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The present and the future of Online Bingo in the UK and beyond

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For many people who are not involved in online gaming, Bingo is often associated with older generations. It is something many know from the movies or have heard stories about, but have never played. According to a British website Top Rated Bingo Sites, this perception about the game, in fact, might be out of touch with reality. The bingo industry analysis prepared by the website includes some statistics that show that the current trends in bingo usage promise a better future for the game.

The most staggering shift is in the demographics that use the online Bingo websites. Based on Topratedbingosites.co.uk player survey, the percentage of bingo players between ages 18 and 34 has increased from 17% in 2015 to 32% in 2017. This shows that the younger generations are becoming more interested in the game and there is a whole new market opening up for Bingo which could lead to its comeback and popularization. Not only age but the gender distribution also seems to be shifting. Although women are still the clear majority when it comes to Bingo players, the share of men has increased by 7%. With various types of customers getting involved in the game, the providers see increased traffic and usage, which translates to more promotional activities for Bingo. As a result, it should not be surprising if the popularization of the game picks up the pace even more in the coming years.

What could be the reason for Bingo’s comeback?

There could be a perfectly reasonable explanation for why the game is making a sudden comeback. If it was necessary to go to a physical place in order to participate in the game before, nowadays most major UKGC regulated online gaming companies offer platforms for Bingo. Consequently, if the younger generation, who are used to doing such activities on their computers and mobile phones, was wary of the game before, now the Bingo has adapted to their needs as well. In the abovementioned report, statistics about what devices are used to play the game are also provided. As is shown, more than half of the who play Bingo use mobile phones to access the websites. It has been only recently that the smartphones became a ubiquitous tool that virtually everyone in the modern world owns. This could explain why the millennials are getting interested in the game that was thought to be the activity for the elderly before.

Users are also paying increasingly more attention to the interface and user experience. Providers are adapting to these demands and try to make the registration process as smooth and easy as possible. According to Top Rated Bingo Sites, most people reported that the complexity of the signing up process was what stopped them from completing their registration and starting to play Bingo. With new technologies, this process is becoming easier so the future outlook for the game is even better. In conclusion, the future of Bingo seems very bright with many development opportunities. The game can find a completely new market in new demographics and with tweaking some if the cumbersome registration procedures, it could become more attractive for many people.

Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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MSSA CONFIRMS ITS ENTRY TO WEC25

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Mind Sports South Africa’s President, Colin Webster, today confirmed that MSSA has entered International Esports Federation’s (IESF) 17th World Championships which is to be known as WEC25.MSSA has been a staunch, and loyal member, of IESF since 2009, and has participated in every single IESF World Championship since 2009.

MSSA has always advocated greater inclusion of events for females at such World Championships. With Colin Webster having served on IESF’s Board from 2013 to 2020, the number of events specifically for females has grown in number. It was in 2018 that South Africa fielded the first all female Counter-Strike team at IESF’s 10th World Championships – an act which many see as a forerunner of IESF implementing an all female Counter-Strike event at its 14th World Championships.

It is therefore not surprising that MSSA has thus entered all IESF esports titles on offer at IESF’s 17th World Championships – especially the female events.

The esports titles entered by MSSA are:

  • Counter-Strike 2 (open)
  • Counter-Strike 2 (female)
  • DOTA 2 (open)
  • eFootball (Open)
  • Mobile Legends: Bang Bang (open)
  • Mobile Legends: Bang Bang (female)
  • PUBG mobile (open)0

Colin Webster stated, “This is the largest entry that South Africa has ever made, and MSSA is confident that the 2025 Protea Team will be the strongest team ever to represent South Africa as the Protea Team’.

Colin then added, “The teams that attended both AEC24 and WEC24 have left solid foundations on which to build. MSSA is thus excited to see the performance of the teams that will be selected in March 2025 to represent South Africa”.

The post MSSA CONFIRMS ITS ENTRY TO WEC25 appeared first on European Gaming Industry News.

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Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025

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2025 marks a major milestone for Groove as it prepares to celebrate its first decade of shaping platform and aggregation technology in the iGaming industry. With ICE Barcelona 2025 as the official start of this celebratory year, Groove is ready to showcase its journey of success, technological innovation, and unwavering commitment to empowering operators worldwide.

As the team gears up for ICE Barcelona next week, the excitement is palpable and Groove is gearing up for a second decade of success. Celebrate Groove’s decade of excellence at ICE Barcelona 2025 and witness the beginning of a new era in iGaming innovation.

Since its inception, Groove has revolutionised the iGaming space with its powerful aggregation platform, offering an unparalleled selection of over 15,000 titles and cutting-edge tools designed to drive operator success. From pioneering back-office software and service solutions to building partnerships with over 100 top-tier studios, Groove has consistently delivered on its promise to be a pioneering force in iGaming.

As the premier global gaming exhibition, ICE Barcelona serves as the perfect platform for Groove to launch its 10-year celebrations. Groove’s forward-thinking philosophy has been underpinned by a focus on service, adaptability, growth, and collaboration.

By anticipating industry trends and operator needs, Groove has enabled casino managers to stay ahead of the curve in a fiercely competitive market.

Groove’s newest innovations include AI-powered technology and features that enable operators to enter new markets with confidence, backed by Groove’s deep expertise in market-specific solutions.

Yahale Meltzer, COO and co-founder of Groove, shared his excitement: “Reaching our first decade is a significant milestone. It’s a testament to the hard work, dedication, and innovative spirit of the Groove team and our partners. ICE Barcelona 2025 is the perfect stage to reflect on our journey and set the tone for the rest of this seminal year.”

From its modest beginnings to becoming a global player, Groove’s achievements over the past decade include empowering over 100 operators, driving innovation in every area of platform technology and best-in-class B2B service.

The company’s consistent growth is a result of its focus on collaboration, whether through partnerships with emerging studios like Speedy Tomatoes or its engagement with established tier-1 industry leaders like Sisal.

Groove invites partners, operators, and innovators to join in the celebrations and explore the solutions that have defined its success. “Together, we’ve accomplished so much, but the best is yet to come,” added Meltzer.

The post Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025 appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 15 January – 21 January 2025

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The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 50,000 ordinary shares at a volume-weighted average price of 122.84 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 21 January 2025, Kambi has repurchased a total of 490,500 ordinary shares at a volume-weighted average price of 107.69 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily
volume (number of
ordinary shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
15 January 2025 10,000 119.93 1,199,336
16 January 2025 10,000 125.09 1,250,913
17 January 2025 10,000 123.69 1,236,866
20 January 2025 10,000 124.41 1,244,055
21 January 2025 10,000 121.11 1,211,051

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 21 January 2025, Kambi’s holding of its own shares amounted to 490,500 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.

The post Kambi Group plc repurchase of shares during 15 January – 21 January 2025 appeared first on European Gaming Industry News.

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