins in Two Categories at EiGE Awards 2025
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NuxGame has earned two respected titles at the 2025 European iGaming Excellence (EiGE) Awards:
• Best Innovation in iGaming Technology
• Best Marketing Campaign: “DONUT MISS OUT”
These awards, presented at the European Gaming Congress in Warsaw, recognise teams that achieve strong results and help create the future of iGaming.
“Best Innovation in iGaming Technology” Award
This award celebrates products that meaningfully improve how operators launch, personalise and scale. It reflects the company’s ability to simplify iGaming operations through one online casino API, fast launch times, powerful analytics and tools that effectively boost player engagement.
What Made “DONUT MISS OUT” the Best Marketing Campaign
The “DONUT MISS OUT” campaign brought a friendly brand experience to iGB L!VE London and supported clear sales objectives, leading to high engagement and relevant business leads.
The post NuxGame Wins in Two Categories at EiGE Awards 2025 appeared first on European Gaming Industry News.
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