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gamescom 2022: Gamecity Hamburg presents six indie games at the Indie Arena Booth
From August 24 to 28, the gamescom, Europe’s largest trade fair for video games, will once again open its doors in Cologne. The location initiative Gamecity Hamburg will be participating with a booth at the Indie Arena Booth in Hall 10.2. Here, six indie studios from Hamburg will present their games to gamescom visitors, publishers and the press. Numerous other companies from Hamburg will also exhibit at gamescom, which brings together the international games industry in person again, for the first time in two years.
“With over 180 studios, publishers and games companies, Hamburg is a hotspot for games development in Europe. Hamburg’s games companies employ 2,500 people and the industry is on a growth trajectory: we currently count more than 200 vacancies at the city’s games companies. We’re excited to see that Hamburg companies can again present themselves at gamescom 2022. They show that Hamburg not only offers future-proof jobs, top-class career prospects, unique networking, but also that high-quality games are created here by big industry players as well as by numerous indie studios,” says Dennis Schoubye, Head of Gamecity Hamburg.
Gamecity Hamburg is representing the Hanseatic city with a booth at the Indie Arena Booth in Hall 10.2. Through the support program “Road to gamescom 2022”, Gamecity Hamburg enables six indie studios to show their games at Europe’s largest trade fair for video games free of charge. This way, the studios can establish important contacts with publishers, future partners, media and influencers, as well as present their game projects to gamers, receive valuable feedback and inspire future fans.
These six games and companies will be presented by Gamecity Hamburg at the Indie Arena Booth:
- Tiny Roar with “XEL“: In the newly released sci-fi adventure game, players help protagonist Reid uncover her mysterious past.
- games with “Heart of Muriet“: The real-time strategy game transports players to the fabled land of Muriet, where they fight epic battles in a voxel graphics style.
- Beardshaker Games with “Soulitaire”: Soulitaire reinterprets the classic card game solitaire with a mysterious, dark background story.
- THREAKS with “Project MORPH“: In this action RPG, players must save the galaxy by transforming into the monsters they fight, unlocking special abilities.
- Octofox Games with “Wild Woods“: In this couch co-op game, one to four players take on the role of brave cats who have to cross a dangerous forest with their wooden cart.
- OneManOnMars with “Leif’s Adventure: Netherworld Hero“: In this co-op adventure game, the title character Leif not only searches for a way back to his village, but also for his place in life.
Beardshaker Games, THREAKS and Octofox Games were grantees of the Gamecity Hamburg Prototype Funding program in 2020. OneManOnMars successfully participated in Gamecity Hamburg’s Games Lift Incubator in 2020 with the project “Leif’s Adventure”.
Companies from Hamburg present themselves at gamescom 2022
Further companies from Hamburg’s games industry will also attend gamescom 2022 to publicly present new games or to use the opportunity to initiate new business partnerships.
Indie publisher and development studio Daedalic Entertainment will present several new titles in the B2C area, including their highly polished action adventure game “The Lord of the Rings: Gollum” announced for September. Mooneye Studios, also active as a publisher and developer, will showcase new demos of the not-yet-released games “Farewell North” and “Shumi Come Home”. The Hamburg-based internet broadcaster Rocket Beans TV will also cover gamescom 2022 with numerous live broadcasts from its booth.
In the B2B area, which is only open to trade visitors, InnoGames (Germany’s second-largest employer in the games sector), Goodgame Studios, Deep Silver FISHLABS, Tivola Games, Bytro Labs, and Daedalic Entertainment will be among the exhibitors.
Gamecity Hamburg: Targeted support programs for Hamburg’s games industry
In addition to programs like “Road to gamescom 2022”, Gamecity Hamburg, funded by the Free and Hanseatic City of Hamburg, supports the regional games industry with more tailored support programs: The Games Lift Incubator, supports up-and-coming game developers and start-up founders through an intensive coaching and mentoring program with international industry experts as well as funding. Furthermore, Gamecity Hamburg supports the development of game prototypes in Hamburg with up to 120,000 euros per project through its Prototype Funding program.
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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
Editor’s Take
Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.
The Full Story
Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.
The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.
Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.
Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.
The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.
The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.
Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:
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Best Slot Provider (awarded by BitStarz).
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Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.
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Player’s Pick Award.
Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:
“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”
The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.
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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch
Editor’s Take
Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.
The Full Story
Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.
The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”
The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:
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Plinko
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Mines
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Tower
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Limbo
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Crash
Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.
Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.
Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:
“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”
Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.
The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.
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Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series
Editor’s Take
Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.
The Full Story
Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.
Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.
The Commercial Deal
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SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.
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The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.
A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.
Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:
“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”
Adam Baylis, Marketing Director at SBK, added:
“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”
The 2026 Schedule The series kicks off immediately in the new year:
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9th Jan: Wolverhampton
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6th Feb: Newcastle
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20th Feb: Southwell
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20th March: Wolverhampton
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27th March: Newcastle
The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.
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