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Digital Catapult North East Tees Valley hosts its first esports tournament to advance the region’s gaming and esports industries

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Digital Catapult North East Tees Valley has hosted its first virtual reality (VR) esports tournament, titled The Gauntlet Cup, which combined the immersion of VR gaming with the benefits of physical exercise. The unique tournament demonstrated the value of the North East’s gaming sector, giving local companies, games-developers and startups an opportunity to share ideas, collaborate and compete in a commercially neutral environment.

Contestants participated in the tournament by completing BearHammer’s Venture Gauntlet VR, an obstacle course which challenged players’ bodies and minds by testing their stamina, accuracy, and reflexes as they navigated treacherous terrains, solved puzzles, and tackled various obstacles in the virtual world. The obstacle course served as an insight into where video-games and esports are headed, as the UK is home to some of the biggest esports and gaming organisations in the world, with Riot Games, Twitch and FACEIT all holding offices across the country.

BearHammer’s Ventures Gauntlet VR game introduced a new dimension to esports, converging the entertainment of video games with the benefits of physical exercise. This created a unique and immersive experience that pushed the boundaries of what esports can be in the future, and showcased unique new use-cases of immersive technology and its applications for public health. The winner of the Gauntlet Cup, Gareth Randle, won a Quest 2 VR headset, and two runner-ups each took home a £50 voucher.

The tournament served as an effective way of reaching a new audience of gamers in the North East, and was hosted by Advanced Media Production Gateshead, in partnership with BearHammer Games, Digital Catapult and Innovate UK. Digital Catapult is committed to growing critical economic sectors in the UK, and its Advanced Media Production network, immersive labs, and team of experts will play a pivotal role in growing the UK’s gaming industry and supporting the next generation of games developers.

The Gauntlet Cup was held as the economic value of the North East’s gaming industry is set to increase, with it now accounting for 5.4 per cent of all UK games development workforce, and as games development in the region has grown by over 45% in the last year. The UK gaming industry has also proven to be a significant employer in the UK, with The Independent Game Developers’ Association (TIGA) finding that overall employment in the UK’s games development sector has surged by 11.4%, while studio numbers have increased by almost 18% in 2023.

Sophie Craggs, the Studio Manager at Advanced Media Production Gateshead said: “We’re thrilled to host such an exciting event at the Advanced Media Production Studio at Gateshead. The Gauntlet Cup brought together the North East’s gaming community for a unique and exciting tournament that offers a snapshot into the future of esports and video-games. I hope that it has inspired local businesses and studios, and shown what’s possible, and I’m proud that we used this opportunity to demonstrate the value of combining gaming with fitness. It was a joy to watch the players in action.”

Brian Allen, Studio Director at BearHammer Games said: “Ventures Gauntlet VR was designed to challenge both the mind and body, creating a unique gaming experience that combines physical fitness with the thrill of adventure. We really enjoyed seeing players pushed to their limits in The Gauntlet Cup.”

Gareth Randle, VR Gamer and Gauntlet Cup winner, said: “I am really happy about my win. I couldn’t have competed with any better people. We need more VR gaming like this out there and I can see the growth trajectory being incredible in the future.”

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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German Federal Research Minister Dorothee Bär to open gamescom 2025

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Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.

gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.

The post German Federal Research Minister Dorothee Bär to open gamescom 2025 appeared first on European Gaming Industry News.

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kwiff and Millwall FC strike multi-year partnership

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kwiff, the super-charged sports betting service, has announced a multi-year partnership with Millwall FC. 

kwiff will use its new partnership with Millwall FC to reward supporters through a range of engaging content and matchday activations.

This latest partnership follows the launch of kwiff’s innovative ‘Curfew’ tool, allowing users to customise their platform access restrictions during specific time periods across the day, strengthening their commitment to responsible gaming and giving players greater control over their access. Curfew complements kwiff’s real-time player monitoring system, which tracks behaviour to detect potential risks. kwiff’s efforts in Responsible Gaming have been recognised by GamCare, which awarded the company the ‘Safer Gambling Standard’ certification.

Last season, kwiff sponsored Millwall’s sleeve for the Emirates FA Cup Fifth Round tie against Crystal Palace in March 2025.

Garry McGibbon, Director of Spryme Limited, commented: “It’s great to enter into this partnership with Millwall FC and we’re excited to see how it progresses. The foundation of any strong partnership is the people you work with. If our experience so far is anything to go by, it’s going to be a privilege working with a proper football club with such strong traditions. We’re really looking forward to it.”

Luke Wilson, Commercial Director at The Den, added: “We’re thrilled to be continuing our relationship with kwiff, following on from their sleeve sponsorship of our FA Cup Fifth Round tie last season. Within a competitive market, they have quickly established themselves as a fast-growing and innovative brand. We’re looking forward to working with Garry and his team throughout the coming season as we continue to support the growth of their brand within the UK.”

The post kwiff and Millwall FC strike multi-year partnership appeared first on European Gaming Industry News.

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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem

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Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.

Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.

In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”

Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:

“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”

With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.

The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.

Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.

 

The post Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem appeared first on European Gaming Industry News.

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