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FIFA phenom and Africa’s first Red Bull Player, Thabo “Yvng Savage” Moloi, shares his origin story in new Red Bull documentary

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Emmy Award-winning Red Bull Media House has released a brand new episode of their esports documentary series, Unfold, featuring VS Gaming Festival 2018 FIFA champion and Africa’s first Red Bull Player, Thabo “Yvng Savage” Moloi.

In the newest episode of the series that uncovers stories behind some of the biggest names in esports and gaming, Yvng Savage shares exclusive insights into his incredible journey from learning and practising on a second-hand copy of FIFA to winning his first tournament, at only 16 years of age.

You can watch the newest Unfold episode on YouTube and Red Bull TV. I am sharing more information below, in case Yvng Savage’s origin story would be of interest for your editorial plan:

 

  • Thabo “Yvng Savage” Moloi is a 19-year-old professional FIFA player who is based in South Africa. In his Unfold episode, Yvng Savage opens up about being introduced and practising FIFA on a borrowed copy of the game, to winning the first competition he entered (still without owning his own copy of FIFA), VS Gaming FIFA Festival 2018. The episode features interviews with special guests including Goliath Gaming co-founder and team manager, Michele Brondani “Yvng Savage is passionately waiting to prove himself on the international stage…and I can say with absolute certainty when he does get that chance, he’s going to shock the world.”
  • Reflecting on his gruelling training regime leading up to his first competition, where he spent three months in isolation, blocking out friends and family, the episode delves into how Yvng Savage burst onto the esports scene. After dominating his first-ever competition, the VS Gaming Festival in 2018, Yvng Savage beat an impressive 512 players, solidifying his spot as one of the best up and coming FIFA players in the world.

 

  • Following his first win, Goliath Gaming spent “a few days after the tournament searching for Yvng Savage on social media and Google, but couldn’t find anything about him.” It wasn’t until Thabo reached out to fellow pro-FIFA player and Goliath Gaming talent, Julio ‘Beast’ Bianchi asking as to why Goliath hadn’t approached him yet, that the impressive youngster was finally signed.

 

  • The newest Unfold episode also sheds light on Yvng Savage’s personal life – his close relationship with his mother, the unfortunate passing of his father last year at a young age and consequently being the sole provider for his family.

 

  • Unfold by Red Bull Media House is a Red Bull series providing an inside look at the lives and stories of the world’s most prominent esports personalities. With a focus on a different player every episode, the series reveals how these superstars rose to fame and what motivates them to keep progressing. The Unfold series has previously featured prominent names such as, Nemanja “huNter” Kovač, Tsunehiro “Gachikun” Kanamori and Amer “Miracle-” al-Barkawi.

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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GR8 Tech Drives Client Success with New Chief Client Officer

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GR8 Tech is reinforcing its client-first strategy by promoting Kateryna Pozdnysheva to Chief Client Officer while she continues to lead the CRM Business Unit. Having been an integral part of GR8 Tech since its inception, Kateryna brings deep industry expertise, strong leadership, and a passion for client success to drive strategic growth and operational excellence.

A Holistic Approach to Client Success

Kateryna’s journey to Chief Client Officer started in CRM, where her team focused on developing solutions that enable operators to engage players more effectively. This foundation shaped her philosophy that client success isn’t just about tactics—it’s about creating a seamless ecosystem where product quality, service excellence, and user experience align to drive results.

In this new role, I am focusing not only on retention strategies but also on driving the overall business growth of our clients. This requires deeper collaboration, a clear understanding of their challenges, and the ability to quickly adapt to market shifts. The key takeaway for me has been the importance of being proactive—anticipating client needs rather than just responding to them, and using cutting-edge technology to deliver tailored solutions,” Kateryna shared.

The biggest challenge is balancing short-term results with long-term strategic goals. The iGaming industry evolves rapidly, and our clients’ success depends on how quickly we can adapt and offer relevant solutions.

Data-Driven Personalization in Client Support

Technology plays a vital role in client support, but Kateryna emphasizes that automation alone isn’t enough. “The real value comes from combining automation with a personalized touch. Our goal is to ensure every client interaction is not just fast but also meaningful and relevant.

Key service metrics she prioritizes include:

  • NPS (Net Promoter Score) – measuring how likely clients are to recommend GR8 Tech.
  • CSAT (Customer Satisfaction Score) – assessing satisfaction after specific interactions.

However, Kateryna believes that numbers don’t tell the full story. Direct client feedback through interviews, surveys, and one-on-one conversations provides valuable qualitative insights that drive continuous improvement and the building of stronger, trust-based relationships.

GR8 Tech’s mission is built on client support, keeping commitments, and delivering a personalized approach. With Kateryna Pozdnysheva leading the way, the company is strengthening its ability to solve client requests even more efficiently, deliver more tailored solutions, and uphold its commitments at every stage. With a sharp focus on innovation, efficiency, and sustained growth, the company is raising the bar in iGaming and empowering its clients to lead the industry.

The post GR8 Tech Drives Client Success with New Chief Client Officer appeared first on European Gaming Industry News.

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Playson goes live with Dazzletag Entertainment to extend UK presence

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Playson, the accomplished digital entertainment supplier, has launched a selection of its Hold and Win games with UK operator Dazzletag Entertainment Ltd.

Dazzletag Entertainment owns and operates several online casino sites, including popular brands Casushi and Peachy Games, which continue to enjoy a strong growth trajectory.

Playson’s top-performing titles have gone live in the UK via Light & Wonder, including Supercharged Clovers: Hold and Win and 3 Pots Riches: Hold and Win.

The UK remains a key focus for Playson as it looks to further build its presence within one of the industry’s most recognised online gaming markets. The company’s recent tie-up with Light & Wonder provides a strong platform for future growth, with its games available on the supplier’s content marketplace that operators such as Dazzletag Entertainment are connected with.

Blanka Homor, Sales Director at Playson, said: “We are thrilled to make our debut with Dazzletag Entertainment, bringing engaging gaming experiences to even more players in the UK market.

“As the partnership progresses, we will seek to integrate more games across the operator’s brand to continue our commitment to providing the best content to players of all tastes.”

The post Playson goes live with Dazzletag Entertainment to extend UK presence appeared first on European Gaming Industry News.

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