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Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific

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Putting up stellar performances, Revenant Esports emerged victorious in the LAN playoffs of the OMEN VALORANT Challengers South Asia Split 2, securing their spot at the VALORANT Champions Tour (VCT) Ascension: Pacific.

Organized by NODWIN Gaming, the leading South Asian gaming and esports company, in collaboration with Riot Games, the tournament’s playoffs witnessed fierce competition amongst Revenant Esports, Velocity Gaming, True Rippers, and Orangutan at the NODWIN Gaming Arena in Chattarpur.

Revenant Esports, featuring India’s top VALORANT players including in-game leader (IGL) Jayanth Ramesh (skillZ), Ganesh Gangadhar (SkRossi), Kasif Sayyed (Paradox), Prish Valvani (Tricky) alongside Kazakhstan’s Dastan Zhumagali (dos9) and Sultan Akbay (sultan), remained unbeaten throughout Split 2. After winning three straight games in the league stage, the team sustained their momentum in the LAN playoffs.

They defeated Orangutan 2-0 in the upper bracket semi-finals, followed by a 2-1 win over True Rippers in the upper bracket final. In the grand finale, Revenant Esports secured another decisive victory over True Rippers with a commanding 3-0 win. The LAN playoffs were contested in a double elimination bracket, with all matches played in a best-of-three format, except the lower bracket final and grand final, which were best-of-five.

Expressing his enthusiasm for the victory, Ganesh Gangadhar aka SkRossi of Revenant Esports stated, “Winning the OMEN VALORANT Challengers South Asia Split 2 is an incredible milestone for us at Revenant Esports. We faced numerous hurdles in Split 1, but those results only made us stronger and more determined to prove ourselves on the main stage again. Personally, returning to the South Asia circuit after competing internationally was a rollercoaster journey, but I have always believed in the potential of our region. This win reinforces that belief and motivates us to aim even higher. A huge shoutout to all our fans for their constant support. We promise to keep pushing our limits and make you proud at VCT Ascension.”

OMEN VALORANT Challengers South Asia 2024 boasted an overall prize pool of $130,000 (approx. INR 1 crore) across Split 1 and Split 2. The total prize pool of Split 1 was $66,000 (approx INR 55.11 lakhs) distributed evenly across Cup 1 and Cup 2.

In Split 2, Revenant Esports took home $ 20,000 (approx. INR 16.68 lakhs) from the overall $ 64,000 (approx. INR 55 lakhs) prize pool while fellow finalists True Rippers secured $12,500 (INR 10 lakhs). Velocity Gaming were awarded with $10,000 (approx. INR 8.34 lakhs), and Orangutan received $7,000 (approx. INR 5.84 lakhs). OMEN by HP was the tournament’s title partner and Philips was the styling partner.

“Congratulations to Revenant Esports for demonstrating their prowess against the top teams in the region. Through OMEN VALORANT Challengers South Asia, NODWIN Gaming and Riot Games have dedicated themselves to establishing a sustainable ecosystem for the title, providing a platform for the nation’s best talent to shine. The invaluable support from our partners and the overwhelming response from fans, has made this event truly unforgettable. We are proud to have played a role in elevating the VALORANT esports scene in the region and look forward to Revenant Esports representing South Asia on the global stage,” said Gautam Virk, Co-Founder and CEO of NODWIN Gaming.

The dual split format of the OMEN VALORANT Challengers South Asia 2024, initiated earlier this year by NODWIN Gaming and Riot Games, has been instrumental in showcasing the skills of South Asian teams and players. The tournament saw an impressive online viewership of 8 million across Split 1 and 2, recording a total footfall of 30,000.

“The OMEN VALORANT Challengers South Asia 2024 has been an incredible journey. The intense competition and high level of gameplay we have witnessed has been truly inspiring for the viewers as well as the next generation of esports athletes. We are excited to see Revenant Esports take on the best teams from across APAC at the VCT Ascension Pacific and wish them the very best. We look forward to continuing our support for the region’s growing esports ecosystem,” commented Sukamal Pegu, Esports Lead, India & South Asia, Riot Games.

As the sole Indian representative, Revenant Esports will compete against nine other leading teams from the continent at the VCT Ascension: Pacific which is set to take place in Tokyo, Japan, this September. The winner will secure a coveted spot in the Pacific League 2025.

The post Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming

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Editor’s Take

Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.

The Full Story

Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.

From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.

The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.

Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.

  • The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.

  • The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.

Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.

  • “VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.

  • Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.

Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:

“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”

Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.

The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.

