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The Synergy of Esports and Education: Destigmatising Gaming and Unleashing Potential

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Esports, once dismissed as a frivolous pastime, has evolved into a dynamic intersection of entertainment, technology, and education. This transformation is not only reshaping perceptions but also providing significant benefits across educational levels. From primary schools to universities, esports offer a unique blend of engagement and learning, preparing learners to be future ready in the 4IR. Esports Educational Specialist, Adam Thomas-James, explores how esports complement education, fostering skills and social connections that are often overlooked in traditional learning environments.

A Gateway to Technology and Coding

For many underprivileged schools, esports serves as an engaging introduction to internet technology and coding. By integrating gaming into the curriculum, schools can captivate students’ interests and channel them into productive avenues. This approach is particularly effective in primary schools, where students are naturally curious and quick to adapt to new technologies. Engaging with esports at a young age not only demystifies technology but also encourages early development of digital literacy skills.

Key Benefits:

  • Introduction to Coding: Games often involve programming elements, providing a fun entry point to learning coding.
  • Digital Literacy: Students gain familiarity with technology, which is crucial for future academic and career opportunities.

Teamwork and Cognitive Skills

Esports provides an alternative to traditional sports, promoting teamwork, decision-making, problem-solving, sportsmanship, responsibility, and fast reaction times. These skills are vital in both personal and professional settings, making esports a valuable addition to the educational landscape.

Enhancing Cognitive Abilities:

  • Problem-Solving: Games frequently present complex challenges that require strategic thinking and quick decision-making.
  • Hand-Eye Coordination: Fast-paced gaming improves reaction times and motor skills, translating to better performance in various physical activities.

Social Integration and Leadership

One of the most profound impacts of esports in education is its ability to foster social integration. Gaming bridges gaps across different grades and social backgrounds, creating a common ground for students to connect. Teachers have observed that students who are typically quiet and reserved in the classroom often come alive in an esports environment. These students not only participate actively but also take on leadership roles, showcasing talents and confidence that might otherwise remain hidden.

Social Benefits:

  • Friendship Formation: Shared passion for gaming encourages friendships across diverse student groups.
  • Leadership Opportunities: Esports provides a platform for students to lead and organise, fostering leadership skills.

An Outlet for Learning Disabilities

Esports can be a powerful tool for students with learning disabilities. Anecdotal evidence suggests that these students can gain new skills and confidence through gaming. The interactive and visual nature of games often aligns well with their learning styles, providing an engaging way to develop various competencies.

Benefits for Learning Disabilities:

  • Skill Development: Games can help improve focus, memory, and cognitive skills in a fun, engaging way.
  • Confidence Building: Success in gaming can boost self-esteem and encourage further academic participation.

Competitive Growth and Specialisation

As students progress to high school and university, the competitive nature of esports intensifies. High school students begin to compete more seriously, and at the tertiary level, they often specialise in specific gaming titles. This competitive environment not only enhances their gaming skills but also teaches valuable lessons about dedication, perseverance, and goal setting.

Competitive Advantages:

  • Skill Specialisation: Students develop expertise in specific games, which can lead to opportunities in professional gaming and related fields.
  • Perseverance and Goal Setting: The competitive nature of esports teaches students to set goals, work hard, and handle both success and failure.

Overcoming Obstacles

Despite its many benefits, integrating esports into education is not without challenges. Access to stable internet and uninterrupted power can be significant obstacles, particularly in underprivileged areas. However, innovative solutions such as utilising malls as venues can provide the necessary infrastructure, making esports more accessible to students from informal settlements.

In terms of infrastructure utilisation, malls can offer stable internet and power, creating suitable venues for esports activities. From a spectator perspective, tournaments such as the HYPROP MTN SHIFT Gaming Experience, also offer an opportunity for local businesses and communities to support esports programs, providing resources and facilities.

Esports and education are not mutually exclusive; rather, they complement each other in ways that traditional educational methods may not. By incorporating esports into the educational framework, schools can engage students in meaningful, skill-building activities that foster both personal and academic growth. As we continue to destigmatise gaming, it is essential to recognise and promote the myriad benefits it offers, creating an inclusive, dynamic, and forward-thinking educational environment.

The post The Synergy of Esports and Education: Destigmatising Gaming and Unleashing Potential appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Expanse Studios (GMGI) Obtains Croatian iGaming Certification

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Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatia’s Ministry of Finance for its flagship game Super Heli, with additional titles in the company’s 56-game portfolio expected to receive approval in the coming weeks for the EU member state.

The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanse’s most popular crash-style game, becomes the first of the studio’s titles approved for the Croatian market, paving the way for broader portfolio distribution.

Tapping Into High-Growth European Market

Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingToday’s latest market research, Croatia’s gambling market will reach €720.42 million by 2025, making it one of Europe’s fastest-growing regulated markets.

