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Finland starts probe into loot boxes

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Finland has started an enquiry into practice of using loot box systems in video games. This is following the official sanction and controversy surrounding loot boxes in European countries such as Belgium and the Netherlands.

Here is a brief history of loot boxes for the uninitiated.

Loot boxes have been part and parcel of some video games for over a decade. The early days of these systems were used in free-to-play games and MMORPGs, but the last few years have seen them creep into regular games like Counter-Strike: Global Offensive, Overwatch, PLAYERUNKNOWN’S BATTLEGROUNDS and others.

A number of investigative bodies in different governments have undertaken investigations into the legality of these systems and whether or not they run afoul of gambling regulations. The state of Hawai’i in the United States and The Netherlands have begun movement on some sort of regulation and Belgium’s decisions on the matter have recently caused Blizzard Entertainment to remove the ability to buy loot boxes for Heroes of the Storm and Overwatch in that country. Belgium’s gaming commission has even begun the steps for legal action against Electronic Arts over their decision not to comply with the ruling of loot boxes as gambling. Finland appears to be the next country to begin investigating these practices.

According to a statement from Finland’s Lotteries Administration supplied to Helsingin Sanomat, four conditions must be satisfied for a loot box system to be considered gambling in that country:

Loot boxes can be purchased partly or entirely with real-world money.

Players do not know what they will receive from the box (that is, they’re random).

The box or its contents can be exchanged for real-world money either through the game’s publisher or through a third party.

The publisher of the game does not have a lottery license.

In short, it seems that the primary condition for these systems to run afoul of the law in Finland is the ability to make real-world money on them. Going by my interpretation of these conditions, a game where you cannot sell the boxes or their contents back to the publisher or to a third party like Overwatch would likely not be in breach of the law but games like Counter-Strike: Global Offensive and PLAYERUNKNOWN’S BATTLEGROUNDS may indeed be illegal under those regulations.

Ultimately, whether or not loot box mechanics are legal in Finland is a matter that will have to be decided by the courts interpreting the law as its written. At this point in time, no precedent has been set in this particular area of law. However, the first few complaints have been filed and we may see some decisions coming down in the near future if they advance to a trial.

 

Source: TechRaptor


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Kambi Group plc repurchase of shares during 16 April – 22 April 2025

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Kambi Group plc (“Kambi”) has during the period 16 April to 22 April 2025 (the “Buyback Period”) repurchased a total of 36,500 ordinary shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi’s shareholders and to give the Board increased flexibility with Kambi’s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 36,500 ordinary shares at a volume-weighted average price of 115.13 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 22 April 2025, Kambi has repurchased a total of 1,252,000 ordinary shares at a volume-weighted average price of 108.82 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily
volume (number
of ordinary shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
16 April 2025 14,000 113.84 1,593,739
17 April 2025 14,000 116.46 1,630,402
22 April 2025 8,500 115.08 978,193

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 22 April 2025, Kambi’s holding of its own shares amounted to 1,252,000 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 16 April – 22 April 2025 appeared first on European Gaming Industry News.

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BMM TESTLABS EXPANDS ITS REACH AND NOW TESTS AND CERTIFIES GAMING PRODUCTS IN THE UNITED ARAB EMIRATES

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BMM Testlabs (“BMM” or “the Company”), the world’s original gaming test lab renowned for exceptional product compliance and certification services, today announced its official approval to test gaming products for the United Arab Emirates’ licensed lottery – The UAE Lottery – and commercial gaming program.

This approval comes from the General Commercial Gaming Regulatory Authority (“GCGRA”), which holds exclusive jurisdiction to regulate, license, and supervise all commercial gaming activities and facilities, including lottery, internet gaming, sports wagering, and land-based gaming facilities. BMM’s certification falls under the ‘Independent Testing Laboratories’ category.

BMM Testlabs’ Chief Executive Officer Martin Storm said, “We are excited and deeply honored that the GCGRA has entrusted BMM Testlabs with the responsibility of testing products for their new lottery, land-based, and digital gaming program, knowing that we’ll do so with the highest levels of impartiality, technical expertise, transparency, efficiency, and, most of all, integrity.”

BMM Testlabs brings 44 years of global leadership in product compliance across regulated markets and is trusted by games, systems, and lottery manufacturers, suppliers, developers, and regulators worldwide.

In addition to product compliance testing, BMM Testlabs’ BIG Cyber provides end-to-end cybersecurity protection solutions, including penetration testing, vulnerability assessments, PCI:DSS evaluations, and managed security services. Through RG24seven Virtual Training, BMM also offers compliance-grade virtual training on responsible gaming, anti-money laundering, and other important topics – presented by industry experts and available in multiple languages.

 

The post BMM TESTLABS EXPANDS ITS REACH AND NOW TESTS AND CERTIFIES GAMING PRODUCTS IN THE UNITED ARAB EMIRATES appeared first on European Gaming Industry News.

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Paysecure partners with DECTA to enhance global payment capabilities

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Paysecure, a trusted payment orchestration platform, is proud to announce its latest partnership with DECTA, an international payment processing company.

This collaboration reflects Paysecure’s ongoing commitment to offering merchants access to a diverse, competitive, and high-performing payment ecosystem.

The collaboration with DECTA is a key step in Paysecure’s ongoing strategy to deliver greater value to merchants worldwide by ensuring they benefit from improved approval rates, competitive pricing models, and efficient payment flows. For Paysecure, it’s another milestone in building a curated network of top-tier PSPs, enabling its clients access to
the most reliable and cost-effective payment partners.

“We are excited to be working with DECTA, a proven provider of payment services to the European markets. DECTA brings a wealth of experience and capability to support Paysecure in its mission to bring a wide choice of payment providers and methods to our customers. Customers can direct transactions to DECTA via Paysecure’s orchestration platform providing a competitive, secure and reliable partner for their payment processing requirements.” — Mike Peplow, Chief Strategy Officer and Head of Partnerships at Paysecure 

“At DECTA, we’re always looking for ways to enhance payment experiences for businesses worldwide. Partnering with Paysecure allows us to combine our expertise and technology to deliver more seamless, efficient, and scalable payment solutions for B2B merchants. Together, we’re creating new opportunities for growth and innovation, and we’re excited about the impact this collaboration will have on our partners and their customers.” — Scott Dawson, CEO at DECTA 

Through this partnership, Paysecure continues its mission to simplify payments and empower merchants with choice, flexibility, and performance, through a single integration point. By working with established providers like DECTA, Paysecure enhances its orchestration capabilities, driving smarter routing, faster settlements, and global scalability for its clients.

 

The post Paysecure partners with DECTA to enhance global payment capabilities appeared first on European Gaming Industry News.

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