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Spiffbet – Rhino Gaming’s next-level gaming experience
Spiffbet’s Head of Game Development Riaan du Randt shares his thoughts about Rhino Gaming’s re-launch, new focus, and opportunities ahead.
Riaan, please tell us about your background
I started working in the igaming industry in 2005. During this period, the industry was tiny yet innovative. After many years in igaming, I started focusing on R&D for mobile gaming in the casual gaming market for a period of time instead. It was exciting, and I learned a lot, but it never really motivated me as much as igaming. The next chapter of my career was the most exciting, as the entire online casino industry started moving towards HTML 5. This prompted me to move back to igaming which has always been my passion. I joined Spiffbet in 2018, and it has been one of the most exciting and rewarding experiences to date.
Spiffbet recently rebranded parts of their game portfolio to Rhino Gaming. What is the rationale behind the rebranding?
We see Rhino Gaming as the next chapter in our game production journey. When we started the studio, our priority was to balance quality with quantity since we needed to grow our portfolio as fast as possible. Now that we have established ourselves as a solid gaming studio, we are switching gears to start producing games that stand out from the crowd, emphasizing innovative games with robust features. We have a talented and creative team that I am proud to be part of.
Can you describe the concept and the type of games that are produced under Rhino Gaming? How does it differ from Spiffbet’s other portfolio STHLM Gaming?
In this competitive market, it is essential to offer the operators something special. We believe the best way to achieve this is by developing unique game mechanics combined with high production quality. Our STHLM Gaming products cater to a specific market that likes fun games with easy to relate themes. With Rhino Gaming, we aim to appeal more to players looking for edgy games and players in growth markets.
Do you have a particular target group for your games?
Yes, I believe our main target will be the plus 20-something to middle age that likes fresh, innovative games. A great example would be to look at Metal Casino. Niche operators like these will give us an audience that is seeking an edgy content.
Game development is a sector where the competition is fierce. How do you relate to your competition, and do you have clear-cut competitors?
Our goal is not to compete with the top-tier studios head-on, but to target niches with unique games and stand out by creating a next level experience and meeting the preferences in new growth markets.
Today Spiffbet has completely changed its character and is now perceived as a B2C player. What is your comment on this change?
The recent year with high growth within the B2C casino business will strengthen the overall operations. However, people tend to forget that we, Spiffbet, comes from game development. Last year’s acquisitions have certainly overshadowed that part of the company. Many have not picked up all the positive changes that have taken place within the game development. The relaunch under Rhino Gaming will hopefully put the spotlight back onto our games. We welcome that other studios of similar size have taken the step out in the spotlight by becoming publicly traded companies. Good examples are Fantasma Games and LL Lucky Games (Lady Luck). Fantasma Games has as a similar operating model as STHLM Gaming but is somewhat larger. Lady Luck is similar to Rhino Gaming. Currenty, Lady Luck games is supplied along side our games on our platform. These companies are both interesting benchmarks when we evaluate our development and future steps.
What benefits do you see working within a larger group like Spiffbet with one foot in casino operations and the other in game development?
It puts us in a unique position that presents many opportunities to take advantage of. It all played a big part in our decision to push the production value up a notch. We also get valuable feedback from Spiffbet’s online gaming branch on the games we produce.
Looking ahead, what can we expect from Rhino Gaming?
We got plenty of exciting stuff in our pipeline. Check out the teaser for our upcoming release of Dragons of Asgard. Stay tuned!

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Velocity Gaming Clinches VCT Ascension Pacific Slot After Dominant LAN Finale Victory at OMEN VCSA 2025
- Velocity Gaming Clinches VCT Ascension Pacific Slot After Dominant LAN Finale Victory at OMEN VCSA 2025
- Velocity Gaming bests S8UL 3-1 in the Grand Finale of the OMEN VCSA 2025 Ascension Qualifiers LAN
- Multi-Million Viewership Milestone Marks New High for South Asian VALORANT
Velocity Gaming has secured its place at VCT Ascension Pacific 2025 after beating S8UL 3-1 in the Grand Final of the OMEN VCSA 2025 Ascension Qualifiers LAN, held at Ardee Mall in Gurugram. The team takes home ₹24.3 lakhs in prize money and will now represent India on the international VALORANT stage this October in Bangkok. S8UL, who made it to the finals through the lower bracket, finishes as runner-up and wins ₹12.15 lakhs.
“Been practicing and getting better as a team to achieve this one goal. It’s a really special one for us. This is step one, however, and it’s time to represent South Asia at VCT Ascension Pacific and make all of us proud!” said Adarsh Singh, Organization Manager, Velocity Gaming.
