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Rappaport, CEO of Foxwoods, dies

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In an unexpected incident, Felix Rappaport, the CEO and president of Foxwoods Resort Casino, died on Monday.

Mashantucket Pequot Tribal Nation chairman Rodney Butler announced the sad news: “On behalf of the entire tribal council, Foxwoods management team and staff, we extend our deepest sympathies to Felix’s family,” said.

“With his passing, we have suffered a major loss. Felix’s passion for modernising and growing Foxwoods, as well as his friendship, mentorship and humour touched everyone who worked with him.”

He was previously president at MGM Resorts and current MGM CEO Jim Murren said: “We are saddened by the news of the passing of our former colleague and friend, Felix Rappaport. Felix was a member of the MGM Resorts family for more than two decades and is remembered fondly by many. Our condolences and prayers go out to his family at this difficult time.”

Cynthia Kiser Murphy, president of New York-New York, said: “This is a sad day for those of us who knew and loved Felix Rappaport and remember his unwavering commitment to MGM Resorts employees. His larger than life personality and sense of humour will be part of his legacy here at New York-New York Our deepest condolences go out to his friends and family at this difficult time.” 

Source: InterGameOnline

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George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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SPORTRADAR’S 98,000 GOAL ANALYSIS REVEALS EUROPE’S MOST EXCITING SOCCER LEAGUE FOR THE FANS

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Sportradar analysed more than 98,000 goals scored in Europe’s Top 5 leagues over the last 20 years to determine which competition is the most exciting for the fans to watch – and it’s not the Premier League.

Using the number of goals scored per game as a measure of excitement, Sportradar’s cutting edge technology processed data from more than 36,000 matches played in England, France, Germany, Italy and Spain between the 2005/06 and 2024/25 seasons. For more than 20 years, Sportradar has worked with the biggest names in world soccer, and more than 100 soccer organizations worldwide, including FIFA, UEFA, AFC and CONMEBOL, gaining access to unrivalled data and distributing the industry’s largest portfolio of soccer content.

While the English Premier League delivered the single highest-scoring season of the past 20 years with an average of 3.28 goals per game in 2023/24, Sportradar’s AI-driven analysis identified Germany’s Bundesliga as the competition that consistently delivers excitement for the fans.

This season Bundesliga fans have enjoyed an average of 3.14 goals per game, offering more excitement than Ligue 1 (2.96), the Premier League (2.93), La Liga (2.62) and Serie A (2.56).

More than 18,000 goals have been scored in the Bundesliga since the start of the 2005/06 season, despite the 18-team league having played between 1,000 and 1,500 fewer matches than the other big-five leagues of Europe in that time.

As a result, fans of the German league have been entertained by an average of 2.96 goals per game over the period. That far exceeds the average number of goals per game in the Premier League (2.74), Serie A (2.68), La Liga (2.66) and Ligue 1 (2.53) for the same period.

The extensive analysis of 20 football seasons or 100 individual campaigns raises questions about the quality of Europe’s top 5 football leagues including ‘which league is emerging as the most exciting?’ and in ‘which league fewer goals are being scored’.

Other notable highlights include:

  • Ligue 1 is asserting itself as one of Europe’s most exciting competitions for the fans evidenced in the average number of goals scored per game two decades ago (2.13) compared to 2024/25 (2.96).

There are fewer goals being scored in La Liga. In 2005/06 there was an average of 2.46 goals per game, then on a par with the Premier League. But the ratio grew fast over the next 10 years, peaking in 2016/17 with 2.94 goals per game, coinciding with players like Lionel Messi, Luiz Suarez and Cristiano Ronaldo being at the top of their game. Since then, there’s been a drop off in Spain, to an average of 2.62 goals per game in 2024/25.

*APPENDICES*

 

APPENDIX 1: ANALYSIS BREAKDOWN:

TOTAL GAMES ANALYSED: 36,339
BUNDESLIGA  6,154
LA LIGA  7,600
LIGUE 1  7,375
PREMIER LEAGUE 7,600
SERIE A 7,600

 

TOTAL GOALS SCORED: 98,331
BUNDESLIGA  18,225
LA LIGA  20,237
LIGUE 1  18,638
PREMIER LEAGUE 20,845
SERIE A 20,386

 

20-YEAR AVERAGE GOALS-PER-GAME: 2.71
BUNDESLIGA  2.96
LA LIGA  2.66
LIGUE 1  2.53
PREMIER LEAGUE 2.74
SERIE A 2.68

 

APPENDIX 2: ANALYSIS BY LEAGUE AND SEASON:

 

BUNDESLIGA:

