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Significant increase in the number of games companies in Germany
Judging from growth in the number of games companies, the mood in the German games industry appears to be very upbeat. Once again, the number of companies involved in the development and publishing of computer and video games rose sharply, posting a 20 per cent increase to 749 in just one year. These are the figures released today by game – the German Games Industry Association, based on data collected by gamesmap.de. Game developers are responsible for the lion’s share, with 314 companies currently fitting this description in Germany. A further 403 companies in Germany are active in both development and publishing. There are also another 32 companies that focus solely on game publishing, meaning that they fund the development of games and handle marketing and distribution.
A look at the number of people employed by developers and publishers reveals that most of the new companies are microenterprises and small companies –while the number of employees has grown, it has done so significantly more slowly than the number of companies. In 2021, 10,906 people are employed in the development and marketing of computer and video games. That number marks an increase of 8 per cent within a year. This also shows the positive impact of the wave of new companies here; after all, during the previous year, the number of employees in this field declined. The trend in employee numbers in the larger labour market has been less positive. Whilst employee numbers grew by 5 per cent a year ago, there has been a significant decline recently. The games industry’s extended labour market includes people employed by service providers, retailers, educational establishments, the media and the public sector – sectors that experienced at least some negative impacts of the Covid-19 pandemic, as well as areas that have been put under pressure by changing business models in the games industry. The decline of 11 per cent, to 16,115 employees, is therefore correspondingly stark. Consequently, the games industry in Germany provides a total of approximately 27,000 jobs.
The German games industry is increasingly optimistic about the future,’ says Felix Falk, Managing Director of game. ‘This is due not only to a new federal funding programme but also to other governmental efforts to support the games industry that include Germany’s state governments. For the first time, the conditions in which German games companies operate are competitive with those enjoyed by their international competitors. The wave of new companies being established in the games industry highlights the huge potential Germany offers for digital industries and as a business location. To ensure that we can take full advantage of this potential, we need further improvements in conditions in a variety of areas, including finance, start-ups, skilled personnel, research, regulations and digital infrastructure, to ensure that we can stay abreast of international developments. That is why it will be essential to see how Germany’s games strategy can be invigorated and advanced in concrete terms during the next legislative period – to ensure that the current upswing continues.’
German games market: big jump in sales revenue in 2020
The German games market recorded a strong jump in sales revenue in the Covid-19 year 2020: total sales revenue of around 8.5 billion euros was achieved in computer and video games and associated hardware, as already reported by game. This is an increase of 32 per cent compared to the previous year. Sales of more than 3.2 billion euros were registered with games consoles, gaming PCs and the corresponding peripheral equipment. This is an increase of 26 per cent compared to 2019. The submarket for computer and video games saw even stronger growth, with revenues of 5.2 billion euros achieved through game purchases, in-game and in-app purchases, subscriptions and charges for online services. As a result, this part of the market managed to grow by 36 per cent compared to the previous year.
About the market data
The online directory gamesmap.de records developments in the German games industry on an ongoing basis. game continuously calculates the industry’s employment situation in Germany using detailed industry observations and research, together with appropriate projections and surveys of experts.

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Red Rake Gaming releases Super 60 Stars, the newest slot in its successful Super series
Red Rake Gaming has released Super 60 Stars, the latest addition to its acclaimed Super series, now available to all partner operators.
This new release retains the fast-paced gameplay and wide variety of features that have made the series one of the most popular in the iGaming industry, while also introducing an exclusive new addition that adds even more excitement to the game.
The new feature in Super 60 Stars is the “Super 60 Stars” symbol, which can appear anywhere on the reels and trigger the brand-new “Super 60 Gold X” minigame. In this minigame, players can land the “Super X” symbol to multiply the value of the silver coins and accumulate big wins through the gold coins. On top of that, the “Super 60 Coins” system brings the familiar “Minor, Major and Grand” prizes, offering great win potential.
The game also includes some of the most successful features from previous titles in the series, such as “Sticky Wins” and progressive multipliers triggered by the “Super 25 Stars Wild” symbol, as well as the “Crystallize Symbols” and “Lucky Multipliers”, with multipliers of up to x50, and the «Star Fusion Minigame», which merges symbols for bigger rewards.
Other popular features also make a return, including the “Super 10 Stars Mini-Slot” and the “Frenzy Wheel Minigame”, with multipliers of up to x100, plus expanding Wilds with Respins, the “Wheel Bonus”, and “Free Spins”.
With its polished design, fast-paced gameplay and broad variety of features, Super 60 Stars strengthens the appeal of an already established series and stands out as a key release for operators looking to offer high-performing, differentiated content to their players.
Now available across all Red Rake Gaming partner casinos, as well as through its renowned tournament tool.
For additional information please contact: [email protected]
The post Red Rake Gaming releases Super 60 Stars, the newest slot in its successful Super series appeared first on European Gaming Industry News.
