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UK anti-gambling groups want gambling companies to aid problem gamblers

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A coalition of antigambling groups has come up with a unique suggestion that gambling companies must share at least 1 per cent of their profit for problem gamblers, for facilitating counselling and other forms of support.

Research by the UK’s Gambling Commission revealed that more than 60 per cent UK’s population engage in some of gambling.

The commission also reported that, by its estimates, approximately 0.7 per cent of the population had a problem with gambling. This amounts to more than 350,000 people. However, other research conducted by health-care providers stated that, in the United Kingdom, approximately 2 million people either already have a gambling problem or are at risk of developing one.

Research has also found problem gaming occurs more often with some modes of gambling than others. For example, problem gamblers often resort to using online gaming as an outlet because it allows them anonymity, which means they can hide their gaming problem more easily from their families or places of work. Also, people who use fixed-odds betting-terminals, which were recently more heavily regulated by the British government, are at a higher risk of developing an addiction. Citizens who only play the national lotteries were reported to be at the lowest risk for addiction.

Possible Outlets for Funding

Currently, gambling businesses contribute money to GambleAware. This is a trust fund that is used for research, education, and treatment of problem gamblers and provides emotional support for their family members. The contributions made by businesses are voluntary and amount to about $10 million yearly, which is a drop in the bucket for the gaming industry.

However, there is a lot of disagreement about how the potential $130 million should be spent. Many people in the United Kingdom believe problem gaming is a social issue and not a health issue. Therefore, in order to control the problem gambler, gambling organisations should work together to ban those gamblers from betting shops and sites. However, with the advent of online gaming and mobile gaming, it is nearly impossible to ban individuals from websites or mobile sites because of the anonymity they provide. This is especially true given the nature of mobile payment systems and their rapid rise as a form of payment for gambling.

The UK anti-gambling organisations have some proposals for how to spend the money. They would like to establish educational programmes for gambling and addictive behaviours in the school systems so that children could get an idea of what problem gaming looks like before they are old enough to gamble. In addition, anti-gambling organisations have proposed additional funding for treatment programmes for those gamblers who cannot control their gambling habits. Support for family members of gamblers has also been suggested. Research has shown that if gamblers have support systems in place, they are less likely to gamble.

Whatever the United Kingdom decides to do, it is clear that by helping problem gamblers and their addictive behaviours, gambling companies in the United Kingdom can work towards positive relations with the public at large. In addition, if problem gamblers get the help they need, they can become vital members of their communities.

Source: usaonlinecasino.com

Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Stretch Network Crazy Promotion

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Stretch Network is thrilled to announce a crazy opportunity to engage and reactivate small- and medium-stakes poker players with the launch of our latest tournament.

Tournament Details:
Name: CRAZY?! [Overlay Edition]
Guaranteed Prize Pool: €11,111
Buy-in: €1
Re-entry: €1
Start Time: 17:00 (UTC+0)
Date: November 24, 2024
Table Format: 8-max
Max Players: 2000
Entry Phases: Starting from just €0.1

This event is guaranteed to have an overlay, providing exceptional value and sure to generate excitement within the community.

Collaborate to make CRAZY?! [Overlay Edition] an unforgettable experience for your players.

The post Stretch Network Crazy Promotion appeared first on European Gaming Industry News.

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TaDa Gaming Releases “Ocean Hunter”

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Renowned iGaming content provider, TaDa Gaming, is taking players on a deep dive to immersive play in latest Fishing-Shooting release Ocean Hunter. Adding to the thrilling gameplay, multipliers to 1000x and a host of underwater creatures offering significant bonuses are circling the Ocean Hunter and his net.

With Fishing-Shooting games, there are no paylines or reels, the whole screen is the game. Ocean Hunter enables players to play from the position of the Hunter on his boat; and in a change to cannon and ammo fire, a high speed net is cast, ready to capture anything and everything within the vicintity for even bigger rewards. Plus, every cast of the net adds to the Energy Bar Accumulator, building up to activate the Free Electric Net feature.

The ocean floor is a busy place for the Hunter as schools of fish, shivers of sharks and pods of whales race past. Whether Hammerhead or Razor Shark or Killer Whales, net one of these giants and trigger the Rainbow Feature for wins of 2x for sharks and 3x for whales.

Ocean Hunter is a game of strategy and skill. The settings allow for players to single out their chosen creatures by bonus value or multiplier level and fully personalise their experiences.

Multiple choice is offered with three rooms – Newbie, Joy and Honor, each with different volatilities from low, medium to high, different Lucky Wheel rewards from 500x, 750x to a max of 1000x but all offering both solo and multiplayer capabilities for social gaming opportunities.

Every click has the chance to trigger the Lucky Wheel with up to 1000x depending on which room players choose. In addition, between one and four additional multipliers of 2x, 3x and 5x are randomly applied to segments of the wheel to take the rewards even higher.

Each successful catch sees showers of gold coins pour down the screen and stack up in towers on the win counter, creating a magical visual display and recreating the feel of the casino or arcade.

Enhanced with a Sixties style “perfect pop” soundtrack and TaDa’s signature fine detail, high quality graphics and cinematic animations, the underwater hunt is the place to be this November.

Sean Liu, Director of Product Management at TaDa Gaming, said: “Fishing-Shooting games are known for being easy to grasp and getting more strategic the deeper in players get. Ocean Hunter delivers this style of play in a mobile first, fast paced and exciting adventure. It’s a great introduction for those new to Fishing-Shooting and an immersive challenge for more experienced players.”

The post TaDa Gaming Releases “Ocean Hunter” appeared first on European Gaming Industry News.

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ACMA: Tabcorp Pays $262,000 Penalty for Illegal In-Play Bets

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Tabcorp Holdings Limited (Tabcorp) has paid a $262,920 penalty for taking online in-play sports bets, which is illegal in Australia.

An Australian Communications and Media Authority (ACMA) investigation found Tabcorp accepted 854 in-play bets across 69 tennis matches between April and October 2023.

Online in-play betting—wagers made on a sporting event after it has commenced—is prohibited in Australia under the Interactive Gambling Act 2001.

Authority member Carolyn Lidgerwood said the ban on online in-play betting is in place to protect vulnerable people.

“In-play betting increases access to gambling opportunities and exacerbates the risks of gambling harm, as people can place bets with high frequency on multiple outcomes during sporting events,” Ms Lidgerwood said.

“There has been significant growth in online sports betting in recent years and it’s important all online wagering services have systems in place so that illegal in-play bets are not accepted.”

During the investigation Tabcorp reported that the breaches occurred due to a technical “bug” in its systems. While the error first occurred in April 2023, it was not fixed until October 2023.

“Tabcorp is a major wagering operator and it is concerning that it took some 6 months for the system error to be identified and fixed,” Ms Lidgerwood said.

In addition to paying the $262,920 penalty, Tabcorp has also advised the ACMA of controls it now has in place and future steps it will be taking to minimise the risk of online in-play bets being accepted.

In its consideration of this matter the ACMA also took into account that Tabcorp had voided all bets so consumers did not suffer any loss and Tabcorp did not profit from the errors.

Tabcorp was previously issued a formal warning by the ACMA in November 2021 for accepting in-play bets on a United States college basketball game.

The post ACMA: Tabcorp Pays $262,000 Penalty for Illegal In-Play Bets appeared first on European Gaming Industry News.

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