Season Goals Per Game Total Goals
2005-06 2.81 861
2006-07 2.74 837
2007-08 2.81 860
2008-09 2.92 899
2009-10 2.82 869
2010-11 2.91 897
2011-12 2.86 882
2012-13 2.94 905
2013-14 3.15 969
2014-15 2.75 848
2015-16 2.82 869
2016-17 2.85 879
2017-18 2.79 860
2018-19 3.17 977
2019-20 3.20 986
2020-21 3.04 935
2021-22 3.11 957
2022-23 3.18 978
2023-24 3.22 991
2024-25 3.14 966

 

LA LIGA:

Season Goals Per Game Total Goals
2005-06 2.46 936
2006-07 2.48 942
2007-08 2.69 1021
2008-09 2.90 1101
2009-10 2.71 1031
2010-11 2.74 1042
2011-12 2.76 1050
2012-13 2.87 1091
2013-14 2.75 1045
2014-15 2.66 1009
2015-16 2.74 1043
2016-17 2.94 1118
2017-18 2.69 1024
2018-19 2.59 983
2019-20 2.48 942
2020-21 2.51 953
2021-22 2.50 951
2022-23 2.51 955
2023-24 2.64 1005
2024-25 2.62 995

 

LIGUE 1:

Season Goals Per Game Total Goals
2005-06 2.13 811
2006-07 2.25 855
2007-08 2.28 868
2008-09 2.26 858
2009-10 2.41 916
2010-11 2.34 890
2011-12 2.52 956
2012-13 2.54 967
2013-14 2.46 933
2014-15 2.49 947
2015-16 2.53 960
2016-17 2.61 994
2017-18 2.72 1043
2018-19 2.56 983
2019-20 2.52 704
2020-21 2.76 1058
2021-22 2.80 1074
2022-23 2.81 1067
2023-24 2.71 839
2024-25 2.96 915

 

PREMIER LEAGUE:

Season Goals Per Game Goals
2005-06 2.48 944
2006-07 2.45 931
2007-08 2.64 1002
2008-09 2.48 942
2009-10 2.77 1053
2010-11 2.80 1063
2011-12 2.81 1066
2012-13 2.80 1063
2013-14 2.77 1052
2014-15 2.57 975
2015-16 2.70 1026
2016-17 2.80 1064
2017-18 2.68 1018
2018-19 2.82 1072
2019-20 2.72 1034
2020-21 2.69 1024
2021-22 2.82 1071
2022-23 2.86 1084
2023-24 3.28 1246
2024-25 2.93 1115

 

SERIE A

Season Goals Per Game Goals
2005-06 2.61 991
2006-07 2.55 969
2007-08 2.55 970
2008-09 2.60 988
2009-10 2.61 992
2010-11 2.51 955
2011-12 2.56 972
2012-13 2.64 1003
2013-14 2.72 1035
2014-15 2.69 1024
2015-16 2.58 979
2016-17 2.96 1123
2017-18 2.68 1017
2018-19 2.68 1019
2019-20 3.04 1154
2020-21 3.06 1163
2021-22 2.87 1089
2022-23 2.57 978
2023-24 2.61 992
2024-25 2.56 973

 

 

The post SPORTRADAR’S 98,000 GOAL ANALYSIS REVEALS EUROPE’S MOST EXCITING SOCCER LEAGUE FOR THE FANS appeared first on European Gaming Industry News.

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Liftoff Announces Integration of Xiaomi OEM Ad Experience Into the Vungle Exchange

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This new partnership opens up on-device advertising across Xiaomi’s system apps and its overseas official app store, GetApps, providing global reach at scale.

Liftoff, the leading provider of marketing, monetization, and creative solutions for the mobile industry, today announced a new partnership with Xiaomi’s International Internet Business Department, part of the global technology leader known for its smartphones, smart devices, and IoT products.

Liftoff’s Vungle Exchange ad network now connects brand & performance advertisers to effective, targeted advertising solutions on Xiaomi’s expanded ecosystem, including HyperOS (its Android-based operating system), smart devices, and internet services.

Advertisers on the Vungle Exchange will have access to premium ad placements in Xiaomi’s overseas app store and other system apps. Advertisers running Android user acquisition campaigns can gain a competitive edge by reaching users through new OEM offerings. They include:

  • Direct-to-device advertising: Advertised apps will appear as recommendations through Xiaomi’s native apps and its overseas official app store, GetApps, enabling advertisers to achieve global reach at scale.

  • Exclusive touchpoints such as system-level notifications and lock-screen ads not available through standard, in-app networks

  • Xiaomi’s OS-level data for better ad targeting and lower-cost campaigns (per install)

Liftoff’s Vungle Exchange helps advertisers reach quality users programmatically. Advertisers can tap into users from 150k+ apps across 250 countries, ensuring the delivery of the right ad to the right user.

