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The Most Confusing Video Games 2022
- A new Uswitch study has analysed Google search data to reveal the most confusing video games of the year
- Elden Ring tops the list with nearly 180,000 searches for tips and guidance on how to play the game since its release in Feb 2022
- Metroid Dread is the second-most confusing video game, followed by Resident Evil Village in third
- Assasin’s Creed Valhalla and Far Cry 6 complete the top five video games that have players turning to Google for help
New research by the broadband experts at Uswitch has revealed that Elden Ring is the most confusing video game of the year.
By analysing Google search data for 150 of this year’s most popular video games, the broadband experts looked at search volumes for: [game] + explained, [game] + tips, [game] + walkthrough, how to play + [game] to discover which video games have caused the most confusion since their release. Elden Ring came out on top with nearly 180,000 searches from players looking for tips and explanations on how to play the game. The epic fantasy game, written by George R. R. Marin and directed by Hidetaka Miyazaki, was released in February 2022 and scored a perfect 10 out of 10 on IGN following a lot of high expectations. Although the game has been well-received by the gaming community, it is definitely not a game for beginners who could become easily perplexed.
Metroid Dread is second on the list of most confusing video games with nearly 54,000 Google searches from gamers looking for advice on how to play the game. Produced by Nintendo, the action-adventure game has been noted as “notoriously hard” by gaming journalists at Polygon, who noticed that game has enormous spikes in difficulty with very little help on offer throughout the process, which explains why so many are getting confused and turning to Google for assistance.
Resident Evil Village is third on the list with 44,760 annual Google searches from confused gamers. The survival horror video game has a 10 out of 10 rating on Steam and 8 out of 10 on IGN which highlights how loved it is; however, that hasn’t stopped the gaming community from taking to Reddit to express how challenging the ‘standard’ difficulty mode is and suggesting that less experienced gamers opt for ‘casual’ mode to avoid confusion.
The top five list is made up of Assassin’s Creed Valhalla which is named the fourth most confusing video game with 33,960 searches, closely followed by Far Cry 6 with 31,920 Google searches. Fall Guys is sixth on the list and Fortnite follows in seventh.
Most of the games to feature in the top 10 list are action, adventure or survival games, apart from Fall Guys which is sixth on the list and Luigi’s Mansion 3 which has a recommended playing age of seven years old and above. It is the eighth most confusing game of the year with 24,360 searches for tips, explanations and game walkthroughs. Following the Nintendo game is Horizon Zero Dawn (ninth on the list) and Deathloop completes the top 10. Other child-friendly games that are causing confusion are Lego Star Wars The Skywalker Saga, Stardew Valley, Animal Crossing New Horizons and Pokemon Legends Arceus.
The Most Confusing Video Games 2022
Rank |
Video Game Name |
Annual Searches To Make Game Less Confusing |
1 |
Elden Ring |
171,840 |
2 |
Metroid Dread |
53,880 |
3 |
Resident Evil Village |
44,760 |
4 |
Assassin’s Creed Valhalla |
33,960 |
5 |
Far Cry 6 |
31,920 |
6 |
Fall Guys |
27,480 |
7 |
Fortnite |
25,200 |
8 |
Luigi’s Mansion 3 |
24,360 |
9 |
Horizon Zero Dawn |
20,040 |
10 |
Deathloop |
18,000 |
11 |
Halo Infinite |
17,880 |
12 |
Red Dead Redemption 2 |
16,800 |
13 |
Lego Star Wars The Skywalker Saga |
15,600 |
14 |
Stardew Valley |
15,360 |
15 |
Hades |
12,960 |
16 |
Streets of Rage 4 |
12,720 |
17 |
Resident Evil 2 |
12,600 |
18 |
Death Stranding |
12,000 |
19 |
Ghost of Tsushima |
11,040 |
20 |
Uncharted 4 |
10,920 |
21 |
Animal Crossing New Horizons |
9,840 |
22 |
Cities: Skylines |
9,360 |
23 |
Among Us |
8,880 |
24 |
Hitman 3 |
8,280 |
25 |
Pokemon Legends Arceus |
8,160 |
If you’re thinking about which video game you’re going to play tonight, make sure you have the best broadband for a seamless gaming experience.

