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Leveling the Playing Field for Women in Gaming across Asia and MENA

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Women are the fastest growing demographic in gaming, both as players and increasingly as industry leaders. Niko Partners finds that this growth is often complimentary. As more women Identify as gamers, more are pursuing careers in the field. And, as more women work in the field of gaming, we see more games developed that appeal to and better represent women both as players and as characters.

Niko Partners’ Female Gamers in Asia report estimates 37% of gamers in Asia are women, and the number of women gaming is growing by 11% annually – almost double the rate of men. Some parts of the region demonstrate this shift more strongly than others. Southeast Asia has a gamer population that is 53% female, and the Philippines leads the way with a percentage of 63%. While markets in MENA, South Asia, and China are less balanced, we still see strong growth across the Asia and MENA region.

Mobile phones have been a huge boost for women’s access to gaming, with 97% of female gamers in Asia using their mobile device to play. According to Niko’s research, puzzle games, multiplayer online battle arenas (MOBA), battle royale, simulation, and RPG games are the most popular genres among women. PC and console games also attract women, with 40% of women playing on PC and 16% of them playing on console.

For developers hoping to ignite demand and grow their engagement with women, considering genre, gameplay, storyline, and style, can be great ways to tap into this demographic. Social media is also an important strategy for reaching female players, as more than half (53%) of the women we surveyed see social media as their primary information source about gaming.

Although female gamers in Asia are predominantly casual players, the younger generation of women (Gen Z and beyond) is participating in competitive gaming and esports. Esports is a potential growth driver for female gamers, as it complements the social and cultural elements of gaming. We are seeing increasing representation of women as gamers though livestreaming and even among esports professionals. Women are also engaging with esports and streaming as fans, and are more likely to spend money, play longer, and consume gaming content if they do engage with esports, compared to those who do not.

Women’s achievements in esports are also promising. Najd Fahad is the first Saudi women to win a FIFA tournament at GCC Games, Michelle “Moxxi” Song, was the first woman to work as a play-by play caster at Dota 2’s The International, Kim “Geguri” Se-yeon, was the first female player in Overwatch League, and Li “VKLiooon” Xiaomeng, is the first woman to win the Hearthstone World Championship. These kinds of trailblazers are among a growing number of inspirational figures in the pro gaming scene paving the way for future gamers.

Trailblazers in women esports glory (from left to right): Najd Fahad, Michelle “Moxxi” Song, Kim “Geguri” Se-yeon, and Li “VKLiooon” Xiaomeng

Despite their significant contributions to the gaming industry, women often encounter barriers working in historically male-dominated environments. Still, women are breaking barriers by pursuing careers as analysts, producers, designers, artists, publishers, and marketers. Individually, they are taking leadership roles such as Tricia Sugita, Chief Marketing Officer of Cloud9, Alodia Gosiengfiao, co-founder of Tier One Entertainment , and Leena Xu, Chief Revenue Officer at Sentinels.

Another important aspect is mentorship and educational programs for women gamers pursuing careers in gaming. Events that offer career mentorship and networking opportunities can help improve this access. Women’s representation in career roles in the gaming industry is strengthened through events such as Women in Gaming Asia gaming career expo, which helps to build community among professionals and provide career support for women in the industry.  These kinds of events connect women in the industry to studios and companies, building networks, and also guiding them through the industry, as well as giving them tools to face challenges in the workforce.

We are seeing more of these kinds of events every year. Last year, Riyadh hosted a session called “Breaking the Code: The Challenges for Women in Gaming Leadership” at Next World Forum. Niko Partners has also presented about gender inclusivity in gaming industry at Gamescom Asia 2022. Besides these events, there are also game development academies and competitions hosted exclusively for women developers, such as 2023 She Jams in Saudi Arabia, as well as Tuwaiq Academy, operated collaboration with Apple.

Fostering diversity, equity, and inclusion in the gaming industry is imperative, and beneficial for the industry overall as women’s perspectives as industry leaders will lead to games with wider appeal. This can go a long way in helping to solve problems experienced by women in the industry, and companies will find that their products reach a wider audience.

Women-only tournament and gaming lounge as safe space for women gamers: VCT Game Changers and sQuad core (Source: Adela Sznajder/Riot Games, Wajod Alkhamis/The National)

Niko Partners is a certified woman-owned business that has been operating in the games industry for over 20 years. We make inclusion and diversity central to our work, through our research, hiring practices, and internal mentorship programs. We hope our work on women in gaming can help spread this message. Our Female Gamers in Asia report is a comprehensive guide on the rise of women gamers in Asia, along with other market reports that include data and insights on the growing segment of women gamers. These reports are based on our gamer survey that include responses from women who game as well as industry leaders. Diversity and inclusion are also an important aspect of Niko Partners in operating its business. Contact us if you want to understand the best strategies for reaching and representing women gamers via our reports and custom research capabilities.

Source: Nico Partners

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry

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 iGX, a leading voice in the iGaming industry, and Optimove, the #1 CRM Marketing platform for iGaming and sports betting operators, announce the release of a report exploring the transformative role of gamification and Generative AI (Gen AI) in the iGaming industry. This comprehensive study highlights the trends, strategies, and innovations shaping the future of iGaming, providing valuable insights for operators navigating this rapidly evolving landscape.

Methodology: 
iGX Insights surveyed 100 Heads of Marketing, CMOs, Brand Directors, and similar executives from iGaming organizations across Europe to find out how the industry is continuing its gamification efforts and the impact AI is having on iGaming. 