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GAMSTOP reports record registrations in 2025
- 44% increase in under 25s choosing to self-exclude from gambling
- Younger consumers choosing six-month exclusion to manage their gambling
- New chair Chris Pond to take up post in September
GAMSTOP, the national self-exclusion scheme for online gambling, has reported a 19% increase in registrations in 2025, with monthly registrations breaking all previous records twice in successive months.
The increase in registrations has been driven by younger consumers, aged 16-24, with self-exclusions increasing by 44% year-on-year in the first six months of the year. Four out of ten are choosing to exclude for the minimum six-month period, up from 36% in the previous year which could mean they are using GAMSTOP as a flexible, preventative tool to manage their gambling, though more research is needed to understand patterns of behaviour.
With self-exclusion at record levels, the Gamstop Group has announced its new chair will be Chris Pond, who replaces the outgoing Chair Jenny Watson CBE in September after her seven-year stint. Mr Pond is highly experienced in financial services and has worked across the public, private and non-profit sectors.
He is currently Chair of the Money and Mental Health Advisory Board and the Financial Services Consumer Panel at the Financial Conduct Authority. He has previously chaired the Financial Inclusion Commission, served as the CEO of two national charities and was a Work and Pensions Minister during his eight years as a Member of Parliament.
Since GAMSTOP’S inception in April 2018, nearly 600,000 vulnerable consumers have registered for the service and self-exclusion is continuing to increase at record rates. In April 2025, a record 10,281 consumers registered with GAMSTOP – the first time the monthly figure had ever topped 10,000 –and Monday April 7th, two days after the Grand National, was the busiest ever day with 437 registrations. However, the monthly record was eclipsed in May, with 10,344 new registrations.
The 2025 data reveals a growing preference for six-month exclusions across all age groups, a 29% year-on-year increase. However, the maximum five-year exclusion remains the most popular amongst all age groups, except under-25s and currently accounts for nearly one in two of all exclusions (47%). Since 2018, 53% of all registrations have been for the maximum five-year period.
GAMSTOP introduced a new ‘5 years with auto-renewal’ exclusion in December 2024 for vulnerable consumers looking to extend their exclusion from gambling websites and apps. The new 5 -year auto-renewal option was developed in direct response to feedback from users and the take-up has been high, with nearly half of those registering for a five-year exclusion choosing this option.
New registrations – H1 2025
16-24 | 25-34 | 35-44 | 45-54 | 55+ | |
6 months | 39% | 27% | 23% | 21% | 22% |
1 year | 26% | 26% | 23% | 22% | 22% |
5 years | 35% | 47% | 54% | 57% | 56% |
Registrations – all time
16-24 | 25-34 | 35-44 | 45-54 | 55+ | |
6 months | 33% | 23% | 20% | 20% | 20% |
1 year | 26% | 23% | 22% | 21% | 22% |
5 years | 41% | 54% | 58% | 59% | 58% |
Fiona Palmer, CEO of GAMSTOP, said:“Our data shows a significant spike in the number of younger consumers who are GAMstopping to manage their gambling, and this has driven the record registrations in 2025. They are increasingly choosing six-month exclusions, which suggests that GAMSTOP is being used as a tool to allow them a break from gambling. We have worked very hard to increase awareness of GAMSTOP amongst younger consumers and to destigmatise the use of self-exclusion. We want them to realise that GAMSTOP can be used as a preventative tool alongside other solutions, giving them breathing space to take back control”.
The post GAMSTOP reports record registrations in 2025 appeared first on European Gaming Industry News.
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STAKE SIGN FOOTBALL LEGEND PATRICE EVRA AS GLOBAL AMBASSADOR
Betting giants, Stake has today confirmed that former Manchester United and Juventus legend, Patrice Evra, has signed a deal to become a Global Ambassador for the brand.
Evra is the latest football legend to partner with Stake, joining fellow Premier League icon, Sergio Aguero as part of the Stake family. The former left-back enjoyed a trophy laden career, winning 17 major titles, including the UEFA Champions League, and five Premier League titles as part of an iconic Manchester United squad.
Evra’s larger than life personality has seen him remain a source of great entertainment since his retirement. Now considered a respected pundit, Evra has become known for his strong opinions and sharp wit.
Patrice Evra commented:“I am so excited to be working with Stake, and joining the family. They are such a fun and exciting brand who are at the top of their game, and to be joining their team of iconic Ambassadors is a privilege.
“I am a massive MMA fan, and Stake is a brand that everyone thinks of when it comes to the sport. To be on the same team as MMA Champions is great, and also to have a former rival from Manchester City, Sergio Aguero, now on my team, is fantastic.”
Akhil Sarin, Chief Marketing Officer at Stake, said: “Patrice is a footballing icon and one of the best players to ever play in his position. As much as his incredible credentials, we love his eccentric, larger than life personality and his strong opinions on the beautiful game. We see great synergy between Patrice and the Stake brand, and are really looking forward to what will be a great partnership.”
The post STAKE SIGN FOOTBALL LEGEND PATRICE EVRA AS GLOBAL AMBASSADOR appeared first on European Gaming Industry News.
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