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Charity Calls for Education as Research Reveals LGBTQ+ Gambling Concerns
Ygam, an award-winning education charity, has integrated new content into its evidence-based harm prevention workshops which specifically focus on the relationship between gambling harms and the LGBTQ+ community. The first session was successfully delivered during Pride Month.
The initiative is in response to new research by academics at Bournemouth University. It found that 53% of LGBTQ+ individuals reported to having three or more gambling accounts that they use regularly, and nearly half (49%) stated that they felt regret after gambling.
The study also revealed that 77% of LGBTQ+ individuals would seek help if they felt they had a problem. Many of the mental health problems associated with gambling harms are also more prevalent among LGBTQ+ populations.
Discrimination and harassment based on gender identity and non-conformity are experienced by 71% of LGBTQ+ people in the research, and the reports suggests that gambling might provide a coping strategy for some. However, many LGBTQ+ people say that they do not feel safe or welcome in land-based gambling venues, with online gambling viewed as more accessible and inclusive for them.
The report also identifies a need for more tailored support for vulnerable groups. There is a perception amongst the participants that current support service providers do not cater for the unique needs of LGBTQ+ community.
Ygam will now be working with Dr Reece Bush-Evans from the Gambling Research Group at Bournemouth University to further develop our portfolio of educational programmes to ensure they are informed by the latest insights published in this new research.
Kyle Riding, Head of Programmes at Ygam, said: “The findings of this new research are concerning, and we hope our resources will help safeguard young people within the LGBTQ+ community. Anyone can experience gambling harms, but stressors unique to the LGBTQ+ community are not experienced by everyone. Our training equips delegates with the knowledge, understanding and confidence to lead safeguarding conversations, identify signs of harms and signpost to the support available. We believe that all young people should be protected against gambling harms, and we should take action when we identify specifically vulnerable groups.”
Dr Reece Bush-Evans from the Gambling Research Group at Bournemouth University said: “Fundamental to this work has been the engagement with LGBTQ+ people with lived experience of gambling harms. Many LGBTQ+ people we have interviewed say that they have experienced losing control over their gambling at some point in their life. Prevention is important, which is why it is crucial to raise awareness and deliver education to our younger generations. I’m looking forward to working with Ygam and using this new research to further inform their work. More needs to be done to protect the wellbeing of marginalised groups such as the LGBTQ+ community and education is paramount to this.”
The workshops delivered by Ygam are free to delegates who have safeguarding or caring responsibilities over young people including teachers, youth workers, parents and health professionals. Ygam will also be adding training sessions related to the LGBTQ+ community into their Alumni programme which was launched earlier this year. This training equips delegates with the knowledge, understanding, confidence and skills to lead safeguarding conversations, identify signs of harms and signpost to the support available.
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AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players
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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.
At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.
After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.
Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.
Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”
The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.
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UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling
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The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.
The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.
Over the past months, the Commission has published three reports examining:
Part 1: Consumer awareness, drivers and motivations
Part 2: Consumer engagement and trends
Part 3: Disruption of illegal online gambling
This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.
Understanding the challenge
The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.
The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.
Building on progress
Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.
The series has found that:
• consumer motivations to use illegal sites are varied — there is no single driver of engagement
• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness
• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally
• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected
• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.
A shared responsibility
The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.
Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.
“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.
“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”
Next steps
Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.
The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.
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NuxGame Wins in Two Categories at EiGE Awards 2025
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NuxGame has earned two respected titles at the 2025 European iGaming Excellence (EiGE) Awards:
• Best Innovation in iGaming Technology
• Best Marketing Campaign: “DONUT MISS OUT”
These awards, presented at the European Gaming Congress in Warsaw, recognise teams that achieve strong results and help create the future of iGaming.
“Best Innovation in iGaming Technology” Award
This award celebrates products that meaningfully improve how operators launch, personalise and scale. It reflects the company’s ability to simplify iGaming operations through one online casino API, fast launch times, powerful analytics and tools that effectively boost player engagement.
What Made “DONUT MISS OUT” the Best Marketing Campaign
The “DONUT MISS OUT” campaign brought a friendly brand experience to iGB L!VE London and supported clear sales objectives, leading to high engagement and relevant business leads.
The post NuxGame Wins in Two Categories at EiGE Awards 2025 appeared first on European Gaming Industry News.
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