Key Findings Previewed 

The forthcoming report reveals critical insights into how gamification and AI are revolutionizing player engagement, retention, and overall gaming experiences: 

  • Gamification’s Universal Adoption: The report highlights that 100% of surveyed iGaming operators have implemented gamification strategies, underscoring its universal adoption. Popular elements such as achievements, tournaments, and personalized challenges have proven effective in driving player activity and loyalty. 
  • Generative AI’s Growing RoleWith 61% of operators already deploying Gen AI solutions and 39% planning to do so, AI is reshaping iGaming. Applications such as personalized promotions, automated content creation, and predictive analytics are driving hyper-personalization and streamlining operations. 
  • Data-Driven Personalization: The study emphasizes the increasing importance of player data in tailoring experiences. Organizations that leverage data insights effectively can deliver highly targeted content, predict player behavior, and optimize engagement strategies. 

Industry Implications 

The report positions gamification and AI as pivotal to the future of iGaming, enabling operators to deliver immersive, personalized experiences. By integrating these technologies, organizations can foster deeper player loyalty, enhance lifetime value, and remain competitive in a dynamic market. However, the study also addresses the challenges of data analytics and ethical use, which will be critical for sustained success. 

As noted by Pini Yakuel, CEO of Optimove, “Gamification and Generative AI are no longer optional strategies—they are essential for operators looking to thrive in today’s competitive iGaming landscape. This report provides a roadmap for leveraging these tools to enhance player engagement and deliver meaningful, data-driven experiences.”  

Added Gabriela Martins da SilvaContent Director iGX, It’s important to note that implementing Generative AI solutions successfully also requires a strong data foundation. Any gaps in data can lead to inaccurate results, introducing potential risks when deploying these technologies. That said, it’s clear that AI is poised to become a cornerstone of the gaming industry, and the number of companies leveraging Generative AI will only increase in the coming years.” 

The post iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry appeared first on European Gaming Industry News.

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Reign of Titans Launches in India, Bringing New Opportunities for Esports Players

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Reign of Titans has officially arrived in the Google Play Store and IOS’s App Store. The strategy card-based online PvP battle game, is removing barriers for upcoming esports stars with a free-to-play model, low technical requirements, and global competitions.

“Reign of Titans is here to make an impact in India,” said Adi Abili, Head of Reign of Titans. “We’ve spent considerable time and effort to deliver the best version of our game, one that’s fun for everyone and offers a new opportunity for players looking to make a name for themselves in esports.”

The Reign of Titans game transports players to the World of Ereo – a mystical and fascinating place bound together by the forces of Chaos and Order. Players, or “Kyoks” as they’re referred to in the game, begin by choosing a Titan from one of eight unique elements, building their deck of scrolls, and then heading into the Arena.

In these real-time 1v1 matches, players need to effectively manage their Titan’s energy, or “Mana” and HP while inflicting damage through the strategic selection of scrolls. Victory can be achieved in two ways – depleting the opponent’s HP completely or making them run out of scrolls.

Reign of Titans is not new to India. The team behind the game brought beta versions to colleges, gaming cafes, and top esports athletes in 2024, in the hopes of understanding how to best appeal to gamers in the region. The game’s low system requirements make it easy for anyone to climb the global leaderboards and have a shot at becoming an esports player.

Players can head over to the Google Play Store or App Store to download the Reign of Titans app, get their first Titan, and refine their skills. New sign-ups will get an exciting “Welcome Loot Box”, giving players a head-start in crafting their Titan’s strategy.

Players in India can visit the official Instagram to see upcoming events where they can experience Reign of Titans live. The game will continue its activations across different colleges and cities of the country.

The post Reign of Titans Launches in India, Bringing New Opportunities for Esports Players appeared first on European Gaming Industry News.

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Shaping the Future of Esports: ICE Esports Arena provides essential insights

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The ICE Esports Arena at ICE Barcelona 2025 plays a key role in educating people about esports and how to access, integrate and regulate this growing vertical, says Clarion Gaming’s leader in Emerging Technology and Esports.

“Part of the role of the Esports Arena and The Esports and Games Conference is explaining exactly what esports is,” said Will Harding. “There is still work to be done in helping regulators to better understand esports. That’s why showcasing esports here at ICE is so important – we’re empowering people who are at the forefront of shaping regulatory policy.”

The ICE Esports Arena continues to grow year-on-year, with four world-ranked professional Counter-Strike 2 teams competing live at ICE 2025 for a US$25,000 prize pool. This year’s winners were 500 (Bulgaria: World ranking: 47).

“In terms of attendees, we have a whole spectrum of people here, from those that are still shocked that computer games have anything to do with sports betting to those that have built incredible businesses around esports,” Harding continued.

“There are also a number of visitors who realise that esports is significant for their business in terms of revenue but don’t necessarily know how to access this vertical, and we’re here to guide them toward unlocking its full potential.

“But the one thing which is absolutely certain is that esports betting is here to stay and it’s going to continue to grow”

He also praised headline partners, esports betting experts Oddin.gg, for their contribution in helping explain why esports is such a commercially important vertical for operators.

“Oddin.gg has been an excellent partner in realising the Esports Arena. Holding a professional esports tournament is a big endeavour. As our headline sponsor, Oddin.gg has played a key role in showcasing how the data and the odds work. They have helped complete the education journey,” he affirmed.

Commenting on ICE’s move to Barcelona, Harding highlighted that both the city and the show’s new venue Fira Barcelona Gran Via have extensive experience with esports, providing a perfect location for the ICE Esports Arena’s continuing expansion.

“It’s very established here. You can walk around Barcelona and see large-scale internet cafes catering for esports fans,” he added. “This represents an ideal foundation for the continued growth of the Esports Arena and The Esports and Games Conference in the years ahead.”

The post Shaping the Future of Esports: ICE Esports Arena provides essential insights appeared first on European Gaming Industry News.

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