Connect with us

728x90 banner available here

Latest News

Ten Square Games S.A. reports Q2 2024 financial results

Published

on

Reading Time: 4 minutes

Despite a challenging market environment, Ten Square Games S.A. (TSG, the Company) reported a stable result with adjusted EBITDA at PLN 27.3 million. The Group’s strong cash generation potential remains a key strength. The Group’s net profit for Q2 2024 amounted to PLN 22 million, reflecting significant improvement both year-on-year and quarter-on-quarter. The Company also made substantial progress in executing its plan to enhance the performance of its main products, Fishing Clash and Hunting Clash, and accelerate the development of Wings of Heroes. Additionally, Rortos has joined the Group’s development initiatives, including the testing of new game prototypes, further increasing the prospects for future growth.

Our Q2 2024 results underscore the strength of TSG’s business model, even in a challenging market environment. The consistent execution of our strategic plan is critical to reversing the Group’s revenue trend, and we are pleased to see the first effects of these efforts in the form of improved revenue dynamics. This remains our top priority in the second half of 2024 as well,” said Andrzej Ilczuk, CEO of Ten Square Games S.A. At the same time, we are intensively working on the development of three game prototypes, which offer us opportunities to expand our reach, attract new players, and explore new business models in the future.

Resilient Financial Performance Amid Market Challenges

In Q2 2024, the Group’s bookings reached PLN 96.2 million, representing a slight decrease of 3.4% compared to Q1 2024. This decrease was primarily due to drops in bookings for Fishing Clash and Hunting Clash, partially offset by growth in Wings of Heroes, which saw an increase in bookings for the third consecutive quarter. The consistent execution of TSG’s strategic plan was evident throughout the quarter, as the company focused on stabilizing its key titles, improving game KPIs, and delivering new features through updates in its main products. The Group made significant progress in advancing two game prototypes, while Rortos, a subsidiary of TSG, also initiated work on its own prototype—all of which are aimed at driving future growth and expanding the company’s portfolio.

Strategic Enhancements Drive Recovery in Key Titles

Fishing Clash, one of the Group’s flagship titles, saw a 2.6% decline in bookings quarter-on-quarter, totaling PLN 59.6 million. However, the implementation of a focused anti-churn strategy, along with numerous technical improvements and changes based on extensive player feedback in the first half of 2024, led to a recovery, with bookings increasing by 6.6% in July compared to June. In the first quarter of 2024, the game introduced a new gameplay mode, ‘Clan Games,’ which was further developed and enhanced throughout the second quarter. Building on this, at the beginning of August 2024, the game was further enriched with the introduction of the ‘Arena’ mode, bringing a new level of excitement to clan competitions. In the following quarters of 2024, the Fishing Clash team will focus on improving the user experience in the game in line with the anti-churn strategy. Planned updates aim to enhance competition-related functionalities and place even greater emphasis on the social aspects of Fishing Clash.

Hunting Clash saw a 6.8% decline in bookings in Q2 2024 compared to the previous quarter. However, the game began to benefit from its most significant update since launch, which paved the way for further development of the game. The team worked on enhancing the game’s technological performance and overall player experience by introducing a new visualization of player progress and time-limited leaderboards. The first positive effects of changes in LiveOps operations are also already evident. Also, the addition of features such as the Materials & Trophy collection significantly boosted player engagement and monetization, resulting in a 12.5% increase in bookings in July, making it the second-best month for the title in 2024.

Wings of Heroes continued its growth trajectory, with bookings increasing by 19.6% quarter-on-quarter in Q2 2024, reaching PLN 3.5 million. The development team focused on improving the matchmaking system for battles in the second quarter of 2024, including the introduction of a featured gameplay mode. Another change allowed players to exchange spare parts for planes for other useful items. Additionally, various technical improvements were made, and three new ad locations were added to the game to increase revenue.

The plans for the coming months are centered on enhancing the social aspect of the game. This includes further development based on squadrons and the introduction of competition between them, with work on this functionality already underway.

In July 2024, bookings in Wings of Heroes amounted to PLN 1.6 million, an increase of 27.1% compared to June this year. This was also the highest result achieved by the game in 2024.

The TSG Store also made significant contributions, with its share of the Group’s total bookings reaching 18.2% in June 2024. The store’s expanding role in the Group’s ecosystem is driving improved financial efficiency, as reflected in the overall positive performance.

Innovative Prototypes Set the Stage for Future Growth

TSG is actively working on two key prototypes—Trophy Hunter and Fishing Champions—targeted at different demographic groups and offering entirely distinct gameplay experiences compared to TSG’s current portfolio. Trophy Hunter has already undergone initial market testing, with insights from these tests used to further develop the prototype and inform work on the second prototype, Fishing Champions. The market test for Fishing Champions was delayed to incorporate solutions based on the feedback and findings from Trophy Hunter’s testing. Additionally, Rortos, a subsidiary of TSG, has joined the Group’s development initiatives by starting work on a new aviation game prototype, which is currently in the very early conceptual stage.

