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HIPTHER’s Upcoming Marathon of Free Virtual Meetups: Join Us for a Week of Insightful Discussions on Safer Gambling and Industry Trends
Next week, HIPTHER is excited to host a marathon of virtual meetups, offering valuable insights, networking opportunities, and industry updates—completely free of charge! These events will be live-streamed across our LinkedIn pages, HIPTHERTV’s YouTube channel, and HIPTHERTV’s Twitch account, allowing you to join from anywhere and stay up to date on the latest trends in the gaming and gambling industries. Whether you’re a seasoned industry professional, a regulator, or simply interested in the world of gaming, these meetups are designed to inform, inspire, and connect.
Here’s a breakdown of the three events happening throughout the week:
1. Safer Gambling Week Webinar by DOGA: Building Trust in the Gambling Industry
- Date: Monday, November 18, 2024
- Time: 12:30 PM CET
- Streaming on: LinkedIn (join to be notified), HIPTHERTV YouTube, and HIPTHERTV Twitch
Kicking off the week, we’re partnering with DOGA (Danish Online Gambling Association) to host a special webinar as part of Safer Gambling Week. This session will focus on “Building Trust in the Gambling Industry,” exploring how operators, regulators, and stakeholders can foster a safer, more transparent environment for players. Topics will include responsible gaming practices, industry self-regulation, and strategies to enhance player trust. This is a must-attend event for anyone committed to advancing ethical standards in gambling.
2. European Gaming Q4 Meetup
- Date: Wednesday, November 20, 2024
- Time: 10:00 AM CET
- Streaming on: LinkedIn (join to be notified), HIPTHERTV YouTube, and HIPTHERTV Twitch
Next up, our European Gaming Q4 Meetup will bring together experts and thought leaders from across Europe to discuss the latest developments in the gaming sector. This quarterly event is a fantastic opportunity to gain insights into emerging trends, regulatory updates, and market dynamics across Europe. With panels featuring leading voices in gaming technology, compliance, and operations, this meetup will equip you with the knowledge to navigate the rapidly evolving European gaming landscape.
3. Gaming Americas Q4 Meetup
- Date: Wednesday, November 20, 2024
- Time: 10:00 AM ET
- Streaming on: LinkedIn (join to be notified), HIPTHERTV YouTube, and HIPTHERTV Twitch
Rounding out the week, the Gaming Americas Q4 Meetup will focus on the unique challenges and opportunities within the American gaming industry. This event will cover topics such as regulatory changes in North America, the latest innovations in online and land-based gaming, and trends driving growth in both established and emerging markets. The session will feature expert panels and discussions tailored to the American audience, providing actionable insights for operators and stakeholders in the Americas.
Why You Should Attend
This marathon of virtual meetups is designed to provide a comprehensive overview of the gaming and gambling sectors, tailored to both European and American audiences. Whether you’re looking to stay informed on regulatory updates, explore responsible gaming practices, or learn about market trends, these events offer invaluable content. And since all sessions are free and accessible online, they’re a convenient way to stay connected with industry developments.
Key Highlights:
- Expert Insights: Hear directly from industry leaders, regulators, and innovators.
- Global Coverage: Events focused on both European and American markets.
- Free and Accessible: Join from anywhere, with live streaming on LinkedIn, YouTube, and Twitch.
- Networking Opportunities: Engage with other professionals and industry enthusiasts through our platforms.
How to Join
All you need to do is visit our streaming pages on LinkedIn, HIPTHERTV YouTube, or HIPTHERTV Twitch at the scheduled times. Make sure to follow us on these platforms so you don’t miss any updates or notifications when the events go live!
This series of virtual meetups is part of HIPTHER’s commitment to fostering knowledge-sharing and collaboration within the gaming industry. We look forward to seeing you online and sharing these timely, informative sessions with you!
Mark your calendars, and don’t miss out on the chance to learn, connect, and be part of the conversation in this week of back-to-back virtual events!
The post HIPTHER’s Upcoming Marathon of Free Virtual Meetups: Join Us for a Week of Insightful Discussions on Safer Gambling and Industry Trends appeared first on European Gaming Industry News.

