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Exclusive Interview with Dennis Tsalikis (CEO at Fantasy Sport Interactive)
It is always nice to catch up with successful people and get a glimpse into their extensive knowledge. This week I had the pleasure to interview a serial entrepreneur with extensive experience in setting up and managing businesses in diverse sectors. Dennis Tsalikis is co-founder and CEO of Fantasy Sports Interactive, an entrepreneur who decided to combine his passion for Fantasy Sports with his skill in establishing successful businesses.
Dennis has an engineering background and prior to starting his own business ventures, he was employed at Vertu.
After establishing his Higher Technical Education with a University degree in Mechanical and Aeronautical Engineering and gaining hands-on working experience as a CNC operator at N. Bazigos S.A, Dennis proceeded to acquire a Master’s Degree (MS) in Composite Materials, from London’s Imperial College. Below is our exclusive interview with Dennis, hope you enjoy it!
Let’s begin with a few words about yourself. Our readers love to know how top-class entrepreneurs describing themselves.
Dennis: Fervent. Down to earth,with a positive outlook. Demanding, but fair. Always striving for the best, first and foremost for my people and then in terms of personal accomplishment.
You have studied engineering and science in some of the foremost institutions in Europe, and have had a stellar industrial career. What made you switch to something seemingly different like betting and fantasy sports?
Dennis: For me, engineering and science are the foundations of constructive thinking and a solid professional background. Our Co-Founder, Bill Mexias, and I, got to know fantasy football while working in the UK at Barclays and Vertu respectively, as a team-bonding activity in the workplace. We immediately realized that fantasy football would become the next big thing in gaming and we could see that fantasy sports were the perfect option, combining innovation with great business potential.
You have made your debut in the gaming sector when you co-founded Bet4theBest.com? Did the launch and subsequent performance of the company go according to the plans? Would like to hear your experiences?
Dennis: Bet4theBest was my debut in the gaming industry, an amazing and most positive experience. We managed to establish a tight-knit and effective core team, sharing a common passion in fantasy sports and skill gaming. Internally speaking, we learned a lot in this difficult and demanding journey, while on a collective, industry level, we were part of a generation of operators that managed to bring Fantasy Sports in Europe and to the spotlight. We are most proud about being the first licensed fantasy sports operators in Europe to launch under a wide and impactful marketing strategy, including mass media such as the newspapers and the radio alongside digital marketing. Furthermore, Bet4theBest was a successful Proof of Concept and a product that caught the attention of the UK fantasy football audience, one of the most mature and demanding audiences in the industry.
It has been close to a year since you launched Fantasy Sports Interactive Ltd. How is it going now? Would like to hear some stats and details about major deals.
Dennis: Fantasy Sports Interactive (FSI) is the next level of our Fantasy Sports business venture and the main, B2B act after our B2C opening. During our original business planning, we had foreseen the future need of the market for reliable white label fantasy sports solutions. Our platform has been designed to increase customer attraction, enrich Marketing strategy, provide competitive content and an exciting gaming experience. Our tailored offering led us to a very satisfying first year, featuring a partnership with Gauselmann’s subsidiaries, Cashpoint and Xtip, in progress, a successful World Cup launch and ongoing collaboration in Africa with Africabet.com and a couple of more projects, including our future launch in India with Indus Games.A very important piece of information I can share with you now, is the development of an exclusive, breakthrough Fantasy product, which we plan to announce at ICE 2019.
It is already a crowded market of gaming software developers. What makes Fantasy Sports Interactive stand apart in the crowd?
Dennis: The winning combination of Fantasy Sports Interactive is that variety, versatility and innovation. Our goal is to offer original products going beyond standard market formats and this is what makes us stand apart. Our We make customized fantasy products for fantasy sports betting, social gaming, skill gaming, in mobile-first, online and retail formats. We offer back-end support services, flexible marketing solutions and consulting, making results and meaningful customer relationships a top priority. However, the most important part of FSI is our team, which is high-skilled and most experienced in the fantasy betting industry.
In the USA sports betting is likely to grow significantly in the coming years, following a recent US Supreme Court order that allows states to decide on legalizing sports betting. What are your thoughts on the development? How it is going to affect the gaming industry, and gaming software developing companies in particular?
Dennis: I think that everyone in the iGaming industry was expecting the US market to open at some point. The PASPA court ruling made this possible and it is groundbreaking, since it opened the doors to a wide market of consumers who have been seeking to enjoy legal and regulated gaming services for some time now. The US audience is one of key importance; It has a strong affinity for Fantasy Sports, but at the same time it needs further education in betting and igaming. The skill gaming element is very important and this will require software companies to become more versatile and flexible. This is why we feel that FSI is ready for the US market, with a mature, tested product, combining fantasy sports with betting options.
