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In-play betting and fantasy sports



We’re looking at in play betting again, and today our eyes are on the UK Gambling Commission.  Even though they recognize in play betting as a form of gambling,  they consider it not to be as harmful as other forms of betting, marking an actual significant low risk.

Here’s what Wikipedia had to say about this
“Exchanges allow bets to be made in-running or in-play (i.e. to make bets while a race or match is in progress). This feature is generally restricted to the most popular events for which widespread, live television coverage is available.

Whereas non-in-play bets are entered into the system immediately after being placed by the customer, when betting in-play a time delay might be instituted so as to make it somewhat more difficult for unscrupulous customers to accept offers for bets that for whatever reason have suddenly become highly favorable. Markets may also be actively managed by the operator. In this case, betting will be briefly halted after each occurrence likely to cause a substantial change in the odds (for example, in association football matches goals, penalty kicks and sendings off would warrant such suspensions), so that unmatched bets can be cancelled.”

Though it is expected to be monitored for openness and fairness, this new form of gambling is attracting people as young as 12 years old. What they do, except placing bets over the favorite team, is they practice a sort of exchange between in-game players, some exchanges being made with other skins/crates etc. while others can consist in real-life-currency. And even though skins do not have any kind of impact on the actual gameplay (meaning you won’t get any game advantage over others) it’s cosmetic appearance, the types if knife available or even a crate containing a surprise item, some of them are worth thousands of dollars or even more.


The good news is that players won’t be that much bothered by anyone regarding the regulation, even though some risks do exist, so both types of gambling will continue to exist long enough (in-play betting and skin gambling). But it’s not always just good news. First of all, it’s not always fairness when it comes to the other players, so if you don’t know for sure where the link from the other player takes you, might give it a second thought. Secondly, if you don’t have good negotiations skills, you might end up buying a cheap item, at an overpriced rate. Some web sites offer a written guarantee on the front page that “everything’s gonna be OK” and try to assure all visitors that it’s transparency and fairness is subjected to moral ground and it will be respected.This is skin-betting. Lack of regulation can make it difficult for some to actually compete on a licensed platform, with terms and conditions, thus making it 100% safe for all players.

And even more, such platforms might keep underaged children from engaging in social-gambling activities. Because at a younger age, who could actually understand what gambling is and what it involves? Furthermore, children might develop addictions quicker than others, and are also at risk to gamble money that doesn’t belong to them.

But we should also give them credit for not prohibiting such acts. It’s still a big responsibility for any parent to watch over his child, so considering this is happening, there shouldn’t be any children at risk to develop any kind of form of gambling addiction. Furthermore, such in-game exchanges could actually be hard to stop. In a recent article, we talked about the fact that the whole new “skin” craze, has actually made the game a bit more popular, as it added something new to it’s never-ending-shooting-at-each-other type of game. The skins, the way they’ve been edited, the themes have literally added “more color” to the game, and in-play betting was a bonus that followed.cosmopolitan_race_and_sports_book_by_erik_kabik_HOMEPAGE-1170x500

Enough with skin-betting.

What about the people betting on live games? In other words, changing your preferences based on how the game is actually happening, as you look. And yes, counter-strike can also be included. But let’s not forget the “old classic” horse-racing bets, or even on virtual football games. The proportion of betting while the game is actually happening has been described by Eric Roberts from as:

“One of the largest gaming festivals in the world is the DreamHack digital festival – a bi-annual Local Area Network event which runs for four days and features a whole range of eSports tournaments. Both summer and winter CSGO tournaments were won by Swedish team Fnatic, who also went on to win the ESL One CSGO Major tournament, which was held in Cologne in August 2015 and had a total prize pool of $250,000. That particular competition was watched by around 27 million fans, with a high of 1.3 million concurrent viewers.”

As some video games are now included in the “sports” area, we can definitely say it’s an industry. For some, pretty sums of money can come out, while for others it can only take the shape of experience.



Casino Technology announces Valentina Dobre as new Regional Director for Romania



Gaming equipment manufacturer Casino Technology has announced a new appointment for Romania to further strengthen the company’s management.

Following its steady plan for continuous market growth, the company named Valentina Dobre as Regional Director for Romania as of 1st of August 2017.

