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Team Redline claims the crown at the star-studded Le Mans Virtual Series finale
The final round of the Le Mans Virtual Series, the 24 Hours of Le Mans Virtual, came to an electrifying end as #2 Team Redline and Felipe Drugovich, Felix Rosenqvist, Luke Bennett, and Chris Lulham triumphed at the world’s biggest and most prestigious endurance esports race after 24 hours of hard virtual racing at the legendary 13.6km / 8.5 mile Circuit de la Sarthe track. It was Drugovich’s second consecutive win at the virtual 24-hour event.
The GTE category was won by the #888 Ferrari 488 GTE of Romain Grosjean’s R8G Esports (Alexander Smolyar, Scott Andrews, Timotej Andonovski and Erhan Jajovski), while BMW Team Redline’s #71 of Rudy van Buren, Lorenzo Colombo, Kevin Siggy and Enzo Bonito took GTE championship honours.
180 racing and sim racing stars from across the globe tested their endurance in the 45-car field on 164 different simulators across the world. Two-time F1 World Champion Max Verstappen, former F1 and current IndyCar star Romain Grosjean, FIA F2 Champion Felipe Drugovich and FIA F3 Champion Victor Martins were among those who pitted their individual sim racing talent and team’s strategy against the famed 24-hour endurance race on a challenging and intense track. In second and third places were #20 Porsche Coanda – the position enough to ensure they claimed the championship title – and #53 AMG Team Williams Esports.
The twice-round-the-clock endurance race saw plenty of action including:
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A strong performance from #2 Team Redline which saw them crowned as winners of the final race of the Le Mans Virtual 2022-23 season
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Mika Hakimi in the #22 Rocket Simsport entry secured the fastest lap at 3:22.324 in the LMP category
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Charlie Collins in the #77 Proton Coanda Esports entry secured the fastest lap at 3:47.632 in the GTE category
We’re sharing the highlights of the race for news interest–you can see the full post-race report below. A full 52-minute highlights TV show will be available on TV and OTT channels in the days following the event.
24 Hours of Le Mans Virtual – Post Race Report
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The 24 Hours of Le Mans Virtual, the fifth and final round of the Le Mans Virtual Series, kicked off Saturday 14th January with 180 drivers in 45 cars across the LMP2 and GTE classes taking to the start line. The drivers used 164 different simulators located in 38 different countries across the globe.
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Two-time F1 World Champion Max Verstappen led a star-studded driver line-up that featured names from across motorsport, including F1 and current Indycar star Romain Grosjean, FIA F2 Champion Felipe Drugovich, FIA F3 champion Victor Martins. Global motor manufacturers such as BMW, Ferrari and Porsche joined Alpine and Mercedes-AMG to enter esports teams.
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The challenging circuit also saw sim racing stars including Autosport Award recipient for Esports Driver of the Year James Baldwin, and former 24 Hours of Le Mans Virtual winners such as Jeffrey Rietveld, Joshua Rogers, and Nikodem Wisniewski.
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The race started dry and saw spots of rain throughout the race, but the majority of the race laps were completely dry.
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The LMP classification saw a fierce battle between #2 Team Redline and #20 Porsche Coanda for first place throughout the race, with Team Redline ultimately taking first place with a lead time of 21.109 seconds ahead of Porsche Coanda.
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#53 AMG Williams and #36 Alpine Esports saw an intense, down-to-the-wire battle for 3rd place, with Nikoden Wisniewski from AMG Williams ultimately claiming the podium position.
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Joshua Rogers from Porsche Coanda spoke after the race about the team overcoming the challenges of the race to claim their place on the podium “It was obviously a fantastic prep, effort, and event for us. Unfortunately, things didn’t quite go our way on the whole but I’m proud of us as a group and how we came together in these difficult times to regroup, refocus to deal with what we had and try to make the most of the race from there. Congratulations to Team Redline on the win, they did drive a fantastic race.”
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The GTE classification saw the #888 R8G Esports take the chequered flag first with the #71 BMW Team Redline and the #89 BMW Team BS COMPETITION coming in second and third respectively.
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Charlie Collins from #77 Proton Coanda Esports secured the fastest lap at 3:47.632 in the GTE category.
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Erhan Jajovski from R8G Esports spoke after the race about his team’s victory “I don’t know what to say, I’m lost for words to be honest. In this race, there were a lot of ups and downs but in the end, we never gave up, we gave everything in our power. I’m so glad for myself and everyone in the team.”
