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Merging worlds: Tetris® and Slingo combine in Gaming Realms’ latest release

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Gaming Realms, a leading provider of mobile-focused gaming content, has collaborated with The Tetris Company, Inc. to blend the iconic visuals from the Tetris® game with innovative Slingo gameplay in its latest release Tetris® Slingo.

The title takes the popular puzzle game that video game enthusiasts have enjoyed for decades and blends it with Gaming Realms’ legendary Slingo concept, to offer familiar yet transformative elements.

Converting the famed gameplay into the slots medium, the title is played on a 5×5 Matrix filled with randomly generated numbers that must be matched to those present on the bottom reel to mark their position. Players are granted 10 spins to mark as many numbers as possible with each line formed awarding a Slingo and each Tetrimino shape created in doing so granting an incrementally increasing cash prize.

Aiding in creating these lines are wilds and super wild symbols which allow players to choose which number to mark next and a free spin symbol which grants additional opportunities to land more numbers.

At least three Slingos are required to gain entry to the Tetris Clusters bonus round, however, landing additional ones will award more spins and access an enhanced version of the bonus.

A Matrix up to 16×8 in size can unlock depending on the number of Slingos initially formed in the base game. Here, up to 16 free spins can be awarded with numerous Tetrimino shapes falling onto the gameboard and granting wins if adjacent to any matched symbols, with larger clusters granting higher rewards culminating in 1000x being able to be awarded each spin.

The title follows other hits from the provider such as Slingo Space Invaders, Slingo Comsic Clusters and Slingo Piggy Bank. 

Gareth Scott, Chief Commercial Officer at Gaming Realms, said: “Tetris is a brand that has mass market appeal across the globe, and we are proud to deliver a high-quality title in partnership with The Tetris Company.

Tetris Slingo offers gameplay that fans will expect from a slot utilising the Tetris brand name, with plenty of excitement for players as they progress towards an ever-increasing Tetris Clusters bonus round whilst creating TetrImino shapes.”

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups

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UNIVERSITY Esports is back for its Spring 2025 Season, which is open to students from universities across the UK and Ireland and brings with it five tournaments and six weeks of action across Overwatch 2, League of Legends, Teamfight Tactics, and VALORANT. The tournaments will give students the opportunity to showcase their competitive skills against their peers, while also helping to build the grassroots gaming community – as participants play with their friends and make new ones.

This season of UNIVERSITY Esports follows high participation in the previous Winter 2024 Season, where over 600 teams and 3,000 players took part every week. UNIVERSITY Esports currently counts more than 20,000 people across more than 110 universities registered in the community.

Broadcasts of the Winter 2024 Grand Finals were produced by students from the Confetti Institute of Creative Technologies (at Nottingham Trent University), in partnership with UNIVERSITY Esports staff to support the next generation of broadcasters.

Beyond competition

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by NUEL (a subsidiary of GGTech Entertainment), is about much more than just online competition, and also plays a big role in fostering communities and providing career opportunities and education.

Winter also saw the return of the UNIVERSITY Tour, an in-person series of events aimed at raising awareness of the esports community and building real-life connections between players. Nottingham Trent University and the University of Staffordshire hosted these face-to-face activities, with hundreds of students engaged about the benefits of participating in the esports community both professionally and to have fun.

Spring 2025 Tournament schedule

Signups are now open for the UNIVERSITY Esports Spring 2025 Season, and the tournaments will take place over February and March. Winning teams will be awarded with a shared £2,550 prize pool.

Key dates are as follows:

Overwatch 2

– Signups Close: Saturday 8th February

– Games Begin: Monday 10th February

Teamfight Tactics

– Signups Close: Sunday 9th February

– Games Begin: Tuesday 11th February

Women and Non-Binary VALORANT

– Signups Close: Tuesday 11th February

– Games Begin: Tuesday 18th February

League of Legends

– Signups Close: Monday 10th February

– Games Begin: Wednesday 12th February

Open VALORANT

– Signups Close: Tuesday 11th February

– Games Begin: Thursday 13th February

To take part, players need to verify their student status (if they haven’t already in Winter), and either create or join a team. Interested players can find out more information and register at universityesports.co.uk, and on the Discord.

The post UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups appeared first on European Gaming Industry News.

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GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp

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FC Dynamo Kyiv are continuing their winter training in Turkey, in preparation for the second half of the season in 2025. Their partner for the training period this year is GGBET UA.

The club’s CEO, Dmytro Brif, thanked GGBET UA for its support and underscored the importance of the training camp for the team’s future success:

“We are hugely grateful to GGBET UA for its partnership during this important period. Today, our efforts are focused on improving our game, working on our mistakes, and getting ready for upcoming matches. In the spring, we’re set on achieving the very best results we can in all tournaments.”

GGBET UA CEO Sergii Mishchenko stated that partnering up with Dynamo involves not just working together on the winter training camp, but also continuing with larger-scale joint projects geared towards the team’s fans:

“Within the partnership, we’re actively working with the club and are planning to create exciting content featuring the players and coaches. All of this helps to reduce the distance between the professional footballers and the regular fans, which is what we’re striving to do.”

Dynamo’s next winter training camp match will take place on 6 February at 17:00 in the Turkish city of Belek. The club will be facing off against KF Shkëndija, a team from North Macedonia. A live stream will be available on Dynamo’s YouTube channel.

The post GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp appeared first on European Gaming Industry News.

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Blask integrates comprehensive licensing data

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Blask, the AI-driven market analytics ecosystem, has added extensive regulated market data to its algorithm, which now analyses hundreds of reports from gambling commissions, tax authorities, industry experts and operators around the world.

The new input means Blask can deliver an accurate, multilingual, real-time picture of the regulatory situation in more than 40 iGaming markets, with many more to be added over the coming months.

By integrating verified data from regulatory bodies and gambling commissions, Blask can now provide:

  • A market-by-market breakdown of local and offshore licence holders

  • Tax rate insights to assess market profitability

  • Advanced dashboards for strategic decision making

Max Tesla, CEO of Blask, said: “Regulated markets are evolving rapidly these days, and staying ahead requires accurate, real-time data. By integrating verified regulatory data directly into the Blask platform, we’re giving operators and other stakeholders the ability to make smarter decisions with absolute confidence. This is a huge leap forward in strategic market analysis.”

The new data has been seamlessly integrated into the Blask dashboard. Users can view details of the regulatory authority governing a market. For brands operating under local licences, Blask now features comprehensive licence information, including type and dates of issuance and expiration.

The Blask team has worked tirelessly to automate the analysis of hundreds of reports in multiple languages and from numerous different trusted sources. This includes brands that offer open data.

The post Blask integrates comprehensive licensing data appeared first on European Gaming Industry News.

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