The company claims with Mrs Dobre’s profound expertise, professional background and in-depth knowledge of the gaming industry in the country, she became part of Casino Technology team, ready to implement the overall corporate strategy.

Valentina Dobre commented: “I am honored to accept this position and be part of the high level management team of Casino Technology. I will pursue actively further company positioning and growth on the Romanian market. Casino Technology has been on the country’s market for over 10 years and proved to be leader, having maintained trusted partnerships with local operators and customers.”

Casino Technology stated that Mrs Dobre’s background as Member of the Board of Directors at Romslot Association, Bucharest will additionally increase the Casino Technology market share.

“Valentina Dobre is an important appointment as she brings extensive knowledge of the market, that will help us boost even more our presence in Romania. She will have a crucial role in our further expansion, launching successfully our new line products on the market”, concluded Milo Borissov, Founder, President and CEO of Casino Technology.

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Two major announcements from BEGE Expo and EEGS: Mark your calendars



The Balkan Entertainment & Gaming Expo (BEGE Expo) and the Eastern European Gaming Summit (EEGS) celebrate their 10th anniversary this year. Due to the big interest for both events the organizers made two major announcements – BEGE will outspread in one more hall and EEGS will start one day earlier than the announced date.

Over 50 leading companies from the industry have already confirmed their presence for BEGE Expo 2017. Well-known leading manufacturers, amongst them being Novomatic, Casino Technology, EGT, Suzohapp, BetConstruct, Interblock, Merkur Gaming, APEX, Alfastreet Trade, Nsoft, JPL and CPI, as well as new participants, such as the leading sports betting company Bet3000 (IBA-Entertainment Ltd.), EXEFEED, Quixant, Zitro, Change Italia s.r.l., Gamebridge Casino Equipment, JCM Europe GmbH, nano Vo sp. Z o.o., Berkotech Kft. and others will exhibit their latest solutions at this year’s BEGE. The great interest for the event forced the opening of new hall, thus making the 10th edition of BEGE Expo the biggest so far.

The registration is already open so you wouldn’t want to miss the chance to register.

Another newness that BEGE Expo 2017 will present is the special Affiliate zone. Following the expansion of the online business in the region, this year the exhibiton will create space for online operators and affiliates from the region to interact and create business partnerships. Affiliate program providers will be able to book their own space in the zone and all affiliates will be admitted for free.

EEGS also promises to reach new heights this year. Reschedule your calendars, because EEGS 2017 will start on 20th of November – one day earlier than intended. This year’s EEGS will continue to follow its main aim – to present the most recent updates from the region, including the countries Serbia, Romania, Greece, Bulgaria, Albania, Slovenia, Montenegro, F.Y.R of Macedonia, the Czech Republic, Slovakia, Poland, Turkey and Croatia.

Separate sessions will be dedicated to Sport Challenges, Impact on gaming operators by Anti-Money Laundering Act, GDPR and online gaming. Day 3 will be focused on Tourism & Gaming, Responsible Gaming Academy and marketing topics.

BEGE Expo and EEGS have gradually established as a center for the gaming and entertainment industry in Eastern Europe and for 10th year in a row will be the place where professionals from the field come in order to expand their business, exchange knowledge and promote new products. For any updates you may follow the official websites of the events: and


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EEG Reports

Habanero signs an outstanding deal with BBIN



A new partnership agreement will see content from quality slots and table games developer Habanero go live with the BBIN Group.

Under the agreement, the supplier will give the software company access to its complete product portfolio of HTML5 games for all of its white label sites.

Recent releases from Habanero, including Fire Rooster, Bird of Thunder, and Panda Panda, have also been made available to the aggregator.

Daniel Long, Head of Sales at Habanero, said the deal was a game-changer for the supplier and one of the company’s most important to date.

He added: “By partnering with BBIN, we have significantly expanded our presence around the world, which means even more players will be able to enjoy our games.

“Many of them will be a natural fit with BBIN’s customers, but it is the diversity and variety of content that will appeal the most.”

Habanero operates a stable of 75 video slots titles, 9 table games, and 50 video poker titles, which are integrated into over 45 operators and aggregators and available in 21 European and Asian languages.

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