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The Most Confusing Video Games 2022

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  • A new Uswitch study has analysed Google search data to reveal the most confusing video games of the year
  • Elden Ring tops the list with nearly 180,000 searches for tips and guidance on how to play the game since its release in Feb 2022
  • Metroid Dread is the second-most confusing video game, followed by Resident Evil Village in third
  • Assasin’s Creed Valhalla and Far Cry 6 complete the top five video games that have players turning to Google for help

New research by the broadband experts at Uswitch has revealed that Elden Ring is the most confusing video game of the year.

By analysing Google search data for 150 of this year’s most popular video games, the broadband experts looked at search volumes for: [game] + explained, [game] + tips, [game] + walkthrough, how to play + [game] to discover which video games have caused the most confusion since their release. Elden Ring came out on top with nearly 180,000 searches from players looking for tips and explanations on how to play the game. The epic fantasy game, written by George R. R. Marin and directed by Hidetaka Miyazaki, was released in February 2022 and scored a perfect 10 out of 10 on IGN following a lot of high expectations. Although the game has been well-received by the gaming community, it is definitely not a game for beginners who could become easily perplexed.

Metroid Dread is second on the list of most confusing video games with nearly 54,000 Google searches from gamers looking for advice on how to play the game. Produced by Nintendo, the action-adventure game has been noted as “notoriously hard” by gaming journalists at Polygon, who noticed that game has enormous spikes in difficulty with very little help on offer throughout the process, which explains why so many are getting confused and turning to Google for assistance.

Resident Evil Village is third on the list with 44,760 annual Google searches from confused gamers. The survival horror video game has a 10 out of 10 rating on Steam and 8 out of 10 on IGN which highlights how loved it is; however, that hasn’t stopped the gaming community from taking to Reddit to express how challenging the ‘standard’ difficulty mode is and suggesting that less experienced gamers opt for ‘casual’ mode to avoid confusion.

The top five list is made up of Assassin’s Creed Valhalla which is named the fourth most confusing video game with 33,960 searches, closely followed by Far Cry 6 with 31,920 Google searches. Fall Guys is sixth on the list and Fortnite follows in seventh.

Most of the games to feature in the top 10 list are action, adventure or survival games, apart from Fall Guys which is sixth on the list and Luigi’s Mansion 3 which has a recommended playing age of seven years old and above. It is the eighth most confusing game of the year with 24,360 searches for tips, explanations and game walkthroughs. Following the Nintendo game is Horizon Zero Dawn (ninth on the list) and Deathloop completes the top 10. Other child-friendly games that are causing confusion are Lego Star Wars The Skywalker Saga, Stardew Valley, Animal Crossing New Horizons and Pokemon Legends Arceus.


The Most Confusing Video Games 2022

Rank

Video Game Name

Annual Searches To Make Game Less Confusing

1

Elden Ring

171,840

2

Metroid Dread

53,880

3

Resident Evil Village

44,760

4

Assassin’s Creed Valhalla

33,960

5

Far Cry 6

31,920

6

Fall Guys

27,480

7

Fortnite

25,200

8

Luigi’s Mansion 3

24,360

9

Horizon Zero Dawn

20,040

10

Deathloop

18,000

11

Halo Infinite

17,880

12

Red Dead Redemption 2

16,800

13

Lego Star Wars The Skywalker Saga

15,600

14

Stardew Valley

15,360

15

Hades

12,960

16

Streets of Rage 4

12,720

17

Resident Evil 2

12,600

18

Death Stranding

12,000

19

Ghost of Tsushima

11,040

20

Uncharted 4

10,920

21

Animal Crossing New Horizons

9,840

22

Cities: Skylines

9,360

23

Among Us

8,880

24

Hitman 3

8,280

25

Pokemon Legends Arceus

8,160

If you’re thinking about which video game you’re going to play tonight, make sure you have the best broadband for a seamless gaming experience.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025

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Editor’s Take

Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.

The Full Story

Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.

The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.

Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.

Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.

The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.

The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.

Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:

  • Best Slot Provider (awarded by BitStarz).

  • Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.

  • Player’s Pick Award.

Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:

“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”

The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.

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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch

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Editor’s Take

Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.

The Full Story

Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.

The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”

The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:

  • Plinko

  • Mines

  • Tower

  • Limbo

  • Crash

Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.

Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.

Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:

“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”

Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.

The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.

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Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series

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Editor’s Take

Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.

The Full Story

Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.

Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.

The Commercial Deal

  • SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.

  • The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.

A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.

Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:

“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”

Adam Baylis, Marketing Director at SBK, added:

“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”

The 2026 Schedule The series kicks off immediately in the new year:

  • 9th Jan: Wolverhampton

  • 6th Feb: Newcastle

  • 20th Feb: Southwell

  • 20th March: Wolverhampton

  • 27th March: Newcastle

The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.

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