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FNATIC REVEAL THE FNATIC X BMW VISION MOUSE A FIRST-OF-ITS KIND PRO-GAMING MOUSE UNIQUE TO EVERY HAND

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Fnatic x BMW have revealed the FNATIC X BMW VISION MOUSE – a lightweight, pro-gaming mouse custom-moulded to fit the hand.

In a first for the esports industry, each Fnatic x BMW Vision mouse is unique – ergonomically designed and 3D printed to reflect the player’s hand shape, curvature, and grip, with the level of customisation aiming to enhance competitive performance by providing improved control, response, and hand-comfort.

An initial limited run has been made for Fnatic’s League of Legends pro-team with future commercial availability dependent on further testing and public interest.

Fnatic and BMW Designworks joined forces on the project with the shared belief that esports pro- gamers should have customised equipment, like pro-sport athletes, to give a competitive advantage. On average, a pro-gamer will spend up to 70 hours a week practising or taking part in competitive matches. Highly bespoke accessories will allow players to compete better, for longer, with a reduced risk of hand injury. The Fnatic x BMW Vision mouse was designed to meet this need, and as the BMW Group has been successfully using 3D printing technology for more than 25 years, it makes it a perfect partnership.. Classic examples of the use of additive manufacturing can primarily be found in areas, in which customised and sometimes very sophisticated components are required in small numbers.

Each Fnatic x BMW Vision mouse consists of two parts – the shell and chassis. The shell is unique to every player and is created in two distinct design and manufacture stages.

The design stage is carried out by Fnatic’s product engineer who works with each player to understand their precise needs to develop a design profile in addition to 3D scanning each of their hands. The profile covers a broad set of requirements including preferred playstyle, device set-up, and hand ergonomics. An initial shell template is then created, and further refined using a robust trial and error approach until perfected.

A functional prototype of the shell is 3D printed using SLS 3D printing technology, under the guidance of BMW and their unrivalled expertise in printing materials for high performance use. This insight enables Fnatic to craft a shell that’s extremely lightweight, made to the highest quality, and ergonomically precise.

The need to replace the mouse due to wear and tear or because of different ergonomic requirements is no longer a concern. The shell can be constantly refined to meet changing needs, with the same materials reused for re-printing and placed on the existing chassis.

The final stage is adding the shell to the chassis of Fnatic’s BOLT mouse, known for its high performance, unparalleled durability, and best-in-class internals.

Another focus when designing the Fnatic x BMW Vision Mouse was on circularity. This responsible use of resources plays a fundamental role at the BMW Group. Based on the expertise of BMW Designworks in this area, the bioplastic Nylon 11 is used for the mouse shell. In addition, the mouse chassis is made from recycled components from the proven Fnatic BOLT mouse, which adds another level of consideration.

Stefan Ponikva, Vice President BMW Brand Communications and Experience, said: “The development project for the Fnatic x BMW Vision Mouse is a very good example of how we define our role in Esports. Our know-how should benefit the community, and contribute to the further development of the industry. In professional Esports, the key is the performance of the players. 3D manufacturing methods, which we have tried and tested in house, and our experience with sustainable, circular materials are being applied in innovative ways in sport. Together with Fnatic, we are genuinely helping to improve the performance of professional gamers.”

George Barrett, Industrial Designer, Fnatic commented: “Esports is immensely competitive and the difference between winning and losing can be minute, often mere milliseconds. Being able to own this difference is why we’re constantly looking for ways to give our players that competitive advantage. “Working with BMW Designworks has given us the opportunity to create a gaming mouse unique to each athlete that seamlessly blends performance, ergonomics, and sustainability like nothing else in the market. On their own, these adjustments would be negligible, but incrementally they can make a real difference to the player’s performance.”

Tom Allemeier, Design Director at Designworks, said: “For us at Designworks, it was particularly attractive that Fnatic and the BMW Esports team were not just looking for material alternatives. They were collectively hungry for an overarching understanding of circularity. The team wanted to learn how an optimal use of materials and the right processes, manufacturing and processing methods could lead to more sustainable results in the future.”

Zdravets “Hylissang” Iliev Galabov , Fnatic League of Legends Pro-gamer commented: “To have the opportunity to use a mouse designed by BMW and Fnatic is awesome. My mouse is a fundamental part of my setup and I see it as an extension of my hand. I need it to be responsive, accurate, and comfortable to support my playstyle and help prevent any fatigue from extended play. The Fnatic x BMW Vision mouse is like nothing I’ve seen before. A mouse that fits only to your hand is unreal.”

The Fnatic x BMW Vision mouse is currently in production for Fnatic’s League of Legends pro-team. While there are no current plans for commercial production, Fnatic will listen to fan feedback and monitor competitive performance.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ComeOn Group unveils new live casino innovation with industry-first 7-seat Blackjack tables for its branded Nordic Ruby Lounge

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ComeOn Group is excited to announce a groundbreaking addition to its Nordic Ruby Lounge portfolio: the launch of the industry’s first dedicated 7-Seat live casino Bet Stacker Blackjack.

Together with partner Evolution, this innovative live casino experience reinforces ComeOn Group’s commitment to delivering premium, player-centric gaming to its audience. Bet Stacker Blackjack joins an already solid lineup in the Nordic Ruby Lounge, which includes Native-Speaking Swedish Classic Blackjack and Free Bet Blackjack, further enhancing the diverse and immersive options available to players.

Greg Kett, Director of Casino at ComeOn Group, said: “The launch of Bet Stacker Blackjack marks another milestone in our mission to bring innovative and high-quality gaming experiences to our players. We are proud to continuously push the boundaries of live casino entertainment and set new industry standards.”