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Betsson Group Rolls Out Its Flagship Offering in Lithuania
Betsson Group has today launched its flagship brand, Betsson, in Lithuania, marking a new chapter in the Group’s ongoing strategy to unify and elevate its brand presence globally. The rebrand sees the former Betsafe operation transition to the Betsson brand, further strengthening the company’s positioning in regulated markets.
Betsson Group first entered the Lithuanian market in 2016 through the acquisition of TonyBet, which was rebranded as Betsafe the following year. Since then, the brand has gone from strength to strength, establishing itself as one of the leading operators in the country. The transition to Betsson reflects the Group’s ambition to bring even greater consistency, scalability, and brand recognition to its operations across regulated markets. For Lithuanian customers, it ensures the same trusted and seamless gaming experience – now backed by the strength of a globally recognised brand, with expanded resources, international partnerships, and unique fan engagement opportunities.
Jesper Svensson, CEO at Betsson Group, commented, “Lithuania has been an important market for us over the years, and this rebrand is a natural next step in our journey. By aligning our presence in the market under the Betsson brand, we can tap into broader marketing synergies, strengthen our global identity, and continue offering the same great service that our customers know and trust.”
The rebrand reflects Betsson’s ongoing investment in Lithuania, where the company moved into a larger office in Vilnius’ Central Business District just over two years ago. Today, the office is home to around 40 employees working across commercial, payments and support functions.
Over the years, the Group has also built strong local partnerships that demonstrate its commitment to sport. Betsafe is the title sponsor of the Lithuanian Basketball League (Betsafe-LKL), one of the most competitive leagues in the region. The brand also supports both the men’s and women’s Lithuanian national basketball teams, and is a proud sponsor of football club FC Žalgiris.
This brand transition also aligns with Betsson Group’s broader international marketing strategy. The Group is actively investing in high-profile sports sponsorships, including partnerships with Boca Juniors and Racing Club in Argentina, Inter in Italy, Atlético Nacional in Colombia and several other clubs across Europe and Latin America. These global initiatives not only raise brand awareness but also bring added value to local markets like Lithuania through stronger brand recognition and cross-market campaigns.
The post Betsson Group Rolls Out Its Flagship Offering in Lithuania appeared first on European Gaming Industry News.
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ELA Games Unveils Revamped Client Area – A Redesigned Hub For B2B Customers
ELA Games, an innovative iGaming game development studio, has redeveloped its comprehensive Client Area. These changes package crucial assets and data regarding the studio’s games and content in an intuitive and informative manner.
The new Client Area includes the following information:
- Roadmap: B2B clients can now learn about the studio’s plans before they’re revealed to the public. Here, clients can access upcoming games, their information and the company’s forthcoming business plans.
- Game Info: Clients can view ELA Games’ content stats in one consolidated section. They can sort each game by certain metrics, such as RTP%, volatility and more.
- Licensing Info: ELA Games currently has licenses for various regions across Europe, including Malta, Romania, Denmark, and Sweden. Clients can view all the games available in each region to better understand the scope of content applicable to their platforms.
- Visual Assets: Clients can access every game’s visual elements for promotional and marketing purposes and game demos.
ELA Games has grown substantially since its inception, with a significant increase in production output. With more visually-rich content and more technical details for clients to digest, having a consolidated and centralised Client Area that includes all relevant information for B2B clients is essential.
Yaroslav Soloshenko, Business Development Manager of ELA Games, commented on the new improvements, “The Client Area is a useful hub where all our onboarded clients can view game details, our studio’s plans and download any visual assets. This consolidated section makes it easier for operators to interact with our brand and make the most out of our content more effectively. We look forward to making more additions to the improved Client Area as we continue to grow and expand our portfolio.”
The post ELA Games Unveils Revamped Client Area – A Redesigned Hub For B2B Customers appeared first on European Gaming Industry News.
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Gaming Corps signs groundbreaking strategic agreement with major shareholder, Denwena Limited
Gaming Corps, a publicly listed game studio based in Sweden, has entered into a strategic collaboration agreement with global iGaming group and existing major shareholder, Denwena Limited.
The agreement, subject to approval by Gaming Corps’ shareholders, aims to drive growth through the joint production, marketing and distribution of games.
