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Scottish Games Week unveil the finalists for the inaugural Scottish Games Awards
Scottish Games Week has announced the finalists for the first-ever Scottish Games Awards, ahead of the ceremony at Malmaison, Dundee, on Thursday 27 October. Celebrating the very best of the games industry across the country, the shortlist includes categories such as Best Large-Budget Game, Best Small-Budget Game, Lifetime Achievement and Diversity Champion.
A world-first event, the Scottish Games Awards will truly showcase and reward those currently working in the games industry. The Awards are sure to be a highlight of Scottish Games Week, taking place next week (24 – 27 October) at venues across Scotland. Limited remaining tickets are available now via Citizen Ticket, with More Than Games and the Education Symposium sold out.
The Scottish Games Awards shortlist is as follows:
Art and Animation
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Just Take Your Left (Mehrdad Rezaei)
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Cloudpunk (ION LANDS)
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Train Sim World 2: Island Line 2022 (Rivet Games)
Audio
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SOLAS 128 (Amicable Animal)
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Train Sim World 2: Island Line 2022 (Rivet Games)
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A Bonnie Odyssey (Astrodreamer Studio)
Best Educational Programme
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University of the West of Scotland Games Development Programme
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Robert Burns’ Farm at Ellisland in Minecraft
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Dundee & Angus College: HN Games Development
Best Educator
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Daisy Abbott
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Erin Hughes
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Dr Lynn Love
Best Large-Budget Game
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From the Depths (Brilliant Skies Ltd.)
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Cloudpunk (ION LANDS)
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Island Saver (Stormcloud)
Best Small-Budget Game
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The Black Iris (Jamie Ferguson)
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SOLAS 128 (Amicable Animal)
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The Baby in Yellow (Team Terrible)
Creativity
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SOLAS 128 (Amicable Animal)
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Cloudpunk (ION LANDS)
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Temple of Snek (Aetheric Games)
Diversity Champion
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Joanne Lacey
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Searra Dodds
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Tanya Laird
Lifetime Achievement
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Tanya Laird
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Dave Jones
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Chris Sawyer
Stewart Gilray Award (Community Spirit)
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Malath Abbas
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Colin Macdonald
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Dr Amanda Ford
Technical Achievement
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Monstrum 2 (Team Junkfish)
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A Bonnie Odyssey (Astrodreamer Studio)
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From the Depths (Brilliant Skies Ltd.)
Tools and Technology
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Dislectek
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Murder Mystery Machine
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Kythera AI
A judging panel of industry experts, chaired by Chris Scullion, will now select winners for each category. The panel includes:
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Brian Baird: Technical Director at Bethesda Games Studios Austin
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Joe Donnelly: Feature Writer at GamesRadar+
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Alisdair Gunn: Director at Glasgow City Innovation District
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Steven Hamill: COO at Scottish Edge
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Keza MacDonald: Video Games Editor at The Guardian
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Jim Trinca: Games journalist and video producer
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Jo Twist: CEO of UKIE
Chris Scullion, Features Editor at VGC and author of The N64 Encyclopedia said: “The quality of the nominees in this inaugural Scottish Games Awards is a testament to the level of talent that can be found in all sectors of the Scottish games industry. It was an honour to chair the judging panel for the first ever Awards, and I look forward to it being a catalyst for future celebrations of this thriving industry for years to come.”
Winners will be announced at the Scottish Games Awards at Malmaison, Dundee, on Thursday 27 October.
Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “It has been inspiring to see the whole games awards unfold and take shape. From the call for entries it was clear that the judges were going to have a difficult task given the quality of the people, organisations and games which were received.
Scotland is home to some of the most creative, talented and passionate people creating, teaching, or working in the global games ecosystem. I’m delighted we are able to recognise and celebrate them as part of Scottish Games Week.
I’d like to thank Chris and the judges for all of their hard work and wish all of our finalists the very best of luck. We will see you in Dundee!”
The Scottish Games Awards ceremony is the culmination of Scottish Games Week, a first-of-its-kind suite of events that will take place across Scotland from the 24 – 27 of October. Other events occurring during Scottish Games Week include:
More Than Games – 24 October (Barclays Campus, Glasgow) SOLD OUT
Designed to onboard an audience unfamiliar with the games ecosystem, More Than Games will host an array of speakers to show the uninitiated just how important games are to Scotland’s tech industry. The event will be taking place at the brand new Barclay’s Campus in Glasgow.
Education Symposium – 25 October (CodeBase, Edinburgh) SOLD OUT
A meeting of the minds in academia, the Education Symposium will bring together academics from across Scotland to discuss how important educational institutions are to shape the future generations of game development talent.
SGW Industry Conference – 27 – 28 October (Malmaison, Dundee)
Taking place at the Malmaison in Dundee over the course of two days, the Scottish Games Week Industry Conference will bring together a large host of those currently or previously involved in the industry, from all over the world. Panels, talks and networking will be the focus, bringing together the many game developers, engineers, storytellers and more that Scotland houses.
Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme. Scottish Games Week is sponsored by Blackadders LLP and Johnston Carmichael.
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From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming
Editor’s Take
Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.
The Full Story
Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.
From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.
The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.
Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.
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The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.
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The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.
Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.
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“VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.
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Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.
Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:
“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”
Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.
The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.
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Wazdan Strikes Major Croatian Deal with Admiral.hr
Editor’s Take
Why this matters: Croatia is becoming one of the most robust regulated markets in the Balkans. For a supplier like Wazdan, partnering with a brand like Admiral—which has immense brand equity in the region thanks to its land-based heritage—is a significant “trust signal.” It moves Wazdan from being just another provider in the lobby to a core content partner for a market leader.
The Full Story
Wazdan, the developer defining itself as “gain-focused,” has solidified its position in the Balkans by signing a major content partnership with Admiral.hr, one of Croatia’s leading online gaming operators.
The collaboration will see a curated selection of Wazdan’s high-performance titles deployed to Admiral’s extensive player base. The initial rollout features some of the studio’s strongest recent releases, including:
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9 Bells
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Book of Faith
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12 Coins Grand Gold Edition
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25 Coins Grand Gold Edition
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Mighty Wild: Panther Grand Diamond Edition
Mechanics Over Aesthetics While the visual quality of the games is a draw, the partnership is heavily focused on Wazdan’s proprietary engagement mechanics. Admiral.hr will leverage features such as Cash Infinity, Sticky to Infinity, and the renowned Hold the Jackpot bonus engine. These mechanics are designed specifically to increase session time and player retention, key metrics for operators in mature European markets.
Management Commentary Magdalena Wojdyla, Head of Account Management for Europe at Wazdan, highlighted the strategic fit:
“Partnering with Admiral.hr is an important step in strengthening our presence in Croatia and the wider European region. Admiral is a highly respected brand with a deep understanding of its players, making it an ideal partner for showcasing our proven portfolio and engagement-driven mechanics.”
Žarko Žuvela, Head of Online Gaming Department at Admiral.hr, emphasized the need for fresh content:
“Wazdan has built a strong reputation for creating content that combines innovative mechanics with standout visual appeal… The addition of these popular titles and retention-focused features will enhance our casino portfolio and provide our players with fresh, high-quality entertainment.”
This deal marks the latest step in Wazdan’s aggressive European expansion strategy for late 2025, following a string of commercial successes in neighboring jurisdictions.
The post Wazdan Strikes Major Croatian Deal with Admiral.hr appeared first on Gaming and Gambling Industry Newsroom.
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QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform
Editor’s Take
Why this matters: In regions like Africa and LatAm, players aren’t always looking for heavy, 4K video slots. They want fast, lightweight, high-frequency games—often called “Turbo” or “Crash” games. AbraCadabra’s Crazy Rocket has already proven it works with thousands of daily users in Africa. By adding this studio, QTech is doubling down on the type of content that actually converts in low-bandwidth, high-volume jurisdictions.
The Full Story
QTech Games, the leading game aggregator known for its dominance in emerging markets, has announced a new content distribution deal with AbraCadabra, a supplier specializing in high-paced, instant-win casino experiences.
The partnership ensures that QTech’s robust pipeline remains stocked with the specific genre of games currently driving growth in territories across Africa, Latin America, and Asia.
The “Crash” Factor AbraCadabra has carved out a niche by producing dynamic content that appeals to the modern, mobile-first player. The standout title in the integration is Crazy Rocket, a crash game that has reportedly “taken Africa by storm” in recent months, logging thousands of daily active players due to its fast mechanics and suitability for markets with variable internet speeds.
Beyond crash games, the deal brings a suite of crypto-ready and “Turbo” style games to the QTech platform, including:
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Mayan Plinko
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Narco Mines
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Lucky Fish
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Football Keno
These titles rely on sophisticated math modeling to vary volatility, creating the engagement loops necessary for retention in competitive markets.
Management Commentary Philip Doftvik, CEO at QTech Games, noted that localized content is the aggregator’s primary metric for success:
“AbraCadabra’s content brings a level of gameplay that reliably brings players coming back for more, improving repeat-session and dwell-time metrics. Like us, they know that localized solutions represent the key to success across a patchwork array of global opportunities.”
Serob Vardanyan, CEO at AbraCadabra, emphasized the distribution power of the deal:
“We are aiming to become the leading B2B casino game provider, delivering high-engagement games that offer superior player retention and crypto-ready solutions. Deals with aggregators of QTech’s stature bring that goal closer to realization.”
The integration is effective immediately, making the AbraCadabra portfolio available to QTech’s extensive network of operator partners in emerging territories.
The post QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform appeared first on Gaming and Gambling Industry Newsroom.
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