Fantasy sports have been evolving all the time. How do you see it developing further in the near future, amidst the rise of new disruptive technologies?
Dennis: Indeed, Fantasy Sports have evolved greatly, from the classic season-long model, to the various daily fantasy options available today. I think that contemporary technologies and the lasting internet boom will lead to further progress and gamification, with more clear and mature fantasy products developed around instant and social gaming. Gaming technology will evolve under a customer-centric model, with bet types where the user has full control and a wide range of options to choose from.
Here are a few more details about Dennis and FSI:
Dennis chose to exploit his industrial background and expand the valuable experience he gained in business, by shaping Genesis World Trans, an international cargo services company, which already counts 12 years of successful activity.
While being the Managing Director of Genesis World Trans since 2008, Dennis continued to explore all aspects of business activity and decided to pursue his entrepreneurial vision, by founding one of the first Fantasy Sports Companies in Europe.
In 2014, together with Bill Mexias, he Co-founded “Bet4theBest” – a B2C fantasy football company based in Malta and Athens and the first step of an innovative and ambitious business plan targeting the contemporary iGaming industry.
Bet4theBest operated under a soft launch since 2014 and its official launch within the UK in 2015, was marked by organized and intense marketing activity. Traditional wide-range marketing channels such as the newspapers and the radio (The Racing Post, Daily Star, Daily Mirror, talkSport), were combined with digital marketing activity and a well-known brand ambassador in retired footballer and BBC pundit Jermaine Jenas.
Bet4theBest is licensed by the Malta Gaming Authority and the UK Gambling Commission, servicing all locations covered by both Authorities. The company kept operating, offering a variety of fresh and competitive fantasy football games to consumers, until 2017 and served as a Proof of Concept for the white label products of the upcoming Fantasy Sports Software Company, Fantasy Sports Interactive (FSI).
Dennis Co-founded FSI in 2016, keeping the business core and philosophy of Bet4theBest, while further growing its dedicated team and the company’s caliber.
FSI is based in London and has an active branch in Athens, as well.
Under Dennis’s leadership and with an experienced team, the Business and IT divisions have been constantly developing the company and its Fantasy Sports products, aiming at continuous evolution and successful partnerships.
FSI already boasts two important iGaming partnerships, one already launched for the World Cup with Africabet.com and one being a work in progress with Gauselmann’s sportsbook subsidiary companies, Cashpoint and Xtip. In the meanwhile, the team has been working on projects yet to be announced, as well.
About FSI:
Fantasy Sports Interactive offers the most complete range of fantasy sports gaming options. It has been the first company to launch fantasy betting services in Europe through its own fantasy sport product, Bet4theBest, and gain hands-on B2C and marketing management experience.
Powered by our innovative platform and deep insight in fantasy sports betting and skill gaming, we provide tailored white-label solutions to iGaming operators, lotteries and business companies seeking a modern and effective customer acquisition tool.
We offer companies the opportunity to create an engaging, competitive and fully licensed iGaming product that fits each operational model like a glove.
FSI has developed the optimal Fantasy Sports Solution for every operator:
A complete software offering for the iGaming industry, designed to increase customer attraction, enrich Marketing strategy, provide competitive content and an exciting gaming experience.
Our offering includes:
- Fantasy Sports gaming products
- social gaming concepts
- fantasy sportsbook and betting formats
- online, mobile-first and retail options
- backend support services
- full adaptability in terms of Regulatory frameworks
For more details contact: [email protected]
Source: Latest News on European Gaming Media Network

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Team K9 Esports crowned champions of BGMS Season 4; secure INR 60 lakh in prize money
Hydro was crowned the tournament’s MVP with 27 finishes, while TraceGod received the TVS Most Wicked Player award for his 113 finishes across the season
The three-day LAN finals garnered over 10 million views on YouTube and more than 500k views on JioHotstar across the Hindi, English, and Gujarati live streams.
The curtains have come down on the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS) Season 4, with Team K9 Esports emerging as the undisputed champions of India’s most-watched esports tournament. After three days of high-octane LAN action at the NODWIN Gaming Arena in Chhatarpur, New Delhi, the champions walked away with the coveted BGMS trophy and the lion’s share of the INR 1.5 crore prize pool.
The grand finals, held from September 12 to 14, brought together the top 16 teams in the country for 12 intense matches and were broadcast live on NODWIN Gaming’s YouTube channel as well as on Star Sports Khel and JioHotstar, making it the only esports tournament in India with a national television presence. On YouTube, the finals drew more than 10 million views across Hindi, English, and Gujarati broadcasts over the three days, while on JioHotstar, they registered over 500k views during the same period, surpassing 200k on the final day alone.
