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Indian Esports Athletes and Industry bats for Esports Recognition as a Sport ahead of next year’s Asian Games
Esports has exploded in popularity over the last few years in India. Esports (Electronic sports) is a competitive sport where esports athletes use their physical and mental abilities to compete in certain genres of video games in a virtual, electronic environment. Recently, the Indian DOTA 2 team produced a power-packed performance to clinch the bronze medal at the first-ever Commonwealth Esports Championship. The Indian Dota 2 team, comprising Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubham Goli, and Vishal Vernekar, defeated New Zealand by 2-0 in a best-of-three format in Birmingham (6-7 Aug 22).
As esports is going to make its debut at the Asian Games 2022, earlier in 2018 it was there as a demonstration title when our esports athlete Tirth Mehta won a bronze medal (Hearthstone). The Asian Games 2022, originally scheduled for September this year, will now be held from September 23 to October 8, 2023. With the conclusion of the ESFI’s National Esports Championships in April 2022, India’s 18-member esports contingent for the Asian Games 2022 was finalised.
- FIFA22 – Charanjot Singh and Karman Singh Tikka
- Street Fighter V – Mayank Prajapati and Ayan Biswas
- Hearthstone – Shikhar Choudhary and Karthik Varma
- League of Legends – Captain Akshaj Shenoy, Samarth Arvind Trivedi, Mihir Ranjan, Aditya Selvaraj, Aakash Shandilya and Sanindhya Malik
- DOTA 2 – Captain Moin Ejaz, Krish, Abhishek Yadav, Ketan Goyal, Darshan and Shubham Goli
Before this big tournament, for India to become an Esports nation, the game needs to be recognised as a Sport and build a solid grassroots structure in the country which can result in bringing more laurels to the country in competitive gaming. The same is advocated by esports athletes and industry players:
“After winning the medal at the Commonwealth Esports championship in Birmingham, it’s high time that esports should be recognised as a sport. Esports athletes need their due recognition and support from our government and help us in providing better facilities, coaches, health physios and all other things which other sports athletes get as getting a medal for the country need proper support.” said Indian DOTA 2 team captain Moin Ejaz
“With the medal wins at Asian Games 2018 & now at Commonwealth Esports Championship, the time has come to recognize esports as a sport. The potential of Indian esports and our athletes cannot be ignored and its recognition becomes more critical before the Asian Games 2022 (scheduled next year), this will open up doors for investments & opportunities which will lead to training & skill development of our athletes. It is encouraging to see our Hon’ble Sports Minister Shri Anurag Thakur ji launching a mobile video game “Azadi Quest: Heroes of Bharat & Match3” in line with India’s celebration of Azadi Ka Amritmahotsav, following should be recognition of esports as a sport” said Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF)
Charanjot Singh, FIFA 22 athlete who will represent India in the next year’s Asian Games said “Recognising esports as a sport will help a lot. This can lead to esports having a proper framework, facilities and opportunities for everyone. This will automatically lead to the growth of the Esports industry as well. More athletes would want to join in and want to represent the country at global stages.”
“It was a big achievement for India on winning the bronze medal in Commonwealth Esports. To make the industry more aligned, there should be information shared and communication between the government and stakeholders who have been investing in the Esports Ecosystem in India and including athletes and organizations. In order to have a healthy ecosystem, young athletes should also be given education in order to learn about the legal and financial nitty-gritty of Esports apart from the basic necessities of training, financial support and mental & physical well-being.” said Rohit Jagasia, Founder & CEO of Revenant Esports
“It will definitely help the players get more exposure and all the support players need from the government and from their family itself. Getting the right infrastructure and hardware is one of the most important aspects of preparing for the Asian Games. Players will show more dedication towards the games which will definitely give us top results in upcoming games too. We are already doing so much better and this would definitely be a big step for esports athletes.” said Mayank Prajapati, Street Fighter V athlete who will represent India at Asian Games 2022 on how recognising Esports as a sport will help the esports athletes before the next year’s Asian Games.

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PLAY VENOM FEVER SATELLITES AND UNLOCK THE VENOM VAULT TO WIN YOUR SEAT TO ACR POKER’S $12 MILLION GTD VENOM EVENTS
ACR Poker is launching two massive Venom tournaments this spring, featuring $12 million in total guarantees. And now, through the Venom Fever Satellites and the Venom Vault, players have multiple opportunities to lock in their $2,650 Venom seats for less, or even free.
“Whether you’re looking to become our latest millionaire in the NLH Venom or want to play in one of the biggest PLO tourneys around, our Venom Vault and Venom Fever promotions offer every player a real shot at securing a $2,650 Venom ticket to compete for life-changing prizes,” said ACR Pro Chris Moneymaker.
From Monday, March 24th to Sunday, April 27th, the Venom Fever Satellites are awarding over 1,000 total seats to the $10 million GTD NLH and $2 million GTD PLO Venom events, both beginning on Sunday, April 13th.
Players can qualify through various satellite options, with buy-ins starting as low as $0, making entry to the Dual Venoms even more accessible. ACR Poker’s $95 buy-in Beast Tournament takes place on Sunday, March 30th and April 6th, 13th and 20th at 5:05pm ET—with 120 total NLH Venom seats up for grabs. Players who climb the weekly Beast leaderboard can even qualify for free.
