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Speakers, assemble! Industry pioneers confirmed as speakers in the first ever Scottish Games Week
Twenty-three industry-leading speakers have been confirmed for the first ever Scottish Games Week, taking place across Scotland between 24 and 28 October – with more to come.
Speakers range from designers, developers and audio engineers, to investors, marketers, and business leaders. Legendary game director, producer and designer David Mullich (Heroes of Might and Magic III, Duck Hunt) and marketing maven Patty Toledo (4Players), will cover a wide variety of disciplines and specialities across the games, tech and creative sectors at three events: More Than Games, the Education Symposium, and the two-day SGW Industry Conference.
David Mullich, Director of the critically acclaimed Heroes of Might and Magic III said: “I’m thrilled to be participating in the first-ever Scottish Games Week and celebrating Scotland’s thriving game industry. It’s an honour to be in a gathering of such an innovative and accomplished game development community.”
Patty Toledo, Marketing Director at 4Players said: “Scotland’s games ecosystem is growing and evolving rapidly. Now is such a great time to get involved and really bring to light the importance games have to not only the creative industries but the tech industries as well.”
More Than Games (24 October) – Glasgow
More Than Games is a first-of-its-kind event, highlighting the transformative potential of the games ecosystem to the wider digital and creative industries. Attendees of More Than Games will be treated to presentations, provocation and panels covering topics from the convergence between games and screen, health, education, inclusion, transmedia and exploring how Scotland can harness the true power of creative media (spoiler: it’s by integrating games) – with speakers including:
- Jamie Bankhead (CEO at Konglomorate Games)
- Mick Cooke (Composer at MakeFire Music)
- HaZ Dulull (Producer/Director at HaZimation)
- John Gordon (CEO at Incentive Games)
- Chris Hainsworth (CFO at The Game CFO)
- Elena Höge (Founder of Yaldi Games)
- Houston Howard (Chief Storyteller at One 3 Creative)
- Neil McPhillips (Head of Games at Blazing Griffin)
- John Thornewill (Co-Founder and CEO at Zappaty)
Education Symposium (25 October) – Edinburgh
The Education Symposium brings together educators, institutions, stakeholders and students across Scotland for a practical hands-on day of workshops, and sessions created to debate, challenge and change the teaching of games skills in Scotland.
The symposium will focus on the ways in which games-related skills are taught and how to ensure Scotland has the talent pipeline it needs for the rapidly evolving global games ecosystem. Those confirmed to participate in the Education Symposium include:
- Brian Baglow (Founder and director of the Scottish Games Network, Lecturer at Edinburgh University and Editor in Chief of PocketGamer.biz)
- Julie Drybrough – chair (Founder and CEO of fuchsia blue)
- Dr Amanda Ford (Lecturer in Computing at West College Scotland)
- William Huber (Head of Centre for Excellence in Game Education at Abertay University)
SGW Industry Conference (27 – 28 October) – Dundee
The SGW Industry Conference is a two-day long event held in Dundee, the beating heart of Scotland’s games community. The conference features founders, pioneers, leaders and innovators from around the world, offering expertise and insight and from the forefront of the global games market.
The key trends from the forefront of games, as well as personal reflection and deep technical understanding are on offer from speakers which range from veteran global Scots, through to up-and-coming studios with their whole future ahead.
No matter your role within the games ecosystem, there’s something for every designer, developer, creator, publisher, educator, academic and organisation within the programme.
Speakers include:
- Mitchell Baxter (Director, Designer at Lazy Monday Games)
- Lisa Bennett (Manager at Dimoso Scotland)
- Craig Chapple (EMEA Mobile Insights Strategies at Sensor Tower)
- Graeme Devine (Creative Technical Officer at QXR Studios)
- Stephen Hey (Consultant at HeyStephenHey)
- Vaughan Holloway (CEO at Primordial Game Studios)
- Simon Meek (Founder of The Secret Experiment)
- David Mullich (Designer and Director of Heroes of Might and Magic III)
- Patty Toledo (Marketing Director at 4Players)
- Brentton White (CEO at North Sea Games)
Brian Baglow, Founder of the Scottish Games Network and Director of Scottish Games Week said: “The global games ecosystem is far larger and extends much further than the games industry. It encompasses education, creative industries, applied games, academia and much, much more. For the first ever Scottish Games Week we wanted to reflect this ecosystem and pull in speakers from around the whole who can offer perspective, insight and experience that will give context for the ongoing evolution of the world of gaming. I am thrilled to have so many wonderful speakers joining us at Scottish Games Week and believe we have a world class programme to offer visitors across every event.”
Tickets on sale for Scottish Games Week now. Early Bird prices are going fast and close on Friday 2 September 2022. Get Yours Now.
Entries are open for the Scottish Games Awards. With 12 categories on offer, covering individuals, organisations and games, there’s an opportunity for everyone to enter. To find out more and apply (free) visit the Scottish Games Awards page.