Looking forward, TSG will continue to prioritize the enhancement of its existing titles and testing of new projects. The Group remains committed to leveraging data-driven insights and technological advancements to drive monetization and player engagement. Additionally, the company will maintain its cost discipline and focus on expanding the TSG Store’s impact on overall bookings, contributing to sustained financial efficiency.

The post Ten Square Games S.A. reports Q2 2024 financial results appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Latest News

Invitation to Kambi’s third quarter 2025 result presentation

Published

on

Reading Time: < 1 minute

Kambi Group plc’s result for the third quarter 2025 will be announced on Wednesday 5 November at 7.45 CEST. Kambi invites analysts, investors, and media to a presentation of the report at 10.00 CEST.

The presentation will be held in English by Kambi’s CEO Werner Becher and CFO David Kenyon and can be accessed using the links below. After the presentation there will be the opportunity to ask questions.

Webcast: If you wish to participate via webcast please use the link below. Via the webcast you are able to ask written questions. :edge.media-server.com/mmc/p/qrrugvox

Teleconference: If you wish to participate via teleconference please register on the link below. After registration you will be provided phone numbers and a conference ID to access the conference. You can ask questions verbally via the teleconference.: register-conf.media-server.com/register/BI543b2e9c60b54630b42e7bd0c0751f6e

 

The post Invitation to Kambi’s third quarter 2025 result presentation appeared first on European Gaming Industry News.

Continue Reading

Latest News

National Platform Expands Its International Network of Partners: Memorandum Signed with IBIA

Published

on

Reading Time: < 1 minute

The National Platform of Sports Integrity of Ukraine and the International Betting Integrity Association (IBIA) have signed a memorandum of understanding.

IBIA is the is the leading global voice on integrity for the regulated betting industry. It brings together more than 90 sports betting operators and over 200 brands across six continents. IBIA’s global monitoring network tracks over USD 300 billion in betting activity annually, detecting suspicious patterns in real time.

The organisation works closely with major international sports institutions such as FIFA, UEFA and the IOC, as well as with national gambling regulators worldwide.

The signing of the Memorandum opens new opportunities for the National Platform in identifying and countering sports competition manipulation, in particular:

  • access to IBIA’s Monitoring and Alert Platform;
  • the ability to receive alerts on suspicious betting patterns related to matches involving Ukrainian teams or athletes; and
  • strengthened international cooperation on sports integrity.

The National Platform stated: “Cooperation with IBIA allows us to integrate into the global system for safeguarding sports integrity. For Ukraine, this represents a qualitatively new level of detection and prevention of competition manipulation. We gain access to advanced international response mechanisms and become part of the worldwide network fighting corruption in sport.

Khalid Ali, CEO of IBIA stated: “IBIA is delighted to be able to reach this important agreement with the Ukraine National Platform for combating competition manipulation. The move maintains our approach of widening our global integrity collaborations and partnerships and aligns with our Mission 2030 strategic objectives.

The post National Platform Expands Its International Network of Partners: Memorandum Signed with IBIA appeared first on European Gaming Industry News.

Continue Reading

Latest News

Ygam achieve milestone of reaching 5 million young people

Published

on

Reading Time: 2 minutes

Ygam has now surpassed the milestone of reaching an estimated five million children and young people across the UK through its portfolio of prevention programmes.

Founded in 2014, Ygam has now delivered its award-winning training and resources on gaming and gambling harms to over 32,000 delegates.

Ygam’s reach extends beyond the education sector, with training delivered to more than 5,500 professionals working across health and social care — including hospitals, health boards, GP surgeries, and community nursing settings. This work, aligned with a public health approach to preventing gambling harms, has directly contributed to the digital safeguarding of nearly half a million children and young people accessing health services.

With growing concerns from parents and carers about the role of gaming and gambling in the wider online safety conversation, Ygam has become a trusted and respected source of advice and guidance for families. The charity has delivered workshops to more than 4,500 parents and carers. 

Ygam is a national charity with a footprint across every region of England, Wales, Scotland, and Northern Ireland, and a presence in 64 of the UK’s 76 cities. 

Ygam’s work has also seen a significant increase in the longevity of its reach, with nearly 100,000 resource downloads of its award-winning resources, and at least 50% of educators implementing these materials into their lessons. 

Helen Martin, Interim CEO of Ygam, said: “This milestone is more than just a number – it’s a reflection of the positive impact we’re making in every corner of the UK. We’re incredibly proud of the growing community that shares our passion for safeguarding children’s wellbeing in an increasingly complex digital world, where gaming and gambling are more accessible than ever. From schools to sports clubs, parents to practitioners, and colleges to community centres, we’re raising awareness through the powerful tool of education. As we mark this extraordinary achievement, the demand for our resources has never been greater. We remain committed to expanding our reach and deepening our impact, ensuring that every child has the knowledge and confidence to navigate the risks of gaming and gambling harms.”

But there’s so much more to do – help us reach the next 5 million…

The post Ygam achieve milestone of reaching 5 million young people appeared first on European Gaming Industry News.

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.