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Wazdan Strikes Major Croatian Deal with Admiral.hr

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Editor’s Take

Why this matters: Croatia is becoming one of the most robust regulated markets in the Balkans. For a supplier like Wazdan, partnering with a brand like Admiral—which has immense brand equity in the region thanks to its land-based heritage—is a significant “trust signal.” It moves Wazdan from being just another provider in the lobby to a core content partner for a market leader.

The Full Story

Wazdan, the developer defining itself as “gain-focused,” has solidified its position in the Balkans by signing a major content partnership with Admiral.hr, one of Croatia’s leading online gaming operators.

The collaboration will see a curated selection of Wazdan’s high-performance titles deployed to Admiral’s extensive player base. The initial rollout features some of the studio’s strongest recent releases, including:

  • 9 Bells

  • Book of Faith

  • 12 Coins Grand Gold Edition

  • 25 Coins Grand Gold Edition

  • Mighty Wild: Panther Grand Diamond Edition

Mechanics Over Aesthetics While the visual quality of the games is a draw, the partnership is heavily focused on Wazdan’s proprietary engagement mechanics. Admiral.hr will leverage features such as Cash Infinity, Sticky to Infinity, and the renowned Hold the Jackpot bonus engine. These mechanics are designed specifically to increase session time and player retention, key metrics for operators in mature European markets.

Management Commentary Magdalena Wojdyla, Head of Account Management for Europe at Wazdan, highlighted the strategic fit:

“Partnering with Admiral.hr is an important step in strengthening our presence in Croatia and the wider European region. Admiral is a highly respected brand with a deep understanding of its players, making it an ideal partner for showcasing our proven portfolio and engagement-driven mechanics.”

Žarko Žuvela, Head of Online Gaming Department at Admiral.hr, emphasized the need for fresh content:

“Wazdan has built a strong reputation for creating content that combines innovative mechanics with standout visual appeal… The addition of these popular titles and retention-focused features will enhance our casino portfolio and provide our players with fresh, high-quality entertainment.”

This deal marks the latest step in Wazdan’s aggressive European expansion strategy for late 2025, following a string of commercial successes in neighboring jurisdictions.

The post Wazdan Strikes Major Croatian Deal with Admiral.hr appeared first on Gaming and Gambling Industry Newsroom.

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QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform

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Editor’s Take

Why this matters: In regions like Africa and LatAm, players aren’t always looking for heavy, 4K video slots. They want fast, lightweight, high-frequency games—often called “Turbo” or “Crash” games. AbraCadabra’s Crazy Rocket has already proven it works with thousands of daily users in Africa. By adding this studio, QTech is doubling down on the type of content that actually converts in low-bandwidth, high-volume jurisdictions.

The Full Story

QTech Games, the leading game aggregator known for its dominance in emerging markets, has announced a new content distribution deal with AbraCadabra, a supplier specializing in high-paced, instant-win casino experiences.

The partnership ensures that QTech’s robust pipeline remains stocked with the specific genre of games currently driving growth in territories across Africa, Latin America, and Asia.

The “Crash” Factor AbraCadabra has carved out a niche by producing dynamic content that appeals to the modern, mobile-first player. The standout title in the integration is Crazy Rocket, a crash game that has reportedly “taken Africa by storm” in recent months, logging thousands of daily active players due to its fast mechanics and suitability for markets with variable internet speeds.

Beyond crash games, the deal brings a suite of crypto-ready and “Turbo” style games to the QTech platform, including:

  • Mayan Plinko

  • Narco Mines

  • Lucky Fish

  • Football Keno

These titles rely on sophisticated math modeling to vary volatility, creating the engagement loops necessary for retention in competitive markets.

Management Commentary Philip Doftvik, CEO at QTech Games, noted that localized content is the aggregator’s primary metric for success:

“AbraCadabra’s content brings a level of gameplay that reliably brings players coming back for more, improving repeat-session and dwell-time metrics. Like us, they know that localized solutions represent the key to success across a patchwork array of global opportunities.”

Serob Vardanyan, CEO at AbraCadabra, emphasized the distribution power of the deal:

“We are aiming to become the leading B2B casino game provider, delivering high-engagement games that offer superior player retention and crypto-ready solutions. Deals with aggregators of QTech’s stature bring that goal closer to realization.”

The integration is effective immediately, making the AbraCadabra portfolio available to QTech’s extensive network of operator partners in emerging territories.

The post QTech Games Adds Africa’s ‘Crazy Rocket’ Hitmaker AbraCadabra to Platform appeared first on Gaming and Gambling Industry Newsroom.

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