Latest News
Gamestream expands international reach with two major new telecoms partnerships

Reading Time: 2 minutes
Gamestream, a leading provider of cloud gaming solutions for B2B industries, is proud to announce the rapid expansion of its global network with two new international telecom partnerships.
Telekom Slovenije, the leading Slovenian provider of the most advanced ICT solutions, launched NEO Gaming, a white-labelled version of the Gamestream cloud gaming platform, allowing Telekom Slovenije digital TV customers to access over fifty console games including Disney Infinity 3.0: Gold Edition, LEGO® Star Wars
III – The Clone Wars
and MotoGP
17. The multiple award-winning NEO platform which brought a completely new experience of managing TV content with voice commands, now also supports video gaming.
Bouygues Telecom, one of the leading telecoms operators in France, partnered with Gamestream to launch Pleio, a new consumer cloud gaming brand owned and operated by Gamestream. Pleio was launched to spearhead Bouygues Telecom’s 5G mobile service across France. The Pleio brand itself was established by Gamestream to manage cloud gaming services, including marketing communications and community management, for b2b customers like Bouygues Telecom.
Ivan Lebeau, CEO at Gamestream, commented:
“The Gamestream telecommunications partnership network continues to expand at a rapid rate across the globe with the onboarding of Telekom Slovenije and Bouygues Telecom, both of which are market leaders. Gamestream is a proven commercial success in the telecoms industry, enabling organisations such as Telekom Slovenije and Bouygues Telecom to deploy best-in-class cloud gaming solutions that offer their valued customers access to iconic international content for families and casual gamers. Our most recent partnership with Telekom Slovenije offers its customers high performance cloud gaming experiences, and unlimited access to over 50 titles playable on family TV screens in UHD. In less than two years, Gamestream has risen to become a world leader in videogames cloud streaming solutions for the B2B market.”
Samo Ošina, B2C Director at Telekom Slovenije , commented:
“We cooperate with best and most advanced content providers, and that is the reason we have chosen Gamestream. Gamestream has best-in-class cloud gaming technology, with experience on mobile and fixed networks based on collaboration with innovative telecom operators. We are convinced that Gamestream’s cloud gaming solution will help Telekom Slovenije maintain its position as an innovation leader, and accelerate its growth in the media and entertainment segment.”
Gamestream offers a platform agnostic cloud gaming solution powered by advanced 5G ready technology, delivering cloud gaming at any time, anywhere and for anyone. Gamestream is accessible on smartphones (iOS and Android), Smart TVs, PCs, Macs and tablets. Gamestream features a best-in-class video games catalogue for family and casual gamers, having acquired the rights for over 300 titles from leading global publishing partners including Disney, Capcom, Konami, Codemasters and Focus Home Interactive.
Gamestream is at the forefront of cloud gaming innovation. It was the first company in the world to enable cloud game streaming through an Apple iOS app. In November 2020, Gamestream launched its PWA (Progressive Web App), which delivers in-app cloud gaming to over 50M iOS users, who are subscribers of Gamestream’s B2B customers. The PWA iOS app was developed to accommodate growing demand from Apple device users for in-app games streaming. Gamestream’s state-of-the-art proprietary technology delivers the very highest performance, combined with an extensive video gaming catalogue curated for families, making Gamestream the partner of choice for telecoms, hospitality, entertainment and healthcare sectors. In the hospitality industry, Gamestream is working with brands such as Accor.
Latest News
Finland’s Gambling Reform Is Official – What Happens Next?
The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.
With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.
The Confirmed Timeline
With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.
-
Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.
-
2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.
-
January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.
Entering the Finnish Market with Nordic Legal
Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.
Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.
Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.
Our Approach We focus on smart compliance:
-
Reusing documentation where regulations overlap.
-
Anticipating regulatory questions before they are asked.
-
Aligning requirements for technical standards and responsible gambling.
-
Engaging constructively with the Finnish authority to ensure a smooth process.
The Finnish Licence Application Package
To support your entry, we offer a comprehensive package designed to handle the heavy lifting:
-
Translation of all required documents.
-
Guidance and completion of complex application forms.
-
Full project management from start to submission.
-
Direct communication with the Finnish regulator on your behalf.
Next Steps
The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.
The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.
Latest News
GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
-
Latest News3 months ago
Announcement: 25th September 2025
-
Latest News3 months ago
AI-Powered Gamification Arrives on Vegangster Platform via Smartico
-
Latest News5 days agoSCCG Announces Strategic Partnership with Yellow Elephant Studios to Expand Multi-Channel Gaming Content Worldwide
-
Latest News1 month ago
JioBLAST Launches All Stars vs India powered by Campa Energy: A New Era of Creator-Driven Esports Entertainment
-
Latest News3 months ago
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi
-
eSports1 month ago
CS:GO Betting Gains Momentum in the iGaming Sector
-
Latest News2 weeks ago
THE 2025 PUBG MOBILE GLOBAL CHAMPIONSHIP GROUP STAGE WRAPS UP WITH LAST CHANCE IN SIGHT
-
Latest News3 months ago
Leading The Charge! Euronics Group Joins LEC As Official Electronics Retail Partner


You must be logged in to post a comment Login