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Team Oceania Wins First Olympic Esports Week Exhibition Event in Singapore
Team Oceania took the tape at the Olympic Esports Week duathlon event on Sunday, where the Arena Games made its Exhibition Event debut in duathlon format. Twenty athletes and five teams competed in the relay event, each completing a 750m run, 6km bike and another 750m run, where the times from the first three legs dictated the pursuit start times of the final leg.
Team Oceania were able to build up what proved to be an unassailable lead as Jack Latham, Lucy Evans and Coen Anderson gave Hannah Pollock the perfect set up to go on and see them home for gold, Europe home for silver, North America the bronze.
“That was very, very hard. I loved every single second of it even though the pain was excruciating, I just needed to push through and dig deep mentally, so fun to be on the world stage here in Singapore and I’m so glad to get the win here with all the guys,” Latham said.
Latham got Oceania off to a flying start on the opening run and despite struggling to get into his shoes on the bike, he stretched the lead up to 10 seconds over Lorenzo Pelliciardi in second, Team Asia in third 25 seconds back.
A brilliant transition from Pelliciardi saw him briefly back in check with the leader before Latham opened things up again and put in a full 25 seconds into the Italian to put Team Oceania into a great position after the first round.
Lucy Evans took up the task for Oceania, but it was Ruth Pardy for USA onto the watts quickest and pushing the bike segment hard. Ziqing Lu was chasing hard in second for Team Asia but the gap was over 20 seconds to her and Evans heading onto the last 750m run.
Marton Kropko was looking to get Team Europe right back into the mix in the third leg but he couldn’t shake off Oceania’s Coen Anderson, Mexico’s Darell Zuniga chasing hard in third. The Hungarian finally found daylight out front and by the end of the final run had taken 10 seconds out of Oceania’s advantage heading to the pursuit start finale.
Oceania had a 26-second advantage into the final round over Europe, North America just over a minute, Asia 1 and Asia 2 adrift by 3 minutes and 5 minutes respectively.
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AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players
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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.
At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.
After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.
Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.
Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”
The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.
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UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling
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The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.
The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.
Over the past months, the Commission has published three reports examining:
Part 1: Consumer awareness, drivers and motivations
Part 2: Consumer engagement and trends
Part 3: Disruption of illegal online gambling
This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.
Understanding the challenge
The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.
The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.
Building on progress
Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.
The series has found that:
• consumer motivations to use illegal sites are varied — there is no single driver of engagement
• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness
• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally
• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected
• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.
A shared responsibility
The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.
Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.
“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.
“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”
Next steps
Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.
The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.
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NuxGame Wins in Two Categories at EiGE Awards 2025
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NuxGame has earned two respected titles at the 2025 European iGaming Excellence (EiGE) Awards:
• Best Innovation in iGaming Technology
• Best Marketing Campaign: “DONUT MISS OUT”
These awards, presented at the European Gaming Congress in Warsaw, recognise teams that achieve strong results and help create the future of iGaming.
“Best Innovation in iGaming Technology” Award
This award celebrates products that meaningfully improve how operators launch, personalise and scale. It reflects the company’s ability to simplify iGaming operations through one online casino API, fast launch times, powerful analytics and tools that effectively boost player engagement.
What Made “DONUT MISS OUT” the Best Marketing Campaign
The “DONUT MISS OUT” campaign brought a friendly brand experience to iGB L!VE London and supported clear sales objectives, leading to high engagement and relevant business leads.
The post NuxGame Wins in Two Categories at EiGE Awards 2025 appeared first on European Gaming Industry News.
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