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KINETIX LAUNCHES TEXT-TO-ANIMATION AI SIGNALING A NEW ERA IN USER-GENERATED GAMING CONTENT
Kinetix, the AI startup bringing emotes to video games and virtual worlds, today announces ‘Text2Emotes’: generative AI technology that heralds a new era of user-generated gaming content (UGC) by enabling anyone to create 3D animations and emotes for games – from nothing more than a simple text prompt.
Text2Emotes offers one of the first ever examples of AI which can create high-quality, playable 3D animations and emotes – animations which express emotion – from a basic text input. For example, users could enter a well-known dance such as ‘griddy’ or a literal prompt such as ‘I’m angry’, and see their avatars come to life through AI-generated emotes. The AI has been trained on the large proprietary dataset created by Kinetix over the last three years. With millions of 3D animations and emotes, it produces far more advanced and industry specific content than typical models, which leverage limited academic and standard datasets.
Uniquely, Kinetix has created a format that enables animations to be saved and published across multiple games and virtual worlds, meaning emotes generated with Kinetix can be used on any avatar, within any video game or metaverse world that integrates the Kinetix SDK. Game developers and publishers can now open their games up to a whole new era of user-generated content, allowing players to import viral trends into their favorite games – or even fuel the next one by coming up with their own in-game emotes.
Emotes have been used by MMOs like World of Warcraft for over two decades but, after rocketing into the mainstream with games like Fortnite and PUBG, are fast becoming a must-have feature for self-expression in gaming content. UGC is core to the success of many gaming platforms such as Roblox, and is set to become the new standard for helping games generate sustainable, long-lasting revenue, as shown by Fortnite’s Creative 2.0 announcement. The crossover potential of emotes is endless, with videos tagged #emote having received more than 2.4 billion views on TikTok alone.
Yassine Tahi, CEO and Co-founder of Kinetix, commented:
“As we know, UGC is becoming the bedrock of modern gaming and enabling gamers to generate their own content on the fly using AI will be a critical part of this. So for two years we’ve focused on perfecting our AI models and the animations generated by them; first using video inputs and now, incredibly excitingly, using just a simple text prompt. The clear early use case for this tech is in gaming. Emotes have become an essential part of users’ self-expression and a revenue driver for game-makers, and our AI-powered emotes tech is already being integrated by some of the best-known developers and virtual world builders.”
Jay Lee, Global Head of Ecosystem of leading virtual world platform ZEPETO, which has more than 400 million global users and is operated by NAVER Z, a Kinetix partner company, added:
“Kinetix’s Text2Emotes feature represents an exciting use case for generative AI in virtual worlds, with the potential to enable a new dimension of expression for ZEPETO users. When integrated, it will provide the ZEPETO community with an even more immersive social experience.”
Over the last two years, Kinetix has opened up the creation of 3D animation to anyone with video-to-animation AI and no-code editing tools. Traditionally, 3D animation has been an expensive and time-consuming process involving trained 3D experts, and specialist software and hardware. Text2Emotes will be added to the Kinetix Studio and existing Kinetix SDK, which already offers a ready-made, fully customizable emote wheel and a constantly growing library of more than 1,000 emotes across PC, console, and mobile. The Kinetix SDK is currently being integrated by more than 10 video games and virtual worlds including The Sandbox and PolyLand. Later this year, Text2Emotes will also be offered as an API.
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Bulgaria first for Push Gaming with Kaizen Gaming’s Betano
Push Gaming has entered the Bulgarian market thanks to an exclusive deal with Kaizen Gaming brand Betano, marking a milestone in its expansion in globally regulated markets.
For 12 weeks, tier-one operator Betano will have exclusive rights to Push Gaming’s portfolio in the country as it brings the studio’s hugely popular titles to Bulgaria for the first time.
Push’s extensive back catalogue of major hits, including Razor Shark, Razor Returns, Jammin’ Jars, Big Bamboo and Wild Swarm, are now ready to be enjoyed by players in Bulgaria, with more recent releases due to roll out imminently.
The launch enhances Push’s relationship with Kaizen Gaming, which has already seen success with its award-winning content in Greece, Denmark, and Brazil.
Agreements with over 15 direct integration partners have been achieved in 2024, and the supplier’s significant growth will be bolstered by several more announcements in the remainder of Q4.
Fiona Hickey, Chief Business Development Officer at Push Gaming, said: “Bulgaria is a territory we’ve been working on for some time, so it’s particularly pleasing to launch there with such an established and respected name as Betano.
“We know the strength of our product, and allied with Kaizen Gaming’s prominent positioning across regulated markets, we can make the most of our regional entries. They’re a fantastic strategic partner to work alongside, which breeds exceptional confidence that every launch period will perform strongly.”
Evangelos Dedoulis, Director of Product, Gaming and Rewards at Kaizen Gaming, added: “Push Gaming is responsible for some of the finest games on the market, and as such, we have been eagerly anticipating bringing them to our Betano platform in Bulgaria too. In other markets where we have integrated Push Gaming’s titles, the reception from our audience has been exceptional, and we expect the same in this case too.”
The post Bulgaria first for Push Gaming with Kaizen Gaming’s Betano appeared first on European Gaming Industry News.
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Mindway AI Partners with SportsBroker to Elevate Responsible Gaming in UK Market
The post Mindway AI Partners with SportsBroker to Elevate Responsible Gaming in UK Market appeared first on European Gaming Industry News.
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Kambi Group plc and BetCity strengthen partnership with multi-year extension
Kambi Group plc (“Kambi”), the home of premium sports betting solutions, has agreed a multi-year extension to its successful sportsbook partnership with BetCity, a leading online sports betting and gaming operator in the Netherlands. In 2022, BetCity was acquired by Entain, one of the world’s largest sports betting and gaming groups.
The extended agreement will see Kambi continue to provide BetCity with its online Turnkey Sportsbook, the world’s leading end-to-end sportsbook solution. BetCity also leverages native app technology from Shape Games, Kambi Group’s Front End division, to provide an enhanced user experience.
Kambi first partnered with BetCity in 2021, successfully launching on day one of the Netherlands’ regulated online gambling market opening in October of that year. Following the launch, BetCity quickly established itself as one of the Netherlands’ leading brands.
Werner Becher, Kambi CEO, said: “We are delighted to extend our partnership with BetCity, a brand that has demonstrated exceptional ambition since its inception. This agreement reflects the strong relationship we have built over the past few years and underscores Kambi’s commitment to empowering partners with the premium technology and services needed to succeed in regulated markets. We look forward to continuing this journey with BetCity and supporting their next phase of growth as part of Entain’s stable of brands.”
Vic Walia, CEO of BetCity, added: “Since partnering with Kambi, BetCity has gone from strength to strength, achieving a prominent position in a highly competitive market. Kambi’s advanced Turnkey Sportsbook and high-quality service have been pivotal to our success, and we are excited to extend this collaboration as we continue to deliver a premium betting experience to our players in the Netherlands.”
The post Kambi Group plc and BetCity strengthen partnership with multi-year extension appeared first on European Gaming Industry News.
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