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Exclusive interview w/ Thomas Kolbabek, CTO at Golden Whale Productions

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To kick things off, could you give our readers a bit of background on what Golden Whale does? What is the company’s primary focus and what systems does it have in place to help its customers?

Golden Whale is a next-generation gaming infrastructure supplier that aims to streamline the process of integrating, modelling and orchestrating strategically relevant models derived from large data sets. We use a combination of data science and machine learning to assist companies in taking their player retention to the next level and maximise the expected lifetime value of their customers. The systems we use greatly reduce the time required to generate learnings and insights from a company’s data, which they can then apply to their products. Ultimately, we believe this will change the way that games and gaming systems are built and operated.

 

Are there any aspects of Golden Whale’s offering that makes it unique from other data tech companies? If so, how do the solutions that you provide differ from what the competition is doing?

While all data science companies claim to have the best model when it comes to making accurate predictions and segmentations, these are typically black box processes with little to no transparency. One of the things that makes Golden Whale unique is that we build a second layer on top for model orchestration and competition so users can compare all the outcomes from similar data sets. This allows companies to be more independent from single sources and helps them build an evolving system around their modelling that easily can be configured to find specific target values.

Apart from that the combination of long-standing domain know-how and latest methods in data-science lets us increase the learning speed of our customers systems significantly and reduces time between general analysis and useful execution!

 

Being a relatively new company in the iGaming industry, what were the main challenges that you encountered while establishing Golden Whale and how have you tackled these up until now?

The challenges that we’ve faced have been largely the same as any other innovative company aiming to make an impression in market – that is to say converting initial curiosity and scepticism into excitement and opportunity. Fortunately for us, we began operating at a time when the first wave of machine learning companies had already laid solid foundations for how this incredible technology can be used to benefit the industry. Our goal is now to really push the boundaries of what data science and machine learning can do for platforms and game systems and it’s a challenge we’re really relishing.

 

How has the experience your team has gained in the past helped to shape what Golden Whale does? Have there been any previous learnings that have influenced your approach to data science?

Our team has accumulated a lot of domain know-how from our backgrounds in gaming and data science that has enabled us to fine-tune our models to deliver optimal results. Of course, our previous experience has allowed us to identify gaps in the market that can be plugged by doing things a little differently, but it’s important to also respect the pace at which data science and machine learning is moving forward. In our field, it’s vital to stay on top of the latest developments and ensure this is what’s influencing and enhancing your product, rather than relying on insights from several years ago.

 

Golden Whale’s mission statement is to provide tools that “convert gaming companies into learning companies” – what are the key insights that they can expect to gain by using your product?

Our main focus is building products that directly interact with customer behaviour and player experience across different levels of product. We build on existing machine learning and data exploration tools to give partners new insights on how they can maximise efficiency and profits by improving their systems. In order to make full use of these insights, our models are ideally connected to gaming systems in real time with the resulting feedback loop being designed in a smart way. Our unique approach in this area can drastically speed up the process of how businesses can understand and enhance their offering based on the information they already have at their fingertips.

 

What does Golden Whale have lined up for 2023? Is there a clearly-defined plan for what you hope to achieve and can we expect to see any specific product launches over the coming months?

All younger companies in the data science sector are likely to experience a period of exponential growth during their first few years of operation, and Golden Whale is certainly no different in this respect. We currently have a pipeline with new customer launches, a product roadmap that encompasses many exciting projects and a bank of real-life results that we’re eager to share with our customers. We’re really excited about what’s coming up over the next 12 months and believe our future innovations will help Golden Whale make a real splash in the industry.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025

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Editor’s Take

Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.

The Full Story

Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.

The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.

Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.

Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.

The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.

The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.

Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:

  • Best Slot Provider (awarded by BitStarz).

  • Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.

  • Player’s Pick Award.

Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:

“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”

The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.

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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch

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Editor’s Take

Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.

The Full Story

Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.

The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”

The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:

  • Plinko

  • Mines

  • Tower

  • Limbo

  • Crash

Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.

Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.

Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:

“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”

Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.

The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.

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Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series

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Editor’s Take

Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.

The Full Story

Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.

Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.

The Commercial Deal

  • SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.

  • The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.

A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.

Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:

“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”

Adam Baylis, Marketing Director at SBK, added:

“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”

The 2026 Schedule The series kicks off immediately in the new year:

  • 9th Jan: Wolverhampton

  • 6th Feb: Newcastle

  • 20th Feb: Southwell

  • 20th March: Wolverhampton

  • 27th March: Newcastle

The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.

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