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Quadrant revealed as Halo Championship Series partner
Quadrant’s partnership with the Halo Championship Series forms part of 343 Industries’ Halo partnership programme, and will include in-game Quadrant skins and unlockables.
Quadrant has today (Thursday 29th September) revealed it will become a partnered team within the Halo Championship Series (HCS).
Founder and CEO Lando Norris will be wearing a Master Chief inspired race helmet in all sessions of the Singapore Grand Prix (30th September – 2nd October) to commemorate the occasion. A 1:2 scale version of the helmet will be released simultaneously and sold across the GP weekend as Quadrant looks to bridge the gap between both the esports and motorsport worlds. Quadrant skins and unlockables will also be available early in Year 2 of the HCS season in 2023.
From in-game items to event activations and hosted tournaments, teams on the Halo partnership programme have great opportunities to build closer relationships with their fan bases and expand their offering to their communities. Quadrant joins the likes of global esports powerhouses FaZe Clan, Optic Gaming and Cloud9 as partnered teams in HCS. Teams play a critical role in maintaining a strong esports ecosystem and Quadrant will be looking to bring its fresh approach to the fore and attract more eyeballs to one of the world’s most historic gaming franchises.
Since embarking on a journey in competitive esports in late 2021, Quadrant has become one of Europe’s leading Halo teams, having signed a top-tier squad of French powerhouses including Sebastien ‘TchiK’ Darriet, Norwen ‘SLG’ Le Galloudec, Paul ‘Nurix’ Villemont and Jordan ‘Shad’ Boyaval.
Lando Norris, Founder & CEO of Quadrant, commented: “It’s really exciting for us to announce that we’ve become a partnered team in Halo. The whole team has worked incredibly hard to get to this stage, and I’m really proud of the success our roster has had this season. I’ve watched almost every tournament game and scrim over the past few months and it’s been awesome to be a small part of their journey in the HCS so far.
“Being able to see our own Quadrant skins and items available in-game is surreal and for our first game to be such a historic title as Halo just shows how far we have come as a company in such a short space of time.”
Tahir “Tashi” Hasandjekic, Esports and Viewership Lead at 343 Industries/Microsoft, said: “The initial success of Halo Infinite esports has been unprecedented in the franchise’s history and we’re thrilled to be adding a team with the calibre of Quadrant, who have already invested heavily in the Halo community and ecosystem.
“Their driven leadership has a clear vision, and we believe in the long-term potential for this partnership to elevate both Quadrant and Halo Infinite by delivering epic entertainment to fans around the globe.”
Jamie MacLaurin, Chief Gaming Officer of Quadrant, added: “We are delighted to have been accepted onto the HCS partner programme. This is a huge moment for Quadrant – to be rubbing shoulders with some of the biggest names in esports in just our first year as a competitive esports organisation says a lot about the work we have been doing behind the scenes. We hope to bring something unique to the programme and we look forward to working closely with the Halo franchise in the months and years ahead.”

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BOS presents comparative study between gambling regulations in Sweden and Denmark
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The Swedish Trade Association for Online Gambling – today presents a comparative study between how the gambling markets are regulated in Sweden and Denmark. The report has been carried out by the independent law firm Nordic Legal. In addition to the comparative study, 19 recommendations are made to the Swedish government and the Swedish Gambling Authority (SGA).
The report authors have found that Denmark’s gambling regulations is more successful in meeting its country’s gambling policy goals, in that Denmark over time has had a higher and more stable channelisation, but that Denmark’s position also seems to be under threat recently.
The report states that Sweden is unlikely to reach its 90 percent target in terms of channelisation unless a larger reform takes place, and the recommendations presented in the report can be used to increase the channelling rates.
The report also states that channelisation is important and should not be neglected as a marker for a well-functioning gambling market, something that has been proposed by policymakers in Sweden and elsewhere as a response to the difficulty to reach previously decided high ambition channelisation goals.
The report authors believe that no repressive measures will alone solve the channelisation problem, neither implemented nor future, as long as the licensed gambling market is not allowed to offer a sufficiently attractive gambling offer. Repressive action can include measures such as ISP blocking and payment blocking. Attractive gambling offers may, for example, include a somewhat less rigid bonus and loyalty regulation in Sweden.
The report also points to different government and authority cultures in Sweden and Denmark. According to interviews of licensees in the report, Sweden’s gambling authority is characterized by a punitive culture and a culture of fear, while Denmark is stated to be dialogue-oriented in the relationship between authority and licensees. The escalation ladder of measures in Denmark when licensees violate rules is mentioned as one positive characteristic. This should be compared with Sweden, which is stated to instantly apply the harshest possible sanctions.
