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Can AI launch a casino? Slotegrator investigates
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Every day brings another business solution powered by AI. It has everyone wondering: how far can it go? Is there a limit to how much AI can handle, and how many costs it can cut? And most importantly: Can you start an online casino with nothing but AI tools? Slotegrator’s new report has the answers.
Is there anything AI can’t do? Increasingly, the answer looks like “no.” While the AI bubble still might burst, that doesn’t change the fact that the capabilities of AI tools are constantly expanding.
Jessica Millis, CEO at CasinoRIX, notes: “We never know where this path will lead, but there will always be something new emerging to unlock human potential. In the near future, we can see that technical and routine work will increasingly be automated through the use of AI in various fields. At the same time, the world is clearly moving toward creativity, personalization, socialization, and performance. As a conclusion, we can say that AI will be an excellent tool for implementing human strategies.“
And nowhere is this more apparent than in iGaming.
According to a report by ZipDo in 2025, 83% of gambling businesses use AI tools to enhance the personalization experience of their users. They’ve also found that the game development process is 25% faster with the use of AI-based game design tools, and that AI-driven data analytics is able to boost retention rates up to 40%.
So essentially, if you’re not using AI in some capacity, you’re already far behind the competition. But what’s the limit? Is there a line AI can’t cross?
For example, could you use AI to build an online casino from scratch?
As an online casino and sportsbook developer with 13 years of experience, Slotegrator had to know, which is why the company released the report, “How to create your own online casino using AI tools”.
Obviously, it’s too big for a single prompt in ChatGPT. There are too many factors at play. How do you use AI for market research? What about choosing a business model for your project? What about the structure, technical specifications, and coding of the platform? Each of these areas — among others — deserve careful consideration.
The report isn’t just a thought experiment. It’s a step-by-step guide with examples, tips about the most useful tools, and example prompts you can feed to AI tools to generate an MVP. And on top of that, the report highlights the limits of AI — the point at which a neural network isn’t enough, and it’s time to turn to a professional.
“We live in an era of AI and machine learning, so it’s no wonder why business owners look for all possible ways to implement this technology — it can save time and cut costs. We’ve seen attempts to delegate different processes to AI, but can it actually set up a whole online casino? This is what we tried to investigate in our new report. Read it and see what we found out,” says Svetlana Kirichenko, head of marketing at Slotegrator.
Get the report with all the prompts via the link and feel free to contact the Slotegrator team with any question or suggestion about how online casinos can use AI.
ABOUT THE COMPANY
Since 2012, Slotegrator has been one of the iGaming industry’s leading software and business solution providers for online casino and sportsbook operators.
The company’s main focus is software development and support for online casino platforms, as well as the integration of game content and payment systems.
The company works with licensed game developers and offers a vast portfolio of casino content: slots, live casino games, poker, virtual sports, table games, lotteries, casual games, and data feeds for betting.
Slotegrator also provides consulting services in gambling license acquisition and business incorporation.
The post Can AI launch a casino? Slotegrator investigates appeared first on European Gaming Industry News.

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Government of Tamil Nadu’s Chennai Esports Global Championship (CEGC) Announces International Counter-Strike 2 and National BGMI Tournaments
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Chennai, India – October 2025: Sports Development Authority of Tamil Nadu’s flagship esports initiative, the Chennai Esports Global Championship (CEGC), has announced two major tournaments featuring Counter-Strike 2 (CS2) and Battlegrounds Mobile India (BGMI) in collaboration with Skyesports. Both will take place at the Jawaharlal Nehru Indoor Stadium this November, marking one of the most ambitious esports celebrations ever hosted in India.
The CEGC – Counter-Strike 2 will be held from November 7 to G, bringing together top teams from India, Southeast Asia, and Europe to compete for a USD 50,000 prize pool. This prestigious tournament will be part of the Valve Regional Standings, making it one of the key events to watch and positioning Chennai as a rising destination for global esports. Registrations are open across all three regions, with the top two teams from each qualifier advancing to the Chennai Playoffs.
The CEGC – BGMI tournament will follow from November 14 to 16, featuring India’s leading mobile esports teams competing for national glory and share of the INR 50,00,000 prize pool. Details about the tournament format, prize pool, and invited teams will be revealed soon.