Road to the Finals
Before the final, S8UL faced DOT EXE Esports in the Lower Bracket Final and won 3-1, setting up the last match against Velocity Gaming. Velocity, who had stayed undefeated through the upper bracket, closed out the final in four maps to win the series.
Showmatch Brings Creators to the Fore
Fans at the venue also got to enjoy a creator showmatch on Day 2, featuring popular names like Sikhwarrior, Mackletv, Chhabra Saab, and Pooja Bisht. The match added a fun break between the competitions and gave the audience a chance to see their favorite creators play live.
“Big congratulations to Velocity Gaming for an outstanding performance against the best in the region. With OMEN VCSA, NODWIN Gaming, and Riot Games have worked to build a long-term, sustainable ecosystem for VALORANT in South Asia that gives top talent the stage they deserve. This event wouldn’t have been possible without the incredible support from our partners and the passion of the fans who showed up in full force. We’re proud to have played a part in pushing the VALORANT esports scene forward, and we’re excited to see Velocity Gaming carry that momentum onto the global stage.” said Akshat Rathee, Co-Founder & Managing Director, NODWIN Gaming.
“This tournament was a reflection of how far the VALORANT community in South Asia has come. The passion from fans, the level of competition, and the support behind these teams show that this region is ready for the global stage. At Riot, we’ve always believed in building player-first experiences, and it’s incredible to see that vision come to life through events like OMEN VCSA. We’re proud of every team that competed and excited to see Velocity Gaming carry the community’s hopes to Ascension.” added Sukamal Pegu, Esports Lead, South Asia, Riot Games.
OMEN VCSA 2025 Draws Record-Breaking Viewership
The OMEN VCSA 2025 Ascension Qualifiers witnessed an overwhelming response from fans across South Asia and beyond. With over 12 million views and more than 50,000 peak concurrent viewers across creator and official pages, the tournament emerged as one of the most-watched VALORANT events in the region this year.
With broadcasts in both Hindi and English, the event reached a diverse and passionate audience, underscoring the growing popularity of competitive VALORANT in South Asia.
What’s Next?
Velocity Gaming will now represent South Asia at the VCT Ascension Pacific 2025, scheduled to take place from October 13 to 26, 2025, in Bangkok, Thailand. The tournament will feature 10 elite teams from across the Asia-Pacific region, all competing for promotion to the VCT Pacific League 2026.
The post Velocity Gaming Clinches VCT Ascension Pacific Slot After Dominant LAN Finale Victory at OMEN VCSA 2025 appeared first on European Gaming Industry News.
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2025 PUBG MOBILE WORLD CUP KICKS OFF WITH GROUP DRAW AHEAD OF ESPORTS WORLD CUP
- The PUBG MOBILE World Cup has returned, marking its second year as part of the Esports World Cup in Riyadh
- 24 teams from PUBG MOBILE Esports regional leagues have been placed into Groups Red, Yellow, and Green
- The Group Draw has determined the matchings for the Group Stage, where three groups will fight to secure their place in the Grand Finals or the Survival Stage
- This marks the first step in the biggest PUBG MOBILE Esports event of the summer, with each team aiming for the mighty $3,000,000 USD prize pool
PUBG MOBILE Esports is pleased to announce that the PUBG MOBILE World Cup (PMWC) is back for a thrilling second edition, once again taking centre stage as part of the prestigious Esports World Cup in Riyadh. Its momentous return kicks off with the Group Draw, where 24 teams from across the globe have been split into three groups to go head-to-head in the Group Stage, from July 25th-27th, for a chance to move one step closer to glory in this year’s official mid-season tournament. With an impressive lineup and a mighty $3,000,000 USD prize pool on the line, only one team will rise to the occasion to take the 2025 PMWC title.
Debuting last year, the 2025 PMWC is the headline PUBG MOBILE Esports tournament of the summer, making its comeback this year as a key part of the Esports World Cup. PUBG MOBILE Esports returns to represent its larger commitment to growing the global mobile esports ecosystem. Raising the stakes even higher for this year’s competition, the dynamic SMASH ruleset has had a refresh. In the updated ruleset, a team must first reach the match point, defined by the top team’s score after Day 2 plus 10 points, then win a match to claim the 2025 PMWC Championship title. If no team does this in 18 matches, the team with the highest overall points wins the tournament.
The Group Draw not only shapes the first battles of the tournament but also sets the tone for the breakout performances to come. The 2025 PMWC Group Draw has followed a strategic format — the 24 elite teams have been seeded into five pools based on their regional qualification results, and drawn into three groups: Red, Green, and Yellow. Battling their way through the Group Stage, these three groups will consist of eight teams seeking the number one title at the Grand Finals this August.
