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Dutch gambling regulator to discuss legislation with industry leaders in September

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The Dutch gambling regulator the will discuss the fresh proposals about the Remote Gambling Bill that with the industry leaders in the country.

Sander Dekker, the Minister for Legal Protection of the Netherlands, proposed a revised framework for licensed operators to enhance consumer protection measures.

His letter to legislators revitalises a bill that had been lying dormant for nearly two years following approval by the parliament’s lower house.

Speaking at iGB Live! in Amsterdam on Wednesday, Netherlands Gambling Authority’s board member Joop Pot said a meeting of the Committee of Justice and Security on 13 September would provide the platform for the first formal parliamentary reaction to Dekker’s letter.

The regulator is also keen to resolve what would appear to be the major potential sticking point in the legislative proposals – providing a clear separation between social gaming and gambling – by hosting a meeting with operators to discuss how to stop an “interweaving of products”, Pot said.

The date for the meeting with industry stakeholders is to be confirmed and will take place a few days before the Dutch Gambling Authority’s new chairman officially begins in his or her new role on 1 October.

Pot said that the new chairman, to replace the outgoing Jan Suyver, has already been identified and, following the required due diligence checks, the identity of the individual is likely to be revealed next month.

“We call on providers of gambling and games to participate in this meeting in September,” Pot added in his briefing. “The best solution usually comes from a joint effort.”

Pot said that the authority had identified “gambling advertising on gaming websites and vice versa.”

He also insisted that while Dekker’s letter should “remove the main roadblocks” to long-awaited upper-house approval, it will be vital to “introduce greater barriers between social gaming and gambling.”

To that end, Pot added that the regulator, also known as the Kansspelautoriteit, had changed its name recently from the Netherlands Gaming Authority to the Netherlands Gambling Authority to better reflect its focus.

“The bill will enable us to better protect the consumer and give us additional enforcement power to prevent gambling addiction,” he said.

“We have commissioned research that has shown that blurring the boundaries encourages young people to gamble.”

The other stand-out proposals in Dekker’s letter were the requirement of operators from outside the European Union or European Economic Area to have a physical presence in the country.

Also for all licensees to have a local representative responsible for gambling addiction prevention.

With Dekker having pushed the bill to the new coalition government and called for law-makers to resume the legislative process “vigorously”, Pot told iGamingBusiness.com that he is confident “the time is right” for parliamentary approval of the legislation “in a short time.”

He added: “I cannot say for sure, but by the end of 2019 it could be in place. Realistically it could be the first half of 2020 as I know the parliamentary process can take time.”

Earlier this month it was announced that Marja Appelman, the pro-business CEO of the authority, would be quitting her role after five years in charge, with the board covering her tasks from the start of August while a review of the regulator’s management structure completes.

Source: igamingbusiness.com

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George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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MSSA CONFIRMS ITS ENTRY TO WEC25

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Mind Sports South Africa’s President, Colin Webster, today confirmed that MSSA has entered International Esports Federation’s (IESF) 17th World Championships which is to be known as WEC25.MSSA has been a staunch, and loyal member, of IESF since 2009, and has participated in every single IESF World Championship since 2009.

MSSA has always advocated greater inclusion of events for females at such World Championships. With Colin Webster having served on IESF’s Board from 2013 to 2020, the number of events specifically for females has grown in number. It was in 2018 that South Africa fielded the first all female Counter-Strike team at IESF’s 10th World Championships – an act which many see as a forerunner of IESF implementing an all female Counter-Strike event at its 14th World Championships.

It is therefore not surprising that MSSA has thus entered all IESF esports titles on offer at IESF’s 17th World Championships – especially the female events.

The esports titles entered by MSSA are:

  • Counter-Strike 2 (open)
  • Counter-Strike 2 (female)
  • DOTA 2 (open)
  • eFootball (Open)
  • Mobile Legends: Bang Bang (open)
  • Mobile Legends: Bang Bang (female)
  • PUBG mobile (open)0

Colin Webster stated, “This is the largest entry that South Africa has ever made, and MSSA is confident that the 2025 Protea Team will be the strongest team ever to represent South Africa as the Protea Team’.

Colin then added, “The teams that attended both AEC24 and WEC24 have left solid foundations on which to build. MSSA is thus excited to see the performance of the teams that will be selected in March 2025 to represent South Africa”.

The post MSSA CONFIRMS ITS ENTRY TO WEC25 appeared first on European Gaming Industry News.

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Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025

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2025 marks a major milestone for Groove as it prepares to celebrate its first decade of shaping platform and aggregation technology in the iGaming industry. With ICE Barcelona 2025 as the official start of this celebratory year, Groove is ready to showcase its journey of success, technological innovation, and unwavering commitment to empowering operators worldwide.

As the team gears up for ICE Barcelona next week, the excitement is palpable and Groove is gearing up for a second decade of success. Celebrate Groove’s decade of excellence at ICE Barcelona 2025 and witness the beginning of a new era in iGaming innovation.

Since its inception, Groove has revolutionised the iGaming space with its powerful aggregation platform, offering an unparalleled selection of over 15,000 titles and cutting-edge tools designed to drive operator success. From pioneering back-office software and service solutions to building partnerships with over 100 top-tier studios, Groove has consistently delivered on its promise to be a pioneering force in iGaming.

As the premier global gaming exhibition, ICE Barcelona serves as the perfect platform for Groove to launch its 10-year celebrations. Groove’s forward-thinking philosophy has been underpinned by a focus on service, adaptability, growth, and collaboration.

By anticipating industry trends and operator needs, Groove has enabled casino managers to stay ahead of the curve in a fiercely competitive market.

Groove’s newest innovations include AI-powered technology and features that enable operators to enter new markets with confidence, backed by Groove’s deep expertise in market-specific solutions.

Yahale Meltzer, COO and co-founder of Groove, shared his excitement: “Reaching our first decade is a significant milestone. It’s a testament to the hard work, dedication, and innovative spirit of the Groove team and our partners. ICE Barcelona 2025 is the perfect stage to reflect on our journey and set the tone for the rest of this seminal year.”

From its modest beginnings to becoming a global player, Groove’s achievements over the past decade include empowering over 100 operators, driving innovation in every area of platform technology and best-in-class B2B service.

The company’s consistent growth is a result of its focus on collaboration, whether through partnerships with emerging studios like Speedy Tomatoes or its engagement with established tier-1 industry leaders like Sisal.

Groove invites partners, operators, and innovators to join in the celebrations and explore the solutions that have defined its success. “Together, we’ve accomplished so much, but the best is yet to come,” added Meltzer.

The post Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025 appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 15 January – 21 January 2025

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The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 50,000 ordinary shares at a volume-weighted average price of 122.84 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 21 January 2025, Kambi has repurchased a total of 490,500 ordinary shares at a volume-weighted average price of 107.69 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily
volume (number of
ordinary shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
15 January 2025 10,000 119.93 1,199,336
16 January 2025 10,000 125.09 1,250,913
17 January 2025 10,000 123.69 1,236,866
20 January 2025 10,000 124.41 1,244,055
21 January 2025 10,000 121.11 1,211,051

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 21 January 2025, Kambi’s holding of its own shares amounted to 490,500 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.

The post Kambi Group plc repurchase of shares during 15 January – 21 January 2025 appeared first on European Gaming Industry News.

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