Connect with us

728x90 banner available here

Latest News

German games market grows by 22 per cent in the first half of 2021

Published

on

Reading Time: 4 minutes

 

• German games market sees further increase in growth after 2020

• Half of Germans believe that the potential of games is not yet adequately exploited

• Free-to-play games enjoy high levels of acceptance among players

• Around seven million Germans watch gaming live streams, and a third of these do so at least several times a week

Last year’s strong growth of the German games market continued in the first half of 2021: in the first six months of this year, sales revenue in computer and video games and associated hardware grew by 22 per cent year-on-year to a level of 4.6 billion euros. This was announced today by game – the German Games Industry Association at the gamescom press conference. gamescom itself starts this Wednesday evening. This data is based on surveys carried out by the market research companies GfK and App Annie. The strongest drivers of growth include in-game and in-app purchases: the revenue from these services grew by 34 per cent to around 2 billion euros in the first half of the year. The high demand for games hardware such as games consoles, graphic cards, etc. generated revenue growth of 24 per cent to around 1.7 billion euros. Charges for online networks also considerably boosted revenues, rising by 18 per cent to 378 million euros in the first half of 2021.

‘The demand for games and corresponding hardware remains strong this year following the surge in 2020. In particular, the springtime shutdowns during the coronavirus pandemic saw many people in Germany reach for their smartphone, games console and PC in order to play games and have fun with other people,’ says game Managing Director Felix Falk. ‘As well as being first-rate entertainment, games also offer huge potential for dealing with the challenges of our age, such as the coronavirus pandemic, climate change or the digitalisation of our society. Unfortunately, this potential is still insufficiently exploited in Germany – a situation that more than half of Germans currently believe to be a problem. With German parliamentary elections on the horizon, this should be a clear signal to politicians to improve the framework conditions for the games industry and to further leverage the potential of games for our society and economy in future.’

Half of Germans believe that the potential of games is not yet being adequately exploited

This year’s gamescom is raising awareness of the huge potential of games under the guiding principle of ‘Games: The New Normal’. Computer and video games not only make millions of people happy every day, they have long been used in companies, schools, retirement homes and museums. Whether environmental protection, health or for using the coronavirus app: 50 per cent of Germans believe that the huge potential of games is not yet being adequately exploited in Germany. More than half of Germans agree with the statement that games can help inculcate environmentally aware behaviour by simulating the consequences of environmentally damaging actions. Almost as many people agree with the statement that gamification can motivate people to move more in their everyday lives and eat more healthily, and can contribute to a healthy lifestyle as a result. Nearly four out of ten Germans see the deployment of gamification as an opportunity to increase the acceptance and use of digital solutions such as the coronavirus app.

 

Free-to-play games enjoy high levels of acceptance

Never before have so many games been available to play for so little money. gamescom highlights this development with the trend ‘more games for less money’. Free-to-play games are one of the main reasons for this trend, in addition to the burgeoning array of increasingly extensive subscription services that give users access to the latest blockbuster and indie games for just a few euros per month. Because they are free of charge while incorporating optional additional purchases, free-to-play games enjoy high levels of acceptance among video game players. Around three quarters of all players in Germany have played free-to-play games without spending any money on them. Just under six out of ten players believe such games to be better than having to pay a fixed amount of money in advance. Around half of players consider in-game purchases – which enable the free-to-play games to finance themselves – to be fair because they are optional and are a means of funding the development of the games.

 

Live-streaming as a ‘campfire for the digital age’

This year’s ‘live-streaming’ trend at gamescom refers to a phenomenon of games culture that has experienced uncommonly high growth over recent years. Live broadcasts on platforms such as Twitch, YouTube or Facebook Gaming that actively involve the community have long been regarded as the campfire of the digital age. Over seven million people in Germany use corresponding platforms for gaming live streams, and a third of them do so at least several times a week. Additionally, many other subject areas such as cooking, talk formats or sports events – and not just gaming – are hugely popular on the platforms. The special feature of the live streams on these platforms is the direct communication between creator and community, and it is this interaction that is the entertaining factor. gamescom also utilises live-streaming to delight millions of fans around the world with shows such as gamescom: Opening Night Live or gamescom: Awesome Indies, with talk formats such as the gamescom studio and also live streams from a host of partners.

 

About the data

Please note: GfK has adjusted its definition of hardware designed for games, with the result that the market size comes out higher – also for the figures already reported last year for the first half of 2020.

The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s video games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

The survey data used is based on an online survey by YouGov Deutschland GmbH in which 2,052 persons participated between 3 and 5 August 2021. The results were weighted and are representative of the German population aged 16 and older.

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Latest News

Rooter Launches ‘rStream’ to help Brands connect with Gen Z

Published

on

Reading Time: 2 minutes

 

Introduces In-Stream Ad Viewership Tracking Technology and AI-Led Media Creation & Distribution

India, 2nd September, 2025. Rooter, India’s largest game streaming and commerce platform, has launched rStream, a breakthrough native Adtech solution that helps brands drive stronger impact from their campaigns while enabling creators to monetize their content efficiently. Built around a non-intrusive, high-engagement format, rStream allows brands to seamlessly integrate into live game streams without interrupting the viewer experience. At the same time, it pushes the envelope on the industry’s campaign quality measurement practices, delivering actual, real-time, in-stream Ad views data.

rStream transforms how brands engage with live-streaming audiences through AI-powered, context-aware Ad creation. By tailoring messaging to game genre, stream context, creator voice, and viewer segments, brands can achieve higher relevance and CTR uplift by nearly 2X the industry average with this solution. In application, branded content gets smoothly baked into creator content in the form of pop-ups, audio-triggered ads, in-chat promotions, and more. With access to over 500 verified creators, rStream campaigns can reach up to 100 million users across Rooter and YouTube – setting the stage for effective outreach to the Gen Z community at scale. 