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GO Craps rolls onto the scene at Play’n GO!
Play’n GO expands its table game portfolio with the release of GO Craps, a fresh take on the casino classic that blends authenticity with intuitive gameplay.
Bringing the atmosphere of a high-stakes casino directly to players, GO Craps delivers a streamlined yet immersive experience. Whether seasoned pros or newcomers to the dice table, players can easily place bets, track their statistics, and save strategies for future rounds. The game’s clean interface ensures the focus stays on the action, keeping gameplay smooth and engaging.
GO Craps recreates the thrill of the dice roll across two distinct phases – the Come Out phase and the Point phase – with a variety of betting options that cater to different playstyles. Players can take advantage of classic bets like Pass Line and Don’t Pass Bar while exploring additional wagers such as Hardways, Horn bets, and Field bets to keep the excitement rolling.
As part of Play’n GO’s commitment to delivering premium table games, GO Craps stands alongside a renowned selection of titles, including Double Exposure BlackJack MH, European Roulette Pro, and Mini Baccarat. Each game maintains a balance of authenticity and innovation, ensuring that every session is packed with engaging opportunities.
Head of Game Retention at Play’n GO, George Olekszy, said: “Craps is a staple in casino gaming, and with GO Craps, we’ve taken great care to make the game both accessible and engaging. Whether you’re a dice aficionado or a newcomer, GO Craps captures the energy and strategy of the game while making it easy to play anytime, anywhere.”
With its sleek design and player-focused features, GO Craps is set to become a standout in Play’n GO’s extensive table game lineup.
The post GO Craps rolls onto the scene at Play’n GO! appeared first on European Gaming Industry News.
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Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th!
Over 110 nominations to win the 21 awards up for grabs: the IGA – Italian Gaming Awards prizes will be awarded during the gala evening on April, the 9th, at Spazio Novecento and are already highly coveted by an audience of high-profile operators and companies, at a national and international level. Here are all the competitors for the precious awards, which you can find here: Italian
Gaming Awards 2025 – Shortlist
After last year’s success at the Italian Gaming Expo & Conference (IGE), the new edition is scheduled for April, the 9th and 10th, 2025 at the Salone delle Fontane in Rome, the one and only selection of excellence and best practices in the Italian public gaming sector is back.
The event dinner on April 9th will be a special evening in an exceptional location, full of charm, like Spazio Novecento. With music, entertainment, good food. And lots of networking.
IGA is an event to award the achievements of operators and affiliates in terms of services, technology and innovation, as well as the suppliers of all the main fields, including payment systems, marketing, platforms, data, certifications and compliance. A real event within the event, which in addition to give value to the industry and its talents, will also have the task of promoting the sector towards the outside, helping to clear the image in the eyes of public opinion, involving, together with experts of the industry, also professionals, VIPs and authorities from other sectors, as guests or judges of the event.
What was the roadmap of IGA 2025?
Launch
The launch took place on December, 15, 2024 with the publication of the dedicated website that began to accept speculative (and free) applications from companies. Applications were closed on March, the 9th.
Short list
From March, the 10th, 2025, the short lists for each category are available.
The floor to the judges
The evaluation period by the jury composed for the special occasion by IGA will end on March, the 31st, 2025 and the respective votes will be decided, the results of which will be announced during the evening of April, the 9th, at Spazio Novecento.
The jury
A great value is expressed by the jury, chosen by Italian Gaming Awards and which perfectly combines the values of the sector, allowing the expression of a quality, authoritative, neutral and very accurate judgment.