Through Venom Madness Satellites, starting on Tuesday, April 1st, players can win their $2,650 ticket for just $16.50, with 20 total NLH Venom seats guaranteed. In addition, Mega Satellites will guarantee 372 NLH Venom Seats and 30 PLO Venom seats, with pathways starting as low as $0. Daily direct satellites will also award 445 seats to the NLH Venom, with buy-ins starting at $33, and 48 seats for the PLO Venom with buy-ins starting at $207.50.
Along with Venom Fever Satellites, players can unlock a coveted $2,650 Venom seat for free, plus Survivor Flips Step tickets, through ACR Poker’s Venom Vault. Every player has already received a free key to unlock their first Venom Vault, and additional keys can be earned by completing fun challenges or by purchasing for just $2.99 or 300 Combat Points each. Each unlocked Venom Vault could lead to a free entry into one of online poker’s biggest tournaments.
Moneymaker also added that players can easily access the Venom Vault directly from the ACR Poker client to track their prizes, manage and redeem keys, and purchase extra keys.
For full details on the Venom Fever Satellites, the Venom Vault promotion, and the full Venom schedule, visit ACRPoker.eu.
The post PLAY VENOM FEVER SATELLITES AND UNLOCK THE VENOM VAULT TO WIN YOUR SEAT TO ACR POKER’S $12 MILLION GTD VENOM EVENTS appeared first on European Gaming Industry News.
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FLAMINGO CASINO IN MEXICO ADDS CONCEPT TO ITS ENTERTAINMENT OFFERING
Casino Flamingo, owned by Grupo Euromex in Culiacán, has enhanced its gaming floor with Zitro’s CONCEPT cabinet line and new games such as Legendary Sword and Triple Charm Journey.
CONCEPT, now featured in this important Mexican group’s casino, stands out for its Magic Lighting system, which provides a spectacle of lights synchronized with the game, and for its impressive Screen Deck giant, designed to improve the experience for both players and the operations team, among other features that are making it a worldwide success.
Among the new titles players can enjoy is Legendary Sword, a medieval-themed multi-game that offers an immersive experience with its 6×5 reel. This game includes innovative features such as “Honor,” which multiplies prizes; “Glory,” which grants additional spins; and “Magic Sword,” which doubles the prizes in its column. In addition, Triple Charm Journey is presented with exciting mechanics such as “Rise,” which increases winnings with each spin; “Collect,” which accumulates the values of the Link symbols; and “Enigma,” which multiplies its value along with some Link symbols on the screen.
Alberto Charlan, Grupo Euromex’s CFO, highlighted: “The incorporation of CONCEPT reinforces our commitment to innovation in entertainment, offering our clients a unique and quality experience that only Zitro can offer. We are very happy with this new addition and are confident that it will be a resounding success.”
For his part, Johnny Viveiros Ortiz, founder of Zitro, added: “We are proud to see how CONCEPT continues to transform the player experience in Grupo Euromex casinos, and we appreciate their commitment to Zitro once again to bring a new gaming concept, this time to Casino Flamingo.”
The post FLAMINGO CASINO IN MEXICO ADDS CONCEPT TO ITS ENTERTAINMENT OFFERING appeared first on European Gaming Industry News.
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Gaming industry earns Php410 B despite POGO ban – PAGCOR
Despite the implemented ban on Philippine Offshore Gaming Operations (POGO), the gaming industry in the country continues to boom, according to Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco.
In his keynote address at the ASEAN Gaming Summit in Manila, Tengco said the country’s Gross Gaming Revenue (GGR) will rise to Php410 billion in 2024, up 25% from the Php329 billion GGR in 2023.
“As offshore gaming exits, PAGCOR recognizes that the future of Philippine gaming will continue to become more technology-driven,” he said. “This is why PAGCOR will continue to closely regulate electronic gaming while ensuring strict oversight to combat illegal operators.”
The PAGCOR chairman emphasized that while land-based casinos contributed Php201 billion—almost half of the total GGR in 2024—revenue from the E-Games and E-Bingo sector grew significantly, grossing Php154.51 billion, 165% higher than in 2023.
“We partly attribute the strong performance of the local gaming industry to the strategic policy adjustments that we have implemented, such as the gradual reduction of fee rates for E-Games since 2023,” Tengco’s explanation.
He said that in 2023, PAGCOR was charging 50% to 55% license fees which was an obstacle to the increase in operators. “But effective January 1, 2025, our fee rates for E-Games stand at only 30% of GGR,” he added.
As a result, more operators have come under regulation, voluntary closures of businesses have been avoided, and the profits of licensed companies have been maintained. Also as a result of the said reforms, the E-Games sector reached its target of Php100 billion in GGR revenue as early as September 2024. Tengco also mentioned PAGCOR’s focus on more intensified “responsible gaming programs” to promote a “more sustainable and ethical gaming industry.”
“We wish to assure our industry stakeholders that even as we strive for greater success, responsible gaming and market integrity will continue to be at the heart of our efforts,” Tengco said.
The PAGCOR chief is also fully confident in the direction of the industry.
“The best days of Philippine gaming are still ahead of us, and we look forward to working with all of you to shape what comes next,” he said.
The ASEAN Gaming Summit, organized by Asian Gaming Brief, serves as a platform for industry leaders to discuss trends, challenges and new opportunities in the region’s gaming landscape.
Translated article.
The post Gaming industry earns Php410 B despite POGO ban – PAGCOR appeared first on European Gaming Industry News.
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