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LMP Teams Championship top three after the race: #20 Porsche Coanda – 94 points, #1 Team Redline – 78 Points & #2 Team Redline – 73 points
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GTE Teams Championship top three after the race: #71 BMW Team Redline – 119 points, #888 R8G Esports – 81 points & #26 Sim Maranello – 61.5 points
Latest News
New Report Highlights Potential Impact of Increased Tax and Regulation on UK Betting and Gaming Market
Reading Time: 2 minutes
European countries with higher tax and regulation of their betting and gaming markets are more likely to see increased black market activity, according to a report produced by PwC and published by the BGC.
The study, Impact of the taxation and regulatory environment on European online betting and gaming markets, draws clear links between restrictive policy regimes across Europe and black-market growth.
Countries such as France (57% black market), Sweden (35%) and the Netherlands (37%) have seen large proportions of their gambling markets move offshore.
By contrast, Spain and Denmark, where tax rates are moderate and licensing systems open, maintain higher levels of onshore participation – with only around 11% of gambling taking place outside the regulated sector.
The report reveals that around 5% of all online betting and gaming in the UK now takes place on unlicensed black-market websites. This is equivalent to hundreds of millions of pounds in untaxed, unregulated activity and marks a sharp rise from a previous estimate in 2021, when the black market was thought to account for only 3.3% of total spend.
The report concludes that higher effective tax rates and tighter rules consistently lead to smaller regulated markets, while jurisdictions that liberalise and maintain balanced taxation enjoy stronger growth.
The findings also challenge the assumption that higher gambling duties increase public revenues. Between 2019 and 2024, countries with tax rates below 25% of gross gaming revenue saw annual growth in tax receipts of 13%, compared to 9% in higher-tax jurisdictions.
Operators facing steeper duties typically cut back on marketing and promotions, the analysis found, making licensed platforms less competitive.
The report shows how operators respond to higher regulatory and tax environments by adjusting gross win pricing, reducing bonuses and reducing spending. This makes the player proposition less attractive.
The findings come as the Treasury prepares its Autumn Budget and reportedly considers potential changes to remote betting and gaming duties.
While Britain remains among the world’s safest and most highly regulated gambling markets, the report demonstrates the potential impact of increasing taxes.
Grainne Hurst, CEO of the Betting and Gaming Council, said: “Britain has one of the safest gambling markets in Europe but if the Treasury isn’t careful, we could quickly end up like France or Sweden, with huge black markets contributing nothing in tax, offering zero player protection, and providing no funding for sport or the economy.
“Well-balanced regulation and fair taxes protect players, raise more revenue for the Treasury, and support thousands of jobs. Unlicensed operators do none of those things.”
The post New Report Highlights Potential Impact of Increased Tax and Regulation on UK Betting and Gaming Market appeared first on European Gaming Industry News.
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WorldMatch Partners with Solverde
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In a bold move set to redefine Portugal’s online gaming landscape, WorldMatch has partnered with Solverde.pt, taking the online casino experience to new heights.
Solverde.pt, the undisputed leader in Portugal’s online casino market, has been setting trends since 2017. Backed by over 50 years of expertise from the Solverde Group—known for its five iconic land-based casinos and hotels across the country—Solverde.pt offers players a thrilling blend of trust, innovation and an extensive gaming portfolio. Now, with WorldMatch joining forces, the stakes are higher than ever.
This partnership brings the best of both worlds: WorldMatch’s cutting-edge gaming technology and Solverde.pt’s unmatched market presence. Players can now enjoy WorldMatch’s rich catalog of slots, from thrilling themes to ground-breaking mechanics, on Solverde.pt. It’s the perfect combination of innovation and reliability, offering Portuguese players an immersive, next-level gaming experience.
“WorldMatch’s collaboration with Solverde.pt isn’t just another partnership—it’s a game changer. We’re bringing a world-class gaming experience to one of Portugal’s most trusted platforms. This partnership will not only elevate the online gaming scene but will also pave the way for future innovations in the industry,” said Gabriele De Lorenzi, Commercial Director at WorldMatch
“World Match’s reputation for high-quality, innovative games and features aligns perfectly with our commitment to offer the best games to our players. We look forward to bring their engaging content, further enhancing our portfolio within Portugal digital entertainment,” said Sérgio Pascoal, Head of R&D at Solverde.pt
Already recognized as the first Portuguese casino to introduce Crash Games in 2024, Solverde.pt continues to be a trendsetter in the market. With this partnership, WorldMatch strengthens its position as a global leader in iGaming, setting the stage for more thrilling releases and innovations to come.
The post WorldMatch Partners with Solverde appeared first on European Gaming Industry News.
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UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026
Reading Time: 2 minutes
UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.
Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.
The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.
“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.
Expansion Vision: 2026 and Beyond
Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.
This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.
“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.
Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.
The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.
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