In alphabetical order we mention: Ewa Bakun (Clarion Gaming), Michele Bragantini (Tsj Holding), Ludovico Calvi (Ulis), the journalist Massimo Caputi, Gian Luca Comandini (Vesta Calcio), Mauro De Fabritiis (Mdf Partners), Samuele Fraternali (Politecnico Milano Osservatorio Digital Innovation), Fabio Lalli (Entrepreneur, Advisor, Speaker), Matteo Marini (Parlay Capital), Russel Mifsud (KPMG Malta), Pieter Remmer (Assissa Consultancy/Europe/G4 Global), Francesco Rodano (Playtech), Stefano Saladino (Digital Innovation Days/Promofacile), Stefano Sbordoni (Sbordoni&Partners), Cesare Biasini Selvaggi (exibart), Marta Soligo (Unlv), Piermario Tedeschi (Digital Angels), Hélène Thibault (Tonucci&Partners), Christian Tirabassi (Ficom Leisure).
The post Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th! appeared first on European Gaming Industry News.
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Casino Innovation to Take Center Stage at SBC Summit Malta
SBC Summit Malta, formerly the CasinoBeats Summit, will build on its strong foundation in casino innovation, providing 5,500 attendees with a comprehensive overview of the latest trends, technological advancements, and strategies shaping the casino industry’s future.
The dedicated ‘Casino Product Excellence‘ conference track will take place on Wednesday, June 11, at the InterContinental Hotel in St. Julian’s, Malta, kicking off the event’s first core day.
Rasmus Sojmark, CEO and Founder of SBC, said: “CasinoBeats Summit may have evolved, but so too have the trends and challenges faced by those operating in the casino space.
New technology, shifting player habits, and evolving regulations are constantly reshaping the industry. While the agenda is expanding to cover disciplines beyond casino, we will still explore this vertical in depth with dedicated content.”
Attendees can look forward to in-depth discussions on the rise of sweepstake casinos, the influence of video games on slot machines, and strategies for developing games that engage seasoned players while attracting new audiences.
The panel titled ‘Over Gamification of Slot Games? Are we Moving Too Far Away From the Traditional Game’ will explore the excessive addition of gamification features in slot games. Featuring experts Michael Foster (Group Head of Commercial Gaming Operations, FEG) and Dr Eyal Loz (CPO, Ruby Play), the panel will examine the impact of these new features—such as bonuses, multiplayer modes and video game tropes—on player engagement. The experts will also assess whether these innovations are enhancing the overall gaming experience or causing a disconnect amongst core players instead.
The ‘The Art of the Sequel: Balancing Innovation, Success, and Influencer Impact on Gaming Audiences’ session will offer strategies for revamping established and successful games through innovative features and marketing. Hosting a lineup of iGaming experts, including Chris McGowan (Chief Operations Officer, Scatters), David Fall (Business Development Manager, ELA Games) and Alexandru Ababei (Brand Manager, LeapSquare), the panel will provide insights on how game studios can better align with shifting player preferences. Discussions will also explore leveraging influencers to promote new titles and strategies for striking the right balance between attracting new audiences and catering to existing fans.
The panel titled ‘Platforms and Aggregators: Catalysts or Constraints in the Gaming Industry’s Future?’ will examine whether platform providers and aggregators still offer the same value for operators in 2025. The panel, which will feature experts from both sides of the argument, Ewa Kaźmierska (Managing Director, ELA Games), Kristina Murgovska (CPO, Rhino Entertainment) and Jovana Popovic-Canaki (CEO, iGP), will discuss the advantages and disadvantages of utilising these providers and their influence across the industry.
As well as the ‘Casino Product Excellence’ track, delegates will have the chance to attend dedicated tracks covering regulation, affiliation, sports betting, marketing and payments. The event will also feature two dedicated workshop rooms, offering delegates a more hands-on learning experience.
The post Casino Innovation to Take Center Stage at SBC Summit Malta appeared first on European Gaming Industry News.
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