The Opening Ceremony on November 7 will bring together global stakeholders, government representatives, and esports leaders to inaugurate the championship. This moment will mark the beginning of a new chapter in India’s esports journey, establishing Chennai as a hub that connects local talent with global opportunity.CEGC isn’t a one-time tournament; it’s the foundation for India’s long-term global esports expansion. It blends community, culture, and competition to build sustainability rather than short-lived spectacle. An official initiative by the Government of Tamil Nadu, envisioned by the Hon’ble Deputy Chief Minister of Tamil Nadu, it represents a historic milestone as the first Indian state government-backed international esports championship.
Dr Atulya Misra IAS, Additional Chief Secretary, Youth Welfare and Sports Development Department, said “Tamil Nadu is proud to pioneer the convergence of technology and sport. Having successfully incorporated esports into the Chief Minister’s Trophy, we are now ready to showcase our state’s prowess on the world stage. This landmark initiative is aligned with the vision of the Hon’ble Deputy Chief Minister, Thiru. Udhayanidhi Stalin, to promote emerging and futuristic sports disciplines and empower the state’s massive youth demographic.”
Meghanatha Reddy IAS, Member Secretary of the Sports Development Authority of Tamil Nadu (SDAT), added, “Tamil Nadu is proud to champion this new era of esports in India. The Chennai Esports Global Championship reffects our vision to make the state a global esports destination while creating opportunities for young players, creators, and professionals. Beyond competition, it will strengthen industries like broadcasting, production, and content creation, generating jobs and fostering growth for our creative economy.”
Shiva Nandy, Founder and CEO of Skyesports, said, “The Chennai Esports Global Championship is more than an event. It is India’s declaration that we are ready to build, host, and sustain a global esports ecosystem rooted in local talent and creativity. With the support of SDAT, we aim to make Chennai a bridge between Indian esports and the global scene, much like how Saudi Arabia’s Esports World Cup became a worldwide hub for the industry.”
By combining competition, culture, and tourism, the CEGC will deliver a festival-like experience that celebrates both gaming and Tamil Nadu’s heritage, while positioning India within the global esports landscape.
According to IMARC Group, the global esports market was valued at USD 2.08 billion in 2024 and is projected to grow to USD 10.06 billion by 2033, at a CAGR of 17.05 percent. The Asia-Pacific region currently leads the industry, accounting for over 30 percent of global market share. Within this, India continues to rise as one of the fastest-growing gaming markets, with over 453 million gamers in 2023, expected to surpass 730 million by 2028.
The post Government of Tamil Nadu’s Chennai Esports Global Championship (CEGC) Announces International Counter-Strike 2 and National BGMI Tournaments appeared first on European Gaming Industry News.
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SimplePlay has launched a new Table Game: Vietnamese Fish Prawn Crab!
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The post SimplePlay has launched a new Table Game: Vietnamese Fish Prawn Crab! appeared first on European Gaming Industry News.
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Tekken 8 Superstar Jeondding Renews Contact with Team Vitality till 2030
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Today, Team Vitality are proud to announce the contract renewal of South Korean Tekken 8 superstar Jeon “Jeondding” Sang-hyun, who will continue with the organisation through to 2030.
The renewal follows Jeondding’s standout performance at the 2025 Esports World Cup, where he secured an impressive 4th-place finish. This defining moment not only solidified his reputation on the global stage but also reaffirmed his status as one of the most respected and admired competitors in the fighting game community.
“Securing such a long-term commitment in esports is something truly special, and it speaks volumes about the absolute trust we have in Jeondding, both as a player and as a person. His attitude, dedication, and the way he embodies the DNA of Team Vitality make this partnership feel natural and inspiring. We’re thrilled to continue building this journey together and excited to see all the milestones he will achieve with us in the years ahead,” said Danny Engels, Corporate Director of Global Operations at Team Vitality.
The contract renewal reflects Jeondding’s unmatched talent, dedication, and passion for the game as well as Team Vitality’s commitment to nurturing talent and strengthening its footprint in the fighting game scene.
As Jeondding’s legacy continues to grow, fans can look forward to seeing him in action at the upcoming EVO Nice in France, taking place from October 10-12. Competing on home soil always holds special significance, while the ultimate goal is to become the best club in the world, every event in France carries added meaning.
The post Tekken 8 Superstar Jeondding Renews Contact with Team Vitality till 2030 appeared first on European Gaming Industry News.
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