OnePlus K9 Esports, led by in-game leader (IGL) Sahil Jakhar (Omega) and comprising Akshit Kumar (Arclyn), Harshit Yadav (Beast), Tanjot Singh (NinjaBoi), and Raghuraj Singh (Slug), dominated across all three days of competition. After topping the table on both Day 1 and Day 2 with consistent performances, the team carried their momentum into the final day to finish with a total of 107 points and three Winner Winner Chicken Dinners, claiming the BGMS Season 4 championship and securing INR 60 lakh in prize money.
They were followed closely by Sinewy Esports, who had qualified through the Battlegrounds Mobile India Challenger Series (BGCS), finishing second with 96 points and earning INR 22.6 lakh. iQOO SouL also ended with 96 points but were placed third on tiebreakers, recording 53 finishes compared to Sinewy’s 54. Infinix True Rippers and iQOO Revenant XSpark rounded off the top five with 93 and 89 points, respectively.
The MVP of the tournament was awarded to TRHydro of Team True Rippers, whose 27 finishes stood out as the highlight of the grand finals. The TVS Most Wicked Player award went to Joel Thomas (TraceGod) of Team Revenant XSpark for his remarkable tally of 113 finishes throughout the tournament.
When asked about their hard-fought victory, Sahil Jakhar, aka Omega, IGL of OnePlus K9 Esports, summed up the team’s emotions perfectly: “One in the bag, more to go!”
Organised by NODWIN Gaming, South Asia’s leading gaming and esports company, the fourth season of BGMS spanned over 28 days in its innovative dual-format structure. This season marked a significant evolution with the introduction of the BGCS as the official feeder league, giving grassroots talent the chance to rise to the professional stage. Through partner-led qualifiers such as OnePlus Campus Dominate and TVS Raider Wicked Battles, new teams and young players earned the opportunity to compete alongside India’s top-tier squads. In a historic step towards inclusivity, all-women rosters also took part in BGCS, breaking barriers and inspiring a new generation of female gamers to envision a future in competitive esports.
“BGMS Season 4 has truly set new benchmarks for esports in India. From the introduction of the dual-format league and the inclusion of all-women teams to welcoming new brands into the fold, this season has been about opening doors and broadening horizons for the entire ecosystem. Congratulations to K9 Esports for delivering an outstanding performance that defined this season. What makes me especially proud is that we continue to bring this action into Indian homes on national television and OTT platforms, ensuring that the very best of esports reaches the masses and cements its place in the mainstream. This journey was also strengthened by the trust and commitment of our Title Sponsor, OnePlus, along with all our partners whose support has helped BGMS evolve from a tournament into a movement that truly resonates across the country,” commented Akshat Rathee, Co-founder and Managing Director, NODWIN Gaming.
BGMS Season 4 was powered by an exceptional lineup of partners, each playing a vital role in making the tournament a success. OnePlus returned as the Title Sponsor and Official Smartphone Partner, while Android continued its association as the Co-Title Sponsor.
TVS Motor Company marked its third consecutive year of partnership, and Red Bull returned for the second year to energise players throughout the competition. Duolingo English Test made its debut as the Official Learning Partner, promoting accessibility and global opportunities for India’s youth. Swiggy came on board for the first time as the Official Food Delivery Partner, keeping players and crew fuelled, while Bisleri joined as the Official Hydration Partner. In a landmark moment, Tesla also made its esports debut in India by showcasing its Model Y cars at the BGMS Grand Finals.
With BGMS Season 4, NODWIN Gaming has not only redefined the scale of competitive gaming in the country but also cemented the tournament’s status as a cultural phenomenon that embodies the energy and aspirations of India’s youth.
The post Team K9 Esports crowned champions of BGMS Season 4; secure INR 60 lakh in prize money appeared first on European Gaming Industry News.
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Rocket League World Championship concludes in Lyon: NRG Esports crowned champions in front of nearly 10,000 fans; Major 2 comes to Paris La Défense Arena next year
- Record-breaking Rocket League World Championship 2025 concluded yesterday with around 10,000 fans per day at LDLC Arena
- NRG takes home the $300,000 prize as this year’s Rocket League World Champions
- Paris La Défense Arena (25,000 capacity) confirmed to host RLCS Major 2, May 20-24, 2026
After two landmark weekends for global esports with the Fortnite Global Championships and the Rocket League Championship Series in France, Rocket League is set for an even bigger arena in 2026.
Following a record-breaking World Championship in Lyon, the Rocket League Championship Series (RLCS) Major 2 will take over La Défense Arena in Paris from May 20-24, 2026, marking the largest venue to host a Rocket League event in history.