To find out more about all of the events taking place across Scottish Games Week, visit gamesweek.scot.
Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme.
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From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming
Editor’s Take
Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.
The Full Story
Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.
From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.
The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.
Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.
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The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.
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The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.
Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.
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“VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.
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Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.
Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:
“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”
Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.
The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.
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Wazdan Strikes Major Croatian Deal with Admiral.hr
Editor’s Take
Why this matters: Croatia is becoming one of the most robust regulated markets in the Balkans. For a supplier like Wazdan, partnering with a brand like Admiral—which has immense brand equity in the region thanks to its land-based heritage—is a significant “trust signal.” It moves Wazdan from being just another provider in the lobby to a core content partner for a market leader.
The Full Story
Wazdan, the developer defining itself as “gain-focused,” has solidified its position in the Balkans by signing a major content partnership with Admiral.hr, one of Croatia’s leading online gaming operators.
The collaboration will see a curated selection of Wazdan’s high-performance titles deployed to Admiral’s extensive player base. The initial rollout features some of the studio’s strongest recent releases, including:
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9 Bells
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Book of Faith
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12 Coins Grand Gold Edition
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25 Coins Grand Gold Edition
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Mighty Wild: Panther Grand Diamond Edition
Mechanics Over Aesthetics While the visual quality of the games is a draw, the partnership is heavily focused on Wazdan’s proprietary engagement mechanics. Admiral.hr will leverage features such as Cash Infinity, Sticky to Infinity, and the renowned Hold the Jackpot bonus engine. These mechanics are designed specifically to increase session time and player retention, key metrics for operators in mature European markets.
Management Commentary Magdalena Wojdyla, Head of Account Management for Europe at Wazdan, highlighted the strategic fit:
“Partnering with Admiral.hr is an important step in strengthening our presence in Croatia and the wider European region. Admiral is a highly respected brand with a deep understanding of its players, making it an ideal partner for showcasing our proven portfolio and engagement-driven mechanics.”
Žarko Žuvela, Head of Online Gaming Department at Admiral.hr, emphasized the need for fresh content:
“Wazdan has built a strong reputation for creating content that combines innovative mechanics with standout visual appeal… The addition of these popular titles and retention-focused features will enhance our casino portfolio and provide our players with fresh, high-quality entertainment.”
This deal marks the latest step in Wazdan’s aggressive European expansion strategy for late 2025, following a string of commercial successes in neighboring jurisdictions.
The post Wazdan Strikes Major Croatian Deal with Admiral.hr appeared first on Gaming and Gambling Industry Newsroom.
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QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform
Editor’s Take
Why this matters: In regions like Africa and LatAm, players aren’t always looking for heavy, 4K video slots. They want fast, lightweight, high-frequency games—often called “Turbo” or “Crash” games. AbraCadabra’s Crazy Rocket has already proven it works with thousands of daily users in Africa. By adding this studio, QTech is doubling down on the type of content that actually converts in low-bandwidth, high-volume jurisdictions.
The Full Story
QTech Games, the leading game aggregator known for its dominance in emerging markets, has announced a new content distribution deal with AbraCadabra, a supplier specializing in high-paced, instant-win casino experiences.
The partnership ensures that QTech’s robust pipeline remains stocked with the specific genre of games currently driving growth in territories across Africa, Latin America, and Asia.
The “Crash” Factor AbraCadabra has carved out a niche by producing dynamic content that appeals to the modern, mobile-first player. The standout title in the integration is Crazy Rocket, a crash game that has reportedly “taken Africa by storm” in recent months, logging thousands of daily active players due to its fast mechanics and suitability for markets with variable internet speeds.
Beyond crash games, the deal brings a suite of crypto-ready and “Turbo” style games to the QTech platform, including:
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Mayan Plinko
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Narco Mines
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Lucky Fish
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Football Keno
These titles rely on sophisticated math modeling to vary volatility, creating the engagement loops necessary for retention in competitive markets.
Management Commentary Philip Doftvik, CEO at QTech Games, noted that localized content is the aggregator’s primary metric for success:
“AbraCadabra’s content brings a level of gameplay that reliably brings players coming back for more, improving repeat-session and dwell-time metrics. Like us, they know that localized solutions represent the key to success across a patchwork array of global opportunities.”
Serob Vardanyan, CEO at AbraCadabra, emphasized the distribution power of the deal:
“We are aiming to become the leading B2B casino game provider, delivering high-engagement games that offer superior player retention and crypto-ready solutions. Deals with aggregators of QTech’s stature bring that goal closer to realization.”
The integration is effective immediately, making the AbraCadabra portfolio available to QTech’s extensive network of operator partners in emerging territories.
The post QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform appeared first on Gaming and Gambling Industry Newsroom.
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