Going beyond the standard industry practice of equating Stream views with embedded Ad views, this new solution delivers real-time, precise data on ‘actual ad watch behaviour’. Brand partners can access this granular tracking of in-stream ad views through an easily accessible live dashboard, which is additionally verified by a leading third-party research agency.

Speaking about rStream’s potential, Piyush, Founder and CEO, Rooter said “Gaming environments are known to generate high viewability and attention rates. For brands, it’s a matter of keeping that attention and not jolting gamers out of it. Whether entering gaming for the first time or scaling existing campaigns, rStream ensures seamless campaign delivery and transparent ROAS evaluation, keeping gamers engaged and brands impactful.” 

 

The post Rooter Launches ‘rStream’ to help Brands connect with Gen Z appeared first on European Gaming Industry News.

Continue Reading

Latest News

Tom Horn Gaming Shakes Fortune Loose in Tao Tree Coins

Published

on

Reading Time: 2 minutes

 

In its latest release, Tao Tree Coins, Tom Horn Gaming is inviting players to step into the glow of silken lanterns and embrace the promise of fortune in a game showered in golden coins.

Tao Tree Coins blends the timeless charm of Asian-themed slots with a modern, on-trend Hold & Win mechanic, offering dynamic gameplay designed to engage both traditional slot fans and thrill-seekers alike.

The game is played on a 3×3 grid and features a popular coin mechanic, Hold & Win, and a Bonus Buy option.
The base game keeps players on their toes with the grab feature, a rewarding mechanic that instantly sweeps up fortune at random.

At the heart of Tao Tree Coins is the Hold & Win bonus game, triggered by any three coin symbols landing in unison on the reels. The bonus game ramps up excitement with its high win potential, thanks to collector symbols, multipliers and jackpots. The bonus game starts with 3 respins, which reset with every new symbol. Coin collectors gather all visible coin values, and multipliers boost wins by up to x5. Cash coins can deliver 1x to 50x the bet, while jackpot coins unlock Mini, Minor, Major, or Grand Jackpot.

For those eager to cut straight to the action, the Bonus Buy option allows direct entry into the Hold & Win bonus round for 450x the total bet.

“With Tao Tree Coins, we wanted to strike a balance between familiarity and freshness,” said Ondrej Lapides, CEO at Tom Horn Gaming. “Coin mechanic continues to resonate strongly with players, and by adding layers like collectors, multipliers, jackpots, and the grab feature, we’ve created a game that’s not only rewarding but also emotionally engaging. It’s a strong addition to our portfolio and a title we believe will perform exceptionally in our key markets.”

Designed with high volatility and fast-paced spin cycles, Tao Tree Coins delivers powerful gameplay experiences that combine an uplifting soundscape with proven features. The game is set to drive long-term engagement and retention while reinforcing Tom Horn Gaming’s position as a key innovator in slot development.

 

The post Tom Horn Gaming Shakes Fortune Loose in Tao Tree Coins appeared first on European Gaming Industry News.

Continue Reading

Latest News

Starting September 1 — a New Chance in N1 Puzzle Promo: 5 Premium Prizes for the Top Puzzle Masters!

Published

on

Have you heard about the N1 Puzzle Promo by N1 Partners, where the ultimate winner will take home a Robinson R22 Beta II helicopter?

If you’re driving SEO, ASO, PPC, FB, Social Media, SMS, Email, UAC, or In-App traffic, but still haven’t joined the race — now’s the perfect time to change that! From September 1, the second lottery of the N1 Puzzle Promo kicks off, giving you another chance to grab a new lineup of premium prizes.

The first lottery ran for three months, turning the puzzle hunt into an intense competition. On July 21, N1 Partners already gave away some of the top prizes — including AirPods Max, Apple Watch, LV backpack, and more. 

Now it’s time to join the next round!

Promo period: September 1 – November 30.

Main rule: collect as many puzzle pieces as possible during the lottery period.

 

Finally, the part everyone’s waiting for — the prizes:

  • 1st place: MacBook Pro 16″ (top configuration)
  • 2nd place: Porsche eBike
  • 3rd place: Cartier Santos Medium watch
  • 4th place: Leica Q2 camera
  • 5th place: Apple Vision Pro 

And that’s not all — N1 Partners will hold a special giveaway among all N1 Puzzle Promo participants who have at least one item from the N1 Partners merch collection. The lucky winner will get an exclusive items package!

You can earn puzzles in the N1 Puzzle Promo not only for traffic: join the special activity until November 15, collect extra puzzles, and try your luck in the giveaway for a home VR flight training set — the “Pilot Course”!

Don’t miss your chance to join the N1 Puzzle Promo — you could be the next name at the top of the leaderboard!

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.