The Rocket League World Championship 2025 came to a thrilling close on Sunday evening as NRG Esports lifted the trophy in front of nearly 10,000 fans at the LDLC Arena in Lyon-Décines, France. Taking in the glory, the champions secured $300,000 and were declared Rocket League World Champions!
20 of the best Rocket League teams and 60 players from across the globe were onstage all together, representing every major region. North American team NRG’s Massimo “Atomic” Franceschi, Landon “BeastMode” Konerman and Daniel “Daniel” Piecenski dominated through the Group Stage before delivering a statement performance in the Grand Final, with a decisive 4-1 victory over Raleigh Major winners and RLCS 2025’s highest-scoring LAN team, Team Falcons.
Esports has dominated the French spotlight these past two weekends – with the Fortnite Global Championship and the Rocket League World Championship 2025 drawing record crowds and combining to deliver $50 million in economic impact for the city of Lyon.
Spectators from across more than 26 different countries travelled to France to watch 20 of the world’s best Rocket League teams compete for the title of World Champion. The energy of the Lyon crowd confirmed France’s status as one of esports’ true global homes, setting the stage perfectly for next year’s RLCS Major 2 in Paris.
Looking ahead to the 2026 season, the RLCS will scale up once again as La Défense Arena – Europe’s largest indoor venue and a regular home for large-scale sporting events – will welcome an expanded three full days of live audience action next May. With a capacity of 25,000, the arena will be one of the biggest venues in Europe to host an event in esports.
Additional details of the 2026 season were also revealed in Lyon, with the new season set to kick off this November with online Opens, followed by a brand-new Kick-Off LAN studio event in Copenhagen, Denmark this December. The RLCS Major 1 will take place in North America with further dates and locations for the first Major of the year and the Rocket League World Championships to be announced in the coming months.
For more details on the 2026 Rocket League Championship Series, including sign-up information and full schedules, visit the Rocket League Esports official site.
In case you missed it, Rocket League also announced Season 20 this weekend, which will be live on September 17 – check out the blog for more details on the new season.
The post Rocket League World Championship concludes in Lyon: NRG Esports crowned champions in front of nearly 10,000 fans; Major 2 comes to Paris La Défense Arena next year appeared first on European Gaming Industry News.
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Infront Bettor expands tennis portfolio through exclusive Australian Open video and data rights partnership
New agreement with Tennis Australia (TA) includes top grand slam event, Qualifying and TA tournaments
Infront, through its dedicated division Infront Bettor, has significantly broadened its footprint in tennis after being named the data and video streaming partner for Tennis Australia.
The multi-year agreement includes the Australian Open, one of tennis’s four grand slams, and will provide licensed sportsbooks access to high-quality live content and reliable data thanks to market-leading strategic partners for streaming and data distribution. It marks the latest step in Infront Bettor’s growing presence in top-tier tennis, building on the five-year Official Data partnership with the International Tennis Federation (ITF).
In addition, Infront Bettor will collaborate closely with Tennis Australia’s Game Insights Group, focusing on exploring opportunities in data innovation and commercial data strategy.
Drawing on experience from its ITF partnership, Infront Bettor will also bring an emphasis on data harmonisation across the sport. This allows consumers of data to have consistent definitions regardless of the tennis competition and supports Tennis Australia’s ambition to create products and platforms that enhance the way fans and partners experience tennis.
Tennis Australia’s Chief Commercial Officer Cedric Cornelis said: “Partnering with Infront Bettor ensures we can deliver the highest standard of content to audiences globally, while maintaining a strong commitment to integrity and innovation. Their platform and experience in the sport will help us identify, reach, and delight new markets.”
Chris Catling, Head of Infront Bettor, added: “This is a landmark addition to our tennis offering and a major step in strengthening our global footprint in the sport. The Australian Open sits at the very top of the calendar and complements our existing partnership with the ITF by extending our reach across both elite and grassroots levels. We’re proud to be trusted by Tennis Australia and look forward to delivering value through reliable content, integrity-led operations, and a truly global distribution network.”
The partnership will also see Infront work closely with Tennis Australia’s Integrity Unit, combining best-in-class monitoring tools, risk assessments, and global market analysis to help uphold the integrity of all covered matches.
Infront Bettor is part of the Group’s Media, Betting and Technology unit led by Amikam Kranz as Senior Vice President. This combination of Infront’s media rights business with betting and technology provides more holistic commercial opportunities to rightsholders and innovative technology solutions to the betting industry.
The post Infront Bettor expands tennis portfolio through exclusive Australian Open video and data rights partnership appeared first on European Gaming Industry News.
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