“We hope that the report will be a useful tool and encourage Sweden to find inspiration in several of the measures and approaches that have been so successfully implemented in Denmark. Some of them are strictly rule based, such as how loyalty programs are regulated. Some are more difficult to approach and of a cultural nature, but just as important, and are connected to the policymaker’s attitude to the industry it is supervising”, says Gustaf Hoffstedt, Secretary General of BOS.
“Hopefully, this report can inspire policymakers in Sweden to choose the path of regulation that strengthens the licensed gambling market and as a consequence strengthen consumer protection, as neighbouring Denmark has successfully proven is possible,” Gustaf Hoffstedt concludes.
The post BOS presents comparative study between gambling regulations in Sweden and Denmark appeared first on European Gaming Industry News.
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Elantil adds poker to online marketplace with EvenBet Gaming integration
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Pioneering platform solutions provider adds first poker solution to Elantil’s Marketplace after teaming up with award-winning software company
Elantil, the disruptive iGaming technology company looking to revolutionise the industry through its adaptable platform solutions, has announced it has added its first poker product to its innovative online marketplace after integrating with EvenBet Gaming.
Named “Best Poker Supplier” at the EGR B2B Awards 2024, EvenBet Gaming is a company with over 20 years’ experience powering online card games. Enabling operators to launch their own poker room or connect to a vast network that shares databases and hosts common tournaments, EvenBet Gaming offers a number of unique solutions to maximise liquidity and increase revenue.
Providing upwards of 40 poker variants – including mixed games such as Omaha Hi/Lo mixed and H.O.R.S.E. that help operators engage different player segments – EvenBet Gaming software is currently used by over 200 customers with 72 million players and can be integrated with any major cryptocurrency.
With this presenting operators with a unique opportunity to connect with new audiences and add another highly sought-after vertical to their line-ups, EvenBet Gaming will undoubtedly be a popular addition to Elantil’s Marketplace for all partners looking to broaden their market share.
As with all Elantil’s Marketplace partnerships, clients will be free to reach out to the provider directly and form their own agreements, with this ensuring that they will have control over a fully-customisable contract capable of supporting their unique business needs.
John Debono, Chief Technical Officer at Elantil, said: “At Elantil, we’re always looking to broaden the range of services that are available via our online marketplace – and by integrating with EvenBet Gaming, we’ve added yet another string to our bow that will provide partners with a flexible and cost-effective way to tap into the booming online poker and crypto poker markets.”
Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Becoming the first poker solution to feature in Elantil’s online marketplace certainly speaks volumes about the trust the company has placed in our products, and we’re excited to repay that faith by showing their clients why our software is currently being enjoyed by over 72 million players in 41 countries worldwide.”
The post Elantil adds poker to online marketplace with EvenBet Gaming integration appeared first on European Gaming Industry News.
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Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration
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Unique virtual product offers instant action for sports fans
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Simulate adds thousands of daily betting events and a consistent margin
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This follows the successful integration of the Zoom Soccer product
Logifuture, a leading supplier of iGaming products, has expanded its relationship with Aristocrat Interactive with the integration of its unique virtual sports product, Simulate.
Unique in its genre, Simulate lets users enjoy the excitement of football and basketball real-event outcomes without the wait. After placing their real-world multiple selections, users can simulate the action instantly – either by watching the matches unfold over 30 seconds or receiving immediate results, with fast payouts every time. Users can run up to 15 simultaneous simulations of the same betslip, enhancing the entertainment while ensuring a seamless experience.
Aristocrat Interactive, a leading global real money gaming (RMG) supplier, will add Simulate to its iGaming platform offering, allowing more sports fans real-time betting experiences. This follows the previous successful integration of Zoom Soccer, another of Logifuture’s industry-defining virtual sports products.
Simulate by Logifuture | The Future Of Responsible Sports Entertainment
Niccolo Cassettari, Chief Business Development Officer at Logifuture, said: “Expanding our relationship with Aristocrat Interactive marks an exciting step forward for Simulate – and reinforces our mission to build next-generation betting experiences. Their decision to adopt multiple products from our portfolio is a strong signal that we’re on the right path.
“We’re seeing a growing appetite for fresh, innovative sports entertainment – and for operators, it’s a chance to showcase innovation and position themselves ahead of the curve – offering users a fresh, engaging experience that sets them apart from the competition.”
Nir Hakarmeli, Managing Director at Aristocrat Interactive iGaming & Sports, said: “We’re constantly striving to add cutting-edge products that can enhance the experience for our partners and their players in a responsible and sustainable way. Simulate is an exciting addition to our portfolio – a fast, engaging and highly original concept that fits perfectly with the demand we’re seeing in key growth markets while aligning with our commitment to delivering safe and enjoyable play.
“As part of our extended agreement with Logifuture, we’re pleased to bring Simulate to a wider audience through this latest integration.”
The post Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration appeared first on European Gaming Industry News.
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