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Groupe Partouche GGR Declines 71.1% in Q2 2021

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Groupe Partouche GGR Declines 71.1% in Q2 2021
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French casino operator Groupe Partouche has published its consolidated turnover for the second quarter of 2021 (Feb 2021 – Apr 2021).

During the second quarter, all French casinos remained closed, under general measures taken by the Government to deal with the covid-19 pandemic. Abroad, the Ostend casino (Belgium) also remained closed. The Swiss casinos of Meyrin and Crans-Montana were able to welcome their customers again from April 19, without a curfew, but respecting health constraints. The Djerba (Tunisia) casino remained open but was forced to apply a curfew starting at 10 pm.

As a result, the GGR stood at €25.1 million, down 71.1% compared to the second quarter of 2020 which started with excellent momentum before seeing the number of operating days cut by half, with the closures linked to the first confinement starting in mid-March 2020. The GGR focused exclusively on foreign casinos and more specifically on Swiss online games and online games and betting in Belgium. Their overall GGR more than doubled to reach €23.9 million, an increase of 136.6%. Net gaming revenue (NGR) excluding levies fell by 52.8 % to €22.0 million. Overall, the second quarter turnover totalled €23.6 million, down by 58.4%.

The non-gaming activity generated a turnover of €1.6 million (84.4%) linked in particular to the opening of a few hotels housed in the Group’s casinos and the Aquabella hotel in Aix-en-Provence. At the end of April, the aggregated turnover over 6 months amounted to €47.2 million, down by 74.3%, with a 70.4% decrease in Net Gaming Revenue to €44.3 million.

“After a minimum of 201 days of closure, French casinos have been welcoming their customers again since Wednesday, 19th May. Only slot machines and electronic forms of table games were accessible with the constraint of a 9 pm curfew. Nevertheless, the resumption of activity was very satisfactory. As of this day, the table games can reopen and the curfew is pushed back to 11 p.m. Moreover, a health-pass is required in the establishments where the operator decides to welcome more than 1000 people,” Groupe Partouche said.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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German Federal Research Minister Dorothee Bär to open gamescom 2025

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Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.

gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.

The post German Federal Research Minister Dorothee Bär to open gamescom 2025 appeared first on European Gaming Industry News.

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kwiff and Millwall FC strike multi-year partnership

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kwiff, the super-charged sports betting service, has announced a multi-year partnership with Millwall FC. 

kwiff will use its new partnership with Millwall FC to reward supporters through a range of engaging content and matchday activations.

This latest partnership follows the launch of kwiff’s innovative ‘Curfew’ tool, allowing users to customise their platform access restrictions during specific time periods across the day, strengthening their commitment to responsible gaming and giving players greater control over their access. Curfew complements kwiff’s real-time player monitoring system, which tracks behaviour to detect potential risks. kwiff’s efforts in Responsible Gaming have been recognised by GamCare, which awarded the company the ‘Safer Gambling Standard’ certification.

Last season, kwiff sponsored Millwall’s sleeve for the Emirates FA Cup Fifth Round tie against Crystal Palace in March 2025.

Garry McGibbon, Director of Spryme Limited, commented: “It’s great to enter into this partnership with Millwall FC and we’re excited to see how it progresses. The foundation of any strong partnership is the people you work with. If our experience so far is anything to go by, it’s going to be a privilege working with a proper football club with such strong traditions. We’re really looking forward to it.”

Luke Wilson, Commercial Director at The Den, added: “We’re thrilled to be continuing our relationship with kwiff, following on from their sleeve sponsorship of our FA Cup Fifth Round tie last season. Within a competitive market, they have quickly established themselves as a fast-growing and innovative brand. We’re looking forward to working with Garry and his team throughout the coming season as we continue to support the growth of their brand within the UK.”

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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem

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Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.

Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.

In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”

Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:

“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”

With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.

The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.

Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.

 

The post Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem appeared first on European Gaming Industry News.

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