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CasinoBeats Summit achieves a momentous triumph by doubling its numbers

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SBC celebrates the resounding success of its 5th edition of the CasinoBeats Summit, which has shattered all previous records.

Witnessing an exceptional 50% surge in attendee participation, attracting over 3,000 registered delegates, this casino-focused event held from 23rd to 25th May at the InterContinental Hotel in Malta, also doubled the number of sponsors and exhibitors eager to showcase their brands and offerings.

Uniting the industry’s crème de la crème, the event presented a highly engaging conference agenda centred around product and market-focused discussions. The summit featured an exceptional lineup of over 200 distinguished speakers who delved into a wide range of topics, spanning from leadership, affiliation and market regulations to game mechanics and player psychology.

Among the notable speakers were Andrew Rhodes (CEO, UKGC), Silvia Hoppe (Group CMO, Wunderino & Mybet), Alexander Martin (CEO, SKS365), Dainis Niedra (CEO, Enlabs, Entain), Elena Shaterova (CCO, 7777 Gaming), Andrew Rushgrove (Managing Director – Gaming, Sky Betting & Gaming) and many other esteemed individuals.

“What stood out to me was the selection of topics and the variety, as well as the depth to which they were explored. I’ve noticed that other conferences often cover generic ideas, whereas here we delve into deep and specific subjects. We have people who actually work on sites, people who work constantly with regulatory commissions, so that was really a nice addition,” said Mariya Sayapina, Head of Performance at Game Lounge.

In addition, the Summit provided attendees with a dynamic show floor, featuring a diverse ensemble of 50 exhibitors. Notably, game providers were presented with the opportunity to showcase their work at the newly-introduced Game Innovation Stage, unveiling and pitching their latest titles and innovations to event attendees. Furthermore, attendees had the chance to deepen their engagement by visiting the presenting game studios in the dedicated Game Innovation Zone.

Rasmus Sojmark, CEO & Founder of SBC, “This year’s CasinoBeats Summit has surpassed all expectations, emerging as our largest and most successful edition to date. We embarked on a journey to reinvent the concept, striving to create a more engaging and immersive experience for the casino industry. Introducing game presentations, streamer sessions on the exhibition floor, six dedicated workshops, and roundtable discussions proved to be game-changers.

“Witnessing a bustling exhibition floor and packed conference rooms was truly incredible, as attendees fully embraced the myriad of business and educational opportunities offered by the event.”

This year’s CasinoBeats Summit also offered an extensive array of daytime and evening networking events, maximising opportunities for attendees to optimise their experience. The event lineup featured multiple gatherings and parties including the IMGL Breakfast Meetup, the Women in Gaming Breakfast, the Affiliate Lunchtime Meetup, the pre-registration and networking reception at SKYBeach, InterContinental, the official CasinoBeats Summit Networking Party at The Edge, Radisson and the CasinoBeats Closing Party at Infinity by Hugo’s.

“I found the networking elements to be extremely valuable, and what is truly amazing is that you provide the opportunity for all delegates to attend all the networking parties, which is crucial in this industry. I made numerous contacts and engaged in insightful conversations with many industry leaders. The entire experience was powerful,” said Dorota Gruszka, Marketing Manager at Booming Games.

Additionally, exclusive affairs such as the Affiliate Leaders VIP Dinner and the SBC Leaders & C-level VIP Dinner provided a perfect ambience for like-minded individuals to engage in meaningful conversations in a formal yet relaxed environment.

The Game Developer Awards marked the grand finale of the event, with Arsenal legend Gilberto Silva and returning host Trudy Kerr taking the stage. A total of 23 awards were presented, recognising outstanding achievements in the industry and honouring the best companies, casino titles, and individuals. Notable winners included Relax Gaming, BGaming, Brian Christopher, Barbara Bang and AvatarUX, among many other deserving recipients.

“We are extremely fortunate to have such a high calibre of game developer studios attending our event. This night presented a great opportunity to celebrate their work and contribute to further elevating the profiles of these studios,” Sojmark added.

Following the momentous success, the highly anticipated CasinoBeats Summit is set to make its return on 21 – 23 May 2024, once again taking place at the InterContinental Hotel in Malta.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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SPAYZ.io expands payment network across Asia, Africa, and the Middle East

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SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.

Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.

Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.

SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.

Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly  helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.

“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”

You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].

 

The post SPAYZ.io expands payment network across Asia, Africa, and the Middle East appeared first on European Gaming Industry News.

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Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major

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Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major

8–16 November 2025 | BMW Park Arena, Munich

The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.

The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.

The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.

The 16 teams competing in Munich:

  • Team Secret
  • Team Falcons
  • Team BDS
  • G2 Esports
  • FaZe Clan
  • FURIA Esports
  • Ninjas in Pyjamas
  • w7m Esports
  • Spacestation Gaming
  • Shopify Rebellion
  • M80
  • Wildcard
  • Dplus
  • CAG Osaka
  • Weibo Gaming
  • Enterprise Esports

With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.

Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf

Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.

The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.

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Cubeia expands Originals Studio with Turbo Crash launch

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Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.

Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.

Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.

Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.

A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.

Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”

The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.

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