The Nordic Ruby Lounge is part of ComeOn Group’s prestigious Ruby Lounge portfolio, which debuted in early 2022 with a strong commitment to premium, safe, and exclusive entertainment. Designed as a “brand within a brand”, the Ruby Lounge live casino studio delivers an immersive experience, featuring expertly hosted Blackjack and Roulette tables by ComeOn’s dedicated live dealers.

With its tailored and personalised approach, the Nordic Ruby Lounge stands out as a truly one-of-a-kind live casino offering, setting new benchmarks in the industry. As live casino gaming remains a strategic focus for ComeOn Group, the launch of Nordic Ruby Lounge marks a significant milestone in the company’s ongoing growth and innovation efforts.

 

The post ComeOn Group unveils new live casino innovation with industry-first 7-seat Blackjack tables for its branded Nordic Ruby Lounge appeared first on European Gaming Industry News.

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Shochiku Ventures (Shochiku Group) Launches $100K Game Accelerator

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Shochiku Ventures, the CVC arm of Shochiku Group, a cornerstone of Japanese entertainment for over 125 years, is launching the Shochiku Game Accelerator 2025, which will offer startups up to $100,000 USD.

The accelerator’s funding is available to startups providing game-enhancing technologies such as middleware, SaaS, and infrastructure. This funding is not for game development itself but for services that improve existing games.

Building on Shochiku’s recent indie game publishing success (e.g., MiSide – 80,000+ Overwhelmingly Positive Steam reviews), the program focuses on Proof of Concept (PoC) development, leveraging Shochiku’s existing game titles. Selected companies will receive funding, a trip to Tokyo, and access to top Japanese VCs, publishers, and partners.

Key Details:

  • Funding: Up to $100,000 (USD) per selected company (non-equity)
  • Focus: Game-enhancing technologies (middleware, SaaS, infrastructure – not game development)
  • Opportunity: PoC development with Shochiku titles, Japan market entry/expansion, networking with key industry players.
  • Backed By: Shochiku Ventures, part of the historic Shochiku Group.
  • Application Deadline: May 19, 2025 (11:59 PM JST)

The full press lelease below:

The post Shochiku Ventures (Shochiku Group) Launches $100K Game Accelerator appeared first on European Gaming Industry News.

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XSOLLA RELEASES Q1 2025 REPORT ON THE FUTURE OF GLOBAL GAMING AND GAME DEVELOPMENT: ANALYSIS OF METRICS AND EMERGING TRENDS

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Key Topics Include the Global Gaming Market, Mobile Monetization Trends, Player Engagement Led by Gen Z and Gen Alpha, and Rising Investments Tools and Platforms

Xsolla, a leading global video game commerce company, proudly announces the release of the Q1 2025 Edition of “The Xsolla Report: The State of Play.” This detailed report provides crucial insights, trends, and opportunities shaping the gaming landscape, empowering industry professionals to adapt and thrive in today’s rapidly changing market.

The Q1 2025 Edition focuses on the rapid growth of the global gaming market, which is expected to reach $522.5 billion in 2025 and expand at a 7.25% Compound Annual Growth Rate (CAGR), hitting $691.3 billion by 2029. The United States, poised to generate the largest revenue share for mobile games, will further solidify its position as the world’s top gaming market, contributing approximately $141 billion to the total revenue. This surge is driven mainly by the continued rise of mobile gaming, fueled by increasing smartphone adoption, advancing technology, and a more connected global market. The mobile gaming market is expected to accelerate at a compound annual growth rate (CAGR) of 11.3%, with 9.9% growth projected for 2025 alone.

The report also highlights shifting player engagement trends, with Gen Z and Gen Alpha leading. These digital-native generations are redefining the gaming landscape by gravitating toward interactive, socially connected, and player-generated content. Platforms like Twitch and YouTube fuel deeper community interactions, solidifying gaming as not just entertainment but as a social and cultural force.

Technological advancements continue to shape the industry, with AI and cloud gaming at the forefront of innovation. Cloud gaming, projected to generate $25.3 billion by 2029, is breaking accessibility barriers by enabling high-performance, device-agnostic streaming. Meanwhile, AI is revolutionizing game development, optimizing workflows, and creating personalized player experiences boosting engagement and retention. As the gaming sector rapidly evolves, industry leaders such as Activision Blizzard, NVIDIA, and Microsoft are positioning themselves at the forefront of innovation, driving investment and expansion across cloud gaming, AI, and new monetization models.

“The convergence of AI and cloud gaming is revolutionizing the industry, making high-quality gaming experiences more immersive, scalable, and accessible than ever before,” said Chris Hewish, Chief Strategy Officer at Xsolla. “AI is streamlining development and enhancing player engagement, while cloud gaming is removing hardware barriers, allowing more players to connect seamlessly while providing alternative payment models like pay-as-you-go for users. This technological shift isn’t just shaping the future – it’s defining it.”

In addition to these findings, the report also highlights a defining trend shaping the industry: the democratization of game development, which is paving the way for social impact gaming. With game development tools increasingly accessible, a new generation of change makers is emerging—young creators leveraging gaming to address community challenges and drive meaningful social engagement.

The full report outlines the current trends and strategic opportunities in the global gaming market, offering invaluable insights for developers and industry stakeholders.

For more information and to access the Q1 2025 Edition of “The Xsolla Report: The State of Play,” visit: xsolla.pro/txrq125

 

The post XSOLLA RELEASES Q1 2025 REPORT ON THE FUTURE OF GLOBAL GAMING AND GAME DEVELOPMENT: ANALYSIS OF METRICS AND EMERGING TRENDS appeared first on European Gaming Industry News.

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