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First competitive Cities: Skylines event announced: Red Bull Metropolis!

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Red Bull Metropolis, the first major competitive Cities: Skylines event will see content creators go head to head to put their urban planning skills to the ultimate test! Taking place on Twitch and YouTube on August 21st, the unique competition designed with full support from Paradox Interactive and the Cities: Skylines community will feature a series of refreshing, time limited challenges. The tournament will challenge leading content creators including, Biffa Plays Indie Games, quill18, RTGame, and The Spiffing Brit in a series of time limited trials to prove once and for all who is the ultimate urban architect! Fans can tune in to watch Red Bull Metropolis on YouTube & Twitch from 4pm GMT on August 21st.

Red Bull Metropolis will pit the exclusively invited Cities: Skylines content creators Biffa Plays Indie Games, quill18, RTGame and The Spiffing Brit against each other, competing in a series of six challenges in the hopes of securing a place in the final. Each challenge will be individually scored with points awarded for fulfilling certain criteria, with players being ranked for each challenge and awarded points placing them on a league table. After all five challenges are judged, the top two scoring players will compete in the sixth and final challenge to determine the Red Bull Metropolis Champion. Following each challenge, viewers will also get an exciting appearance from City Planner Plays, who will be offering special expert videos on how to best complete each map from a professional City Planner’s perspective.

The first of its kind competition offers fans of the genre an exciting and unique new way to engage with the iconic city-builder. The event is the newest in a series of creative and unique Red Bull tournaments, offering unique twists on traditional formats. Red Bull Kumite is the most prestigious fighting game invitational, Red Bull Solo Q is a global 1v1 League of Legends event, and Red Bull Flick, is a 2v2 CS:GO competition played on custom maps designed by Red Bull. Red Bull Metropolis is the first event offering a competitive take on a city building game, a traditionally casual genre.

Red Bull Metropolis was developed with full support from Paradox Interactive and the Cities: Skylines community to create captivating maps for the ultimate player experience. The sky’s the limit for the creators, as they battle it out across six challenges that will require them to use their innovation, imagination and skill. Challenges range from tasking the creators to reduce their city’s traffic by building an effective bike network, to saving the city from a Meteor falling from space…all of which must be completed within the 30 minute time limit allocated! Points will be awarded based on a number of in-game factors, as well as creativity, integration and realism.

The six hour tournament will be broadcast live on Twitch and YouTube, alongside the invited content creators’ channels on August 21st. This format enables fans to watch the way they want – either on the Red Bull channels together with the gameplay challenges, interviews, expert analysis and commentary – or on their favourite creators’ channel to see their perspective throughout.

Stay tuned for more exciting details around which broadcast talent will be joining our content creators live to bring the competition to fans around the world!

“We are always looking for new ways that players can engage with Cities: Skylines, and this creative partnership with Red Bull is a wonderful way to bring competition to everyone’s favorite city builder,” said Ebba Ljungerud, CEO of Paradox Interactive.

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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GR8 Tech Drives Client Success with New Chief Client Officer

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GR8 Tech is reinforcing its client-first strategy by promoting Kateryna Pozdnysheva to Chief Client Officer while she continues to lead the CRM Business Unit. Having been an integral part of GR8 Tech since its inception, Kateryna brings deep industry expertise, strong leadership, and a passion for client success to drive strategic growth and operational excellence.

A Holistic Approach to Client Success

Kateryna’s journey to Chief Client Officer started in CRM, where her team focused on developing solutions that enable operators to engage players more effectively. This foundation shaped her philosophy that client success isn’t just about tactics—it’s about creating a seamless ecosystem where product quality, service excellence, and user experience align to drive results.

In this new role, I am focusing not only on retention strategies but also on driving the overall business growth of our clients. This requires deeper collaboration, a clear understanding of their challenges, and the ability to quickly adapt to market shifts. The key takeaway for me has been the importance of being proactive—anticipating client needs rather than just responding to them, and using cutting-edge technology to deliver tailored solutions,” Kateryna shared.

The biggest challenge is balancing short-term results with long-term strategic goals. The iGaming industry evolves rapidly, and our clients’ success depends on how quickly we can adapt and offer relevant solutions.

Data-Driven Personalization in Client Support

Technology plays a vital role in client support, but Kateryna emphasizes that automation alone isn’t enough. “The real value comes from combining automation with a personalized touch. Our goal is to ensure every client interaction is not just fast but also meaningful and relevant.

Key service metrics she prioritizes include:

  • NPS (Net Promoter Score) – measuring how likely clients are to recommend GR8 Tech.
  • CSAT (Customer Satisfaction Score) – assessing satisfaction after specific interactions.

However, Kateryna believes that numbers don’t tell the full story. Direct client feedback through interviews, surveys, and one-on-one conversations provides valuable qualitative insights that drive continuous improvement and the building of stronger, trust-based relationships.

GR8 Tech’s mission is built on client support, keeping commitments, and delivering a personalized approach. With Kateryna Pozdnysheva leading the way, the company is strengthening its ability to solve client requests even more efficiently, deliver more tailored solutions, and uphold its commitments at every stage. With a sharp focus on innovation, efficiency, and sustained growth, the company is raising the bar in iGaming and empowering its clients to lead the industry.

The post GR8 Tech Drives Client Success with New Chief Client Officer appeared first on European Gaming Industry News.

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Playson goes live with Dazzletag Entertainment to extend UK presence

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Playson, the accomplished digital entertainment supplier, has launched a selection of its Hold and Win games with UK operator Dazzletag Entertainment Ltd.

Dazzletag Entertainment owns and operates several online casino sites, including popular brands Casushi and Peachy Games, which continue to enjoy a strong growth trajectory.

Playson’s top-performing titles have gone live in the UK via Light & Wonder, including Supercharged Clovers: Hold and Win and 3 Pots Riches: Hold and Win.

The UK remains a key focus for Playson as it looks to further build its presence within one of the industry’s most recognised online gaming markets. The company’s recent tie-up with Light & Wonder provides a strong platform for future growth, with its games available on the supplier’s content marketplace that operators such as Dazzletag Entertainment are connected with.

Blanka Homor, Sales Director at Playson, said: “We are thrilled to make our debut with Dazzletag Entertainment, bringing engaging gaming experiences to even more players in the UK market.

“As the partnership progresses, we will seek to integrate more games across the operator’s brand to continue our commitment to providing the best content to players of all tastes.”

The post Playson goes live with Dazzletag Entertainment to extend UK presence appeared first on European Gaming Industry News.

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