Among the key market benefits are:

  • Accelerating digital adoption – Internet penetration jumped from 76% in 2020 to 83% in 2023
  • Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
  • Over 500,000 Croatians expected to engage in regular online gambling by 2027

Strategic Value for the Company

The certification strengthens Expanse Studios’ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.

“Croatia certification is more than market access—it’s validation of our content quality and compliance capabilities in demanding EU jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “With our flagship title Super Heli already approved and more games in the pipeline, we’re very excited for the opportunities this markets brings us”

Competitive Advantage in Regulated Markets

Croatia’s regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.

The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.

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Kristina Jakovleva Represents Slotsjudge at iGB London 2025

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The iGB London 2025 event is set to push the boundaries of the online gambling market, and Kristina Jakovleva, Business Development Manager at SEOBROTHERS, will represent Slotsjudge. The event is expected to gather over 15,000 attendees and more than 300 sponsors, and Kristina plans to cover technological trends, discuss affiliate marketing strategies, and foster industry-specific networking.

Event Overview: About iGB London 2025

As one of the iGaming industry’s key global events, iGB London brings together thousands of professionals to drive innovation and growth. Following the success of previous editions, with over 6,500+ affiliates and 150+ programs on offer, the upcoming event promises even greater opportunities for business and collaboration.

Over 15,000+ industry specialists are to join the event this time. This year, participants will discuss technological trends, regulatory updates, affiliate marketing, and branding strategies. Participants can gain actionable insights and learn from successful case studies, making the event both exciting and informative.

About Kristina Jakovleva: Expertise & Plans

Starting her career in education at Liverpool John Moores University, Kristina has been in the iGaming market for years, working as a customer support specialist, affiliate manager, and ultimately as a Business Development Manager at SEOBROTHERS.

Years of experience and a focus on growth enabled Kristina to understand which approach best suited the company quickly, and she successfully implemented strategic partnerships and business growth initiatives to benefit from industry-specific networking.

Expectations & Final Thoughts

Attendees can enjoy iGB London 2025 on 2–3 July 2025 at ExCeL London, and an exclusive AI Concierge service will be available to cover basic questions about the event. Nick Hill, Executive Director at Premier Hill, says that ‘it represents the entire industry, and it is a must-attend show.’

It’s an excellent opportunity for the Slotsjudge team to gain performance-driven insights and plan future growth over the next 12 to 24 months, while other participants can learn from Kristina Jakovleva’s work, reinforcing Slotsjudge’s ongoing commitment to innovation and the overall growth of the iGaming industry.

The post Kristina Jakovleva Represents Slotsjudge at iGB London 2025 appeared first on European Gaming Industry News.

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Solitics launches In-Game Pulse for personalised in-play betting offers

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Solitics has launched In-Game Pulse, a powerful tool that allows operators to turn real-time sports moments into high-impact engagement with bettors.

With In-Game Pulse, operators can respond to goals, plays and key events with personalised in-play betting offers, delivered to players when their attention peaks, not after.

It’s powered by Solitic’s new Follow Engine, which tracks what each bettor is interested in and then automatically delivers tailored campaigns based on those interests.

This means marketers build just one journey, rather than separate ones for each possibility.

In-Game Pulse works by connecting an operator’s user data with a live sports feed, then the Follow Engine adapts a single flow to match each user’s interests in real time.

Marketers can then trigger journeys based on the most important moments in a game – a goal, red card – as and when they happen, meaning they are no longer limited to just user behaviour.

The best part is that each campaign is tailored to the individual bettor, and based on the teams, athletes and events they care about.

This makes In-Game Pulse the perfect solution for personalised in-play betting engagement.

This is an example of how it works.

A team scores a goal. 

All users with that team in their favourites list get notified instantly. 

The messaging is kept really simple:

“Big Moment! Your team just scored. Want to double down on the momentum?”. 

The great thing about In-Game Pulse is that it’s not a workaround or a third-party add-on; instead, it sits within Solitics’ engagement flows.

This means operators and their marketing teams can deliver hyper-personalised campaigns at peak interest, with the speed and control that Solitics has built its reputation on.

Guy Shemer, VP Product at Solitics, said: “In-Game Pulse will change the game for how marketers engage players with in-play betting communications and offers. 

“In the past, they have had to map out multiple journeys, and this has created a tremendous amount of work, let alone the challenge of pushing communications at the right time. 

“In-Game Pulse does all the heavy lifting here, allowing marketers to engage players in the moment and when their attention peaks, not after. 

“In short, it allows operators to go beyond their own data and react instantly to live sports moments – moments that can drive betting activity.” 

The post Solitics launches In-Game Pulse for personalised in-play betting offers appeared first on European Gaming Industry News.

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