Representing top talent from around the globe, the 24 teams have earned their spots through intense regional leagues such as the PUBG MOBILE Super League (PMSL), PUBG MOBILE Challengers League (PMCL), along with invites from all other regions. With the draw now concluded, all teams will advance beyond the Group Stage, with the top eight securing direct entry into the Grand Finals. The remaining 16 will battle through the Survival Stage for a second chance at a spot in the championship, making every match critical as teams fight to extend their 2025 PMWC journey.
Each group and their teams can be found below:
Group Red |
Group Yellow |
Group Green |
Team Falcons | Fire Flux Esports | IDA Esports |
Horaa Esports | Regnum Carya Esports | Alpha Gaming |
eArena | 4Thrives Esports | Alter Ego Ares |
POWR Esports | Team Secret | Gamax Esports |
Alpha7 Esports | Team Vision | INTENSE GAME |
Nongshim RedForce | INFLUENCE RAGE | KINOTROPE Gaming |
Weibo Gaming | DRX | TT Global |
Aryan & TMG Gaming | Yangon Galacticos | R8 Esports |
Key PMWC dates:
- Group Stage – 25th – 27th July
- Survival Stage – 29th – 30th July
- Grand Finals – 1st – 3rd August
For more information on the confirmed teams, schedule and where to watch, please visit the official PUBG MOBILE Esports channels on Facebook, Instagram, X, TikTok, and YouTube.
The post 2025 PUBG MOBILE WORLD CUP KICKS OFF WITH GROUP DRAW AHEAD OF ESPORTS WORLD CUP appeared first on European Gaming Industry News.
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Gaming Americas Weekly Roundup – July 7-13
Welcome to our weekly roundup of American gambling news again! Here, we are going through the weekly highlights of the American gambling industry which include the latest news and new partnerships. Read on and get updated.
Latest News
Apollo announced the completion of the previously announced acquisitions of International Game Technology PLC’s (doing business as Brightstar Lottery) Gaming & Digital Business and Everi Holdings Inc. (Everi) by a holding company owned by funds managed by Apollo affiliates (the Apollo Funds). The all-cash transaction, valued at approximately $6.3 billion, brings together complementary businesses to form a privately held global leader in gaming, digital and financial technology solutions. The two companies will be integrated into a combined enterprise in the coming months. Headquartered in Las Vegas, the combined enterprise will operate under the IGT name, while retaining the Everi brand in select markets and product lines.
Luckbet has announced Vitor Paulin as its Chief Marketing Officer (CMO), bringing his expertise in branding, digital marketing, data-driven strategies, performance, CRM and user experience optimisation to lead the brand’s positioning at a strategic moment for the betting sector in Brazil. With a consolidated track record in branding, strategy and communication, Paulin takes on the mission of boosting the company’s marketing initiatives, strengthening its presence in the market. Having worked for renowned companies such as Accenture, Ogilvy, Cadastra, Havas, Dentsu, Digitas, Serasa Experian, Escola Conquer and Grupo Aposta Ganha, Vitor has accumulated experience in leadership positions, including CMO and Chief Growth Officer.
Snoqualmie Casino & Hotel has officially opened its newly expanded non-smoking gaming floor, marking a significant milestone in the property’s continued commitment to exceptional guest experiences. Located adjacent to the hotel lobby, the new, larger non-smoking slot floor will feature nearly 400 of today’s most popular slot machines in a fresh, modern environment designed exclusively for non-smoking guests. This addition enhances the casino’s dedication to providing smoke-free gaming options in a luxury setting. For convenience and ease of access, non-smoking guests can also take advantage of the smoke-free entrance via the hotel’s valet parking. This new space complements Snoqualmie Casino & Hotel’s existing fully enclosed, non-smoking slot area near Falls Buffet and Snoqualmie Café & Deli, offering guests even more choice and accessibility when it comes to their preferred gaming environment.
Partnerships
Hasbro has announced a new slate of multi-year licensing partnerships aimed at transforming and expanding its most popular brands across the casino category. After a comprehensive review and market evaluation, Hasbro has selected Aristocrat Technologies, Evolution, Galaxy Gaming, and Bally’s as its newest partners in casino licensing. The new partners join existing licensee Sciplay. The announcement underscores Hasbro’s “Playing to Win” strategy, revealed in February 2025, which focuses on innovation, partnerships, and bringing beloved brands to life across more formats than ever.
The Indiana Fever announced that one of the world’s leading online betting companies, bet365, is joining the team as its Official Sportsbook Partner for the 2025 season. Bet365 will step into the game with a lineup of fan-focused features that will be integrated across the Fever’s media and game day experience. As part of the partnership, bet365 will have a strong presence throughout the Fever season, including having a brand presence across Fever Radio Network broadcasts, team social content and the Fever mobile app.
The post Gaming Americas Weekly Roundup – July 7-13 appeared first on European Gaming Industry News.
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