Tanya Lee, SVP of Global Supply Sales at Liftoff, said:  “At Liftoff, we are committed to driving innovation in the mobile advertising ecosystem, and this partnership marks an exciting step forward. By integrating Xiaomi’s OEM native ad experience with the Vungle Exchange, we enable advertisers to reach high-value users seamlessly. Xiaomi’s expansive global reach, combined with Liftoff’s advanced programmatic technology, offer advertisers a unique opportunity to scale their campaigns efficiently and drive real results.”

Qiang Song, General Manager of Xiaomi’s International Internet Business Department, said:  “By integrating with Vungle Exchange, we’re bringing programmatic efficiency to Xiaomi’s premium ad inventory, offering advertisers smarter ways to connect with users.”

The post Liftoff Announces Integration of Xiaomi OEM Ad Experience Into the Vungle Exchange appeared first on European Gaming Industry News.

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Bragg Launches Big Ticket Bonanza Gamification Tool

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Bragg Gaming Group announced the launch of the latest gamification-led innovation to its award-winning Fuze marketing and promotional toolset, Big Ticket Bonanza, a new way to engage with players through multiple targeted and bespoke campaigns.

Big Ticket Bonanza rewards players with guaranteed-win scratchcards, triggered randomly during normal gameplay. The scratchcards award instant cash prizes or raffle tickets, which are collected and entered into weekly or monthly prize draws.

Players collect tickets by wagering on participating casino games. The more they engage with the game, the more tickets they earn—boosting engagement without disrupting the core gaming experience.

The tool supports both weekly and monthly draws, giving operators flexibility in structuring prize pools and maintaining consistent momentum. Ticket counters update dynamically within the game interface or external campaign widgets, reinforcing progress and encouraging continued participation.

Offering a totally branded experience, campaigns are fully customisable to reflect the operator’s branding, including logos, colour schemes and thematic design elements.

At all points Big Ticket Bonanza offers fair and transparent draws, backed by secure RNG-based draw mechanisms that ensure compliance and fairness, with exportable logs for auditing.

Players can access their ticket counts, prize history, via an in-play dedicated display.

The launch comes as part of Bragg’s strategic investment in creating amazing iGaming experiences for players, illustrating how the work of suppliers can create positive experiences for players and ostensibly, deliver meaningful results for its operator partners.

Bragg champions a culture of iGaming excellence and constant innovation, not only to its gamechanging iGaming content portfolio, but also in its full service suite of technology solutions, excellence and innovation which creates a competitive advantage in the iGaming industry.

The Big Ticket Bonanza gamified player engagement campaign aims to boost player engagement and session time, while increasing wagering volume. It also provides a scalable promotion for both short bursts and longer-term brand events.

Bragg is targeting an aggressive roll-out strategy for Big Ticket Bonanza across its operational markets in Europe, the US and the LatAm region, opening up new opportunities for growth globally.

Launched with valued partner Senator Group in Croatia, which operates on the Bragg player account management (PAM) platform, Big Ticket Bonanza is now available to all of Bragg’s casino content, aggregation and PAM partners and presents a huge opportunity to engage with players.

Big Ticket Bonanza joins an ever expanding and constantly updated list of player engagement tools accessible through the Fuze player engagement toolset. Unlike static promotions, Fuze engagement mechanics adapted dynamically to player behaviour, ensuring continuous participation.

Other tools available within Fuze include tournaments with real-time leaderboards, quests, flash jackpots, sophisticated bonusing, free rounds and a games recommendation system powered by cutting-edge AI technology.

Matevž Mazij, Chief Executive Officer at Bragg Gaming Group said: “Innovation and excellence form the cornerstone of the Bragg approach to iGaming, and to ensure that our operator partners have the latest tools available in creating dynamic and fantastic experiences for their players.”

“Big Ticket Bonanza is the latest evidence of that focus, our commitment to investing in our products and presents a significant competitive advantage for Bragg as an iGaming supplier, an advantage that we’re looking to drive home globally.”

Croatian online operator Senator Group, a long-standing turnkey solutions partner of Bragg is among the first of Bragg’s operator partners to utilise Big Ticket Bonanza in their marketing strategy.

Vedran Maric, Head of iGaming at Senator Group, said: “Bragg has been a terrific partner to us in our transition from land-based to offering iGaming to our players, and their suite of products and technology have proven invaluable in this process.”

“We’re working collaboratively with Bragg to introduce Big Ticket Bonanza into our marketing, but I’m sure it will be well received by our players in the Croatian market.”

The post Bragg Launches Big Ticket Bonanza Gamification Tool appeared first on European Gaming Industry News.

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