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Game Wave Festival announces the first wave of speakers and agenda – 20 days to go!

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The Game Wave Festival (GWF) has announced the first round of speakers and agenda for the conference taking place on November 28-29, in Tallinn, Estonia at Tallink Spa & Conference Hotel. 

The Game Wave Festival is a business, education and entertainment event for the gaming industry professionals. The two-day conference brings vast opportunities for networking, learning and collaboration. Several gaming industry experts will be presenting different topics that can help aspiring gaming developers and enthusiasts to progress in their careers. The topics include:

  • Branding in the video game industry 

  • Expanding Your Game’s Storytelling Across Platforms 

  • How to Scale a Mobile Game Post

  • Idea generation techniques in game design 

  • Role of a Producer in Game Development

  • FuckUp Case: Moonaria – Indie Mobile Game Postmortem 

  • A fight for Tiny Giants: Survival Guide for Small Indie Studios

  • Taking Advantage of Machine Learning in Game Prototyping 

  • Learnings from Game Industry trade mission to South Korea

  • Your Network is Your Net Worth 

  • How to jump on a moving train 

Game Wave Festival Speakers

The great lineup of speakers includes industry experts from well-known game companies, game developer associations and other players in the field. See below some key speakers for Game Wave festival.

Ria Gynther is a Game Industry all-rounder from Finland with 5+ years of experience in the industry. She has been working with different organizations like IGDA Finland, We in Games Finland and Game Makers of Finland for years. Ria’s speech will be about the Game Industry Trade Mission to South Korea.

Ari Arnbjörnsson is an Unreal Engine evangelist. His latest work before joining Epic Games was as a lead programmer on Housemarque’s BAFTA-winning Returnal for PlayStation 5. Ari will be sharing his knowledge about Maximizing your game’s performance in Unreal Engine.

Aleksei Shatunov in the past few years has been working mostly as a freelance artist/illustrator for studios like Marvel, Upper Deck, and Ringtail studios, creating all sorts of things for game development. Aleksei will present the topic From Traditional to Digital. 

Aleksandr Prokopchuk is a technical artist at Vizor Interactive and has extensive experience with Unreal Engine. He will provide a workshop on Hands on Game Profiling with Unreal Frontend

Antti Martikainen comes from Finland and has a long career in HR and now he helms Virtual Dawn – A pioneer of Virtual Reality. Antti has been part of popularizing XR and finding ways to bring the latest future technologies for everyone to use. His topic will be Become a creator for the future Metaverse – Introducing VR Game Creation platform for Unity

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Steer Studios Joins Make-A-Wish® International’s Infinite Wishes Initiative

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– Steer Studios joins Bandai Namco, Square Enix, and 2K in supporting Make-A-Wish International’s mission to unite the global games industry for good. –

Make-A-Wish® International, the world’s leading wish-granting organization, has today announced that Riyadh-based Steer Studios, part of Savvy Games Group, has joined the organization’s Infinite Wishes Initiative, offering valuable support to help make a difference.

The funds were raised through Steer Studios first mobile title, Grunt Rush. By collecting stars during gameplay, the player community unlocked the donation, helping to grant life-changing wishes to children living with critical illnesses.

Launched in August 2025, Infinite Wishes is a global programme built to unite the video games industry. It was created in response to a growing number of gaming-related wishes from children around the world.

Steer Studios joins a growing list of partners and advisors including Bandai Namco, Square Enix, and 2K, helping shape how the games industry can make a tangible, positive impact for children who need it most.

In 2024, the Make-A-Wish International network granted more than 16,000 wishes for children living with critical illnesses.

The post Steer Studios Joins Make-A-Wish® International’s Infinite Wishes Initiative appeared first on European Gaming Industry News.

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New GoldenRace game, RaceDay, allows players to simultaneously place bets in several races

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GoldenRace, leading provider of award-winning Virtual Sports and betting solutions, is always reinventing its products so operators can increase their winnings and players can obtain a better betting experience.

Set to transform the way your players engage with Virtual Sports, GoldenRace’s brand-new multi-race product for Retail and Mobile, RaceDay, allows them to bet on up to six races of your choice, simultaneously, offering higher odds and increased betting volume.

Operators can select their favourites from GoldenRace’s top-quality races: Horses (in different formats with 6, 8, 10 or 12 competitors) and Greyhounds – two of GoldenRace’s more successful products- Motorbikes, Karts and Trotting. They decide which ones and how many, giving players the power to bet across all those races at once.

RaceDay highlights

  • More bets: Players can now bet on up to six races concurrently, maximising their opportunities and increasing betting volume on your platform.
  • New RaceDay market: With combination bets across different competitions in one view. This innovative market helps boost the odds and leads to more significant wins for players.
  • Stronger player growth: Higher payouts and an exhilarating experience attract more players, driving sustained growth.
  • Increased appeal: RaceDay delivers premium user experience with live video, real-time scores, upcoming events and a unique, customisable design.
  • Anywhere reliability: Thanks to low-bandwidth optimisation, RaceDay offers seamless performance and reliability on both Mobile and Retail platforms, ensuring players can “Race it all!” wherever they are.

With real-time video, live scores, upcoming events, customisable design and low-bandwidth optimisation, RaceDay blends pure adrenaline with the best user experience to unlock higher odds, bigger wins and more bets on worldwide operators platforms.

 

The post New GoldenRace game, RaceDay, allows players to simultaneously place bets in several races appeared first on European Gaming Industry News.

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QTech Games adds more creative content from BEON

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QTech Games, the leading game aggregator across all emerging markets, has continued to maintain the momentum in its premium pipeline, as evidenced by its latest deal with BEON, an emerging force in the slots space, whose first raft of games is crash games-focussed.

Integrating a progressive portfolio from one of the most productive and innovative developers in the sector adds more muscle to QTech Games’ proprietary platform, which is leading the way across growth markets like LatAm and Africa. In a progressive production line that will span different slots genres, BEON is also committed to launching games tailored to specific partner requests, while simultaneously growing its portfolio with a new wave of titles in development.

As a result BEON is building a reputation for creating high-quality, immersive games with standout features that set them apart in any igaming domain, thanks to a smooth performance running off agile mechanics which are dedicated to gameplay precision and optimal retention. Its first five games to be released comprise Skydot, Fury Flight, Redy, Nomad and Orizon, while BEON’s unique Crash Game Generator tool allows operator partners to launch customised content inside 24 hours.

This collaboration delivers a targeted range of localized content, enabling QTech Games to continue to meet the varied preferences of players across emerging markets, while supporting both companies’ ambitions for global growth.

Philip Doftvik, QTech Games’ CEO, said: “BEON’s initial rollout of eye-catching crash games is premised on clever mechanics, easily intelligible gameplay, high payouts and colourful graphics, which are breaking up an often-copycat environment. This kind of content is well-suited to LatAm and African markets, which directly tracks our ongoing expansion throughout these territories. These games are robust, scalable, and future-ready – so, we look forward to seeing what’s next. ”

Saba Chkheidze, Managing Partner at BEON, added: “Partnering with QTech Games constitutes the perfect opportunity for us to bolster our product distribution across emerging markets and deliver our fantastic crash games to more and more top-tier operators.

“It’s a collaboration which marks a step-change in BEON’s growth strategy across untapped markets like Latin America and Africa, where we hope our games will connect with many new players. Aside from crash games, our roadmap is packed with fresh concepts and slots titles that aim to combine engaging gameplay with solid technical performance, ensuring that our partners and players always have something new to look forward to.”

The post QTech Games adds more creative content from BEON appeared first on European Gaming Industry News.

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