In addition, Denwena will market Gaming Corps as a game studio to other operators and providers, as well as use its extensive network of streamers and influencers for major digital marketing campaigns for the games produced under the collaboration.
The agreement is based upon milestones regarding Gaming Corps’ monthly revenue, linked to the joint games produced. Each milestone is achieved when the turnover from the collaboration reaches or exceeds a specific threshold for a single calendar month, outlined in the table below.
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Should these milestones be achieved, Denwena Limited will be compensated through a warrant program with a predetermined number of shares in Gaming Corps for each milestone reached.
If the collaboration achieves all eight milestones, which Gaming Corps and Denwena Limited acknowledge to be ambitious, the maximum number of warrants Denwena Limited can receive is 208,640,208 with the maximum dilution in Gaming Corps shares fixed at 58.9%.
Each warrant entitles Denwena to subscribe for one new share in Gaming Corps at a subscription price of SEK 1.34 (which corresponds to 130 per cent of the volume-weighted average price (VWAP) of the Company’s share on Nasdaq First North Growth Market thirty trading days before June 16, 2025
Given the high levels of turnover required by the agreement’s various milestones, there is no communicated timetable for when each milestone will be achieved.
In addition to the collaboration agreement, Gaming Corps and Denwena Limited have entered into a loan agreement for a credit facility totalling €2 million, maturing on 20 June 2028 with an interest rate of 6 per cent per annum.
The total value of the agreement is approximately SEK 280 million, which means that the rules in AMN 2025:19 on certain related party transactions need to be considered to comply with generally accepted practice in the stock market.
Against this background, the agreement is subject to approval by Gaming Corps’ shareholders at an extraordinary general meeting. Notice of the meeting will be published shortly. The shares and votes held by Denwena will not be considered in the resolution of the General Meeting.
If milestones are reached, Denwena will subscribe for new shares in Gaming Corps with the support of the warrants Denwena receives in connection with each milestone.
These shares will be transferred from Denwena to Denwena’s owners to avoid mandatory bids in the Company. There is no agreement or other agreement between Denwena’s owners regarding the coordinated exercise of voting rights in Gaming Corps.
“The collaboration with Denwena Limited has had a flying start, and when they first chose to double their RGS agreement with us and then also enter heavily as an owner in connection with our directed share issue in the autumn of 2024, it was an important step for our company journey. To now be able to tell you about the continued path we have set out for Gaming Corps together with them feels incredibly exciting. Our common ambition is to build Gaming Corps into one of the great dragons among the world’s game studios in the coming years. Thanks to the step-by-step model with milestones that the collaboration is based on, the risks for us as a company are small, while the opportunities for both the Company and us shareholders are extremely exciting,” comments Juha Kauppinen, CEO of Gaming Corps.
“We are very pleased with the design of this agreement. In the event of a successful exchange, there is indeed a large dilution effect on our share, but at the same time it is fully conditional on extreme revenue growth levels for Gaming Corps, levels that most likely create value for our shareholders at completely different levels than the dilution effect,” adds Bülent Balikci, Chairman of the Board of Gaming Corps.
“This, in turn, means that if sales do not increase according to our set milestones and joint ambition, there will be no dilution of the share. In addition, Denwena is committed to supporting us with the financing needs that may arise when we gear up the organisation in such a comprehensive way through a loan agreement. Thus, the structure of the agreement creates double built-in protections for our existing investors.
“Here I would also like to clarify that it is only the turnover directly derived from the collaboration with Denwena Limited that is included in these calculations of milestones, while our other operations continue according to the previously communicated strategy and plan.”
Juha Kauppinen, CEO of Gaming Corps, concludes: “Although we have had a very good revenue development in Gaming Corps in recent years, the figures discussed in this collaboration are at very high levels. If we were to achieve only a couple of these milestones, we are likely to be more than profitable, which would be a fantastic development for Gaming Corps and the shareholders.
“In parallel, we will of course also continue to build the Company according to our previous communication, where our strong distribution network and our innovative, unique game engines have given us a solid foundation for increased shareholder value in the long-term work towards profitability, concludes.”
The post Gaming Corps signs groundbreaking strategic agreement with major shareholder, Denwena Limited appeared first on European Gaming Industry News.
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