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FIBA U19 Basketball World Cup in Lausanne Set for Ground-breaking Genius Sports AI-powered Technology

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FIBA is continuing to demonstrate its global leadership in transforming the sport through innovation, with the latest technology milestone set to be introduced at the FIBA U19 Basketball World Cup 2025 in partnership with Genius Sports.

Taking place in the Olympic Capital of Lausanne in Switzerland between June 28 and July 6, to make history as the first-ever FIBA event to fully integrate AI-driven technologies and will set the new first-class tech-standard for basketball competitions worldwide.

This latest innovation comes in the wake of FIBA having expanded its long-term strategic partnership with Genius Sports to deliver revolutionary computer vision technology and AI-powered capabilities. Not only for FIBA competitions and events, but also to various National Federations, Leagues and Clubs around the world for the next decade.

The FIBA U19 Basketball World Cup will be enhanced by:

• In-game optical tracking data for real-time player and team insights.

• Augmented broadcasts integrating live tracking data to deliver immersive viewing experiences for fans.

• Rich performance insights for coaches and players to optimise training and game strategies.

This technology is powered by GeniusIQ, Genius Sports’ next-generation sports data and AI platform that is set to transform the entire data and video ecosystem of international basketball, offering an entirely new dimension of data-driven storytelling in games for coaches, players, fans and broadcasters.

The implementation of the cutting-edge technology also confirms how FIBA global youth competitions can continue to be an exciting testing ground for future innovations, with this year’s evolution following on from the introduction of the ASB Glassfloor at the FIBA U19 Women’s Basketball World Cup 2024.

These moves are not only serving to positively influence the sport’s dynamic evolution but are also a clear demonstration of FIBA delivering its “Sustainability and Innovation” strategic objective.

The introduction of the tech will provide multiple benefits for all stakeholders, and these are only likely to be strengthened even further as it evolves during the coming years. National Federations, Leagues and Clubs can look forward to an exciting new landscape in terms of fan engagement, providing an ideal opportunity to access potential new revenue streams.

Broadcasters will be able to provide an enhanced viewing experience for fans through augmented visuals and real-time data integration – something that makes games even more interactive and engaging for the viewers.

There are also many benefits in terms of coaching tools and data-driven decision-making for team development. The technology offers players and coaches deep performance insights, tactical analysis and fitness metrics to maximise potential and training efficiency.

FIBA Secretary General Andreas Zagklis said: “The FIBA U19 Basketball World Cup in Lausanne is not only a stage for the best young talent globally, but also a platform to showcase the evolution of our sport. With the support of Genius Sports, we are looking forward to showcasing these ground-breaking technologies.

“We believe that with these advancements, including fitness and player performance indicators, we have the potential to lead and transform the basketball ecosystem. Especially the way National Federations, Leagues and Clubs engage with the game – something that will create a range of new and exciting opportunities both on and off the court.”

Mark Locke, CEO of Genius Sports, said: “For more than two decades, the partnership between Genius Sports and FIBA has played a crucial role in advancing global basketball through premium data and fan engagement solutions. As the next phase of this collaboration reaches new heights at the FIBA U19 Basketball World Cup, our innovative GeniusIQ-powered suite is set to elevate experiences for fans, coaches, broadcasters, players, and beyond.”

The post FIBA U19 Basketball World Cup in Lausanne Set for Ground-breaking Genius Sports AI-powered Technology appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia

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Partnership sees leading branded content and popular Jackpot Royale integrated into Delaware North’s Betly online casino in the Mountain State

 White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.

The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.

Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted, The Goonies, and the award-winning 7s Fire Blitz series.

Also included in the rollout are the popular Jackpot Royale and Jackpot Royale Express progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.

Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.

White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.

The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.

Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.

“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale, we’re confident we’ll make an immediate impact for Betly and its players.”

Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”

The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.

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