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UK’s ASA unhappy over animated slots and fibbing tipsters
The Advertising Standards Authority (ASA) of the UK has nailed online gambling operator Coral for running casino games that are specially designed to attract kids.
The country’s ad watch dog upheld a trio of complaints about Coral Interactive’s promotion of slots titles that a complainant (presumably the Campaign for Fairer Gambling) alleged were “likely to be of particular appeal to children.”
Three such products were promoted on the Coral.co.uk site on February 20: Rainbow Riches, Fishin’ Frenzy and Lucky Wizard. These products featured animated images of leprechauns, swimming fish and wizards, respectively.
Coral, now part of GVC Holdings’ family of gambling brands, argued that the animated figures weren’t excessively cartoonish, didn’t specifically resemble characters from any animated films and generally weren’t over the top. As a result, Coral maintains that there was no indication that the images would have more appeal for children than for over-18s.
But the ASA found the leprechaun’s face “highly stylized with a large nose, intensely flushed cheeks, big pointy ears and had a big smile showing his large teeth.” The fish was depicted “in a cute child-like manner,” while the wizard featured “a large podgy nose, exaggerated cheekbones and had a thick colorful ginger beard with a long mustache with slightly curled tips.” Bottom line: ASA 3, Coral 0.
Three weeks ago, the ASA spanked a trio of sites on similar grounds, demonstrating its willingness to enforce the “no kid-friendly games” edict in the joint letter the ASA issued last October with other UK regulatory agencies.
LIES, DAMNED LIES AND TIPSTERS’ SUCCESS CLAIMS
The ASA’s second trip to the woodshed this week had to do with betting tipsters Isiris Racing Services. A complainant found fault with a Racing Post ad last October that made the astonishing claim of Isiris customers enjoying “a successful return on over 90%” of some 55 wagers made “in the past 6 months or so.”
The complainant was none other than Lord Lipsey, a member of the Starting Price Regulatory Commission, but in this instance Lipsey was acting in a personal capacity. Lipsey called bullshit on Isiris’ claim of having correctly picked 50 of 55 bets and that all of these bets “are proofed to the Racing Post before racing as evidence that these claims are 100% genuine.”
In response, Isiris provided the ASA with a spreadsheet detailing their wagering activity, but the spreadsheet “included many more bets than 55, and a number of them appeared to include multiple bets within one line.” Furthermore, “a significant number appeared to show losses, and no combination of bets from 6 April appeared to show 50 wins out of 55 bets.”
Isiris also failed to produce any evidence that the ads had been proofed “following a robust system that had been approved and regularly monitored.” The ASA therefore ordered Isiris “not to claim success rates for their bets” unless they could provide the necessary evidence.
Source: CalvinAyre.com
Source: Latest News on European Gaming Media Network
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AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players
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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.
At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.
After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.
Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.
Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”
The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.
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UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling
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The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.
The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.
Over the past months, the Commission has published three reports examining:
Part 1: Consumer awareness, drivers and motivations
Part 2: Consumer engagement and trends
Part 3: Disruption of illegal online gambling
This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.
Understanding the challenge
The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.
The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.
Building on progress
Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.
The series has found that:
• consumer motivations to use illegal sites are varied — there is no single driver of engagement
• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness
• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally
• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected
• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.
A shared responsibility
The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.
Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.
“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.
“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”
Next steps
Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.
The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.
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NuxGame Wins in Two Categories at EiGE Awards 2025
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NuxGame has earned two respected titles at the 2025 European iGaming Excellence (EiGE) Awards:
• Best Innovation in iGaming Technology
• Best Marketing Campaign: “DONUT MISS OUT”
These awards, presented at the European Gaming Congress in Warsaw, recognise teams that achieve strong results and help create the future of iGaming.
“Best Innovation in iGaming Technology” Award
This award celebrates products that meaningfully improve how operators launch, personalise and scale. It reflects the company’s ability to simplify iGaming operations through one online casino API, fast launch times, powerful analytics and tools that effectively boost player engagement.
What Made “DONUT MISS OUT” the Best Marketing Campaign
The “DONUT MISS OUT” campaign brought a friendly brand experience to iGB L!VE London and supported clear sales objectives, leading to high engagement and relevant business leads.
The post NuxGame Wins in Two Categories at EiGE Awards 2025 appeared first on European Gaming Industry News.
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